ActionScript 3.0 :: Get This Error : 1017 : The Definition Of Base Class UIForm Was Not Found?
Aug 26, 2010
I've been trying to edit my sister's Flash website, which was developed by someone else, but I'm a newbie with ActionScript so am having a few difficulties. Every time I try to publish a file, I get this error:
1017: The definition of base class UIForm was not found.
I found documentation online for a similar error - regarding UIComponent - so I tried creating a new source path under ActionScript 3.0 as suggested but no luck. I'm having difficulty finding documentation online specifically for UIForm.I tried searching for the location of UIForm under program files but couldn't find it. Can anyone point me in the right direction? I'm on CS4.
I am a complete nuff nuff when it comes to AS3 so bare with me. I had a website skeleton made by a scripter. He made lots of AS files that call to each other with a few movie clips that are populated via the As files. This worked fine for me, I could update the text and image files no dramas and did so and got the website up and running.
A couple of weeks later had to update the files to add a new section adn text and images. Again all went swimmingly. Fast forward to today. Went to update the files and added a new section as per all the other ones. Everything marries up in relation to naming conventions, placement of files within folders et c but suddenly now I'm getting all these errors. 1017: The definition of base class TextItemTemplate was not found.
I'm getting this error when testing it out: 1017: The definition of base class SceneObject3D was not found. I have tried everything ... and took the same exact code from a tutorial. Im getting these errors just by importing classes,
I'm trying to get initKeys to trigger. 'kiosk' is my base class. I'm getting error 1017: The definition of base class kiosk was not found. project_folder/me/radbourne/kiosk.as
Code: package me.radbourne { import org.actionscript.*; public class kiosk extends MovieClip { public function kiosk() { CustomKeyboard.initKeys(); [Code] .....
i'm trying to use QuikBox 2D classes.i extracted these classes in my flash folder ,, but when i try to import [url]....it gives error that this definition cannot be found !!So how could i use this classes
I have a Actionscript base class already created but when i type in the location for it i get back the file cant be found error.This is the url for my code
gamegamesmygameutilitykeybinderChanger
Now i have tried it without the as3 format but it just seem to find this file.
I have movieclip in the library with export name: TxtPreloader in my document class (of that fla which is in the same package as the fla file) i have written this:
import TxtPreloader;
but when I try to instantiate that document class from somewhere else i get an error :
1172: Definition TxtPreloader could not be found. import TxtPreloader;
I get this confusing message every time I start a new flash project and I dont know why. I understand what the message means, but its simply not true so that bugs me. My project so far consists of exactly one AS file so far: CMain.as, which contains exactly one public class: CMain. The file lives here: C:FlashProjGameasCMain.as. n my .FLA, I have set CMain as the Document class. In File->Publish Settings->ActionScript 3.0 ClassPath, I have added "C:FlashProjGameas".
When I press "OK" from this screen, I get this message: "A definition for the document class could not be found in the classpath, so one will be automatically generated in the SWF file upon export." On my last projects I think I have just ignored this message and everything worked out ok. But this time I want to know what the hell it means. My CMain class is definetly in the classpath, so what the heck is this message talking about?
I was following this tutorial and getting this error message. I think I have the same the guy in the tutorial has, but I am getting an error message. Why? I have this in my AS: import fl.controls.*; The error reads: 1172: Definition fl.controls could not be found.
I am using Flash CS4 installed on my c drive. All of my flash files are on a local network. I got a new PC yesterday and now none of my files will publish without the code. The files and locations on the network have not changed. Everything worked fine before the PC was changed.The error I get is: 1172: Definition com.caurina.transitions:Tweener could not be found.
I've recently acquired Flash CS4 Professional, and I've been attempting to complete some tutorials, and I'm currently in the process of doing the Object-Oriented Scrollbar. It's simple really...I've copied the code exactly and followed along exactly as he says in the movie, and for some reason the Tweener will not work. I've downloaded the Tweener zip folder, and placed the Tweener file itself into the same folder as my .fla file.
already searched for this kind of thread here but didn't get any answer that suited me. It comes like this, I made this class (LoadWebPage)to basically remove the old Swf and load a new one. I've associated this class to my menu Btn's.
[Code]....
