ActionScript 2.0 :: Target Not Found: Target="_root.icon01" Base="_level0"
Feb 16, 2005
so, i'm making an animated rollover, and i get an output error that says this:
Target not found: Target="_root.icon01" Base="_level0"
i have no idea what the base="_level0" means.
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Mar 14, 2005
i don't know why this isn't working.i got a button. and when it's pressed, i need it to go and play a frame in a movie clip. i'll test it and then when i click on it, i get this:
Target not found: Target="whoweare" Base="_level0.instance20.instance48.instance49"
this is the code that i am using:
on (press) {
tellTarget ("whoweare") {
gotoAndPlay (51);
}
}
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Jul 24, 2009
I did the following tutorial [URL]Which is exactly what I want to do for my web site and I'm getting the following error Target not found: Target="_root.reverse" Base="_level0.Menu1.instance7"The menu drops but won't reverse
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Apr 29, 2003
ive loaded a movie into another and postitioned it..
_root.abc._x="400";
_root.abc._y="200";
_root.abc.loadMovie("trig_sub.swf");
but once it is loaded where ever i have used _root in the loaded movie (trig_sub.swf) it nolonger works eg..
on a button i have
on(rollOver){
_root.menu.stop();
}[/AS]
bnut this dosent work when it has been loaded into instance "abc" in the main movie...wat do i have to use instead of root to point at an instance?
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Nov 26, 2005
I want to loadMovie in the target _root.as. And the url is dynamic: _root.as.loadMovie(_root.link) Unfortunately the movie isn't loaded I tried to convert _root.link to string but nothing
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May 28, 2007
Just wondering how this is done within an "if then" statement. I need a code like
if (_root.frame = "home") then {
this.quickHome.onPress = function () {
_root.gotoAndPlay ("homeToContact");
}
}
I know the first line isn't going to work, but just wondering if someone knew of a code that would?
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Aug 14, 2007
I'm using this complex rollover button on my site i found here --> [URL] What i'm looking to do is have this effect trigered when a second button is rolled over as well. Is there a way to target this movie clip effect from the _root timeline? I was able to achieve this halfway by using labels but I am not able to reverse the animation on roll out with this method.
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Nov 18, 2004
I must say that learning by "trial and error" gives one an opportunity to see quite a lot of inventive error messages Here's my latest nut - needing a crack:In my animation I have a button utilizing the tellTarget command to activate another movieclip (which contains an effect for the button).The button and the "effect movieclip" (each on their own layer) are inside a movieclip called MC_mm_buttons which again is inside the main .swfWhen I test my .swf the output window gives me this error message:Target not found: Target="/test" Base="_level0.mc_mm_buttons"Trying to solve this problem, I isolated the button and its effect movieclip simply by making them again, from scratch, in a new document.. everything works fine, so I've got the tellTarget command and the interaction between the button and its movieclip nailed down.
Now, I'm pretty sure that it has something to do with me needing to specify that the effect movieclip (in my real .swf) is inside another movie clip and on a different layer.. still, I don't have a clue how I'm supposed to tell flash that in my script...So, to sum it all up:My button and movieclip are in the same movieclip but each on a layer of their own, the movieclip has an instance name of "test" and the button has a script like this:
on (rollOver) {
tellTarget ("/test") {
gotoAndPlay ("in")
[code].....
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Sep 29, 2003
On the attached exercise, is it possible to stop further items being dragged onto a target when the target box is full?
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Nov 18, 2004
In my animation I have a button utilizing the tellTarget command to activate another movieclip (which contains an effect for the button). The button and the "effect movieclip" (each on their own layer) are inside a movieclip called MC_mm_buttons which again is inside the main .swf
When I test my .swf the output window gives me this error message:
Target not found: Target="/test" Base="_level0.mc_mm_buttons"
I isolated the button and its effect movieclip simply by making them again, from scratch, in a new document.. everything works fine, so I've got the tellTarget command and the interaction between the button and its movieclip nailed down. Now, I'm pretty sure that it has something to do with me needing to specify that the effect movieclip (in my real .swf) is inside another movie clip and on a different layer.. My button and movieclip are in the same movieclip but each on a layer of their own, the movieclip has an instance name of "test" and the button has a script like this:
on (rollOver) {
tellTarget ("/test") {
gotoAndPlay ("in")
}} on (rollOut) {
tellTarget ("/test") {
gotoAndPlay ("out")
}}
When I roll the mouse over the button, the output window gives me this:
Target not found: Target="/test" Base="_level0.mc_mm_buttons"
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Mar 23, 2005
I have a MC with sounds that works ok alone but when i load it from another MC, the sounds dont work anymore..I create the sounds this way:
someSound = new Sound();
someSound.attachSound("mysound");
and start the sound that way: someSound.start(0,1); i've tried to define the sounds on _root and _level0 but still no go...
