ActionScript 3.0 :: Class And Base Class In Properties Panel?
Jul 6, 2011
I have an mc called sunny. In the properties panel I export her for actionscript. I put Sunny in the main class and Drag in the base class. The reason for this is that I want her to be draggable. I can't use Drag in the main class as another object is using that name. The Drag.as has the drag functionality. Why can't I drag her. I already have a solution - I wrote a specific class for her and extended the Drag class. However, if I have 10 mcs I'm not going to write specific classes for all of them. Summing up: Using the base class Drag in properties panel - why isn't she draggable?
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Mar 10, 2011
If I've already specified in the symbol's package which class the symbol's class extends, do I still need to specify the base class in the symbol properties dialog?
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Mar 8, 2012
Steps:
1)I have created One movieClip & named as MyComp
2)I export this movieclip to actionscript.Class name for this movieclip is MyComp.
3)After that,Dynamically I have created 5 instance for this class & added to stage.
4)Now i need to change width of MyComp. it should reflect on previous 5 instance too.
I tried like, I have created MyComp.as file in same location. There I tried to inherite DisplayObject properties Width.
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Jul 16, 2009
I'm slightly new to Flash CS3 + AS3 combo, so its more of a lack of practice question. My question stems from the problem described here http:[url].... . Note, its not the same problem, its a new one.The Problem ,So I have multiple library assets (which are on teh stage) and I want to assign similar functionality to all of them.
Attempt 1: So I create the n assets, create a custom class in AS3, link them to Flash CS3 and obviously enough it gives me the error that multiple assets can't be linked to the same class.Obvious enough to understand (well not completely, because from a programmers background it doesn't make sense).
Attempt 2: Same as attempt 1, but instead of linking all the assets to the same class I make the base class the same class, and let the derived class be dynamically created by Flash on compile time.So the linking works, but the problem is, in my base class I have a method which does something (say an tween) on a child of the library asset. So if the assets on the stage/library are called asset1, asset2, asset3 (same name for asset name, class name, id name), each of them has a sub-movieclip called ... say 'foo'. now if I manually wrote a class for each asset, I could do 'this.foo' to play with the sub-movieclip. However since this functionality is in the parent class, I'm unable to do it.
P.S. If you're form a programming/OOP background, its basically a abstract class problem. My Base class knows how to doSomething(), but it needs aSomething, which is defined in the Derived classes. However I found out that AS3 classes don't support virtual(C++ )/abstract (Java) in the true sense of the word (unless I missed some obvious documentation).
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Sep 29, 2011
Let's say Class A has the flash.events.Event imported. Now let's say Class B extends Class A. Why in the hell do i need to import flash.events.Event in Class B? It makes no sens at all to me.
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Jul 22, 2009
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Jun 22, 2010
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Mar 1, 2011
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package
{
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public class Main extends MovieClip
[Code]....
I´m not posting here all the code, but you can easily see that I´m using x_origin and y_origin variables to keep the original position of the movie clip. I will use them to move the star back to the original position.
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Feb 9, 2010
say that i have a base class called Base, that is Bindable and has a String property like this:
[Bindable]
public class Base
{
public var msg:String;
[Code]......
where msg is some textInput field. I am getting a message from the compiler that....
Data binding will not be able to detect assignments to "msg"
is there a limitation with data binding to a base class?
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Sep 20, 2009
I am creating a Weapon class for a game and the weapons itself will be the sub classes. The sub classes will hard code some values (such as max ammo and the weapon name).
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ActionScript Code:
package
{
import flash.display.MovieClip;
[Code]....
My current workaround is creating a protected method in the base class to trace the information and calling that method in the sub class's constructor, this works fine but this doesn't seem like the most efficient technique?
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Sep 17, 2010
I have two SWF files which I shall call container and slave. The slave file contains a movieclip that extends from a class I shall call base. base extends MovieClip and is compiled into an SWC. slave includes this SWC as a runtime library, while container includes it as merged (and does reference it so it should be compiled into the container SWF).
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Apr 14, 2011
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Jan 22, 2010
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Oct 14, 2011
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Jun 9, 2011
I have a class, call it MyClass, and there are several variables that I need to be able to access each instance of from within the class.So for instance, I need the object myObject1, a member of MyClass, to store the variable myNumber.From the main timeline, if I trace myObject1.myNumber, I get whatever number I've stored.
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Oct 12, 2011
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[Code]...
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Feb 20, 2009
get the base class of an object ?
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Feb 22, 2009
How do I pass a variable to the subclass? [code]...
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Mar 30, 2010
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[Code].....
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Apr 1, 2010
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[Code]....
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Nov 8, 2010
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Nov 28, 2010
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Aug 12, 2010
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package sevengames.miranda.front.res {
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[Code].....
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TypeError: Error #1006: updateText is not a function.
at miranda_fla::MenuButton_3/frame1()
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Mar 22, 2012
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Jul 6, 2010
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Mar 24, 2009
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i'm trying to make a navigation menu and all the sprites in the menu must have the same Behavior. So i make a Base Class for all the Sprites and i add the Events (rollover/rollout) to this class and it works. Now i want to access a method of the sprites Base Class from my DocumentClass, but i don't know how. My Document Class:
[Code]...
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Nov 2, 2010
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Code:
//...
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[Code] .....
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