And I'm getting that 1203 error saying that my class doesn't have a default constructor.
I have this in a .as file package {import fl.video.VideoPlayer;import flash.display.Sprite; public class VideoPlayerExample extends Sprite{public function VideoPlayerExample() {}}} When I create and save .fla file with a document class VideoPlayerExample, and test the movie I got this error: 1172: Definition fl.video:VideoPlayer could not be found.
how to make flash find where the definition is. My copy of Flash was installed with the default installation settings.
I am compiling my css files to swf files and loading them at run time. I have no problem compiling these and using ClassReference statements most of the time:
[Code]...
Does not work. The difference is that the HeaderBackground is a class in the same project as the css file. That does compiel fine if I move the style into my mxml file though.
I wonder if the compiler uses different source paths when compiling the css fiels or something. This is in FlashBuilder 4 build 269271 SDK 13963
I'm trying to read bmp fille byte by byte and then redraw it. For that I made a .fla file for veiwing and .as file for coding. I just started coding and made import to the follwing files in this scenario and I get errors while debugging.
1172: Definition flash.filesystem:File could not be found.1172: Definition flash.filesystem:FileMode could not be found.1172: Definition flash.filesystem:FileStream could not be found.5000: The class 'FileStreamLive' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I've seen many samples on filestreaming but all were using the mxml scripting that I don't know
I created a document class for an empty stage and would like to create an output class which is imported into the document class.Inside the output class I would like to create a textField with the methods to set and read the text.
I am receiving "Definition fl.controls:TextInput could not be found".I read that you need to have this in the library (I dragged a text field as classic text, input text on stage).
im getting an error message that flash cant find the base class. i put the as file and the fla file in the same folder, isnt that the first place in the classpath?
I am refactoring a hugh action script solution in Flash builder (beta 2) using the flex 4 sdk.The project does NOT use the mx framework.What i want to have is:
A big 'MAIN' project several small 'MODULE' projects. each 'MODULE' class refrences the 'MAIN' project as an External reference (doesnt compile into swf) - this is done by setting link type = external in the 'MODULE' project properties -> library path.'MAIN' loads a 'MODULE' project on runtime using the 'loader' class.
the problem:I recieve an error from the MODULE project: VerifyError: Error #1014: Class [some class in MAIN] could not be found.
I'm getting this error when compiling a newly created application with SDK 4.1:1017: The definition of base class Application was not found.I can click on the SDK library path in the Flash Builder Explorer and navigate to the spark->components->Application object.
i have couple of classes that i use in my projects.they have the package name gkAPI and was in the folder D:gkAPI but i had to reinstall windows and also flash cs4 and also the drive letter changed so the class files are in E:gkAPI i added the line "E:gkAPI " in source files in preferences but the project which used these classes fail to compile. it worked earlier (so there cant be any typing mistake") but now saying the classes specified cannot be found
Word to the Flash Genies-- Heres my wish that hopefully someone else is struggling with an enormously mind-boggling bug in flash cs3-- when I try to create a public class that extends any of the native flash display objects, and I put this in its own package, even after specifically importing the specific class OR the package wildcard .* the fla that I'm compiling returns error 1017-- Base Class Definition not found. The fla is set to the correct classpath. This situation slipped from 'minor annoyance' to 'mind boggling' after I moved the directory to a different pc with cs3, reset the local classpath and it compiled perfectly. So then I moved the directory to a mac, running flex builder, and made a tester file to use the class, which compiled perfectly.
For some wierd reason, this particular computer cannot compile, even though nothing had changed in the actual class. Maybe it is important to note that this machine is running Vista (and perhaps should not be!)? Maybe it is important to note that the package is part of an SVN directory? Maybe it is important to note that after re-saving the same class file, changing only the class name (from BitmapSprite to BSprite) enabled it to compile on this machine, even though both the mac and other pc (running windows XP) could compile the class as BitmapSprite. I'm not sure if the name change or just re-saving allowed it to compile--but maybe it's significant that the new named instance was not committed to svn.
Definition spark.components.gridClasses:CellRegion could not be found.
this class is contained in com/adobe/flex/framework/spark/4.5.0.17855/spark-4.5.0.17855.swc which is included in the library-path by the flex-mojo compiler but I still get the error.