ActionScript 2.0 :: Target Not Found: Target="_root.icon01" Base="_level0"

Feb 16, 2005

so, i'm making an animated rollover, and i get an output error that says this:

Target not found: Target="_root.icon01" Base="_level0"

i have no idea what the base="_level0" means.

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Mar 14, 2005

i don't know why this isn't working.i got a button. and when it's pressed, i need it to go and play a frame in a movie clip. i'll test it and then when i click on it, i get this:

Target not found: Target="whoweare" Base="_level0.instance20.instance48.instance49"

this is the code that i am using:

on (press) {
tellTarget ("whoweare") {
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ive loaded a movie into another and postitioned it..

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on a button i have

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ActionScript 2.0 :: Target Not Found Error?

Nov 18, 2004

I must say that learning by "trial and error" gives one an opportunity to see quite a lot of inventive error messages Here's my latest nut - needing a crack:In my animation I have a button utilizing the tellTarget command to activate another movieclip (which contains an effect for the button).The button and the "effect movieclip" (each on their own layer) are inside a movieclip called MC_mm_buttons which again is inside the main .swfWhen I test my .swf the output window gives me this error message:Target not found: Target="/test" Base="_level0.mc_mm_buttons"Trying to solve this problem, I isolated the button and its effect movieclip simply by making them again, from scratch, in a new document.. everything works fine, so I've got the tellTarget command and the interaction between the button and its movieclip nailed down.

Now, I'm pretty sure that it has something to do with me needing to specify that the effect movieclip (in my real .swf) is inside another movie clip and on a different layer.. still, I don't have a clue how I'm supposed to tell flash that in my script...So, to sum it all up:My button and movieclip are in the same movieclip but each on a layer of their own, the movieclip has an instance name of "test" and the button has a script like this:

on (rollOver) {
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[code].....

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On the attached exercise, is it possible to stop further items being dragged onto a target when the target box is full?

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Nov 18, 2004

In my animation I have a button utilizing the tellTarget command to activate another movieclip (which contains an effect for the button). The button and the "effect movieclip" (each on their own layer) are inside a movieclip called MC_mm_buttons which again is inside the main .swf

When I test my .swf the output window gives me this error message:
Target not found: Target="/test" Base="_level0.mc_mm_buttons"

I isolated the button and its effect movieclip simply by making them again, from scratch, in a new document.. everything works fine, so I've got the tellTarget command and the interaction between the button and its movieclip nailed down. Now, I'm pretty sure that it has something to do with me needing to specify that the effect movieclip (in my real .swf) is inside another movie clip and on a different layer.. My button and movieclip are in the same movieclip but each on a layer of their own, the movieclip has an instance name of "test" and the button has a script like this:

on (rollOver) {
tellTarget ("/test") {
gotoAndPlay ("in")
}} on (rollOut) {
tellTarget ("/test") {
gotoAndPlay ("out")
}}

When I roll the mouse over the button, the output window gives me this:
Target not found: Target="/test" Base="_level0.mc_mm_buttons"

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Mar 23, 2005

I have a MC with sounds that works ok alone but when i load it from another MC, the sounds dont work anymore..I create the sounds this way:

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this doesn't work and brings up this error:ReferenceError: Error #1069: Property infoBtn not found on flash.display.Loader and there is no default value.
at main_fla::MainTimeline/profOver()

i also tried:
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[Code]...

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package me.radbourne {
import org.actionscript.*;
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already searched for this kind of thread here but didn't get any answer that suited me.
It comes like this, I made this class (LoadWebPage)to basically remove the old Swf and load a new one. I've associated this class to my menu Btn's.

[Code]....

And I'm getting that 1203 error saying that my class doesn't have a default constructor.

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Aug 26, 2010

I've been trying to edit my sister's Flash website, which was developed by someone else, but I'm a newbie with ActionScript so am having a few difficulties. Every time I try to publish a file, I get this error:

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Jan 20, 2005

// code to find out all the movieclips on _root
for (var property in _root) {

if (typeof _root[property] == "movieclip") {
var clipName = _root[property]._name;

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May 14, 2009

Through attachMovie I have loaded an mc from the library onto the stage into "holder_mc".

myButton.onRelease = function () {
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holder_mc.attachMovie("myWork_mc","myWork1_mc", getNextHighestDepth());
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}

This works.

However, there are a couple of buttons (mc) inside "myWork1_mc" which skips through a few slides in the myWork1_mc clip that I cannot target. I thought using:

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trace("MC_pressed");
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... would work. My curser doesn't even change to the hand symbol. How do I target an dymanically loaded MC from the library which is inside an empty holder MC on the stage via attachMovie? What am i missing? Believe me, I have spent hours trying to google it.

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CS3 Get URL Window Target

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I have a simple button that goes to a URL when clicked, but it's opening a new window. I want it to target "_self"-- but I'm getting errors. How do I properly target the same window?

[Code]..

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Jun 14, 2010

Seems like AS3 is more about writing code than AS2.I would normally write the code on the button:

Code:

on(release){
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Instead in AS3 I have to do this for a button action:

Code:

myButton.addEventListener(MouseEvent.CLICK, myButtonFunction);
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ActionScript 3.0 :: How To Target Mc

Jan 10, 2010

I used to use an old school method in AS2 to talk to a movieclip to go to different states like on rollover but how do I do this in AS3 now?

Code:
on (rollOver) {
with (myclip) {
gotoAndStop("on");
}
}

I know that with went out a long time ago but it worked!I know in AS3 to handle a click you have to do this:

Code:
mybtn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
function mouseDownHandler(event:MouseEvent):void {
gotoAndStop(1);
}

what I want to do with targeting a rollover with a button.

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