ActionScript 2.0 :: Return The Target Of A Tween Object From Within The Object?
Nov 7, 2006
Is there a way to return the target of a Tween object from within the object?
Code:
myTween.onMotionFinished = function (){
trace (this.target)
}
That's obviously not the way you do it, but that's what I want it to be...
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Aug 4, 2009
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
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Feb 11, 2009
It seems that dropTarget only returns the name of the object that is directly under the mouse. Does anyone know whether there is a simple way for it return the name of the object that is under the entire bounding box of the object being dragged?
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Dec 27, 2011
how can i stop the object from dragging when the object was already dropped to its target =)
here is my code :
var pointsCtr:Number=0;
s1_mc.onPress = function()
{
s1_mc.startDrag(false);
[Code].....
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Feb 23, 2012
I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.
I tried both of thes and they gave the same result.
var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true);
var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);
I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.
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Jan 24, 2011
I'm trying to dynamically addChild a Sprite to an already tweened MovieClip (tweened on the Flash timeline).
Let's say ObjectA is the tweened object, I published it in my swc and linked it to my Actionscript project in Flash Builder. I make an instance of ObjectA in my class, and then try to do the following:
var objectA:ObjectA = new ObjectA();
var objectB:ObjectB = new ObjectB();
objectA.addChild(objectB);
addChild(objectA);
Now, the problem is, objectB doesn't tween along with objectA. Is there any logical solution to this?
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Dec 11, 2011
I want to load two picture and add every picture to every sprite object,such as picture a to sprite1 and picture b to spriteb,I know I can load a pictue by following code:
loadImage('a');loadImage('b');private function loadImage(imagePath:String):void { var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoaded); loader.load(new URLRequest(imagePath));}private function
[code].....
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Jun 3, 2010
I'm just getting to grips now with how the Garbage Collector works.
Is there a way (like a function or a custom class available somewhere) to check an object for all its references and return them so that you can see what it's connected to?
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Dec 12, 2011
I want to load two picture and add every picture to every sprite object,such as picture a to sprite1 and picture b to spriteb,I know I can load a pictue by following [code]...
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Jun 18, 2009
I'm trying to create a function that determines which of 4 similar classes to create, and returns the new object itself.
Basically, I have a base class (Panel) that has 3 additional variations in layout, each of which has a subclass: TextPanel, FeaturePanel, and LinkPanel. The two parameters for my function are the "kind" of window to create and its name ("linkString"), both of which are provided by external XML. I'm wondering if it's even possible to return the new Panel as an object...?
My code will probably explain this better than I can:
Code:
// create the new Panel variable ("addPanel") with a call to newPanel:
var addPanel = newPanel(linkList[i].attribute("kind"), linkString);
Code:
// newPanel function:
[Code].....
within the Panel constructor, the provided string (linkString / 'h') is set as the Panel's .name. I did not copy that function into the subclasses, since they inherit it - unless I'm mistaken.
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Jan 26, 2011
I want to assign an existing Object all the vars of a prototype Object, without a direct reference. One way to do this is:
[Code]...
This way both Object's values for .nom and .age can be independently changed, but it's tedious. Is there an automated way to assign all of protoObject's vars to enObj?
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Feb 26, 2010
I got canvas objects stored in an array. Every canvas has it's name property.Is there a way to return a specific name?Actually I need an index number from that array, where I pass a name property of object inside this array (name is taken from event). Something like this:x = array.indexOf (canvasName=event.currentTarget.name)
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Aug 16, 2011
I am trying to move text movies and textfields around a stage. This is a learning curve for me. I am confused by an example I have found on the internet.
[Code]...
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May 16, 2011
I have to implement a menu with icons using actionscript only. I create a data provider from XML and set
menu = Menu.createMenu(null, dataArray, true);
menu.iconFunction = iconFunction;
Till here everything is fine and my menu is presented, but only with labels.
I create iconFunction as following:
private function iconFunction(item:Object):Class
{
var st:Loader = new Loader();
st.load(new URLRequest(item.icon));
return ?;
}
how do I return my loader object as Class?
