ActionScript 3.0 :: How To Undrag Object From Target
Mar 12, 2012How do u undrag a object from the target in AS3?
View 2 RepliesHow do u undrag a object from the target in AS3?
View 2 Replieshow can i stop the object from dragging when the object was already dropped to its target =)
here is my code :
var pointsCtr:Number=0;
s1_mc.onPress = function()
{
s1_mc.startDrag(false);
[Code].....
Is there a way to return the target of a Tween object from within the object?
Code:
myTween.onMotionFinished = function (){
trace (this.target)
}
That's obviously not the way you do it, but that's what I want it to be...
In my attached file first user drag dot symbol into the block targets and then user drag the arrow in the same targets.now i want to set both are in single target.( see the screen shot of target.png file )
View 0 Repliesi'm pretty new user with TweenMax and i have simple question. Usually using flash built-in TweenEvent i could get the object that is tweening, using e.target.obj. But then apparently i couldn't do it if i use Greensock TweenEvent, because it seems unable to retrieve the object as the property "obj" could not be found.
What should i write that is equivalent to "e.target.obj"?
I want to do somthing like this:
Code:
function createObject(evt:Event):void
{
[code].....
Down the end of the code I try to trace(english[j] but with undefined the result. However I can trace(english). How comes I can't target an index.
function Article(imagen, sonido) {
this.imagen = imagen;
this.sonido = sonido;
[code]....
[Code].....
When Mouse is down on PlanetEarth_mc, only PlanetEarthOuter_mc starts moving, leaving PlanetEarthInner_mc and PlanetInner_txt in the same existing place. I want to call the parent of the target i.e. I want to move PlanetEarth_mc. also, EventReceived.target.parent.startDrag();//Gives Error. How can I achieve that from received MouseEvent Object I hope u understand this.
I have a custom class which uses some buttons on the stage. Or at least is trying to.say have this code in the customClass.as file
package{
import flash.events.*;
import flash.display.MovieClip
[code].....
I have been working with a very simple tutorial over at [URL], where you drag objects onto a target movieClip. My question is this, how do you target a movieClip inside a movie clip? What I have are 4 color squares that I want to drag and drop onto a pattern_mc. I put the target mc's with in the pattern_mc. In the tutorial the target mc's are not in a movie clip. I put my target mc's in a movieClip because I want to use the pattern_mc as a material.
View 7 RepliesFrom a component I am working with.....If the target object has a property called source, which is used to set the path and file name of the media file to be loaded, then the list component will automatically set that source property."I am a little confused by what this really means.
View 9 RepliesI can't trace(english[1]); ie: an index of the array BUT I can trace(english);
function Article(imagen, sonido) { this.imagen = imagen; this.sonido = sonido;}function makeArray1(success) { var i, j, mainTag; if (success) { for (i=0; i<=moXML1.childNodes.length; i++) { if (this.childNodes[i].nodeValue == null && this.childNodes[i].nodeName == "appear") { mainTag = this.childNodes[i]; } } num_reg = mainTag.childNodes.length; // numero de ejercicios for (i=0;
[code]....
I'm trying to dispatch a custom event from a custom class (which implements IEventDispatcher) to another custom class (also implements IEventDispatcher) but I cannot trigger the corresponding event handlers.The classes are instantiated at different parts of the application: one on the main canvas and the other on the back-end (data side) of the app. Neither of these is part of the display list hierarchy and I need them to communicate through events.I've looked through adobe docs, the web and Mook's Essential AS3, but have come up with nothing...
View 4 RepliesMouseEvent.target will return the target object... but how do I access the specific object type? I know it's probably simple... but it's late and I'm fried. The code below obviously doesn't work. I just need someone to tell me what to put instead of [object MovieClip] and [object SimpleButton]
Code:
stage.addEventListener(MouseEvent.CLICK, fOnClick);
function fOnClick(e:MouseEvent):void {
[code].....
I have a preloader using a mask, set to slowly reveal the target object from the bottom up as the movie loads. But there is something off with the code and I'm not a programmer.
View 8 Repliesi have made a list control. i want to display the name of the objects in it in a text control box
the code i am using here is
public function add(event:MouseEvent):void
{
var str:String;
str = mylistcontrol.dataProvider.getItemAt(0).toString();
[Code]....
The problem with this code is i am using index value of 0. however i want to display the name of object on which i have clicked or which is highlighted.
