ActionScript 3.0 :: Error Message That Flash Cant Find Base Class
Jan 21, 2010
im getting an error message that flash cant find the base class. i put the as file and the fla file in the same folder, isnt that the first place in the classpath?
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Mar 24, 2009
when I create a new flash project, I would like to put the source files in /src/ folder.When I try to add the base class to my project, flash can't find it.I've added the folder "src/" to source paths, in flash preferences.
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Apr 14, 2011
I have a program where I have multiple classes derived from a base class. I want to take all instances of the different subclasses and put them into an array. Is there a way I can search for anything derived from the base class?For example, right now a get the number of children, then see what they are, so:
for (var i = 0; i < this.getNumChildren(); i++)
{
if (i is "type")
[code].....
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Aug 26, 2009
I am a complete nuff nuff when it comes to AS3 so bare with me. I had a website skeleton made by a scripter. He made lots of AS files that call to each other with a few movie clips that are populated via the As files. This worked fine for me, I could update the text and image files no dramas and did so and got the website up and running.
A couple of weeks later had to update the files to add a new section adn text and images. Again all went swimmingly. Fast forward to today. Went to update the files and added a new section as per all the other ones. Everything marries up in relation to naming conventions, placement of files within folders et c but suddenly now I'm getting all these errors. 1017: The definition of base class TextItemTemplate was not found.
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Aug 26, 2010
I've been trying to edit my sister's Flash website, which was developed by someone else, but I'm a newbie with ActionScript so am having a few difficulties. Every time I try to publish a file, I get this error:
1017: The definition of base class UIForm was not found.
I found documentation online for a similar error - regarding UIComponent - so I tried creating a new source path under ActionScript 3.0 as suggested but no luck. I'm having difficulty finding documentation online specifically for UIForm.I tried searching for the location of UIForm under program files but couldn't find it. Can anyone point me in the right direction? I'm on CS4.
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Nov 19, 2009
I'm trying to catch a Sound class error. The error message that I want to catch is Error opening URL 'file:///E:/blablaFolder/sound.mp3'. So far I'm in this code block:
ActionScript Code:
var error:Error;
try {
_sound.start();
} catch (error:Error) {
trace("error--> "+error.toString());
}
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Nov 1, 2009
stop();
button1_btn.addEventListener(MouseEvent.CLICK, showimage1);
function showimage1(event:MouseEvent):void {
gotoAndStop(1);
}
This is my script (with more buttons done the same) to have the user click a button and a new photo appears, but the movie just runs continuously. I get an error message saying "The class or interface 'MouseEvent' could not be loaded.
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Jan 28, 2010
i am writing script for a preloader and when i come to compile the script for testing i recive this error message: The class or interface 'Event' could not be loaded.
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Jun 1, 2011
When opening a fla - made in cs5 - in flash cs 5.5 a message asks if I agree that the file will be converted to cs5.5. I agreed to the conversion and saved the file.When opening this "converted" fla I get an output error message: #1014: class fl.video::UIManager could not be found.The file is 08End.fla from Classroom in a Book Lesson 8.
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Sep 21, 2010
I recently switch from AS2 to AS3 (too late - I know) and bump into (probably easy) problems now and then. I'm making this preloader in a class - I read that this might not be a good idea to put it in a class (?) - and I'm using a timer in it. But I keep getting this error message after simulating a download:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MethodInfo-7()
at flash.utils::Timer/_timerDispatch()[code].........
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Jun 22, 2010
I have this Fla which contains a symbol that is linkaged to a certain class that is in my project. That class inherites a base class named CMovieClip which resides in one of the libraries that is in the class path (and inherites from MovieClip).Of some reason, every change that I do in the base class doesn't seem to influence the resulting linkaged class, much as if this library is cached somewhere that I can't feagure out.I tried to create the same conditions in a separate Fla but it does not repeat the issue.I tried to duplicate the symbol but the issue isn't solved that way.
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Sep 17, 2010
I have two SWF files which I shall call container and slave. The slave file contains a movieclip that extends from a class I shall call base. base extends MovieClip and is compiled into an SWC. slave includes this SWC as a runtime library, while container includes it as merged (and does reference it so it should be compiled into the container SWF).
The container loads the slave like so:
bgURLRequest = new URLRequest(slaveUrl);
var context:LoaderContext = new LoaderContext(false, new ApplicationDomain( null ), SecurityDomain.currentDomain);
bgLoader.load(bgURLRequest, context);
When this loading happens, I get the error that class base was not found. I suspect this has something to do with the presence of the ApplicationDomain in there. I'm not sure what it does exactly, since I didn't write this loading code myself (but I do know that it's there for a reason so it can't be simply removed).
