Actionscript :: Call Subclass Constructor From Base Class?
Jan 29, 2011
I want to create an instance of a subclass from inside a static superclass method. Here is an example:
class Base
{
public static function createSubclassInstance()
[code].....
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Similar Posts:
Oct 13, 2011
I'm working on a iPad game in Flash Pro CS5.5 and it was compiling correctly. Now I have marked a lot of MovieClip classes for Export for Actionscript so they use a custom MovieClip subclass as base class.
When publishing the movie I get a SWF without any actionscript in it (publishing takes also a lot less time then before). Now I have a suspicion this is because there seems to be a limit on the number of Export for Actionscript you can have?
The problem is that for iPad I can not split my .fla to create multiple swfs; since swfs that you load via the main document can not have any ActionScript in it (I tried already to put all the sounds in a seperate SWF with export for actionscript turned on, that didn't work).
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Sep 20, 2009
I am creating a Weapon class for a game and the weapons itself will be the sub classes. The sub classes will hard code some values (such as max ammo and the weapon name).
I trying to access this declared data in the base class constructor, at the moment it's not outputting the values. Is this possible?
I've broken my Weapon class for simplicity:
ActionScript Code:
package
{
import flash.display.MovieClip;
[Code]....
My current workaround is creating a protected method in the base class to trace the information and calling that method in the sub class's constructor, this works fine but this doesn't seem like the most efficient technique?
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Sep 8, 2009
I have a bunch of movieclips( clip A and B for this example) in my library that I want to use the same base class (MyClass.as in my example). I assigned the same base class in each clips property window and then gave each clip a unique class name which doesn't exist so flash says it will create the class automatically.
Now if I create a bunch of A's and B's on the stage via actionscript, how would I send variables to the constructor in MyClass.as without having to creating A.as and B.as to pass the variables along to the base class? if I do: Var newA:MovieClip = new A (argument 1, argument2, etc) It says it expects 0 args since the A & B classes were created automatically by flash.
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Feb 4, 2009
already searched for this kind of thread here but didn't get any answer that suited me.
It comes like this, I made this class (LoadWebPage)to basically remove the old Swf and load a new one. I've associated this class to my menu Btn's.
[Code]....
And I'm getting that 1203 error saying that my class doesn't have a default constructor.
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Jan 26, 2012
I have a base class "Vehicle" and a derived class "Car".
[Code]...
Basically, I want to set a vehicle property in Car's constructor, call Vehicle's constructor with super() and have Vehicle do something based on myVar. But this is the output i get: car pre: null car post: car vehicle: vehicle Why does myVar not keep the value of "car" when the base class constructor is called? How am I supposed to implement this correctly?
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Aug 29, 2010
For Example:
package{
public class A {
var test:String;
public function A()
}} class B{
}
The code is in the same file, we call B is inner class, then how to call the constructor of class B
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Oct 9, 2008
In the AS3 there is a remark, that a Class Constructor is just a method of the class, that is executed when an object of that class is created. So, since the constructor is just a method of a class, how can I call it directly from the other class methods?
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Nov 17, 2009
This is my first post. I'm new to actionscript, but not to programming. I hope to learn a lot from these forums. To the point: I decided a few days ago that I wanted to create a flash game. I'm taking an object-oriented approach to the game design since that is what I know. The issue I am having is that I have a class called Hero that inherits from a class called Entity. Now my issue is that I don't want Hero to call the Entities class constructor when I initialize a new Entity.
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Jan 20, 2011
I'm attempting to call a Class constructor dynamically using factories:
ActionScript Code:
public function construct(classRef:Class, initArgs:Array):* {
var factory:ClassFactory = new ClassFactory(classRef);
var classInstance:* = factory.newInstance();
return classInstance;
}
This works just fine, except when the constructor of the classRef being passed in requires arguments, as in the sample class below:
ActionScript Code:
public class Foo
{
public function Foo(arg:String) {
[code]....
