ActionScript 2.0 :: OnRelease Not Fired When Dragging Button Under Other Button?
Apr 7, 2010
I'm having different elements on stage which can be dragged using startDrag.The elements themselves are buttons. OnPress will startDrag, onRelease will stopDrag.
All works fine except when I release the mouse button while my dragging element is underneath another element (lower depth), which is a button also.Result is that my dragging element keeps being stuck at my mousepointer..I was thinking of temporarily disabling all other buttons on stage while dragging but is there something I overlooked maybe?
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
I have an object on stage when the mouse is rolled over it the object will attach itself to the mouse (startDrag), the problem I'm having is that I still need the user to click on different objects while dragging that object but the onRelease function isn't registering.
I have a loop to create clip buttons w/jpg images on face && load same jpgs into main viewer clip. Problem is, the mc buttons won't respond to onRelease.
for(i=1;i<3;++i) { var mc = "mc"+i; // button mc clip names
the attached menu has functions for onRollover, and onRollout, however I was wondering if it was possible to create a function for onRelease that would mean that once the menu item was selected, the onRollout would not set the menu back to original color and would leave it highlighted so users could see that this was the page were on via the menu.It is saved in CS3 as I work with CS4 and it does not seem to let me save it back for 8 or earlier versions.
I've been following the tutorial "Creating Smooth Button Animation in Flash": urL...As with most menus, when the button is selected it needs to stay highlighted so the user knows which section they are in. The tutorial left this bit out.I've been unsuccessful so far. Can anyone help finish it?[code]
I'm amended a AS2 movie, which is a rotating banner add movie. In this movie there is a button which is always visible throughout the movie. I need to add a onRelease behaviour onto this button, so that it can call a JavaScript function when clicked.
I'm new to Flash, I have done some Flex work, but no Flash. How can I add the onRelease behaviour to the button and have it available through out the movie. I know how to convert the button to a movie clip and add the onRelease behaviour but it only lasts one frame, how do I make available through out?
Scene 1, Layer 'Actions', Frame 3, Line 2 1119: Access of possibly undefined property onRelease through a reference with static type fl.controls:Button. id like to get my website working. what im i doin wrong? id like to use the latest actionscript.
I have a gallery located here:When you first land, there is a splash photo, and then once you click a button, it goes away. When a button is pressed, there is a down state image that gets swapped in.What I want to know is: how do I script it so that if the user clicks a button in a down state, the button will return to it's up state AND the splash image will reappear?The button up/down/over state script that I am using is posted below.
I'd like to keep all my button code on the made timeline as a discipline I'd like to start. I have a button instance named aboutBtn in a movie clip. That movie clip is nested in another movie clip. That final movie clip is on the main timeline and given an instance name of menu.
Would my syntax for onRelease then be: _root.menu.aboutBtn.onRelease = function() {
Or would it be: _root.aboutBtn.onRelease = function() {
Or: _root.menu.aboutBtn.onRelease....
What would the syntax to give that button an action be?
How can I make a button list like iPhone with AS3.0; when dragging the list of buttons, it will slide, just follow finger position, and that will not trigger a button click event; but single touch on the button will dispatch a button event, both two kinds of event work finely together, won't interfere each other.
I am trying to add a simple navigation to an instance of a button on my stage through AS3. my code is below... I have used the same code in AS2, but i must be leaving something out in AS3..
I am using the mctween activated bttn.My bttns are looped and have been defined in a variable.I am trying to get specific onrelease functions such as loadMovie from each button in the loop depending on what bttn is clicked,but instead the onrelease functions is loading movies for all when any bttn in the loop is clicked.Heres my code.
Code: // Includes the tweening extensions. #include "mc_tween2.as"[code]....
I'm trying to make sure that if the user clicks, this.button_2 then this.button_2 will load movie2.swf alone not every movie for every bttn in the loop.
1. How do I back fill in this information visually when dragging the graphs?
Example of my needs...
I am setting up a series of tasks and might not have enough 1st graders so I might ask some 2nd graders to fill in some spots, of course 1st graders can not fill in for 2nd graders so that should not happen. Each color corresponds to a specific task which are linked across the grade levels. So DES1 2nd grade can only cover a DES1 first grade position.
The same thing goes for 3rd graders to cover 2nd grader positions.
So if I take the DES2 position in the 2nd grader column and drag it down it should back fill into the 1st grader position of DES2
Column one knows the info of a 1st grader Column two knows that of a 2nd grader and a 1st grader Column three knows 3rd grade and prior.
set on a 900X500 stage area.
Code: /* Things to do... 1. 2. Make reset button work right. 3. hierarchial scaling/back filling.
I was wondering what the best way is to play a movie clip while dragging a button inside a separate movie clip. Example: I'm creating a children's book in Flash form. Some childrens' books have movement using a pull tab on the side of the page. I have created two things for one of these pages:
A) The pull tab movie clip consisting of a button inside of it. Its code is as follows:
on (press) { startDrag(toggleDrag2,false,596.5,118.0,666.5,118. 0); } on (release) { stopDrag(); }
This way (and it works), the pull tab cannot be dragged along the y axis, and its movement along the x axis is restricted.
B) A movie clip with a symbol in it that has a motion tween, 75 frames, a stop action and key frame on each of the 75 frames.
When I press the button nothing happens, but when I remove the attach code and just put the button on the stage with the appropriate instance name it does work.
I have a MovieClip with 3 functions to act as a button - onRollover, onRollout, onRelease. I want the onRelease function to cancel out the other functions once the user presses the button.
Basically, I have the function sliding another movieclip along the x axis. onRelease it slide to position 3 - which I want it to stay there, but my onRollout function keeps sliding it back to position 2 (which i need for users just browsing the navigation before a selection is made)
I have a set of 5 text buttons that I want to alter slightly with actionscript. An OnClip event moves the 5 text buttons onto the screen, then each button has a stop action as well as an OnPress/OnRelease that rotates it from black text to blue text and rolls back to black text again. I just need it to be black text to blue and stop when the viewer clicks the link to go to an HTML page.
How would you code it so that the text button rolls from black to blue and stays BLUE for the selected HTML page as long as the user is on it, letting them know where they are in the site's navigation. The sample code from button 1 is below:
My problem is pretty simple, but I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':
[Code]...
What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code: item.onRelease = function() { myButton.onRelease = function() { getURL("http://google.com", "_blank"); } talk = this.txt; } the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
I was trying to execute my thickbox on click of the button with id btnInfo. the code below works, ive seen it work in another flash file. i guess there is a deceleration on the top that i missed. Error: Scene 1, Layer 'Layer 1', Frame 1, Line 41119: Access of possibly undefined property onRelease through a reference with static type fl.controls:Button.
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} { function (scroll) { textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
I'm working on a project, and it's going OK. What I want to do is for the user to rollover a button/object, and a little pop-up box will show up, and it will have some text/photos/... Pretty routine stuff. That I can accomplish without a problem...
Now, what I want to add in there is also a hyperlink that will open a Web page in a new window. And that's where I get stuck. It won't let me.
I assume it's because part of the rollover thing in the button symbol. That's how I'm doing it so far.
So, is there anything I can do going that route, or do I need to take another approach?
I'm thinking the other option would be to create a movie clip, which would hold the pop-up box and the photos and the like, then make a button within that which would hold the hyperlink. Then, I could create an object right on the timeline with a rollOver that would trigger the movie-clip instance.
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically