ActionScript 3.0 :: Get The Target Object With TweenMax?
Jun 17, 2011
i'm pretty new user with TweenMax and i have simple question. Usually using flash built-in TweenEvent i could get the object that is tweening, using e.target.obj. But then apparently i couldn't do it if i use Greensock TweenEvent, because it seems unable to retrieve the object as the property "obj" could not be found.
What should i write that is equivalent to "e.target.obj"?
View 3 Replies
Similar Posts:
Jan 6, 2010
This may look like a long post but you may not have to read throught the whole thing... I have created a textfield within a loop and put it in a sprite called textHolder. I loaded images in the same loop and put them in a container called imageHolder. The containers are assigned to the buttons button created by the loop. This works all great. But the thing that I am having trouble with is being able to tweenMax one of the holders. for example:
I have a tweenMax that scales b1 (the first buttons created from the loop) by 3x. But I also need the text to fade out without the image fading out. So I tried just putting a tween on textHolder but nothin' happens! Maybe there is some rule here that I am missing that says I cant do that? If not, I dont know what I am doing wrong. here is some of my code:
[Code]....
View 2 Replies
Dec 27, 2011
how can i stop the object from dragging when the object was already dropped to its target =)
here is my code :
var pointsCtr:Number=0;
s1_mc.onPress = function()
{
s1_mc.startDrag(false);
[Code].....
View 3 Replies
Nov 7, 2006
Is there a way to return the target of a Tween object from within the object?
Code:
myTween.onMotionFinished = function (){
trace (this.target)
}
That's obviously not the way you do it, but that's what I want it to be...
View 9 Replies
Dec 24, 2010
In my attached file first user drag dot symbol into the block targets and then user drag the arrow in the same targets.now i want to set both are in single target.( see the screen shot of target.png file )
View 0 Replies
Mar 12, 2012
How do u undrag a object from the target in AS3?
View 2 Replies
Sep 8, 2009
I want to do somthing like this:
Code:
function createObject(evt:Event):void
{
[code].....
View 8 Replies
Apr 25, 2009
Down the end of the code I try to trace(english[j] but with undefined the result. However I can trace(english). How comes I can't target an index.
function Article(imagen, sonido) {
this.imagen = imagen;
this.sonido = sonido;
[code]....
View 4 Replies
Jun 4, 2009
[Code].....
When Mouse is down on PlanetEarth_mc, only PlanetEarthOuter_mc starts moving, leaving PlanetEarthInner_mc and PlanetInner_txt in the same existing place. I want to call the parent of the target i.e. I want to move PlanetEarth_mc. also, EventReceived.target.parent.startDrag();//Gives Error. How can I achieve that from received MouseEvent Object I hope u understand this.
View 3 Replies
Nov 21, 2009
I have a custom class which uses some buttons on the stage. Or at least is trying to.say have this code in the customClass.as file
package{
import flash.events.*;
import flash.display.MovieClip
[code].....
View 5 Replies
Sep 14, 2009
I have been working with a very simple tutorial over at [URL], where you drag objects onto a target movieClip. My question is this, how do you target a movieClip inside a movie clip? What I have are 4 color squares that I want to drag and drop onto a pattern_mc. I put the target mc's with in the pattern_mc. In the tutorial the target mc's are not in a movie clip. I put my target mc's in a movieClip because I want to use the pattern_mc as a material.
View 7 Replies
Sep 20, 2009
From a component I am working with.....If the target object has a property called source, which is used to set the path and file name of the media file to be loaded, then the list component will automatically set that source property."I am a little confused by what this really means.
View 9 Replies
Apr 25, 2009
I can't trace(english[1]); ie: an index of the array BUT I can trace(english);
function Article(imagen, sonido) { this.imagen = imagen; this.sonido = sonido;}function makeArray1(success) { var i, j, mainTag; if (success) { for (i=0; i<=moXML1.childNodes.length; i++) { if (this.childNodes[i].nodeValue == null && this.childNodes[i].nodeName == "appear") { mainTag = this.childNodes[i]; } } num_reg = mainTag.childNodes.length; // numero de ejercicios for (i=0;
[code]....
View 1 Replies
Jun 7, 2010
I'm trying to dispatch a custom event from a custom class (which implements IEventDispatcher) to another custom class (also implements IEventDispatcher) but I cannot trigger the corresponding event handlers.The classes are instantiated at different parts of the application: one on the main canvas and the other on the back-end (data side) of the app. Neither of these is part of the display list hierarchy and I need them to communicate through events.I've looked through adobe docs, the web and Mook's Essential AS3, but have come up with nothing...
View 4 Replies
May 18, 2009
MouseEvent.target will return the target object... but how do I access the specific object type? I know it's probably simple... but it's late and I'm fried. The code below obviously doesn't work. I just need someone to tell me what to put instead of [object MovieClip] and [object SimpleButton]
Code:
stage.addEventListener(MouseEvent.CLICK, fOnClick);
function fOnClick(e:MouseEvent):void {
[code].....
View 10 Replies
Nov 25, 2008
I have a preloader using a mask, set to slowly reveal the target object from the bottom up as the movie loads. But there is something off with the code and I'm not a programmer.
View 8 Replies
Oct 1, 2011
i have made a list control. i want to display the name of the objects in it in a text control box
the code i am using here is
public function add(event:MouseEvent):void
{
var str:String;
str = mylistcontrol.dataProvider.getItemAt(0).toString();
[Code]....
