ActionScript 3.0 :: 1203: No Default Constructor Found In Base Class Src:LoadWebPage

Feb 4, 2009

already searched for this kind of thread here but didn't get any answer that suited me.
It comes like this, I made this class (LoadWebPage)to basically remove the old Swf and load a new one. I've associated this class to my menu Btn's.

[Code]....

And I'm getting that 1203 error saying that my class doesn't have a default constructor.

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ActionScript 3.0 :: 1203: No Default Constructor?

Sep 12, 2007

Base Class

[code]...

To work, I need to uncomment this constructor, or I get that error (1203:...)Why Base classes on AS3 doesnt directly inherity parent constructor? Why I must have to redefine it?

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ActionScript 3.0 :: Declaring Variables In A Sub Class But Using Them In The Base Class Constructor?

Sep 20, 2009

I am creating a Weapon class for a game and the weapons itself will be the sub classes. The sub classes will hard code some values (such as max ammo and the weapon name).

I trying to access this declared data in the base class constructor, at the moment it's not outputting the values. Is this possible?

I've broken my Weapon class for simplicity:

ActionScript Code:
package
{
import flash.display.MovieClip;

[Code]....

My current workaround is creating a protected method in the base class to trace the information and calling that method in the sub class's constructor, this works fine but this doesn't seem like the most efficient technique?

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Actionscript :: Call Subclass Constructor From Base Class?

Jan 29, 2011

I want to create an instance of a subclass from inside a static superclass method. Here is an example:

class Base
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ActionScript 3.0 :: Pass Variables To Base Class Constructor

Sep 8, 2009

I have a bunch of movieclips( clip A and B for this example) in my library that I want to use the same base class (MyClass.as in my example). I assigned the same base class in each clips property window and then gave each clip a unique class name which doesn't exist so flash says it will create the class automatically.

Now if I create a bunch of A's and B's on the stage via actionscript, how would I send variables to the constructor in MyClass.as without having to creating A.as and B.as to pass the variables along to the base class? if I do: Var newA:MovieClip = new A (argument 1, argument2, etc) It says it expects 0 args since the A & B classes were created automatically by flash.

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ActionScript 3.0 :: Base Class On MovieClip Isn't Found

Jul 6, 2010

I have a Actionscript base class already created but when i type in the location for it i get back the file cant be found error.This is the url for my code

gamegamesmygameutilitykeybinderChanger

Now i have tried it without the as3 format but it just seem to find this file.

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Actionscript 3 :: The Definition Of Base Class ByteArrayAsset Was Not Found

Nov 2, 2011

I'm using FlashDevelop4.0.0 RC1 to create AS3 library project, in which I want to import Away3D library. I follow this tutorial to set up my FD. [URL]

However, FD generate error message when I use ExportSWC4.2 plugin to compile the project, I got error message said that

at away3dmaterialsmethodsTerrainDiffuseMethod_NormalizeKernel.as(10): The definition of base class ByteArrayAsset was not found

I also have issue like the following link [URL]

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ActionScript 3.0 :: The Definition Of Base Class FontAsset Was Not Found?

Nov 13, 2009

With reference to the subject, I am using the following statement to embed the font within my custom class:

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[Embed(systemFont = "Verdana",
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ActionScript 3.0 :: Definition Of Base Class Kiosk Was Not Found

Mar 26, 2011

I'm trying to get initKeys to trigger. 'kiosk' is my base class.
I'm getting error 1017: The definition of base class kiosk was not found.
project_folder/me/radbourne/kiosk.as

Code:
package me.radbourne {
import org.actionscript.*;
public class kiosk extends MovieClip {
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[Code] .....

