I'm using AS3. I have a timeline with 12 labeled frames (page 1...page12). On frames 1 to 10, I have 3 objects that users can drag and drop onto matching places. There is a timer (60 seconds) and a counter. Users should match 15 objects correctly. If so, they go to frame 12 (congratulations!). If not, they go to frame 11 (Sorry, try again), which returns them to frame 1 (page 1).
ISSUE When users drag an object (mouseDown) and don't release it when time is over, the dragged object remains on the screen. When users go to frame 11 and game starts over, the object remains throughout the entire game.
How can I get rid of the dragged object that isn't dropped when the time is over?
ActionScript Code: // // TIMER var time1:int=60; var myTimer1:Timer = new Timer(1000, time1);
I have a number of tabs which can be dragged around the screen.. I've constrained the movement to a rectangle using startDrag(false, rectangleName) but when I ROLL_OUT or MOUSE_UP outside of the constrain rectangle the tab does not register it, thus defining itself a new startX and startY once clcked on a second time..
private function tabOver(event:MouseEvent):void { event.currentTarget.scaleX = 1.05; event.currentTarget.scaleY = 1.05;}private function tabClick(event:MouseEvent):void { event.currentTarget.scaleX = 1.05;
I have an object on stage when the mouse is rolled over it the object will attach itself to the mouse (startDrag), the problem I'm having is that I still need the user to click on different objects while dragging that object but the onRelease function isn't registering.
I have a project with Flash Professional CS5 and ActionScript 3.
I need to trigger an event when I drag an object over a particular spot, but haven't dropped it yet. Then, I need to trigger a different event when I leave that spot (still dragging). However, this should only occur while I am dragging on object.
The traditional mouse over and mouse leave events aren't working while dragging (only while not dragging).
What I would like to have happen, is when the user drags arrow_mc, it will only rotate between 0 and 90 degrees. If you go above 90 degrees, and continue dragging, it will stop moving. The same would happen if you went below 0 degrees.Currently, the code below works, but you can go around in circles back and forth.Iwith figuring out how to constrain the drag rotation between specifid numbers, in degrees.
ActionScript Code: arrow_mc.onPress = function () { arrow_mc.onMouseMove = function () {
my name is carrumbus I am a long time reader and first time poster and i have a problem I apologize in advance if this question to too simple and ridiculous for your brilliant minds It's very basic action script, but i cant figure out why it's not working
Basically, i have an empty stage, but for 2 objects a custom cursor (using the onclipevent mouse move, cursor hide, startdrag etc) and a movie clip of a little man (stick figure for now) all i want to do is, when i bring the cursor to the man and hold down on him, the cursor will goto frame 2, which will make it appear that the man i sitting on the cursor. at the same time the man symbol will be invisible and draggable. so that when i release the drag, the man will be put down somewhere else.
this is sort of a cross post (yes AND sorry), but I realized that it makes more sense to post it here than in FlashMX - so the moderators are welcome the first post. What I'm trying to do is gradually minimize an object, when dragged into a certain area. Let's say I have a box and when it is dragged away from the center it becomes gradually smaller.
on (release) { stopDrag (); if (_root.go_blue._droptarget == "/g_target")[code]...
This works. I need to add "if (test = "one")", another drop sets this variable and the drop above should test for it. But I can't get the basics right! I'm a programmer who is new to Actionscript. What I want is:
"If the variable is correct AND if it is dropped on the target (g_target) THEN play the movie, ELSE go back to _x=130, _y=300."
The variable is being assigned correctly, I tested it with a Dynamic text box. The movie isn't running with my code!
I am doing some pre-production on a project that requires drawing on a 3d canvas, which I think flash is the best way to go. But there is a chance down the line that this client might want the site to show up on the ipad, iphone or other mobile devices that don't support flash.
So I was playing with the idea of doing everything in html and javascript except for the actual drawing/3D area. Almost like using flash as the element. I think html5 is too premature to start using this, but might be beneficial down the line. Chances are I will just go the entire flash route, but I thought it would be interesting to try. question is pretty top level. 1) how hard would it be to drag an object from an html page using javascript, and dropping it into the flashplayer. And then manipulating it from there.
Are there any examples out there that have tried to do this?
I can drag an object from one scrollpane to another, but I can't duplicate the object or everything will fall apart as you see if you try to scroll up and down in my .fla.
What I want it to do in the end:
I want the box to create a bigger size of itself, drag the larger clone that it created from pane A into pane B and scrolling in the panes would work. I'd go with attachmovie to make a bigger clone, but I'm not sure on how to do that.
If anyone could create a .fla with these things in order I would be so happy!
I can't attach a rar or a .fla... I can't post a link either.. I'm going to bend the rules just a little to attach my .fla.. The link is: http : // www .filedropper . com /2panes1box
Is there a way to make the object that you are dragging land on only exaxt _x and _y? I have a object that is draggable with easing, but what happens is since i am using pixle fonts some times they are messed up is the person does not drag it to the exact pixle.
i am making a drag and drop jukebox that will play an xml playlist when an icon is dropped onto it's target.i have one xml playlist working, but i need to make a button that will reset all the movie clips to their original position when a playlist has been played.
This is one of the threads that was deleted. I've come up with the same problem: how do you go about dragging an object around a fixed point (rotation)?
I can do a normal drag & drop, but with this i don't even know where to start
I currently have an dragable button that is locked to only move left and right within a small bar, and want to have that button playing one sound going left, and another sound going right.
I have a situation where I am allowing the user to drag a movieclip by means of startDrag and setting a rectangle. However while they are dragging this about, I want to register when the mouse moves over another object, however I can't seem to get this to work while they are dragging the object.
I need to have a color key that changes color in relation to how close/far the user drags a movie clip from the correct area. For example, if I have a circle_mc and want the user to drag it within a bounded area (trapezoid in this case), as the dragged mc gets closer to the correct area (a circle perhaps) the color of the color key box changes along a continuum from red (wrong/far) toward green (correct/close)
Im in my final year of year 12 and need to have a car rotate in flash by either mouse movement or dragging by the user. Ive tried googling and being lower then noob level on adobe flash I have no idea about anything. I have created a car model in 3ds max. It is of high detail and I wanted to keep it that way. An example of what I wanted to create would be [URL]
In my attached file first user drag dot symbol into the block targets and then user drag the arrow in the same targets.now i want to set both are in single target.( see the screen shot of target.png file )
i'm pretty new user with TweenMax and i have simple question. Usually using flash built-in TweenEvent i could get the object that is tweening, using e.target.obj. But then apparently i couldn't do it if i use Greensock TweenEvent, because it seems unable to retrieve the object as the property "obj" could not be found.
What should i write that is equivalent to "e.target.obj"?
When Mouse is down on PlanetEarth_mc, only PlanetEarthOuter_mc starts moving, leaving PlanetEarthInner_mc and PlanetInner_txt in the same existing place. I want to call the parent of the target i.e. I want to move PlanetEarth_mc. also, EventReceived.target.parent.startDrag();//Gives Error. How can I achieve that from received MouseEvent Object I hope u understand this.