This animation is for a kindergarten course. I have 6 different colored teddy bears on the
floor and the bears are to be placed on the middle shelf in the room, in no particular order. I have the code in place to drag the bears, and they return to their original location if dropped in the wrong area. Everything works, except I can't make the bears stick to the target area. The target area has to be the same for all 6 bears.
I have numerous objects, many of them are stored within other objects (and overlap in physical space). As I zoom into an object, it begins to fade away. At the moment it begins to fade, I load in the child object (or create a child object if one doesn't exist). I want to turn off the parent object's ability to respond to most events. The exception is the scroll wheel, which needs to be sent to both objects simultaneously so that the parent can continue to fade out as I zoom farther in. Try as I might, I can't find a way to tell Flex "hey, for right now dispatch these types of events ONLY to this object." I either end up with event dispatch stack overflows from trying to manually redirect the events, or I get events that don't activate at the correct time or on the correct object. What can I do?
View 1 Replieshow I can target the parent container of whichever object receives an event?
Code:
Parent1.btnA.addEventListener(MouseEvent.CLICK, doSomething);
Parent2.btnA.addEventListener(MouseEvent.CLICK, doSomething);
Parent3.btnA.addEventListener(MouseEvent.CLICK, doSomething);
[Code].....
I've got tree movieclips called: greenpip(this is the dragable object, which is visable), greenpip_target(which is invisible, but becames visible when greenpip hits it, and grrenpip is becaming invisible) and then the third one: greenpip_flask (which is the animation I want to play when the greenpip hits the greenpip_target).
Everything works but I don't know how to make the greenpip_flask play, when grrenpip hits the greenpip_target. This scenario takes place three times with three sets of objects
On the attached exercise, is it possible to stop further items being dragged onto a target when the target box is full?
View 1 RepliesI'm trying to grasp how functions and motion tweening works.
Heres my question. How do i make an object move along the y axis once it has reached its x axis target?
HEre is the code, that i got from here.
and what in this code is making the MC ease out?[code]...
What is the difference between target and currenttarget in flex?What is the difference between Target and Current Target in Flex especially in mouse events.
View 2 Repliesqi have a movieclip which is added to the stage:
var profileholder:profileHolder=new profileHolder ;
inside of profileholder is another movieclip(infoBtn) that acts as a button.when the mouse is over profileholder i want to do something with infoBtn like:
//profOver is the over state of profileholder
function profOver(e:Event) {
e.target.infoBtn.alpha=1;
}
this doesn't work and brings up this error:ReferenceError: Error #1069: Property infoBtn not found on flash.display.Loader and there is no default value.
at main_fla::MainTimeline/profOver()
i also tried:
function profOver(e:Event) {
var item:profileHolder=e.target as profileHolder;
item.infoBtn.alpha=1;
}
and get this error:TypeError: Error #1009: Cannot access a property or method of a null object reference.
i don't know why this isn't working.i got a button. and when it's pressed, i need it to go and play a frame in a movie clip. i'll test it and then when i click on it, i get this:
Target not found: Target="whoweare" Base="_level0.instance20.instance48.instance49"
this is the code that i am using:
on (press) {
tellTarget ("whoweare") {
gotoAndPlay (51);
}
}
so, i'm making an animated rollover, and i get an output error that says this:
Target not found: Target="_root.icon01" Base="_level0"
i have no idea what the base="_level0" means.
is there a way in action to group to object so when one object is drag across the screen the other object sticks with it, im using flash btw
View 6 RepliesSo I have this Photo class than handles loading a pic, and dispatches an event when the loading is done with:[code]which is simple and works, but now I'd like to make something more advanced. I'd like to dispatch the load ratio.So far I have extended the Event class, with my own EventRatio class, and I can put properties on that class. Which is cool, but I need something more dynamic than just sending a fixed value.So, what is the best way to connect the Loader object of the Photo object, with the EventRatio object?
View 5 RepliesI have this situation where i'm trying to save "chat logs" while people switch around views in my flex mobile application..so, my plan is i'm starting out with a main object that I plan to re-use as the main chat log object..I call it textObjso, when someone new wants to chat my plan is to make a new object with the persons username.so how if i were to get the username from something like data.username how could I translate that into the var name of the object I want to make? So in the end i end up with.[code]
View 2 Replieshow i can stop the movement of one object when one other object is over one third object
View 1 Replies