ActionScript 3.0 :: Definition Of Class Not Found?
Nov 21, 2009My folder structure is like this
Classes
Game.as
MenuScreen.as
[code].....
My folder structure is like this
Classes
Game.as
MenuScreen.as
[code].....
I get this confusing message every time I start a new flash project and I dont know why. I understand what the message means, but its simply not true so that bugs me. My project so far consists of exactly one AS file so far: CMain.as, which contains exactly one public class: CMain. The file lives here: C:FlashProjGameasCMain.as. n my .FLA, I have set CMain as the Document class. In File->Publish Settings->ActionScript 3.0 ClassPath, I have added "C:FlashProjGameas".
When I press "OK" from this screen, I get this message: "A definition for the document class could not be found in the classpath, so one will be automatically generated in the SWF file upon export." On my last projects I think I have just ignored this message and everything worked out ok. But this time I want to know what the hell it means. My CMain class is definetly in the classpath, so what the heck is this message talking about?
I'm using FlashDevelop4.0.0 RC1 to create AS3 library project, in which I want to import Away3D library. I follow this tutorial to set up my FD. [URL]
However, FD generate error message when I use ExportSWC4.2 plugin to compile the project, I got error message said that
at away3dmaterialsmethodsTerrainDiffuseMethod_NormalizeKernel.as(10): The definition of base class ByteArrayAsset was not found
I also have issue like the following link [URL]
With reference to the subject, I am using the following statement to embed the font within my custom class:
Code:
[Embed(systemFont = "Verdana",
fontName = "VerdanaReg",
[code].....
I'm trying to get initKeys to trigger. 'kiosk' is my base class.
I'm getting error 1017: The definition of base class kiosk was not found.
project_folder/me/radbourne/kiosk.as
Code:
package me.radbourne {
import org.actionscript.*;
public class kiosk extends MovieClip {
public function kiosk() {
CustomKeyboard.initKeys();
[Code] .....
I'm getting this error when testing it out: 1017: The definition of base class SceneObject3D was not found. I have tried everything ... and took the same exact code from a tutorial. Im getting these errors just by importing classes,
View 3 RepliesI am a complete nuff nuff when it comes to AS3 so bare with me. I had a website skeleton made by a scripter. He made lots of AS files that call to each other with a few movie clips that are populated via the As files. This worked fine for me, I could update the text and image files no dramas and did so and got the website up and running.
A couple of weeks later had to update the files to add a new section adn text and images. Again all went swimmingly. Fast forward to today. Went to update the files and added a new section as per all the other ones. Everything marries up in relation to naming conventions, placement of files within folders et c but suddenly now I'm getting all these errors. 1017: The definition of base class TextItemTemplate was not found.
I've been trying to edit my sister's Flash website, which was developed by someone else, but I'm a newbie with ActionScript so am having a few difficulties. Every time I try to publish a file, I get this error:
1017: The definition of base class UIForm was not found.
I found documentation online for a similar error - regarding UIComponent - so I tried creating a new source path under ActionScript 3.0 as suggested but no luck. I'm having difficulty finding documentation online specifically for UIForm.I tried searching for the location of UIForm under program files but couldn't find it. Can anyone point me in the right direction? I'm on CS4.
I created a document class for an empty stage and would like to create an output class which is imported into the document class.Inside the output class I would like to create a textField with the methods to set and read the text.
a) empty stage with document class "tommy"
b) document class "tommy"
package {
import flash.display.MovieClip;
import cOutput;[code]....
I am receiving "Definition fl.controls:TextInput could not be found".I read that you need to have this in the library (I dragged a text field as classic text, input text on stage).
have some custom external .as packages that worked fine in CS3 and now when I try to compile/test the movie I get the error 1172 Definition {...} not be found. I have added the class path to my AS3.0 settings in the preferences panel and confirmed that my file is compiling as AS3.0. Here's some info:
Class Path: /Applications/MAMP/Projects/actionscript
Example file: /Applications/MAMP/Projects/actionscript/com/jassky/net/XMLPostRequest.as
import statement: import com.jassky.net.*;
[code].....
I'm getting the Error 1172. Which I know is a path problem, but i've checked over my code over and over and I'm sure my path is correct and I've also put the class Path into the Actionscript Class Path settings so i'm not sure what's wrong but here goes: I'm following the Activetut+ tutorial on how to create a Brightness Editor.Link to Tutorial.
Now, in the tutorial, it tells me to script the AS3 in the Main.as file which would be linked to the main .FLA via the Document Class. Is it okay to import this class using:Or does it have to go into the Document Class? The reason I ask, is I'm importing more classes from other AS files, and if I add a Document Class, it screws it all up.
[Code]...
Why I'm getting this error in a actionscript project using flash Builder?
I'm not even embedding anything, I'm just extending an OSMF class 'NetStreamLoadTrait' which has some metadata, that's it. [ExcludeClass]
I'm using another OSMF project insted the one coming with the Flex SDK 4.0, but I have deleted the osmf package inside the SDK ( using the Actionscript Build Path )
File A has a MovieClip on stage that has a linkage to a class in which I import fl.video.FLVPlayback File B also attempts to import fl.video.FLVPlayback.
