ActionScript 2.0 :: CS3 - Add A Swf Or Movie Into Xml Scripting Without Touching Fla File
Jul 22, 2010
I have just received a xml and flash CS3 file from another client They would like me to add some animation in here How do I add a Swf or movie into xml scripting without touching my fla file Also I can't seem to edit the fla file to add a holder as when I test my movie (make it a swf file) it's all jumbled. I'm not sure who created this so I can't ask the designer.
I'm building an entirely flash based website using Flash CS3 and ActionScript 2. I'm using external movies for the various pages, and putting buttons that control these movies in the main movie file. Normally, I'd simply put the script to control the buttons on the main movie file, not the external ones, but because there's more than two different pages and I'm fading each external clip in and out, I'm wondering if possible to put the script, for the buttons on the main movie, on the external movies.
I have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position.[code]The problem with this is that during the 0.5 seconds that it takes the graphic to return to the mouse position, the user can still move the mouse, so it actually goes to different co-ordinates and when the user moves the mouse after the 0.5 is over, the cursor just jumps to the new location.How can I make it so that the graphic smoothly follows the mouse, (even if it's being moved and has to update in real time) and then returns to the standard mouse follow code (cursorMC.x = mouseX; etc) once it's met its final destination?I take it this requires some "mouse trail" code that gets removed once it's caught up with the mouse.
I have a running total. When an mc hits the table or hand it'll adjust the total. The problem is I only want the total to reflect when an object is resting on the hand mc. If i remove something from it, remove its value from the total. Now to be smart I have it add when an mc hits the hand, and remove a value if an mc hits the table. The problem, if I never touch the hand and keep dropping the mcs on the table, i get a negative value. Is there a way to calculate a total only when a mc rests on the hand mc
I have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position. Here's what I've been doing:
I may be wrong but as far as I can understand it the hitTestObject() method checks to see whether the object is touching a specific instance of another object? Is there a method I can use where I can check to see if it is touching any Object of a specified class?
OR is there a method I can call where I can see if an Object of a specified class exists at a specific X and Y.I am actually working in Flex using an Image component as opposed to using Flash.
I have a hitTest function that keeps checking if two objects contact each other. I'm currently using the following code:
function checkOverlap():Void { if(doorHit.hitTest(player)){[code]....
The message1 MC has a bunch of links that do stuff within the message1 MC, but because the interval keeps running it keeps resetting the message1 MC. Is there any way to pause the interval for as long as the player MC is in contact with the doorHit MC then unpause it when the two MCs are no longer touching? I've thought about making it so that message1 is already on the stage but outside the viewable area. The hitTest function would then move the message1 MC back and forth. But, I want to figure this out so I can also pause functions when the movie moves to a different frame then unpauses when it comes back to the frame with the hitTest. So, is there a way to make this work?
im making a game but im already having trouble with the first code, i just want the user to fall when he is not touching a floor....i put this code on the user:
I am trying to write a class that will hittest for my mouse touching a menu. The class is attached to the linkage of the actual menu MC. I can't seem to get a hit, I think, what am I doing wrong?
Is there any way of making the MOUSE_OVER of an object not work until touching the actual object instead of the square box that's around it? I have a bunch of stuff packed together and there are certain objects that cannot be detected due to others pretty much enclosing it with it's surrounding box. If you need further explanation because this is not clear enough just ask me and I will try to explain further.
Is there any way of making the MOUSE_OVER of an object not work until touching the actual object instead of the square box that's around it? I have a bunch of stuff packed together and there are certain objects that cannot be detected due to others pretty much enclosing it with it's surrounding box. If you need further explanation because this is not clear enough just ask me and I will try to explain further.
Important: ActionScript 2.0Flash CS3I have some knowledge in Java and C++ which makes this easier... Im trying to make a game and the collision *** does not stop the character in its spot... if i set _y to 0 then it would go to the top of the screen... if i set _y to -1 each frame that the hitTest is active then the character goes through the platform and the rises by -1 (1 up) _y .... how can i make it so the character is stopped immediatly when touching (hitTest) the platform?
I am trying to use a "for" loop to detect if a certain enemy (who is in a movieclip named "world") is touching a stone wall (specifically called "blocker9"). This is the code I'm using:
Code: for (e=1; e<180; e++) { theEnemy = world["enemy"+e];[code]...
Whenever I put "world.blocker9" instead of "theBlocker", it works.
I am working on a DVD User Interface for my final project in Photoshop. For extra credit points I am trying to figure out how to make the menu items to light up when the pointer is touching the menu icon.
I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
I'm working on a game (my first) where objects touching is A-Ok, but I want to detect overlapping collisions ahead of time, prevent them, and react. This seems like a pretty basic and common thing, such as a character walking along a platform (even though by touching it it's 'colliding'), but of all the many many collision detection tutorials I've looked at, none of them have covered this case--they all assume that objects touching should be indistinguishable from overlapping. I've been using a workaround of a slightly smaller hitbox to use for collisions, but it has issues of it's own that make it not so good. So basically I'm looking to redo my CD from scratch.
So, like I said, I'd like to know how to differentiate between 'touching' collisions and overlapping collisions, but even a way to keep touching collisions from triggering entirely would work.
This is sooo anoying! I can't type anything properly! The longer a line gets, the further the blinking line thing intersects with what you typed, and punctuation obstructs the text
I'm trying to create a simple top game. Except, the movement of toy tops isn't so simple.I've been able to get the top to trace out squashed loocking spirals. However, the motion isn't random and there's no object detection. I was thinking that some variation of a bouncing ball script might work. However, the movement would have to be confined to the appearance of a perspective plane (so that it looks like it is spinning on something flat)
I was wondering if there is a good editor I could use for scripting in actionscript 3. I dont want to use flash 9 alpha or flex builder 2. Are there any other ones just for actionscript that yall can recommend?
I'm going to have a bunch of questions as I progress through the tutorial.http:[url]....At the bottom of the page, sen writes this:Finally the function to make it all happen.This will base camera movement off of the arrow keys and use
clip._x += Math.cos(angle)*radius; clip._y += Math.sin(angle)*radius;However in his code he writes this:cameraView.x += Math.sin(cameraView.rotation)*movement; cameraView.z += Math.cos(cameraView.rotation)*movement;what happens is he switches the sin and cos methods from what he said. However, for displaying all the "figures" those far and including this example, cos was used for "x" and sin was used for "y" like so: var x = Math.cos(angle)*this.radius; var z = Math.sin(angle)*this.radius;
I'm using Flash CS3 with Actionscript 3, and I need to have a scripting language that the user can use. If they could type in their own actionscript and have it evaluated, that would be perfect. Another scripting language such as Lua would be fine too. I looked into lua alchemy, but it seems poorly supported so I'd rather not use that. The Eval command from actionscript 2 isn't available in as3, and some of the things I've heard indicate that it's functionality is pretty limited, although I've never used it before.
I have a sample fla file, but I can't find where to edit the scripting in it. Basically there are 2 buttons, each one going to a different URL. I can't figure out where to change the URLs they go to. I've looked literally everywhere in flash.
I have the animation performing ok in the file, but I am having trouble getting the movie clip to play on mouseover. could really use some advice on this. I've been through a number of tutorials, but cannot get this file to play nice.On mouseover, the menu should animate down (play the clip). This brings up another question, however How do I get the menu to receed (animate up) when the cursor leaves the button region?