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Jan 6, 2012
I'm getting the "Base class is final" error on a project that uses the AIR for iOS player. Problem is I didn't set the base class to be final. Also this only happens when I use AIR as the player.
[Code]...
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Aug 12, 2010
I have this base class
package sevengames.miranda.front.res {
import flash.display.MovieClip;
import flash.text.TextField;
[Code].....
I then, in the Flash document, create a movie clip which has this class set as the "Base class" in the properties. However, if I then do this.updateText(); in the movie clip's frame script, it complains
TypeError: Error #1006: updateText is not a function.
at miranda_fla::MenuButton_3/frame1()
Why doesn't it work? I know the class is read and compiled, because I had an error there which was reported.
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Mar 10, 2011
If I've already specified in the symbol's package which class the symbol's class extends, do I still need to specify the base class in the symbol properties dialog?
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Nov 2, 2010
I have a class "BaseMenu", which, needless to say, is a base class to menus that have eventlisteners. When I trigger the function to remove the menu itself, I don't know how to remove these eventlisteners, since their respective functions are in the extended classes, not in "BaseMenu".
Code:
//...
public function BaseMenu() {
this.cacheAsBitmap = true;
alpha = 0;
y = 400;
[Code] .....
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Aug 26, 2011
So I know you can assign a base class to a library definition within the Movieclips library information field but If I have 30 items in the library and I change the Base class this becomes a pain in the ass, can this be done programmatically when I instantiate the library definition?
var new_shiz:MyItem1 = new MyItem1(); // Needs to have a generic base class of MyItem
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Dec 28, 2010
For some reason Adobe doesn't allow us to change the size of the handle in the default slider component. This handle is small and hard to click on quickly. If you try to increase the size of it graphically it just gets resized back down to 13x13 pixels. I've looked into the Slider.as code found in:
Program Files(x86)/Adobe/Adobe Flash CS4/Common/Configuration/Component Source/ActionScript3.0/User Interface/fl/controls/Slider.as
And found that on line 803 there is the code thumb.setSize(13,13). I tried changing that to 60,60 but it doesn't change the size of the handle. I don't know much about classes and I didn't think you had to compile these. I thought that in Flash when you clicked on the Components button that it loaded these classes in at that point but I must be wrong.
ActionScript Code:
override protected function configUI():void {
super.configUI();
thumb = new BaseButton();
thumb.setSize(60, 60);
[Code] .....
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Mar 24, 2009
I have a symbol in the Library with a Base Class that extends the MovieClip Class and adds some additional functionality. I want to be able to export this from the Library by right clicking on the symbol and selecting Export SWF. I was hopping this would essentially give me the same results as if the symbol contents was on the main timeline and I had declared the Base Class as the Document Class. When I import this SWF using the Loader Class it seems to loose all of Base Class functionality and think of itself as a MovieClip.
Looking at the below sample code, the alpha property is correctly set but the param1 getter is unaccessible. What the hell is going on?
[Code]...
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Dec 19, 2010
I have a holder movieclip, its base class is foo.[code]I put a trace in the constructor of bar so I can tell if it's being loaded properly, and when I drag out foo onto the scene and run the clip, all the little bars within it fire off correctly. However, when I add it to the scene dynamically, such as like this in the Main class:[code]Suddenly, all the little bar movieclips within foo revert to regular old movieclips and don't fire. What's interesting is if you typecast one them as Bar at some point, and their normal class is set to Bar (within the movieclip itself, rather than base class), it works and the constructors all fire, like this:[code]However, if you want multiple different types of Bar clips, and give each a base class of Bar, this won't work. They all spawn as generic movieclips. It DOES work if you go through and typecast them as either Bar1 or Bar2, but that means in practice you would have to try to typecast every child as every top-level object type every time you added the clip to the stage. You also can't have a bunch of movieclips of the same type since Flash doesn't allow it, so each one needs to be a new class, and have that class typecasted when the parent is placed on stage. Kind of defeats the purpose of OOP.
This seems to be a bug in Flash itself, but is there any way to fix it?You can download an example file here with a couple extra traces to show off what's going on: url... It still has its children, they're added and displayed, but their type changes to MovieClip, ignoring the base class.
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Feb 9, 2009
determine the base class of a Flash library object at runtime, using Actionscript? The toString method gives me the class of the object, but what I'd really like to determine is the superclass of the object. So, if I have an Actionscript class called "Fruit" and I created many different Fruit types in the Flash library ("Cherry", "Apple", etc.), is there a way in code I can determine that an "Apple" is a child of "Fruit"?