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ActionScript 2.0 :: 1017: The Definition Of Base Class SceneObject3D Was Not Found

Feb 12, 2008

I'm getting this error when testing it out: 1017: The definition of base class SceneObject3D was not found. I have tried everything ... and took the same exact code from a tutorial. Im getting these errors just by importing classes,

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ActionScript 3.0 :: Error 1017: The Definition Of Base Class TextItemTemplate Was Not Found

Aug 26, 2009

I am a complete nuff nuff when it comes to AS3 so bare with me. I had a website skeleton made by a scripter. He made lots of AS files that call to each other with a few movie clips that are populated via the As files. This worked fine for me, I could update the text and image files no dramas and did so and got the website up and running.

A couple of weeks later had to update the files to add a new section adn text and images. Again all went swimmingly. Fast forward to today. Went to update the files and added a new section as per all the other ones. Everything marries up in relation to naming conventions, placement of files within folders et c but suddenly now I'm getting all these errors. 1017: The definition of base class TextItemTemplate was not found.

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ActionScript 3.0 :: Get This Error : 1017 : The Definition Of Base Class UIForm Was Not Found?

Aug 26, 2010

I've been trying to edit my sister's Flash website, which was developed by someone else, but I'm a newbie with ActionScript so am having a few difficulties. Every time I try to publish a file, I get this error:

1017: The definition of base class UIForm was not found.

I found documentation online for a similar error - regarding UIComponent - so I tried creating a new source path under ActionScript 3.0 as suggested but no luck. I'm having difficulty finding documentation online specifically for UIForm.I tried searching for the location of UIForm under program files but couldn't find it. Can anyone point me in the right direction? I'm on CS4.

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Actionscript 3 :: Inherited Variables - MyVar Not Keep The Value Of "car" When The Base Class Constructor Is Called

Jan 26, 2012

I have a base class "Vehicle" and a derived class "Car".

[Code]...

Basically, I want to set a vehicle property in Car's constructor, call Vehicle's constructor with super() and have Vehicle do something based on myVar. But this is the output i get: car pre: null car post: car vehicle: vehicle Why does myVar not keep the value of "car" when the base class constructor is called? How am I supposed to implement this correctly?

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Actionscript 3 :: BitmapData Constructor Default Seems To Conflict?

Aug 8, 2011

Following on from an answer I gave here: AS 3 | Cloning Png image data

I knew that to get a transparent BitmapData Object it was necessary to specify a background color of black, but until I was called out on it I never bothered to check why. Having checked, I wonder if there is a reason I don't see for what seems like conflicting default arguments to the BitmapData constructor? First, here is the constructor as defined in the documentation:

public function BitmapData(width:int, height:int, transparent:Boolean = true, fillColor:uint = 0xFFFFFFFF)

the default value for transparency is true.Now consider what the docs say about the transparent parameter:

transparent:Boolean (default = true) — Specifies whether the bitmap image supports per-pixel transparency. The default value is true (transparent). To create a fully transparent bitmap, set the value of the transparent parameter to true and the value of the fillColor parameter to 0x00000000 (or to 0). Setting the transparent property to false can result in minor improvements in rendering performance.

It seems to say that this parameter is useless unless you set the fill color to black. So why then is the default fillColor value 0xFFFFFFFF?If a developer wants the performance gain of no alpha channel, it must be explicitly specified:

var bmd:BitmapData = new BitmapData(width,height,false);

And if a transparent BitmapData is required, that too must be explicitly specified:

var bmd:BitmapData = new BitmapData(width,height,true,0x000000);

So at no point can we rely on the shortest constructor form, without accepting a performance hit, and I can't understand why.Surely either the fillColor should default to black:

var bmd:BitmapData = new BitmapData(width,height); // transparent BitmapData

or transparency should default to false:

var bmd:BitmapData = new BitmapData(width,height); // faster, no-alpha BitmapData

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ActionScript 3.0 :: No Default Constructor Error Despite Call To Super()

Mar 15, 2010

I'm having a problem using superclass constructor with arguments. I've searched all over for the solution and found some really useful advice. Problem is i;ve followed it and it doesn't work... not for me anyway. So i've learned that you need to callthe super constructor in the subclass' constructor to avoid this error. problem is, this code still gets the same error....

