ActionScript 3.0 :: Scripting Allow To Draw After Runtime?
Sep 9, 2009Am I correct in nesting packages as attached?I thought this scripting would allow me to actually draw after runtime?
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Am I correct in nesting packages as attached?I thought this scripting would allow me to actually draw after runtime?
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I am wonder what tools or options I can use in order to have an object look like it is being drawn out while you watch a flash movie.So far all I can think if is draw it piece by piece over a few keyframes, but that could look choppy and take a lot of time.
View 1 Repliesi need to draw a line at runtime, and i found this "myShape.graphics.moveTo(100, 100); myShape.graphics.lineTo(200, 200);" but don't know for sure how to declare myShape, i think it needs 2 lines to declare it properly, right?
View 3 Replieshow to draw two mc on the stage at runtime then mask the two.
View 4 RepliesCan anybody tell me how to draw the lines at runtime in flash.
View 1 RepliesI've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
Has any work been done in this area?
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.
Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );
I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.
I'm making something that requires me to draw() the youtubeplayer Giving me this pretty error:
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I'm trying to do some lean blitting for an object that rotates by rotating it once at startup and capturing a BitmapData snapshot of each 5 degrees. The problem I'm having is that the draw() method of the BitmapData object is only picking up pixels in the MovieClip that are below and to the right of the registration point. If I change the MC so that the registration point is in the top left corner, I sometimes get what looks like most of the pixels, but the entire object rotates into and out of the frame, since it's rotating around the corner and not the center.
View 5 RepliesI need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.
View 1 RepliesWhenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.
"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..
This is sooo anoying! I can't type anything properly! The longer a line gets, the further the blinking line thing intersects with what you typed, and punctuation obstructs the text
View 3 RepliesHow to make an object or pic in a webpage slowly blur when mouse overed ?
View 21 RepliesI'm trying to create a simple top game. Except, the movement of toy tops isn't so simple.I've been able to get the top to trace out squashed loocking spirals. However, the motion isn't random and there's no object detection. I was thinking that some variation of a bouncing ball script might work. However, the movement would have to be confined to the appearance of a perspective plane (so that it looks like it is spinning on something flat)
View 11 RepliesI was wondering if there is a good editor I could use for scripting in actionscript 3. I dont want to use flash 9 alpha or flex builder 2. Are there any other ones just for actionscript that yall can recommend?
View 14 RepliesI'm going to have a bunch of questions as I progress through the tutorial.http:[url]....At the bottom of the page, sen writes this:Finally the function to make it all happen.This will base camera movement off of the arrow keys and use
clip._x += Math.cos(angle)*radius;
clip._y += Math.sin(angle)*radius;However in his code he writes this:cameraView.x += Math.sin(cameraView.rotation)*movement;
cameraView.z += Math.cos(cameraView.rotation)*movement;what happens is he switches the sin and cos methods from what he said. However, for displaying all the "figures" those far and including this example, cos was used for "x" and sin was used for "y" like so:
var x = Math.cos(angle)*this.radius;
var z = Math.sin(angle)*this.radius;
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
i have a class thats create a class with bitmapData that merge 2 IBitmapDrawable. one of them is 24*20 while the other is 16*16.i want to draw the smaller first in a bitmapData object which its width and height are 24*20 but i want to draw it in the center of the big bounds.
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I'm using Flash CS3 with Actionscript 3, and I need to have a scripting language that the user can use. If they could type in their own actionscript and have it evaluated, that would be perfect. Another scripting language such as Lua would be fine too. I looked into lua alchemy, but it seems poorly supported so I'd rather not use that. The Eval command from actionscript 2 isn't available in as3, and some of the things I've heard indicate that it's functionality is pretty limited, although I've never used it before.
View 1 RepliesI have a sample fla file, but I can't find where to edit the scripting in it. Basically there are 2 buttons, each one going to a different URL. I can't figure out where to change the URLs they go to. I've looked literally everywhere in flash.
View 1 RepliesI have the animation performing ok in the file, but I am having trouble getting the movie clip to play on mouseover. could really use some advice on this. I've been through a number of tutorials, but cannot get this file to play nice.On mouseover, the menu should animate down (play the clip). This brings up another question, however How do I get the menu to receed (animate up) when the cursor leaves the button region?
View 2 RepliesI have a sample fla file, but I can't find where to edit the scripting in it. Basically there are 2 buttons, each one going to a different URL. I can't figure out where to change the URLs they go to. I've looked literally everywhere in flash.
View 1 RepliesFor my Flash class, my professor is making us create a four room "adventure game" created entirely in an external class with ActionScript. I know how to get things set up,
View 1 RepliesIs there a way to not to use flash as a platform for mic recording based script?
View 1 RepliesI have a movie with a document class (Main.as) wich load 2 SWF:
private var mainContainer:Sprite = new Sprite();
addChild(mainContainer);
var loaderx:Loader = new Loader();[code]....
Now I need to access some var/objects in PhotoLoader from PhotoViewer but anytime I compile PhotoViewer the compiler complains:
trace(root.loaderx.dbFields);
1119: Access of possibly undefined property loaderx through a reference with
static type flash.display:DisplayObject.
Notice I need communication between the 2 loaded SWFs, not from the movie that loaded them
can anyone point me in the direction of a script that loads as such on this website: url...
-go to "collection"
-click on the image and see how the images are broken into long rectangles that then builds itself up to form the complete image.
how is this done?where can i find the script if it is at all?
I'm developing an intro for a site, its 10 seconds long and has streaming sound in the background...I streamed it, because it has an image flash onto the screen in unison with a drumbeat.
I want to get the file size as low as possible, because they are not looking for a loader in the beginning. [URL].. I'm using Alpha's to fade the images in and out, and I know alpha %'s can kill file size.
I understand there is a _visibility function that can be applied, can you help me out on the syntax for calling it?
I have a Flash sitethat I am buiding, and I have all the buttons set up as movieClips so that they can have a more extensive rollover state. I have each page of the site separated into separate scenes. I am just trying to script the movieClips to gotoAndPlay (scene, frame); here is the code I am using:
on (release) {
trace("FAQ");
gotoAndPlay("FAQ","start");
}
"FAQ" being the scene name, and "start" being the frame label. I am just tracing the onRelease to make sure it is getting the right info. It is.
i am using the external preloader that downloads the external swfs into levels. I manaaged to make the external preloader work.Now, I am working on displaying the progress of the preloader bar. However the preloader bar do not show its progress. The preloader bar just stay there as visible. However the progress is not seen. The preloader bar is supposed to show the increasing length of the bar as it downloads the bytes.I am wondering where it goes wrong with my codes.
LoadMovie - (Level 0)
First frame of actions layer
loadMovNum("external1.swf",1)
stop();
Frame frame of loaderMC layer No actions at all. But the loader as MC will be placed on loaderMC layer.This is the script of the loader.
First frame
stop ();
Second Frame
Empty
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As you can see that I have been working so hard on this preloader issue and my attempts to create the preloader that works with downloading external swfs are not successful.