ActionScript 2.0 :: Dragging An Object And OnRelease?
Dec 17, 2008
I have an object on stage when the mouse is rolled over it the object will attach itself to the mouse (startDrag), the problem I'm having is that I still need the user to click on different objects while dragging that object but the onRelease function isn't registering.
Here's basically what I have
Code:
sucre = function():Void
{
this.onEnterFrame = function(){
if( _root.packaging._currentframe >= 64 )
[Code]....
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Similar Posts:
Apr 7, 2010
I'm having different elements on stage which can be dragged using startDrag.The elements themselves are buttons. OnPress will startDrag, onRelease will stopDrag.
All works fine except when I release the mouse button while my dragging element is underneath another element (lower depth), which is a button also.Result is that my dragging element keeps being stuck at my mousepointer..I was thinking of temporarily disabling all other buttons on stage while dragging but is there something I overlooked maybe?
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Dec 27, 2011
how can i stop the object from dragging when the object was already dropped to its target =)
here is my code :
var pointsCtr:Number=0;
s1_mc.onPress = function()
{
s1_mc.startDrag(false);
[Code].....
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Oct 3, 2010
I have begun to use Local Shared Objects in my projects but i appear to have got a bit stuck. To be more specific, i have two input fields, first and last names, the user enters his/her first and last names into these fields, the user clicks the "Save details" button and the Local Shared Objects are then set to remember the two names. The text above the first and last name fields change from "Welcome guest" to "Welcome, First Last!". So at this point the whole system works.
The point at which the code fails to work is when the user navigates away from the page where he/she entered the first and last names. The user then returns back to that page and the Local Shared Object has been set to the two input fields which are now blank because of the scene change. The Local Shared Object is set to nothing but is still accepted as a variable and thus makes the text above the two text fields display "Welcome, !".
I understand that what i just wrote may appear a bit compicated, but what i am essentially needing to find out is how to set the Local Shared Objects to the two input values only once when the "Save Details" button is clicked, instead of constantly checking the values of the inputs and changing the Local Shared Objects.
In code:
Code:
save.onRelease //only do this once// = function() {
first_name_txt.text = name_details.data.first_name
last_name_txt.text = name_details.data.last_name
}
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Jul 27, 2011
I have a number of tabs which can be dragged around the screen.. I've constrained the movement to a rectangle using startDrag(false, rectangleName) but when I ROLL_OUT or MOUSE_UP outside of the constrain rectangle the tab does not register it, thus defining itself a new startX and startY once clcked on a second time..
private function tabOver(event:MouseEvent):void { event.currentTarget.scaleX = 1.05; event.currentTarget.scaleY = 1.05;}private function tabClick(event:MouseEvent):void { event.currentTarget.scaleX = 1.05;
[code].....
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Nov 29, 2009
I need detect that one dragging object over another.
1 example: use hitTestObject like here link 2 example: compare coordinates of two objects.
Code:
function drag(e:MouseEvent):void {
trace(e.target.x);
e.updateAfterEvent();
}
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Mar 16, 2009
How to drag an object along a straight path using AS 3?
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Nov 23, 2011
I have a project with Flash Professional CS5 and ActionScript 3.
I need to trigger an event when I drag an object over a particular spot, but haven't dropped it yet. Then, I need to trigger a different event when I leave that spot (still dragging). However, this should only occur while I am dragging on object.
The traditional mouse over and mouse leave events aren't working while dragging (only while not dragging).
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Feb 3, 2010
I am trying to basically migrate this: [URL] to ActionScript 3.0 or some how achieve the same resizing effect.
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Mar 12, 2010
What I would like to have happen, is when the user drags arrow_mc, it will only rotate between 0 and 90 degrees. If you go above 90 degrees, and continue dragging, it will stop moving. The same would happen if you went below 0 degrees.Currently, the code below works, but you can go around in circles back and forth.Iwith figuring out how to constrain the drag rotation between specifid numbers, in degrees.
ActionScript Code:
arrow_mc.onPress = function () {
arrow_mc.onMouseMove = function () {
[code].....
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Apr 21, 2007
my name is carrumbus I am a long time reader and first time poster and i have a problem I apologize in advance if this question to too simple and ridiculous for your brilliant minds It's very basic action script, but i cant figure out why it's not working
Basically, i have an empty stage, but for 2 objects a custom cursor (using the onclipevent mouse move, cursor hide, startdrag etc) and a movie clip of a little man (stick figure for now) all i want to do is, when i bring the cursor to the man and hold down on him, the cursor will goto frame 2, which will make it appear that the man i sitting on the cursor. at the same time the man symbol will be invisible and draggable. so that when i release the drag, the man will be put down somewhere else.
[Code]...
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Apr 30, 2004
this is sort of a cross post (yes AND sorry), but I realized that it makes more sense to post it here than in FlashMX - so the moderators are welcome the first post. What I'm trying to do is gradually minimize an object, when dragged into a certain area. Let's say I have a box and when it is dragged away from the center it becomes gradually smaller.
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May 12, 2010
I am doing some pre-production on a project that requires drawing on a 3d canvas, which I think flash is the best way to go. But there is a chance down the line that this client might want the site to show up on the ipad, iphone or other mobile devices that don't support flash.
So I was playing with the idea of doing everything in html and javascript except for the actual drawing/3D area. Almost like using flash as the element. I think html5 is too premature to start using this, but might be beneficial down the line. Chances are I will just go the entire flash route, but I thought it would be interesting to try. question is pretty top level. 1) how hard would it be to drag an object from an html page using javascript, and dropping it into the flashplayer. And then manipulating it from there.