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Nov 28, 2011
What is the difference between target and currenttarget in flex?What is the difference between Target and Current Target in Flex especially in mouse events.
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Aug 30, 2010
qi have a movieclip which is added to the stage:
var profileholder:profileHolder=new profileHolder ;
inside of profileholder is another movieclip(infoBtn) that acts as a button.when the mouse is over profileholder i want to do something with infoBtn like:
//profOver is the over state of profileholder
function profOver(e:Event) {
e.target.infoBtn.alpha=1;
}
this doesn't work and brings up this error:ReferenceError: Error #1069: Property infoBtn not found on flash.display.Loader and there is no default value.
at main_fla::MainTimeline/profOver()
i also tried:
function profOver(e:Event) {
var item:profileHolder=e.target as profileHolder;
item.infoBtn.alpha=1;
}
and get this error:TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Aug 26, 2003
I've got a button in a movieclip that, when pressed, I want to control the timeline of another movieclip (instance name: video).
I enter the following code on the button and it does nothing:
on(release) {
video.gotoAndPlay(2);
}
Now I suppose the path is wrong but, when I click on the "Insert Target Path" icon in the actions panel, the only thing that shows up in the window is "_root". It doesn't matter which movie clip I am in, when I click the "Insert Target Path" icon, all that shows up is "_root".
There is a heck of alot more to my movie than that, where are all the movieclips? The "video" instance is nested 3 movieclips deep. I've tried entering the path manually too, but it don't work.
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Dec 2, 2008
So I'm trying to get cute again by building stacks of buttons dynamically, then labeling them from an external text file. The code I have so far is as follows:
[Code]...
But I keep getting the error message: Target not found: Target="undefined" Base="_level0" I'm not sure what this means.
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Jan 29, 2009
have a hard time seeing why the code isn't quite working:on frame 4 I have:
var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
var image:MovieClip = mc.createEmptyMovieClip("image", mc.getNextHighestDepth());
image.loadMovie("gallery1.swf");
[code].....
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Oct 28, 2003
i have a movie clip with functions which relate to instances of buttons eg.
onClipEvent (enterFrame) {
_root.home.onRelease = function() {
endX = 0;
endY = 0;
};
}
where home equals the home button and so on for the links buttons and contact button etc.
the problem is the buttons are not found at the _root. they are in a movie clip with an instance name 'menu'. i have tried using this in the onClipEvent function:
_global.menu=this;
_global.menu.home.onRelease = function() {
endX = 0;
endY = 0;
};
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Jul 6, 2010
I have a Actionscript base class already created but when i type in the location for it i get back the file cant be found error.This is the url for my code
gamegamesmygameutilitykeybinderChanger
Now i have tried it without the as3 format but it just seem to find this file.
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Nov 2, 2011
I'm using FlashDevelop4.0.0 RC1 to create AS3 library project, in which I want to import Away3D library. I follow this tutorial to set up my FD. [URL]
However, FD generate error message when I use ExportSWC4.2 plugin to compile the project, I got error message said that
at away3dmaterialsmethodsTerrainDiffuseMethod_NormalizeKernel.as(10): The definition of base class ByteArrayAsset was not found
I also have issue like the following link [URL]
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Nov 13, 2009
With reference to the subject, I am using the following statement to embed the font within my custom class:
Code:
[Embed(systemFont = "Verdana",
fontName = "VerdanaReg",
[code].....
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Mar 26, 2011
I'm trying to get initKeys to trigger. 'kiosk' is my base class.
I'm getting error 1017: The definition of base class kiosk was not found.
project_folder/me/radbourne/kiosk.as
Code:
package me.radbourne {
import org.actionscript.*;
public class kiosk extends MovieClip {
public function kiosk() {
CustomKeyboard.initKeys();
[Code] .....