Is there any way I can call construct(Foo, "Hello World") and have it properly pass the parameters to Foo's constructor? (I'm not locked in ClassFactory, by the way, I also tried classRef.apply(initArgs) and a few other hacks to no avail.)
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Feb 17, 2011
I've got a simple program that consist of a document class and a buttonTemplate constructor class. I need to call a function called updateText that should be in the document class, when someone clicks on a button. My event listeners for the buttons are in the buttonTemplate class. My question is, how do you call a function in the document class from a constructor class? Here is my simplified code below
DOCUMENT CLASS
Code:
package {
import flash.display.MovieClip;
import flash.text.TextField;
[Code].....
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Sep 24, 2011
I always don't call super() when I extends Sprite.But doesn't not calling super() cause any problem?Till now, I don't have any problem and I have never seen code which call super() in constructor which class extends Sprite. How about TextField? I don't have any problem about TextField, too. How to know whether I should call super() or not?
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Sep 7, 2010
I have a class. I can call the constructor (initialize the class), and the constructor can then call a function/method inside it's own class (so I know it works), but when I try to call the same function/method myself from the instance of the class I just initialized, I get an error.
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Aug 15, 2010
What I would like to do is to call a method from a superclass in a subclass. Specifically I want to be able to add the subclass as a child of the superclass but without physically having to type addChild in the superclass (but I will have to type it in the subclass). For now I'm just trying to call a method in the superclass that draws some text from a subclass.
Here is the MAIN class (the superclass)
package
{
import flash.display.*;
import flash.events.*;
[Code].....
The code doesn't compile, I get "Call to a possibly undefined method DRAWTEXT through a reference with a static type class".
I realize there are otherways to display text on the screen. I just need to learn how to call superclass methods.
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Jun 24, 2009
And i cant figure it out.the "my.fla.class"content looks like this
Code:
package my_fla
{
[code].....
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Jul 28, 2010
I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
[Code]....
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Jan 19, 2009
Can anybody tell me why my lb.init(x, y, h, w); call doesnt call! I get no errors yet my output panel only shows.[code]could it be an issue with the cast on lb?this class is for button which i am creating via the createLightButton()Method in another class the button is created init() in not called +NO ERRORS.Ive used an example for Moocks Essential ActionScript ch13 Avatar class to create this class and I can see no reason for it not to work.[code]
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Mar 25, 2010
With this code
function someFunction(classParam:Class):Boolean
{
// how to know if classParam implements some interface?
}
i.e. Comparing classParam with IEventDispatcher interface
[Code]...
There is a way that DOES NOT USE describeType or creates a new operator?
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Jul 16, 2009
I'm slightly new to Flash CS3 + AS3 combo, so its more of a lack of practice question. My question stems from the problem described here http:[url].... . Note, its not the same problem, its a new one.The Problem ,So I have multiple library assets (which are on teh stage) and I want to assign similar functionality to all of them.
Attempt 1: So I create the n assets, create a custom class in AS3, link them to Flash CS3 and obviously enough it gives me the error that multiple assets can't be linked to the same class.Obvious enough to understand (well not completely, because from a programmers background it doesn't make sense).
Attempt 2: Same as attempt 1, but instead of linking all the assets to the same class I make the base class the same class, and let the derived class be dynamically created by Flash on compile time.So the linking works, but the problem is, in my base class I have a method which does something (say an tween) on a child of the library asset. So if the assets on the stage/library are called asset1, asset2, asset3 (same name for asset name, class name, id name), each of them has a sub-movieclip called ... say 'foo'. now if I manually wrote a class for each asset, I could do 'this.foo' to play with the sub-movieclip. However since this functionality is in the parent class, I'm unable to do it.
P.S. If you're form a programming/OOP background, its basically a abstract class problem. My Base class knows how to doSomething(), but it needs aSomething, which is defined in the Derived classes. However I found out that AS3 classes don't support virtual(C++ )/abstract (Java) in the true sense of the word (unless I missed some obvious documentation).
