I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.
I have a parent sprite that contains several child sprites. I have attached mouse click and mouse down event amongst others to the parent sprite. And in the listeners I check which child has been targeted using the "event.target" property. However It seems that the mouse click event does not trigger for some reason. Is it possible that the mouse down event is eating up the click event. Is this a know issue in as3 and is there a possible workaround?
I have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position.[code]The problem with this is that during the 0.5 seconds that it takes the graphic to return to the mouse position, the user can still move the mouse, so it actually goes to different co-ordinates and when the user moves the mouse after the 0.5 is over, the cursor just jumps to the new location.How can I make it so that the graphic smoothly follows the mouse, (even if it's being moved and has to update in real time) and then returns to the standard mouse follow code (cursorMC.x = mouseX; etc) once it's met its final destination?I take it this requires some "mouse trail" code that gets removed once it's caught up with the mouse.
I have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position. Here's what I've been doing:
I am trying to write a class that will hittest for my mouse touching a menu. The class is attached to the linkage of the actual menu MC. I can't seem to get a hit, I think, what am I doing wrong?
I'd like to animate a button when I put the mouse over it. I use mouse_over or roll_over events, ok. But what if I hide the button when I click it and then I show it again later without moving the mouse? The mouse stays over the button, but the button does not animate, as there is no out/over event: I have to move the mouse out and over again to see the animation.
How can I detect the mouse standing on a button without the out/over event?
I'n new to AS3 and it's been a HASSLE to figure out some simples things i used to solve easily on AS1 and AS2...
I have a BUTTON called BOTAO82 which when having a MOUSE OVER event, should show a simple TEXT on a specific location of the screen (something explaining where that button will take you to).That button will have two events: MOUSE_OVER and MOUSE_CLICK.The CLICK i got it right...OK.The problem is the OVER. How can i SHOW the related TEXT when the mouse is over that button?
If you press left click and dont release it, and then press right click (contextual menu appears) and then left click again, the first "drag" action is never released.
Its like, I need to make that my right click says: "hey left click, your job is done, you can go home now".
I may be wrong but as far as I can understand it the hitTestObject() method checks to see whether the object is touching a specific instance of another object? Is there a method I can use where I can check to see if it is touching any Object of a specified class?
OR is there a method I can call where I can see if an Object of a specified class exists at a specific X and Y.I am actually working in Flex using an Image component as opposed to using Flash.
I have screen in which I have a button which sets the clip to lower quality, and I also have to have the mouse event in which when the mouse is clicked (anywhere on the screen), this sends you to a different frame (gotoAndStop). The problem is, when I click on the button, not only it does its function, but the mouse event also does. What I want to do basically is to disable the mouse event while pressing the button.
I am trying to create what I believe to be a very simplerollover button that produces three buttons that pop up then clickon a button and gotoAndPlay a label. The rollover and pop up I havebeen able to do successfully - however the mouse CLICK event forthe buttons that pop up won't work. I know this should be simple -but I have been struggling with this for days. I am determined todo this using AS3 as I do not see the point in going backwards toAS2.
I would like someone to guide me that if there is any events which can be used for right click of the mouse or the scroll of the mouse (specially the scroll). Until now all the mouse event I have been using is based on the left mouse click, release. How to use the right click and scroll of the mouse using actionscript.
this seems to be a simple task at beginning. I have a mygameboard object which inherited from spirit class. I added eventlistener and handler in the constructor. For some reason, the click event handler only receives some of the clicks when the mouse points to certain area of the mygameboard object. I have noticed that areas receiving mouse events are child textfield objects of mygameboard.instance. Putting this.mouseEnabled = true; in the constructor has no effect. How can I enable the whole display area of mygameboard receiving mouse events?
I am trying to show the first image of my image gallery when it is loaded. How would I go about simulating a mouse click event that will pass an event value to a function?
I am new to Flash and trying to create something that may be simple, but am getting tripped up on.My issue is I have a navigation bar with text. When I mouseover one of the links, I would like a "pop-up" menu to appear. And from there, a CLICK event on them would bring me to a main-timeline frame.
How I went about to test this was I created a rectangle on the first frame of the main timeline, I converted that to a button. On the fifth frame of the main timeline I named the frame. Going into the button now, on the 'OVER' keyframe in its' timeline, I inserted more rectangles to form the pop-up menu. Now, I then converted the first rectangle to a movieclip that I want to on a CLICK goTo the 5th frame of the main timeline.
When I use the usual AS3 code in the actions panel of the movieclip with a basic CICK event, this error appears;
1120: Access of undefined property 'name of movie clip that links to fifth frame'.
I'm attempting to have a browser window come up when someone clicks on a flash animation I made(an ad). I call addEventListener(MouseEvent.CLICK, onClick); in my init routine as you can see below(the code did not import nicely into this post...) . I also tried addEventListener on my background bitmap but that didn't work any better. The mouse click event never fires. I cut out some of the non-relevent code such as the loading of bitmaps.
I have a button and I'd like to have the user right click on the button and then display the menu that will allow them to copy the highlighted text, but I'm getting the infamous 1119: Access of possibly undefined property RIGHT_CLICK through a reference with static type class. What am I doing wrong?
I have been trying to find this on google for ages but can't seem to get a decent result, usually I find about the flash context menu.
In Flash Air, I want to be able to capture the Right Click Mouse Event, i'm sure this is very simple but i've checked the documentation and looked on google but can't seem to come up with a result.
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
Is there any way of making the MOUSE_OVER of an object not work until touching the actual object instead of the square box that's around it? I have a bunch of stuff packed together and there are certain objects that cannot be detected due to others pretty much enclosing it with it's surrounding box. If you need further explanation because this is not clear enough just ask me and I will try to explain further.
Is there any way of making the MOUSE_OVER of an object not work until touching the actual object instead of the square box that's around it? I have a bunch of stuff packed together and there are certain objects that cannot be detected due to others pretty much enclosing it with it's surrounding box. If you need further explanation because this is not clear enough just ask me and I will try to explain further.
I want to program something that does this but I have no idea how to get started or whether it is possible.
1. Using the loader class I will load several images to the stage and set their x / y coordinates accordingly so that they don't overlap.
2. A random x, y coordinate is generated within the document class.
3. If there are any loaders that exist at that location it will be deleted.
If the x, y coordinate was to be generated by a click to the stage, I could do it like this.
Code: // detect for clicks at the stage level stage.addEventListener(MouseEvent.CLICK, dosomething); public function dosomething(e:Event) : void
[Code]....
But I want to be able to send a simulated click instead at a certain x y coordinate, and then use the .target to operate on the object that it refers to. Is this possible?
I'm sure this isn't the greatest code in the world but here it is. I'm trying to get these movieclips (6 of them) to respond better. Right now, if a user clicks on one, they all blank out, and only display the x in the checkbox after the mouse rolls out.