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Feb 12, 2008
I'm getting this error when testing it out: 1017: The definition of base class SceneObject3D was not found. I have tried everything ... and took the same exact code from a tutorial. Im getting these errors just by importing classes,
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Aug 26, 2009
I am a complete nuff nuff when it comes to AS3 so bare with me. I had a website skeleton made by a scripter. He made lots of AS files that call to each other with a few movie clips that are populated via the As files. This worked fine for me, I could update the text and image files no dramas and did so and got the website up and running.
A couple of weeks later had to update the files to add a new section adn text and images. Again all went swimmingly. Fast forward to today. Went to update the files and added a new section as per all the other ones. Everything marries up in relation to naming conventions, placement of files within folders et c but suddenly now I'm getting all these errors. 1017: The definition of base class TextItemTemplate was not found.
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Feb 4, 2009
already searched for this kind of thread here but didn't get any answer that suited me.
It comes like this, I made this class (LoadWebPage)to basically remove the old Swf and load a new one. I've associated this class to my menu Btn's.
[Code]....
And I'm getting that 1203 error saying that my class doesn't have a default constructor.
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Aug 26, 2010
I've been trying to edit my sister's Flash website, which was developed by someone else, but I'm a newbie with ActionScript so am having a few difficulties. Every time I try to publish a file, I get this error:
1017: The definition of base class UIForm was not found.
I found documentation online for a similar error - regarding UIComponent - so I tried creating a new source path under ActionScript 3.0 as suggested but no luck. I'm having difficulty finding documentation online specifically for UIForm.I tried searching for the location of UIForm under program files but couldn't find it. Can anyone point me in the right direction? I'm on CS4.
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Jan 20, 2005
// code to find out all the movieclips on _root
for (var property in _root) {
if (typeof _root[property] == "movieclip") {
var clipName = _root[property]._name;
// I am trying to use the var clipName to find the location of each movie clip found on _root in the next line
//the next line gives me "undefined" why?
clipBounds = [clipName]getBounds(_root);
}
}
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May 14, 2009
Through attachMovie I have loaded an mc from the library onto the stage into "holder_mc".
myButton.onRelease = function () {
if (currentWork != "holder_mc.myWork1_mc") {
holder_mc.attachMovie("myWork_mc","myWork1_mc", getNextHighestDepth());
currentWork = "holder_mc.myWork1_mc";
}
}
This works.
However, there are a couple of buttons (mc) inside "myWork1_mc" which skips through a few slides in the myWork1_mc clip that I cannot target. I thought using:
holder_mc.myWork1_mc.buttonName_mc.onRelease = function () {
trace("MC_pressed");
}
... would work. My curser doesn't even change to the hand symbol. How do I target an dymanically loaded MC from the library which is inside an empty holder MC on the stage via attachMovie? What am i missing? Believe me, I have spent hours trying to google it.
Note: at this stage there is no other script on "holder_mc", but there will be at a later date, but I'll cross that bridge when I get to it. Also, the buttons work when I place the MC onto the stage and not use attachMovie.
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Jun 17, 2009
I have a simple button that goes to a URL when clicked, but it's opening a new window. I want it to target "_self"-- but I'm getting errors. How do I properly target the same window?
[Code]..
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Jun 14, 2010
Seems like AS3 is more about writing code than AS2.I would normally write the code on the button:
Code:
on(release){
getURL("http://sample.com". "_blank");
}
Instead in AS3 I have to do this for a button action:
Code:
myButton.addEventListener(MouseEvent.CLICK, myButtonFunction);
function myButtonFunction(event: MouseEvent) {
var request:URLRequest = new URLRequest("http://www.sample.com");
navigateToURL(request);
}
How do I add the _blank target function to this AS3 code. I am still trying to get use to this AS3 concept.
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Jan 10, 2010
I used to use an old school method in AS2 to talk to a movieclip to go to different states like on rollover but how do I do this in AS3 now?
Code:
on (rollOver) {
with (myclip) {
gotoAndStop("on");
}
}
I know that with went out a long time ago but it worked!I know in AS3 to handle a click you have to do this:
Code:
mybtn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
function mouseDownHandler(event:MouseEvent):void {
gotoAndStop(1);
}
what I want to do with targeting a rollover with a button.
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