ActionScript 2.0 :: Stop Further Items Being Dragged Onto A Target When The Target Box Is Full?
Sep 29, 2003On the attached exercise, is it possible to stop further items being dragged onto a target when the target box is full?
View 1 RepliesOn the attached exercise, is it possible to stop further items being dragged onto a target when the target box is full?
View 1 RepliesIs there any way I can target the next and previous items in an array? For example, if I wanted to make a gallery where there's one main image and next/prev buttons to switch between the images in the array.
View 3 RepliesI'm trying to create an interactive game where multiple movieclips can be dragged onto a single target. I understand that the target and the movie clip have to have the same name, like "book_mc" has to have a target of "targetbook_mc", but is there another way to do this so that "book_mc" and "pencil_mc" can both have the same target?
View 4 RepliesI am a bit new to AS3.0 and I created a fairly simple drag and drop type game based on this tutorial: [URL]. And it works wonderfully with my graphics however I need to add a "checklist" that keeps track of which items have been correctly placed on the targets after they are placed how do i go about this? For example: the square get's placed and in a list the text appears "the square has been added", next the circle gets placed and in the list under the text for the square the text" the circle has been added" etc... I would need the list to be able to be arranged automatically regardless of which item the user is selecting. How do I go about making this happen?
View 11 RepliesI am using AS 2.0 and am working on a drag and drop puzzle using targets. I want to make an if statement that says if all puzzle pieces are in place do something. I am not sure how to define the condition for the target being full.
View 3 RepliesHaving problems in dragging three objects onto a target, which will make a button appear.
This is my code so far:
Code:
cookingarea.visible = false;
page2Button.visible = false;
milk.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_5);
[Code]....
Having problems in dragging three objects onto a target, which will make a button appear. This is my code so far:
[Code]....
What is the difference between target and currenttarget in flex?What is the difference between Target and Current Target in Flex especially in mouse events.
View 2 RepliesI am animating a number of items using the Move effect. I am adding each item to an array after it has been added to the display list and once all items are added calling the play method, passing an array of the items to it. Only the last item plays in my animation.
Here is my code:
MXML: s:Move id="coinFall" yFrom="-400" duration="2000" />
public function showCoins(n:Number):void{
holder.removeAllElements();
var targets:Array = [];
if (n>=2.5){
[Code] .....
qi have a movieclip which is added to the stage:
var profileholder:profileHolder=new profileHolder ;
inside of profileholder is another movieclip(infoBtn) that acts as a button.when the mouse is over profileholder i want to do something with infoBtn like:
//profOver is the over state of profileholder
function profOver(e:Event) {
e.target.infoBtn.alpha=1;
}
this doesn't work and brings up this error:ReferenceError: Error #1069: Property infoBtn not found on flash.display.Loader and there is no default value.
at main_fla::MainTimeline/profOver()
i also tried:
function profOver(e:Event) {
var item:profileHolder=e.target as profileHolder;
item.infoBtn.alpha=1;
}
and get this error:TypeError: Error #1009: Cannot access a property or method of a null object reference.
It seems there are a lot of problems with sound control with flash, and i (now seeming studpidlY) decided to undertake a project where i can have multiple sounds at once, and turn them off (individually) at the click of a button.
see the code
Code:
function soundSelected(evt:MouseEvent):void
{
// Pushes the filename into a playlist array.;
[Code]....
Obviously there is more code but these are the two functions that deal with the playing of sounds, the adding of icons (that form a playlist of clips that are being played) and also to remove these icons.
Basically when i click a button, it play a song (depending on the .target.FileName which is declared elsewhere), it then adds a small icon to a navigation bar so the user can see easily which sounds are on (this is depending on the .target.IconNo which again is declared elsewhere). I then add an event listener to the small icon that is on the stage, that calls the removeIcon function.
At the moment it adds the small icon, then when i click the small icon, it removes it from the screen, how can i link it so that it stops playing the sound it refers too?
[code]That is the code used to solve the cache problems, but i dont' really get the second line. How does changing the level or target of the new movie stop the old file from playing?!i also searched what "?" does in flash, but i couldn't seem to find it.
View 3 Repliesi don't know why this isn't working.i got a button. and when it's pressed, i need it to go and play a frame in a movie clip. i'll test it and then when i click on it, i get this:
Target not found: Target="whoweare" Base="_level0.instance20.instance48.instance49"
this is the code that i am using:
on (press) {
tellTarget ("whoweare") {
gotoAndPlay (51);
}
}
so, i'm making an animated rollover, and i get an output error that says this:
Target not found: Target="_root.icon01" Base="_level0"
i have no idea what the base="_level0" means.
Is it possible to target a loaded movie within the main timeline and stop sounds in that particular movie only?
View 4 Replieshow can i stop the object from dragging when the object was already dropped to its target =)
here is my code :
var pointsCtr:Number=0;
s1_mc.onPress = function()
{
s1_mc.startDrag(false);
[Code].....
