ActionScript 3.0 :: How To Return Sprite Object

Dec 11, 2011

I want to load two picture and add every picture to every sprite object,such as picture a to sprite1 and picture b to spriteb,I know I can load a pictue by following code:

loadImage('a');loadImage('b');private function loadImage(imagePath:String):void {  var loader:Loader = new Loader();  loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoaded); loader.load(new URLRequest(imagePath));}private function

[code].....

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ActionScript 3.0 :: Possible To Return Sprite Object?

Dec 12, 2011

I want to load two picture and add every picture to every sprite object,such as picture a to sprite1 and picture b to spriteb,I know I can load a pictue by following [code]...

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ActionScript 3.0 :: Inheritance / Interface - Override A Function That Return An Object Of Class A And Make It Return An Object Of Class B Which Extends A?

Aug 4, 2009

I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):

[Code].....

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ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It?

Mar 23, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is

[code].....

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ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It

Mar 24, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]

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ActionScript 3.0 :: Return A Value From An Extended Sprite Class?

Jul 14, 2009

I created a menu from a created .as extended Sprite class.

Except from this menu, I need it to return a String value of the item name the user selected.

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ActionScript 2.0 :: Return The Target Of A Tween Object From Within The Object?

Nov 7, 2006

Is there a way to return the target of a Tween object from within the object?

Code:
myTween.onMotionFinished = function (){
trace (this.target)
}

That's obviously not the way you do it, but that's what I want it to be...

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ActionScript 3.0 :: Return The Name Of The Object That Is Under The Entire Bounding Box Of The Object

Feb 11, 2009

It seems that dropTarget only returns the name of the object that is directly under the mouse. Does anyone know whether there is a simple way for it return the name of the object that is under the entire bounding box of the object being dragged?

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ActionScript 3.0 :: Return All References To An Object?

Jun 3, 2010

I'm just getting to grips now with how the Garbage Collector works.

Is there a way (like a function or a custom class available somewhere) to check an object for all its references and return them so that you can see what it's connected to?

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ActionScript 3.0 :: Return An Object With A Function?

Jun 18, 2009

I'm trying to create a function that determines which of 4 similar classes to create, and returns the new object itself.

Basically, I have a base class (Panel) that has 3 additional variations in layout, each of which has a subclass: TextPanel, FeaturePanel, and LinkPanel. The two parameters for my function are the "kind" of window to create and its name ("linkString"), both of which are provided by external XML. I'm wondering if it's even possible to return the new Panel as an object...?

My code will probably explain this better than I can:

Code:
// create the new Panel variable ("addPanel") with a call to newPanel:
var addPanel = newPanel(linkList[i].attribute("kind"), linkString);
Code:
// newPanel function:

[Code].....

within the Panel constructor, the provided string (linkString / 'h') is set as the Panel's .name. I did not copy that function into the subclasses, since they inherit it - unless I'm mistaken.

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ActionScript 3.0 :: Return All Of An Object's Variables?

Jan 26, 2011

I want to assign an existing Object all the vars of a prototype Object, without a direct reference. One way to do this is:

[Code]...

This way both Object's values for .nom and .age can be independently changed, but it's tedious. Is there an automated way to assign all of protoObject's vars to enObj?

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ActionScript 3.0 :: Return Name Of Object Inside An Array?

Feb 26, 2010

I got canvas objects stored in an array. Every canvas has it's name property.Is there a way to return a specific name?Actually I need an index number from that array, where I pass a name property of object inside this array (name is taken from event). Something like this:x = array.indexOf (canvasName=event.currentTarget.name)

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ActionScript 3.0 :: Function Return More Than One Item Or Object?

Aug 16, 2011

I am trying to move text movies and textfields around a stage. This is a learning curve for me. I am confused by an example I have found on the internet.

[Code]...

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Actionscript 3 :: Return Loader Object As Class?