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Nov 5, 2010
I am new to actionscript and doing some research on it and stumbled upon this situation.[code]...
However, I expect that currentFig would contain a reference to a Figure object created in AddFig method, but it's not. What am I doing wrong? Why does an object exist only within a method?
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Oct 30, 2010
I'm wondering if it's possible to return a const reference in AS3 in the same way you would in C++? I have a class with a movieclip inside and at the moment I'm returning it like so.[code]This works fine however I noticed this then allows access to the movieclip's attritbutes so then it'd be possible to do something along the lines of myClass.clip.x = 5 which I kind of want to avoid!Is it possible to make returns read only? I know it works for primitives.
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Mar 16, 2010
is it possible to send a string to a function and return a object??? here is the code, but it doesn't work
[Code]....
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Mar 16, 2011
I have a CSV reader class that parses a CSV file.....
1,11.15126526
2,11.28306635
3,10.78296071
4,10.79878325
The CSV reader class works and produces a Vector.<Point> ... However the container class (which includes an instance of the CSVFile class) needs to access the resultant Vector. Whenever I 'return' the Vector.<Point> to the container via a CSV method it is always empty...I don't know if its something to do with the size of the Vector<> or what?
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Dec 24, 2010
In my attached file first user drag dot symbol into the block targets and then user drag the arrow in the same targets.now i want to set both are in single target.( see the screen shot of target.png file )
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Jun 17, 2011
i'm pretty new user with TweenMax and i have simple question. Usually using flash built-in TweenEvent i could get the object that is tweening, using e.target.obj. But then apparently i couldn't do it if i use Greensock TweenEvent, because it seems unable to retrieve the object as the property "obj" could not be found.
What should i write that is equivalent to "e.target.obj"?
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Mar 12, 2012
How do u undrag a object from the target in AS3?
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Sep 8, 2009
I want to do somthing like this:
Code:
function createObject(evt:Event):void
{
[code].....
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Mar 4, 2010
Is it possible to do something similar to this pseudo code?
var oMouseListener:Object = new Object();
oMouseListener.onMouseUp = function() {
if (Mouse.clickTarget is a MovieClip) {
[code]....
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Apr 18, 2004
Is it possible to do something similar to this pseudo code?
var oMouseListener:Object = new Object();
oMouseListener.onMouseUp = function() {
if (Mouse.clickTarget is a MovieClip) {
[code].....
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Dec 12, 2011
The issue i'm having is that i want to have dispersed code-generated stars, and then they form a form (reindeer, santa, etc).
The idea is how i make the stars disperse and then return to their previous positions, knowing that the initial positions were randomly generated as well.
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Apr 25, 2009
Down the end of the code I try to trace(english[j] but with undefined the result. However I can trace(english). How comes I can't target an index.
function Article(imagen, sonido) {
this.imagen = imagen;
this.sonido = sonido;
[code]....
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Jun 4, 2009
[Code].....
When Mouse is down on PlanetEarth_mc, only PlanetEarthOuter_mc starts moving, leaving PlanetEarthInner_mc and PlanetInner_txt in the same existing place. I want to call the parent of the target i.e. I want to move PlanetEarth_mc. also, EventReceived.target.parent.startDrag();//Gives Error. How can I achieve that from received MouseEvent Object I hope u understand this.
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Nov 21, 2009
I have a custom class which uses some buttons on the stage. Or at least is trying to.say have this code in the customClass.as file
package{
import flash.events.*;
import flash.display.MovieClip
[code].....
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Sep 14, 2009
I have been working with a very simple tutorial over at [URL], where you drag objects onto a target movieClip. My question is this, how do you target a movieClip inside a movie clip? What I have are 4 color squares that I want to drag and drop onto a pattern_mc. I put the target mc's with in the pattern_mc. In the tutorial the target mc's are not in a movie clip. I put my target mc's in a movieClip because I want to use the pattern_mc as a material.
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Sep 20, 2009
From a component I am working with.....If the target object has a property called source, which is used to set the path and file name of the media file to be loaded, then the list component will automatically set that source property."I am a little confused by what this really means.
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