I have a flex tree with dragMoveEnabled = true. I want to find out, when an item is dragged into itself or it's children. I'd like to use DragManager.showFeedback(DragManager.NONE) in the tree's onDragOver handler, but can't find out how get this to work. I'm using an ArrayCollection of nested objects as dataSource for the tree.
View 2 RepliesI have the AS to move pictures around (like a jigsaw puzzle i guess), im just struggling with setting boundaries so that the pieces cannot be dragged off the stage...
Im presuming setting the boundaries is a matter of adding X and Y values or similar.
I have made a flash application and in this flash application I have included a jigsaw puzzle. The application is wrote on one timeline and certain frames are used as different pages within the application.
The problem is once the jigsaw drag and drop are moved the pieces are displayed on all frames instead of just the one jigsaw puzzle frame I created.
How can I make these drag and drop items not be shown on the other frames?[code]...
I wish to stop my mask being dragged outside the bounds of the image. The current set up I have is as follows. I created a circle and added a blur; I then exported it for action script setting its class as a sprite with the class name "Circle". I also made my image i was going to mask a Movie clip with the isntance name "mc_bee". In the actionscript I added it to the stage, positioned it and cached it. I tried to add in actioscript to create the bounds the image the mask is making with the code below:
[Code]...
Through attachMovie I have loaded an mc from the library onto the stage into "holder_mc".
myButton.onRelease = function () {
if (currentWork != "holder_mc.myWork1_mc") {
holder_mc.attachMovie("myWork_mc","myWork1_mc", getNextHighestDepth());
currentWork = "holder_mc.myWork1_mc";
}
}
This works.
However, there are a couple of buttons (mc) inside "myWork1_mc" which skips through a few slides in the myWork1_mc clip that I cannot target. I thought using:
holder_mc.myWork1_mc.buttonName_mc.onRelease = function () {
trace("MC_pressed");
}
... would work. My curser doesn't even change to the hand symbol. How do I target an dymanically loaded MC from the library which is inside an empty holder MC on the stage via attachMovie? What am i missing? Believe me, I have spent hours trying to google it.
Note: at this stage there is no other script on "holder_mc", but there will be at a later date, but I'll cross that bridge when I get to it. Also, the buttons work when I place the MC onto the stage and not use attachMovie.
I have a simple button that goes to a URL when clicked, but it's opening a new window. I want it to target "_self"-- but I'm getting errors. How do I properly target the same window?
[Code]..
Seems like AS3 is more about writing code than AS2.I would normally write the code on the button:
Code:
on(release){
getURL("http://sample.com". "_blank");
}
Instead in AS3 I have to do this for a button action:
Code:
myButton.addEventListener(MouseEvent.CLICK, myButtonFunction);
function myButtonFunction(event: MouseEvent) {
var request:URLRequest = new URLRequest("http://www.sample.com");
navigateToURL(request);
}
How do I add the _blank target function to this AS3 code. I am still trying to get use to this AS3 concept.
I used to use an old school method in AS2 to talk to a movieclip to go to different states like on rollover but how do I do this in AS3 now?
Code:
on (rollOver) {
with (myclip) {
gotoAndStop("on");
}
}
I know that with went out a long time ago but it worked!I know in AS3 to handle a click you have to do this:
Code:
mybtn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
function mouseDownHandler(event:MouseEvent):void {
gotoAndStop(1);
}
what I want to do with targeting a rollover with a button.
I need to have a button to target a movie clip in a separate swf placed in a separate window.
//
on(release){
getURL(theotherswf.html+nameof_mc);
}
I have a flash template that I added a flash and xml driven component to. The component is a carousel menu with a lightbox that displays images. The lightbox part of it keeps loading behind my flash page, no matter what I set the z-index to on the lightbox.css. Is there a way to control the z-index of the flash file in the website's style.css? I tried adding it to the Body of the css but that doesn't work. How do I target the swf? I've never used css before. How to get it to load the lightbox above the flash.
View 2 Repliesdoes anyone know how i can matching random value. what kind algorithm that i need to use? the value is no always close to the first value. ex : array 6 x 6. location first value is in 1.1 and the second value is in 3.4. the question is what algorithm i have to use to get value from target value?
View 4 RepliesI have a monster_mc that shoots a bullet_mc at a target_mc.When I click the Keyboard.RIGHT the bullet jumps once then hesitates or pauses then continues -=25 pixels, instead of shooting smoothly.Am I missing something here?, can I make it perform better?
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
target_mc.stop();
function keyPressed(event:KeyboardEvent):void[code].....
I want to know why I can't use this code PHP Code:
[Code]...
I know the problem is Code: xml=e.target.data as XML; but I want to know why I can't use the as XML instead of XML(e.target.data)?
I am using AS3 and PHP. I have created a flash animation and and it put in a index.php file. Its a web site, some pages are in flash and some pages are (like shopping cart) not in flash. My problem is when i am in pure php page (cart page) when i click the link about us, it should go a particular frame or particular content in the flash, instead of running from the beginning.
View 1 Replies