[Code]...

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IDE :: Load Default Image If 'URL Not Found'?

Jun 2, 2009

I've got a slideshow which runs from an XML file, and at the moment, if the image specified in the XML file isn't there, I get an errorError #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.and here is the function which loads the image:

Code:
private function Load_thumbnail():void
{

[code]......

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ActionScript 3.0 :: Load Default Image If 'URL Not Found'

Jun 2, 2009

I've got a slideshow which runs from an XML file and what I want to do is load a default .jpg if the URL is not found.

Here's what I have so far:

Code:
private function Load_thumbnail():void
{
for (var i:uint = 0; i<numphot; i++)

[Code].....

The bar of the pre-loader stops before it reaches 100%, so I'm guessing the Event.COMPLETE listener isn't being triggered...

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Flex :: Error #1069: Property Not Found On And There Is No Default Value?

May 17, 2011

am having an issue with a project I am working on in Flash Builder.Following is my stack and code example. Could someone please tell me what I am doing wrong?ReferenceError: Error #1069: Property page4 not found on WOAPPv2 and there is no default value.

at WOAPPv2/dragDropHandler()[/Users/martinw/Documents/Adobe Flash Builder 4/WOAPPv2/src/WOAPPv2.mxml:165]
at flash.events::EventDispatcher/dispatchEventFunction()

[code]........

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ActionScript 3.0 :: Property ID Not Found On Flash.text.TextField And There Is No Default

Oct 10, 2011

Why I am getting the following error: Error #1069: Property ID not found on flash.text.TextField and there is no default value.[code]

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IDE :: Acesssing Derived Class Children (stage Instances) From Base Class?

Jul 16, 2009

I'm slightly new to Flash CS3 + AS3 combo, so its more of a lack of practice question. My question stems from the problem described here http:[url].... . Note, its not the same problem, its a new one.The Problem ,So I have multiple library assets (which are on teh stage) and I want to assign similar functionality to all of them.

Attempt 1: So I create the n assets, create a custom class in AS3, link them to Flash CS3 and obviously enough it gives me the error that multiple assets can't be linked to the same class.Obvious enough to understand (well not completely, because from a programmers background it doesn't make sense).

Attempt 2: Same as attempt 1, but instead of linking all the assets to the same class I make the base class the same class, and let the derived class be dynamically created by Flash on compile time.So the linking works, but the problem is, in my base class I have a method which does something (say an tween) on a child of the library asset. So if the assets on the stage/library are called asset1, asset2, asset3 (same name for asset name, class name, id name), each of them has a sub-movieclip called ... say 'foo'. now if I manually wrote a class for each asset, I could do 'this.foo' to play with the sub-movieclip. However since this functionality is in the parent class, I'm unable to do it.

P.S. If you're form a programming/OOP background, its basically a abstract class problem. My Base class knows how to doSomething(), but it needs aSomething, which is defined in the Derived classes. However I found out that AS3 classes don't support virtual(C++ )/abstract (Java) in the true sense of the word (unless I missed some obvious documentation).

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ActionScript 3.0 :: Extended Class Doesn't Inherit Base Class Imports?

Sep 29, 2011

Let's say Class A has the flash.events.Event imported. Now let's say Class B extends Class A. Why in the hell do i need to import flash.events.Event in Class B? It makes no sens at all to me.

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ActionScript 3.0 :: Creating A New Instance Fails When Base Class Is Assigned To An External Class File?

Jul 22, 2009

I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var

instanceName:ClassName = new ClassName();

the class name/mc in the library im trying to duplicate is MCg1 so

var instanceName:MCg1 = new MCg1(); right?

However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.