The problem with this code is i am using index value of 0. however i want to display the name of object on which i have clicked or which is highlighted.
View 1 Replies
Mar 20, 2009
This animation is for a kindergarten course. I have 6 different colored teddy bears on the
floor and the bears are to be placed on the middle shelf in the room, in no particular order. I have the code in place to drag the bears, and they return to their original location if dropped in the wrong area. Everything works, except I can't make the bears stick to the target area. The target area has to be the same for all 6 bears.
View 17 Replies
Mar 5, 2011
I have numerous objects, many of them are stored within other objects (and overlap in physical space). As I zoom into an object, it begins to fade away. At the moment it begins to fade, I load in the child object (or create a child object if one doesn't exist). I want to turn off the parent object's ability to respond to most events. The exception is the scroll wheel, which needs to be sent to both objects simultaneously so that the parent can continue to fade out as I zoom farther in. Try as I might, I can't find a way to tell Flex "hey, for right now dispatch these types of events ONLY to this object." I either end up with event dispatch stack overflows from trying to manually redirect the events, or I get events that don't activate at the correct time or on the correct object. What can I do?
View 1 Replies
Sep 28, 2010
how I can target the parent container of whichever object receives an event?
Code:
Parent1.btnA.addEventListener(MouseEvent.CLICK, doSomething);
Parent2.btnA.addEventListener(MouseEvent.CLICK, doSomething);
Parent3.btnA.addEventListener(MouseEvent.CLICK, doSomething);
[Code].....
View 1 Replies
Aug 15, 2011
I've got tree movieclips called: greenpip(this is the dragable object, which is visable), greenpip_target(which is invisible, but becames visible when greenpip hits it, and grrenpip is becaming invisible) and then the third one: greenpip_flask (which is the animation I want to play when the greenpip hits the greenpip_target).
Everything works but I don't know how to make the greenpip_flask play, when grrenpip hits the greenpip_target. This scenario takes place three times with three sets of objects
View 5 Replies
Mar 5, 2008
I have (what should be) a really simple little piece of code inside a moviclip, trying to get it to fade in and out in a loop. Here's the code (within the movieclip):
Code:
import gs.TweenMax;
this._alpha = 100;
[code]....
View 3 Replies
Sep 25, 2009
after i try to use it and publish as SWF, it not function and get error-->1172: Definition gs could not be found. only i realize that need a folder like a classes and import it. this is the website i found [URL]
View 2 Replies
Sep 29, 2003
On the attached exercise, is it possible to stop further items being dragged onto a target when the target box is full?
View 1 Replies
Feb 10, 2011
I'm still relatively new to Java and Android development, so I'm still unfamiliar with the multitudes of libraries available for use, particularly for animation. Where I'm from (the Flash world), we have access to several 3rd-party tweening engines that make life very easy for us when we want to programmatically move things around the stage without relying on the (vastly inferior) built-in Adobe tween APIs. One of the most popular is Greensock's TweenMax
Looking at the way Android handles tweening natively, it appears to be very cumbersome compared to what I'm used to. I'm curious if there's a TweenMax-equivalent library out there for Android that makes animation sequencing equally easy to write in-code, with the benefits of smart intellisense, rather than having to write them all out in an external animation.xml file in the res folder.
View 3 Replies
Jan 11, 2010
I'm using Greensock's frameworkand everything worked fine until I tried to use one of the plugins. I'm just trying to get the bezier plugin to work on a single movie clip. My code looks like this:
var flakeMC:mcFlake = new mcFlake();
flakeMC.x = 12;
flakeMC.y = 12;
[code].....
View 4 Replies
May 4, 2010
I have a tween (code on main timeline) for a mc and on hitTest (code on mc) its supposed to stop, but it doesnt. This is the code on the mc:
Code:
onClipEvent (enterFrame) {
if (this.hitTest(_root.rivalMc)) {
[code]......
View 1 Replies
May 7, 2009
I have two pics (pic1 & pic2) and I want them to fade in and fade out between each other forever.so basically I want this effect to repeat forever (pic 1 is currently on a higher layer than pic 2 so that it is the only picture that needs to fade in and out, but I'm sure this is not the best way to do it, especially if I add pic3):
TweenMax.to(pic1, 0, {alpha:0});
TweenMax.to(pic1, 1, {alpha:1, delay:5});
TweenMax.to(pic1, 1, {alpha:0, delay:10});
[code]....
View 1 Replies
Jul 1, 2008
im a former user of FuseKit, for the time being as i like more the performance of TweenMax over Fusekit, but i got used to the flexibility of Penner Easing Equations, is there a way to use them on TweenMax?
I tried fl.motion.easing.* seems to have all of the penner equations Expo, Sine, etc.So, is there a way to use them with TweenMax?maybe im not writting the syntax correctly i dont know here is my piece of practice code
Code:
import gs.*;
import mx.transitions.easing.*;
import fl.motion.easing.*;
function moveSq() {
[code]...
View 3 Replies
Mar 10, 2009
So, the good news is that I've got this about 90% solved. Anyway, I'm trying to use TweenMax to have a drop shadow fade up on a Mouse Event (on a roll out). Everything works fine except for the shadow color. I've got it set to black (0x000000), but it's making a shadow that's the same color as the menubar sprite it's trying to shadow.
In other words: I've got a bright blue menu button, and it's giving it a bright blue shadow, despite the fact that I've got the color value set to 000000. Basically, I've got some code to put together the parts of the menubar (size, shape, text, shadow, etc.)
[Code]...
View 2 Replies