File B throws a COMPILE TIME error that it cannot locate the definition for fl.video.FLVPlayback. I'm noticing that my FlashDevelop also offers no syntax highlighting for that line.
Both are exporting for the same version of FlashPlayer (10). Both are being authored on the same platform, the same software (CS4).I have not messed with any Publish settings, other than that File B is associated with a Document Class.
Of interest may be that File A will eventually be loaded into File B, into the context of File B.
I'm using ActionScript 3. Developing in FlashDevelop. I get the following error when I try to do import fl.controls.Label; Definition fl.controls:Label could not be found.
I'm pretty new to Flash. I had this project working without a glitch. I must have changed something for it to stop recognizing the import. Even intelisense gives me an option to add fl.contorls.Label
i'm trying to use QuikBox 2D classes.i extracted these classes in my flash folder ,, but when i try to import [url]....it gives error that this definition cannot be found !!So how could i use this classes
View 0 RepliesI have an actionscript project in Flash Builder and get 1172 errors on these lines:
import flash.filesystem.File;
import flash.filesystem.FileMode;
import flash.filesystem.FileStream;
[code]....
When I try to convert between date and string in Flash CS4, I use DateFormatter, I import mx.formatters.DateFormatter, but it tells me "Definition mx.formatters.DateFormatter could not be found", how to solve it,
View 1 Repliesimport fl.video.*;It gives an error : 1172 Definition fl.video could not be found. where the fl.video package should be hiding out.
View 2 RepliesI have movieclip in the library with export name: TxtPreloader in my document class (of that fla which is in the same package as the fla file) i have written this:
import TxtPreloader;
but when I try to instantiate that document class from somewhere else i get an error :
1172: Definition TxtPreloader could not be found. import TxtPreloader;
I was following this tutorial and getting this error message. I think I have the same the guy in the tutorial has, but I am getting an error message. Why? I have this in my AS: import fl.controls.*; The error reads: 1172: Definition fl.controls could not be found.
View 3 RepliesI get the error 1172: Definition flash.filesystem:File could not be found. when i attempt to import File class or any other class from the package flash.filesystem. I already installed Adobe AIR but it still doesn't work.
View 3 RepliesI am using the following code from the link below which gives errors. How to solve it?
[URL]
1172: Definition as3ui:UIObject could not be found.
1172: Definition as3ui.events:UIEvent could not be found.
Code:
package {
import flash.display.Sprite;
import flash.display.StageAlign;
[Code].....
I am using Flash CS4 installed on my c drive. All of my flash files are on a local network. I got a new PC yesterday and now none of my files will publish without the code. The files and locations on the network have not changed. Everything worked fine before the PC was changed.The error I get is: 1172: Definition com.caurina.transitions:Tweener could not be found.
View 5 RepliesI've recently acquired Flash CS4 Professional, and I've been attempting to complete some tutorials, and I'm currently in the process of doing the Object-Oriented Scrollbar. It's simple really...I've copied the code exactly and followed along exactly as he says in the movie, and for some reason the Tweener will not work. I've downloaded the Tweener zip folder, and placed the Tweener file itself into the same folder as my .fla file.
[Code]...
I'm getting 1172 Errors "Definition could not be found" for these packages
Code:
import flash.geom;
import fl.lang;
[code].....
I have this in a .as file package {import fl.video.VideoPlayer;import flash.display.Sprite; public class VideoPlayerExample extends Sprite{public function VideoPlayerExample() {}}} When I create and save .fla file with a document class VideoPlayerExample, and test the movie I got this error: 1172: Definition fl.video:VideoPlayer could not be found.
how to make flash find where the definition is. My copy of Flash was installed with the default installation settings.
I am compiling my css files to swf files and loading them at run time. I have no problem compiling these and using ClassReference statements most of the time:
[Code]...
Does not work. The difference is that the HeaderBackground is a class in the same project as the css file. That does compiel fine if I move the style into my mxml file though.
I wonder if the compiler uses different source paths when compiling the css fiels or something. This is in FlashBuilder 4 build 269271 SDK 13963
I'm trying to read bmp fille byte by byte and then redraw it. For that I made a .fla file for veiwing and .as file for coding. I just started coding and made import to the follwing files in this scenario and I get errors while debugging.
Code:- package
{
import flash.filesystem.File;[code]....
Error Message:-
1172: Definition flash.filesystem:File could not be found.1172: Definition flash.filesystem:FileMode could not be found.1172: Definition flash.filesystem:FileStream could not be found.5000: The class 'FileStreamLive' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I've seen many samples on filestreaming but all were using the mxml scripting that I don't know
Just tried compiling a iOS app I developed in Flash 5 using Flash 5.5. Getting a bunch of errors related to TCM. Here's a sampling of the errors:
[Code]...
I am having issues getting Flash to connect to a SQL 2000 Database. I keep getting an error with flash.data.*.The code is :
import flash.data.*
I receive the following error:
1172: Definition flash.data could not be found.