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ActionScript 3.0 :: Error #1069: Property Score Not Found On Drink And There Is No Default Value

Oct 8, 2009

I keep on running into this problem and it has me puzzled. I keep on getting this message. ReferenceError: Error #1069: Property Score not found on Drink and there is no default value.

[Code]... 

What puzzles me is if I use the first line with ****, I get that error and if I use the second it works fine. I have received on this forum!!!, maybe someday I will be wise enough to contribute back.

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ActionScript 3.0 :: Error #1069 : Property CollisionArea Not Found On BallKid And There Is No Default Value?

May 9, 2010

The Error# 1069 reads:
 
ReferenceError: Error #1069: Property collisionArea not found on BallKid and there is no default value.at Collision$/playerAndPlatform()
at Main/onEnterFrame()

 Which means it is refering to this specific line of code which rests in my Main method:
 
private function onEnterFrame(event:Event):void
{
for (var i:int = 0; i <= 11; i++)[code].....

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ActionScript 3.0 :: Error #1069: Property Contacts Not Found On String And There Is No Default Value.

Sep 14, 2009

I'm trying to make a falling menu now and i got some materials from an tutorial and made it my way but there is a stupid error that occurs ..

ActionScript Code:
import gs.gs.*;
import gs.gs.easing.*;

[Code].....

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ActionScript 3.0 :: Error #1069: Property Alpha Not Found On String And There Is No Default Value

May 4, 2010

I have two movieclip in stage named home,home_mc . I want when mouseover on "home" it will change some property of "home_mc".But dont know how to write this code.I am trying like this......

import caurina.transitions.*;
home.addEventListener(MouseEvent.ROLL_OVER,over)
//home.addEventListener(MouseEvent.ROLL_OUT,out)

[code]....

but it is throwing--- Error #1069: Property alpha not found on String and there is no default value.

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ActionScript 3.0 :: Error #1069: Property Alpha Not Found On String And There Is No Default Value?

May 4, 2010

I have two movieclips in stage named home,home_mc . I want when mouseover on "home" it will change some property of "home_mc".But dont know how to write this code.I am trying like this......

import caurina.transitions.*;
home.addEventListener(MouseEvent.ROLL_OVER,over)
//home.addEventListener(MouseEvent.ROLL_OUT,out)[code]....

but it is throwing--- Error #1069: Property alpha not found on String and there is no default value.

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Professional :: Flash Caches The Base Class Of A Linkaged Class?

Jun 22, 2010

I have this Fla which contains a symbol that is linkaged to a certain class that is in my project. That class inherites a base class named CMovieClip which resides in one of the libraries that is in the class path (and inherites from MovieClip).Of some reason, every change that I do in the base class doesn't seem to influence the resulting linkaged class, much as if this library is cached somewhere that I can't feagure out.I tried to create the same conditions in a separate Fla but it does not repeat the issue.I tried to duplicate the symbol but the issue isn't solved that way.

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ActionScript 3.0 :: Passing Data From Document Class To Base Class?

Mar 1, 2011

I created a movieclip with a star. Then, I creates a document class and I named it as Main.as.

In that document class I wrote:
package
{
import flash.display.*;
public class Main extends MovieClip

[Code]....

I´m not posting here all the code, but you can easily see that I´m using x_origin and y_origin variables to keep the original position of the movie clip. I will use them to move the star back to the original position.
 
The problem is that instead of being 20 and 30 respectively, tracing them I see that they are both ZERO. So when I drop the star, instead of going to x=20,y=30 it moves back to x=0 and y=0. I´ve to get the star position relative to stage, but I can´t find anyway!

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Flex :: Binding To A Base Class Property With Class Inheritance?

Feb 9, 2010

say that i have a base class called Base, that is Bindable and has a String property like this:

[Bindable]
public class Base
{
public var msg:String;

[Code]......

where msg is some textInput field. I am getting a message from the compiler that....

Data binding will not be able to detect assignments to "msg"

is there a limitation with data binding to a base class?

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