ActionScript 3.0 :: MOUSE_OVER Work When Touching Actual Object Instead Of Surrounding Box?
Jul 2, 2009
Is there any way of making the MOUSE_OVER of an object not work until touching the actual object instead of the square box that's around it? I have a bunch of stuff packed together and there are certain objects that cannot be detected due to others pretty much enclosing it with it's surrounding box. If you need further explanation because this is not clear enough just ask me and I will try to explain further.
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Jul 2, 2009
Is there any way of making the MOUSE_OVER of an object not work until touching the actual object instead of the square box that's around it? I have a bunch of stuff packed together and there are certain objects that cannot be detected due to others pretty much enclosing it with it's surrounding box. If you need further explanation because this is not clear enough just ask me and I will try to explain further.
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Feb 12, 2009
I may be wrong but as far as I can understand it the hitTestObject() method checks to see whether the object is touching a specific instance of another object? Is there a method I can use where I can check to see if it is touching any Object of a specified class?
OR is there a method I can call where I can see if an Object of a specified class exists at a specific X and Y.I am actually working in Flex using an Image component as opposed to using Flash.
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Feb 23, 2011
Does anybody knows if is possible to detect if a stage element touches other one on stage resize?
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Mar 4, 2010
Is it possible to do something similar to this pseudo code?
var oMouseListener:Object = new Object();
oMouseListener.onMouseUp = function() {
if (Mouse.clickTarget is a MovieClip) {
[code]....
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Apr 18, 2004
Is it possible to do something similar to this pseudo code?
var oMouseListener:Object = new Object();
oMouseListener.onMouseUp = function() {
if (Mouse.clickTarget is a MovieClip) {
[code].....
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Aug 27, 2009
The main AS timeline creates the enemy instance and calls them via the timer class. Inside the instance enemy movie clip there is some script to do a basic tween and there are functions to remove the enemy and to declare you've hit the enemy. The problem I'm having is when I try to call my KillEnemy function with a MouseEvent.CLICK (or MOUSE_DOWN, MOUSE_UP) event, it isn't registering, I realised this after testing the same function to listen for a MOUSE_OVER, MOUSE_OUT, it worked perfectly.
Can anyone explain why this is happening? Not just that the mouse seems to be a little delicate, even with the roll over listener called it isn't registering the event unless it hits a specific part of the movie clip enemy, which leads me to believe the movieclip is somehow built incorrectly? But even when testing the game with extreme settings (i.e. leaving the enemies on screen for a long time) the mouse clicks aren't registering still. Something is broken! Here is some of code inside the enemy movie clip, the problem lies on line 11:
[Code]...
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Jun 10, 2011
I have a (semi) functioning prototype of an app and am trying to test it on an iPad.But when I export and install the ipa on my iPad through iTunes and Launch, most of the functionality is gone. In fact, all that happens is my buttons light up. Nothing does anything else.
Player: AIR for iOS
Script: Actionscript 3.0
Included .swf, .xml, and all relevant .as class files
Published using quick publish for device testing
And that's it. I opened the .ipa in iTunes and synced. And nothing works.
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Jan 20, 2010
I have several buttons inside of a movie clip, as well as functions for the MOUSE_OVER and MOUSE_OUT events. There is no gap between the buttons, however, if I move from one button to the next, first the MOUSE_OUT and immediately the MOUSE_OVER function is called again (even though all of this is inside of the movie clip). If I have the buttons inside another button, moving from one (sub-)button to the next is not problem, but then I can't have any animations/movie clips inside (or can I?). Is there any way to "fix" this, meaning that I can move from one button to the next without triggering the functions?
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Feb 4, 2010
I'm trying to create a video player in AS3 that displays the player controls when the user hovers over the video, however I'm having a hard time getting the MOUSE_OVER event to fire. I've made sure that the video's index is at the top, so that's not the issue. Is there something I'm missing? Is there any reason why this event listener wouldn't work on a video object? video.addEventListener(MouseEvent.MOUSE_OVER, doThis);
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Nov 4, 2010
Is there any way to access the actual FLV object or whatever format YouTube videos are streamed in so you could load it in normally and play it like any netstream?
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May 12, 2011
i have prepared a login screee. using shared object i have saved username and password, now i want to know the sol path. Is there any way to actually retrieve the shared object local path.like C:Documents and Settings[userName]Application DataMacromediaFlash Player#SharedObjectsXXXXXlocalhost ext.sol
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Feb 8, 2010
So I just started using JASON to make my application data driven. I'm not doing any encoding, only decoding (I encoded once to create an example data layout). My question is, how come I can't cast the data that I read in into the object that it is? I know that question is useless without an example so here goes:This is my data class that I encoded once to create an example JSON file.
ActionScript Code:
public class ButtonData
{
[code].....
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Mar 17, 2012
A blue box surrounds each individual line I make with the paintbrush. I'm on the final stages of an animation. I'm currently using Flash CS5.5. The problem with these blue boxes is that it treats it like a seperate drawing disabling me from filling the the object in with paint bucket, however it does appear on the drawing it self. As a side note I've noticed it has labeled it has a drawing object, where as the other ones are considered shapes.. Is there a way to deactivate each thing as a drawing object
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Aug 28, 2011
I'm a newbie in flash.I want to click a circle to show a rectangle surrounding it,and click any other places in this stage to hide this rectangle,how to implement this event?
