ActionScript 3.0 :: 1172: Definition Flash.filesystem:File Could Not Be Found
Apr 13, 2010
I get the error 1172: Definition flash.filesystem:File could not be found. when i attempt to import File class or any other class from the package flash.filesystem. I already installed Adobe AIR but it still doesn't work.
I'm trying to read bmp fille byte by byte and then redraw it. For that I made a .fla file for veiwing and .as file for coding. I just started coding and made import to the follwing files in this scenario and I get errors while debugging.
1172: Definition flash.filesystem:File could not be found.1172: Definition flash.filesystem:FileMode could not be found.1172: Definition flash.filesystem:FileStream could not be found.5000: The class 'FileStreamLive' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I've seen many samples on filestreaming but all were using the mxml scripting that I don't know
have some custom external .as packages that worked fine in CS3 and now when I try to compile/test the movie I get the error 1172 Definition {...} not be found. I have added the class path to my AS3.0 settings in the preferences panel and confirmed that my file is compiling as AS3.0. Here's some info:
Class Path: /Applications/MAMP/Projects/actionscript Example file: /Applications/MAMP/Projects/actionscript/com/jassky/net/XMLPostRequest.as import statement: import com.jassky.net.*;
I'm getting the Error 1172. Which I know is a path problem, but i've checked over my code over and over and I'm sure my path is correct and I've also put the class Path into the Actionscript Class Path settings so i'm not sure what's wrong but here goes: I'm following the Activetut+ tutorial on how to create a Brightness Editor.Link to Tutorial.
Now, in the tutorial, it tells me to script the AS3 in the Main.as file which would be linked to the main .FLA via the Document Class. Is it okay to import this class using:Or does it have to go into the Document Class? The reason I ask, is I'm importing more classes from other AS files, and if I add a Document Class, it screws it all up.
I have movieclip in the library with export name: TxtPreloader in my document class (of that fla which is in the same package as the fla file) i have written this:
import TxtPreloader;
but when I try to instantiate that document class from somewhere else i get an error :
1172: Definition TxtPreloader could not be found. import TxtPreloader;
I was following this tutorial and getting this error message. I think I have the same the guy in the tutorial has, but I am getting an error message. Why? I have this in my AS: import fl.controls.*; The error reads: 1172: Definition fl.controls could not be found.
I am using Flash CS4 installed on my c drive. All of my flash files are on a local network. I got a new PC yesterday and now none of my files will publish without the code. The files and locations on the network have not changed. Everything worked fine before the PC was changed.The error I get is: 1172: Definition com.caurina.transitions:Tweener could not be found.
I've recently acquired Flash CS4 Professional, and I've been attempting to complete some tutorials, and I'm currently in the process of doing the Object-Oriented Scrollbar. It's simple really...I've copied the code exactly and followed along exactly as he says in the movie, and for some reason the Tweener will not work. I've downloaded the Tweener zip folder, and placed the Tweener file itself into the same folder as my .fla file.
I am compiling my css files to swf files and loading them at run time. I have no problem compiling these and using ClassReference statements most of the time:
[Code]...
Does not work. The difference is that the HeaderBackground is a class in the same project as the css file. That does compiel fine if I move the style into my mxml file though.
I wonder if the compiler uses different source paths when compiling the css fiels or something. This is in FlashBuilder 4 build 269271 SDK 13963
I am getting this annoying error 1172 Definition utils. Fader could not be found. Everything worked fine until yesterday when I started getting this error. Looks like my utils.Fader.as file is attached to my .fla file.
Why I'm getting this error in a actionscript project using flash Builder?
I'm not even embedding anything, I'm just extending an OSMF class 'NetStreamLoadTrait' which has some metadata, that's it. [ExcludeClass]
I'm using another OSMF project insted the one coming with the Flex SDK 4.0, but I have deleted the osmf package inside the SDK ( using the Actionscript Build Path )
When I try to convert between date and string in Flash CS4, I use DateFormatter, I import mx.formatters.DateFormatter, but it tells me "Definition mx.formatters.DateFormatter could not be found", how to solve it,
'm getting compile errors when I try to import it.
All files are in a folder 'com'. The document class is 'com.Main'
C:....comMain.as, Line 121046: Type was not found or was not a compile-time constant: Stem_Curve. C:...comMain.as, Line 241180: Call to a possibly undefined method Stem_Curve. C:...comMain.as, Line 81172: Definition com:Stem_Curve could not be found.
Main Code: package com { [code].........
I've used it for other swfs and have no problems importing it. I've checked those projects, but can't see anything different.
I created a new Library project in Flex Builder 3. In a few of the mxml classes I wanted to put in this library I use the flash.filesystem.File class. For some reason I can't use it in the classes in the Library project. The error says that the Ytpe is not found when compiled. In another project, which is a Flex project (so no Library project) I can use the File class without any problems. how to use the filesystem in an other way? (I now use it to read/write files on my HD).
In need to move/delete files on the local file system of the user from a web page.
I know the flash player run all applications in a sandbox for security reasons. But maybe is there the possibility for the user to allow local filesystem operations (in some advanced settings). Or maybe to sign/join a certificate.
File A has a MovieClip on stage that has a linkage to a class in which I import fl.video.FLVPlayback File B also attempts to import fl.video.FLVPlayback.
File B throws a COMPILE TIME error that it cannot locate the definition for fl.video.FLVPlayback. I'm noticing that my FlashDevelop also offers no syntax highlighting for that line.
Both are exporting for the same version of FlashPlayer (10). Both are being authored on the same platform, the same software (CS4).I have not messed with any Publish settings, other than that File B is associated with a Document Class.
Of interest may be that File A will eventually be loaded into File B, into the context of File B.
I'm using ActionScript 3. Developing in FlashDevelop. I get the following error when I try to do import fl.controls.Label; Definition fl.controls:Label could not be found.
I'm pretty new to Flash. I had this project working without a glitch. I must have changed something for it to stop recognizing the import. Even intelisense gives me an option to add fl.contorls.Label
i'm trying to use QuikBox 2D classes.i extracted these classes in my flash folder ,, but when i try to import [url]....it gives error that this definition cannot be found !!So how could i use this classes
I get this confusing message every time I start a new flash project and I dont know why. I understand what the message means, but its simply not true so that bugs me. My project so far consists of exactly one AS file so far: CMain.as, which contains exactly one public class: CMain. The file lives here: C:FlashProjGameasCMain.as. n my .FLA, I have set CMain as the Document class. In File->Publish Settings->ActionScript 3.0 ClassPath, I have added "C:FlashProjGameas".
When I press "OK" from this screen, I get this message: "A definition for the document class could not be found in the classpath, so one will be automatically generated in the SWF file upon export." On my last projects I think I have just ignored this message and everything worked out ok. But this time I want to know what the hell it means. My CMain class is definetly in the classpath, so what the heck is this message talking about?
I'm trying to get initKeys to trigger. 'kiosk' is my base class. I'm getting error 1017: The definition of base class kiosk was not found. project_folder/me/radbourne/kiosk.as
Code: package me.radbourne { import org.actionscript.*; public class kiosk extends MovieClip { public function kiosk() { CustomKeyboard.initKeys(); [Code] .....