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Jul 16, 2009
I'm slightly new to Flash CS3 + AS3 combo, so its more of a lack of practice question. My question stems from the problem described here http:[url].... . Note, its not the same problem, its a new one.The Problem ,So I have multiple library assets (which are on teh stage) and I want to assign similar functionality to all of them.
Attempt 1: So I create the n assets, create a custom class in AS3, link them to Flash CS3 and obviously enough it gives me the error that multiple assets can't be linked to the same class.Obvious enough to understand (well not completely, because from a programmers background it doesn't make sense).
Attempt 2: Same as attempt 1, but instead of linking all the assets to the same class I make the base class the same class, and let the derived class be dynamically created by Flash on compile time.So the linking works, but the problem is, in my base class I have a method which does something (say an tween) on a child of the library asset. So if the assets on the stage/library are called asset1, asset2, asset3 (same name for asset name, class name, id name), each of them has a sub-movieclip called ... say 'foo'. now if I manually wrote a class for each asset, I could do 'this.foo' to play with the sub-movieclip. However since this functionality is in the parent class, I'm unable to do it.
P.S. If you're form a programming/OOP background, its basically a abstract class problem. My Base class knows how to doSomething(), but it needs aSomething, which is defined in the Derived classes. However I found out that AS3 classes don't support virtual(C++ )/abstract (Java) in the true sense of the word (unless I missed some obvious documentation).
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Sep 29, 2011
Let's say Class A has the flash.events.Event imported. Now let's say Class B extends Class A. Why in the hell do i need to import flash.events.Event in Class B? It makes no sens at all to me.
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Jul 22, 2009
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Mar 1, 2011
I created a movieclip with a star. Then, I creates a document class and I named it as Main.as.
In that document class I wrote:
package
{
import flash.display.*;
public class Main extends MovieClip
[Code]....
I´m not posting here all the code, but you can easily see that I´m using x_origin and y_origin variables to keep the original position of the movie clip. I will use them to move the star back to the original position.
The problem is that instead of being 20 and 30 respectively, tracing them I see that they are both ZERO. So when I drop the star, instead of going to x=20,y=30 it moves back to x=0 and y=0. I´ve to get the star position relative to stage, but I can´t find anyway!
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Feb 9, 2010
say that i have a base class called Base, that is Bindable and has a String property like this:
[Bindable]
public class Base
{
public var msg:String;
[Code]......
where msg is some textInput field. I am getting a message from the compiler that....
Data binding will not be able to detect assignments to "msg"
is there a limitation with data binding to a base class?
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Sep 20, 2009
I am creating a Weapon class for a game and the weapons itself will be the sub classes. The sub classes will hard code some values (such as max ammo and the weapon name).
I trying to access this declared data in the base class constructor, at the moment it's not outputting the values. Is this possible?
I've broken my Weapon class for simplicity:
ActionScript Code:
package
{
import flash.display.MovieClip;
[Code]....
My current workaround is creating a protected method in the base class to trace the information and calling that method in the sub class's constructor, this works fine but this doesn't seem like the most efficient technique?
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May 29, 2009
I'm having a problem with Flash and InDesign (both CS4), installed as a bundle in one go from Adobe Master Collection discs, When trying to launch InDesign or Flash, I get a message that they are 'not supported on this architecture'.
I'm on a MacPro with 2x3GHz Quad Core and 4GB running 10.5.7.
All the other CS4 Master Collection apps have installed and run fine.
My volume is formated as Mac OS Extended (Journaled).
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Oct 18, 2011
I was to just put a button component and the script below for the page to go back to home when pressed:
[code]...
For some reason, it's giving the following error messages below Don't know why this is happening - it is supposed to be a simple script to work quickly error-free right?
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May 4, 2011
I have two Scenes created as a test, as there will be many Scenes created eventually for a project.
the Scenes are names Intro and Wrong
In the Intro Scene is a Movieclip (called Yellow1) that contains all of the functionality and timelines for that Scene.
In theYellow1 Movieclip, I have a button that when clicked it goes to a specific frame in the timeline. That works fine.
Along the timeline there is a frame with Actionscript that is set to automatically go to the Scene called Wrong when entered.
The code in the frame is:
addEventListener(Event.ENTER_FRAME, goToWrong);
function goToWrong(event:Event):void{ gotoAndPlay(1, "Wrong"); }
When I test the Scene Intro, everything plays fine until it enters the Frame with the above code.
I get an error of:
at flash.display::MovieClip/gotoAndPlay() at FinalProject_Yellow1_fla::yellowOne_1/goToWrong()ArgumentError: Error #2108: Scene Wrong was not found.
so it cannot find the Scene called wrong.
I know it has to be something to do with the Scene Wrong being at a different level ?
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