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Mar 30, 2012
I'm using Flex 4.5 and trying to take advantage of the new state groups feature. I have two States (call them readType1 and readType2) that both belong to the same stateGroup (call it readOnly). There are several places where I'd like to do something based on the current state, and it would be the same thing for the two read states. [code]...
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Aug 17, 2010
I've noticed when browsing my flash site sometimes--not on every computer but--when I click on something (like a button) suddenly an outline or border appears around my entire flash movie. Anyone know what causes that and how to make it go away?
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Jan 12, 2010
where on rollover of a button, the surrounding fade(alpha decrease) and on rollout, it returns to normal.
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Jun 19, 2010
I have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position.[code]The problem with this is that during the 0.5 seconds that it takes the graphic to return to the mouse position, the user can still move the mouse, so it actually goes to different co-ordinates and when the user moves the mouse after the 0.5 is over, the cursor just jumps to the new location.How can I make it so that the graphic smoothly follows the mouse, (even if it's being moved and has to update in real time) and then returns to the standard mouse follow code (cursorMC.x = mouseX; etc) once it's met its final destination?I take it this requires some "mouse trail" code that gets removed once it's caught up with the mouse.
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Dec 20, 2011
I have a running total. When an mc hits the table or hand it'll adjust the total. The problem is I only want the total to reflect when an object is resting on the hand mc. If i remove something from it, remove its value from the total. Now to be smart I have it add when an mc hits the hand, and remove a value if an mc hits the table. The problem, if I never touch the hand and keep dropping the mcs on the table, i get a negative value. Is there a way to calculate a total only when a mc rests on the hand mc
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Jul 22, 2010
I have just received a xml and flash CS3 file from another client They would like me to add some animation in here How do I add a Swf or movie into xml scripting without touching my fla file Also I can't seem to edit the fla file to add a holder as when I test my movie (make it a swf file) it's all jumbled. I'm not sure who created this so I can't ask the designer.
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Jun 19, 2010
I have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position. Here's what I've been doing:
Code:
Mouse.hide();
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
[code].....
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Jun 15, 2010
I have a hitTest function that keeps checking if two objects contact each other. I'm currently using the following code:
function checkOverlap():Void {
if(doorHit.hitTest(player)){[code]....
The message1 MC has a bunch of links that do stuff within the message1 MC, but because the interval keeps running it keeps resetting the message1 MC. Is there any way to pause the interval for as long as the player MC is in contact with the doorHit MC then unpause it when the two MCs are no longer touching? I've thought about making it so that message1 is already on the stage but outside the viewable area. The hitTest function would then move the message1 MC back and forth. But, I want to figure this out so I can also pause functions when the movie moves to a different frame then unpauses when it comes back to the frame with the hitTest. So, is there a way to make this work?
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Mar 28, 2004
im making a game but im already having trouble with the first code, i just want the user to fall when he is not touching a floor....i put this code on the user:
[AS]onClipEvent(enterFrame){
if(falling=true){
this._y=this._y+5}[code]....
theres is no errors but it doesnt stop when it hits the floor
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Feb 7, 2009
I am trying to write a class that will hittest for my mouse touching a menu. The class is attached to the linkage of the actual menu MC. I can't seem to get a hit, I think, what am I doing wrong?
Code:
import mx.events.EventDispatcher;
import mx.utils.Delegate;
[code]......
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Nov 24, 2009
I am making a grid based game with movie clips of 4 colors. Till now I have completed to populate the clips on the stage randomly. I can trace their names like this
Code:
public function clickCard(event:MouseEvent)
{
var thisCard:Card = (event.currentTarget as Card); // what card?
[Code].....
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Jun 14, 2010
Important: ActionScript 2.0Flash CS3I have some knowledge in Java and C++ which makes this easier... Im trying to make a game and the collision *** does not stop the character in its spot... if i set _y to 0 then it would go to the top of the screen... if i set _y to -1 each frame that the hitTest is active then the character goes through the platform and the rises by -1 (1 up) _y .... how can i make it so the character is stopped immediatly when touching (hitTest) the platform?
[CODE].....
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Mar 12, 2006
I am trying to use a "for" loop to detect if a certain enemy (who is in a movieclip named "world") is touching a stone wall (specifically called "blocker9"). This is the code I'm using:
Code:
for (e=1; e<180; e++) {
theEnemy = world["enemy"+e];[code]...
Whenever I put "world.blocker9" instead of "theBlocker", it works.
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Jul 4, 2010
I am working on a DVD User Interface for my final project in Photoshop. For extra credit points I am trying to figure out how to make the menu items to light up when the pointer is touching the menu icon.
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Nov 22, 2010
I'm working on a game (my first) where objects touching is A-Ok, but I want to detect overlapping collisions ahead of time, prevent them, and react. This seems like a pretty basic and common thing, such as a character walking along a platform (even though by touching it it's 'colliding'), but of all the many many collision detection tutorials I've looked at, none of them have covered this case--they all assume that objects touching should be indistinguishable from overlapping. I've been using a workaround of a slightly smaller hitbox to use for collisions, but it has issues of it's own that make it not so good. So basically I'm looking to redo my CD from scratch.
So, like I said, I'd like to know how to differentiate between 'touching' collisions and overlapping collisions, but even a way to keep touching collisions from triggering entirely would work.
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