ActionScript 3.0 :: Scripting Allow To Draw After Runtime?

Sep 9, 2009

Am I correct in nesting packages as attached?I thought this scripting would allow me to actually draw after runtime?
 
[code]...

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[Code]...

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i am using the external preloader that downloads the external swfs into levels. I manaaged to make the external preloader work.Now, I am working on displaying the progress of the preloader bar. However the preloader bar do not show its progress. The preloader bar just stay there as visible. However the progress is not seen. The preloader bar is supposed to show the increasing length of the bar as it downloads the bytes.I am wondering where it goes wrong with my codes.

LoadMovie - (Level 0)
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First frame
stop ();
Second Frame
Empty

[code]....

As you can see that I have been working so hard on this preloader issue and my attempts to create the preloader that works with downloading external swfs are not successful.

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