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Sep 29, 2011
Let's say Class A has the flash.events.Event imported. Now let's say Class B extends Class A. Why in the hell do i need to import flash.events.Event in Class B? It makes no sens at all to me.
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Jul 22, 2009
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Jun 22, 2010
I have this Fla which contains a symbol that is linkaged to a certain class that is in my project. That class inherites a base class named CMovieClip which resides in one of the libraries that is in the class path (and inherites from MovieClip).Of some reason, every change that I do in the base class doesn't seem to influence the resulting linkaged class, much as if this library is cached somewhere that I can't feagure out.I tried to create the same conditions in a separate Fla but it does not repeat the issue.I tried to duplicate the symbol but the issue isn't solved that way.
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Mar 1, 2011
I created a movieclip with a star. Then, I creates a document class and I named it as Main.as.
In that document class I wrote:
package
{
import flash.display.*;
public class Main extends MovieClip
[Code]....
I´m not posting here all the code, but you can easily see that I´m using x_origin and y_origin variables to keep the original position of the movie clip. I will use them to move the star back to the original position.
The problem is that instead of being 20 and 30 respectively, tracing them I see that they are both ZERO. So when I drop the star, instead of going to x=20,y=30 it moves back to x=0 and y=0. I´ve to get the star position relative to stage, but I can´t find anyway!
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Feb 9, 2010
say that i have a base class called Base, that is Bindable and has a String property like this:
[Bindable]
public class Base
{
public var msg:String;
[Code]......
where msg is some textInput field. I am getting a message from the compiler that....
Data binding will not be able to detect assignments to "msg"
is there a limitation with data binding to a base class?
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Jul 6, 2011
I have an mc called sunny. In the properties panel I export her for actionscript. I put Sunny in the main class and Drag in the base class. The reason for this is that I want her to be draggable. I can't use Drag in the main class as another object is using that name. The Drag.as has the drag functionality. Why can't I drag her. I already have a solution - I wrote a specific class for her and extended the Drag class. However, if I have 10 mcs I'm not going to write specific classes for all of them. Summing up: Using the base class Drag in properties panel - why isn't she draggable?
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Sep 17, 2010
I have two SWF files which I shall call container and slave. The slave file contains a movieclip that extends from a class I shall call base. base extends MovieClip and is compiled into an SWC. slave includes this SWC as a runtime library, while container includes it as merged (and does reference it so it should be compiled into the container SWF).
The container loads the slave like so:
bgURLRequest = new URLRequest(slaveUrl);
var context:LoaderContext = new LoaderContext(false, new ApplicationDomain( null ), SecurityDomain.currentDomain);
bgLoader.load(bgURLRequest, context);
When this loading happens, I get the error that class base was not found. I suspect this has something to do with the presence of the ApplicationDomain in there. I'm not sure what it does exactly, since I didn't write this loading code myself (but I do know that it's there for a reason so it can't be simply removed).
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Apr 14, 2011
I have a program where I have multiple classes derived from a base class. I want to take all instances of the different subclasses and put them into an array. Is there a way I can search for anything derived from the base class?For example, right now a get the number of children, then see what they are, so:
for (var i = 0; i < this.getNumChildren(); i++)
{
if (i is "type")
[code].....
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Mar 15, 2010
I'm having a problem using superclass constructor with arguments. I've searched all over for the solution and found some really useful advice. Problem is i;ve followed it and it doesn't work... not for me anyway. So i've learned that you need to callthe super constructor in the subclass' constructor to avoid this error. problem is, this code still gets the same error....
[Code]...
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Jun 9, 2009
I worked out a way to call a function whose name is in a String variable. That is:
function myFunction()
{
trace("Hello!");
}
[Code]....
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Oct 28, 2009
I just posted a message asking how to call a method from the constructor which has the parameters e: Event. I mistakenly ticked that post as answered when in reality it isnt. I was told I could add = null in the parameter of the function to make it work, like this:
[Code]...
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