Are there any examples out there that have tried to do this?
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Mar 12, 2012
I can drag an object from one scrollpane to another, but I can't duplicate the object or everything will fall apart as you see if you try to scroll up and down in my .fla.
What I want it to do in the end:
I want the box to create a bigger size of itself, drag the larger clone that it created from pane A into pane B and scrolling in the panes would work. I'd go with attachmovie to make a bigger clone, but I'm not sure on how to do that.
If anyone could create a .fla with these things in order I would be so happy!
I can't attach a rar or a .fla... I can't post a link either.. I'm going to bend the rules just a little to attach my .fla.. The link is: http : // www .filedropper . com /2panes1box
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Jun 13, 2004
Is there a way to make the object that you are dragging land on only exaxt _x and _y? I have a object that is draggable with easing, but what happens is since i am using pixle fonts some times they are messed up is the person does not drag it to the exact pixle.
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Feb 10, 2010
Is there a way to ADD onRelease method on movieclip that already has a onRelease method? Without replacing the first one.
ActionScript Code:
mc.onRelease = function(){
trace('1');
}
I was thinking this, but it doesn't work
[Code]...
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Jun 19, 2009
This is one of the threads that was deleted. I've come up with the same problem: how do you go about dragging an object around a fixed point (rotation)?
I can do a normal drag & drop, but with this i don't even know where to start
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Oct 3, 2009
I am having a small problem in regards to a click and drag interface I am trying to create.
The user should be able to drag objects around the stage and when desired click to preform an animation.
The problem is that the click to initiate the drag also initiates the click of the animation to play.
I don't really want to make one of the commands a double click as that may feel clunky to some users.
Is there any way to cancel the animation click if the user moves the mouse before letting go?
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Jan 26, 2011
I currently have an dragable button that is locked to only move left and right within a small bar, and want to have that button playing one sound going left, and another sound going right.
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Jun 10, 2011
I have a situation where I am allowing the user to drag a movieclip by means of startDrag and setting a rectangle. However while they are dragging this about, I want to register when the mouse moves over another object, however I can't seem to get this to work while they are dragging the object.
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Jan 3, 2012
I need to have a color key that changes color in relation to how close/far the user drags a movie clip from the correct area. For example, if I have a circle_mc and want the user to drag it within a bounded area (trapezoid in this case), as the dragged mc gets closer to the correct area (a circle perhaps) the color of the color key box changes along a continuum from red (wrong/far) toward green (correct/close)
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Apr 24, 2011
Im in my final year of year 12 and need to have a car rotate in flash by either mouse movement or dragging by the user. Ive tried googling and being lower then noob level on adobe flash I have no idea about anything. I have created a car model in 3ds max. It is of high detail and I wanted to keep it that way. An example of what I wanted to create would be [URL]
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Feb 14, 2012
I have a "onRelease function"
CODE:
btn_4.onRelease = function () {
var yTween = new mx.transitions.Tween(slider, "_x", mx.transitions.easing.Strong.easeOut, slider._x, 695 , 0.600000, true);
}
This works good but I like to add in a "onRelease" play sound, too. How it have to look like and where do I have to place the sound? Because: When I add in a new function "onRelease" both block each other.
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Jun 10, 2009
var add1:Number = 0;
trace(add1);if(add1 = 100){ thTX._visible = false;}plus.onRelease = function(){ add1 = add1 + 25;}
I would like everytime "plus" is pressed to add 25 to variable. So trace starts with 0 and after 4 clicks it ='s 100.
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Jan 27, 2011
I have a Red Cup which is a MC and I want the Red Cup to go UP when clicked on and goes back down when you release the mouse click.
I know the coding is
On(press) { and
On(release) {
But I do not know the details.
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Sep 27, 2011
I am trying set up a simple onRelease function of a button in AS2 within a class file but this is not allowed. It's been ages since I have worked in AS and have a client who needs some work done by a previous developer. why I cannot just use myButton.onRelease = function ()....Here's a sample of the AS2 snippet
Code:
public function callFunction(functionString:String) {
var functionItems:Array = functionString.split(",");
var functionName = functionItems.shift();
[code]....
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Aug 31, 2006
I'm tring to add a onRelease event into every button I have, code like
for(var i = 1; i <= totalPage; i++){
_root['button'+i].onRelease = function(){gotoPage(i-1)};
}
why its doesnt work. I have to do like following
button1.onRelease = function(){gotoPage(0)};
button2.onRelease = function(){gotoPage(1)};
button3.onRelease = function(){gotoPage(2)};
[Code].....
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Apr 2, 2008
I'm writing a program that has a button, and when pressed, and the shift key is pressed, will do an action. I have an onRelease function for that button also, but for some reason when I have the button pressed, and I press shift or any other key, it automatically thinks the button is being released. I was using the onMouseDown, onMouseUp functions before, but they caused me a lot of problems aswell.
Try it for yourself:
Code:
btn.onPress = function() {
trace("pressed"); //now hit a keyboard button
}
[Code]....
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Jan 5, 2005
Is there an easy way to use two event handlers together without repeating a function like this:
Code:
movieclip.onRelease = function() {
_root.gotoAndStop(2);
[code].....
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Oct 31, 2008
I have two buttons. Each one calls in an external swf. I would like one of them to call it in onRollOver but nothing happens. It works fine when I change it to onRelease.This is the code I have for the two.
Code:
// Instantiate MovieClipLoader Class
var thumbloader:MovieClipLoader = new MovieClipLoader();
case_btn_1.onRollOut = function() {
[code]....
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