May 16, 2011

I have to implement a menu with icons using actionscript only. I create a data provider from XML and set

menu = Menu.createMenu(null, dataArray, true);
menu.iconFunction = iconFunction;

Till here everything is fine and my menu is presented, but only with labels.
I create iconFunction as following:

private function iconFunction(item:Object):Class
{
var st:Loader = new Loader();
st.load(new URLRequest(item.icon));
return ?;
}

how do I return my loader object as Class?

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ActionScript 3.0 :: Return An Object Reference From A Method?

Nov 5, 2010

I am new to actionscript and doing some research on it and stumbled upon this situation.[code]...

However, I expect that currentFig would contain a reference to a Figure object created in AddFig method, but it's not. What am I doing wrong? Why does an object exist only within a method?

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ActionScript 3.0 :: Return Const Reference To An Object?

Oct 30, 2010

I'm wondering if it's possible to return a const reference in AS3 in the same way you would in C++? I have a class with a movieclip inside and at the moment I'm returning it like so.[code]This works fine however I noticed this then allows access to the movieclip's attritbutes so then it'd be possible to do something along the lines of myClass.clip.x = 5 which I kind of want to avoid!Is it possible to make returns read only? I know it works for primitives.

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ActionScript 2.0 :: Send A String To A Function And Return A Object?

Mar 16, 2010

is it possible to send a string to a function and return a object??? here is the code, but it doesn't work

[Code]....

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ActionScript 3.0 :: Return Vector Object From Composing Class

Mar 16, 2011

I have a CSV reader class that parses a CSV file.....
1,11.15126526
2,11.28306635
3,10.78296071
4,10.79878325
The CSV reader class works and produces a Vector.<Point> ... However the container class (which includes an instance of the CSVFile class) needs to access the resultant Vector. Whenever I 'return' the Vector.<Point> to the container via a CSV method it is always empty...I don't know if its something to do with the size of the Vector<> or what?

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ActionScript 3.0 :: How To Add Sprite Object With Animation

Mar 18, 2012

What I'm about to ask might be completely nonsense/basic or something else. Because my AS knowledge is too little. Hope I can explain correctly. I am tring to create a sliding banner animation dynamically. The reason that I create dynamic is that I want to load banner images and headlines from XML file.

[Code]...

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Actionscript 3 :: Add Sprite Object With Animation?

Mar 18, 2012

What I'm about to ask might be completely nonsense/basic or something else. Because my AS knowledge is too little. Hope I can explain correctly

I am tring to create a sliding banner animation dynamically. The reason that I create dynamic is that I want to load banner images and headlines from XML file.

So I found a sample project with .as and .xml file. It does what I want but it has no animation. You can see the demo here: [URL] As you can see, there's a transparent info panel below. Here's the code how it is being created:

private var infoPanel:Sprite = new Sprite();
private var titleField:TextField = new TextField();
private var description:TextField = new TextField();

[Code].....

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ActionScript 3.0 :: Way Of Duplicating A Sprite Object

Feb 2, 2007

Does anyone know a way of duplicating a Sprite object.

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ActionScript 2.0 :: New Resize() On Sprite Object?

Feb 28, 2007

I'm making a resize function that has to resize a Project object that extends Sprite.

But I keep ketting a type coercion error:
TypeError: Error #1034: Type Coercion failed: cannot convert AS:: Project@318ff89 to mx.core.IUIComponent.

I've tried casting the Project object to an UIComponent or DisplayObject, but this also throws a TypeError.

[AS]var resizeTarget:UIComponent = new UIComponent();
resizeTarget = UIComponent(target.getChildAt(0));
var myResize:Resize = new Resize(resizeTarget);[/AS]

So basically should I try avoiding the use of Sprites in Flex?

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ActionScript 1/2 :: Return The Name Of An Object The Mouse Is Touching On A Click Event?

Mar 4, 2010

Is it possible to do something similar to this pseudo code?

var oMouseListener:Object = new Object();
oMouseListener.onMouseUp = function() {
if (Mouse.clickTarget is a MovieClip) {

[code]....

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ActionScript 1/2 :: Can Return The Name Of An Object The Mouse Is Touching On A Click Event

Apr 18, 2004

Is it possible to do something similar to this pseudo code?
 
var oMouseListener:Object = new Object();
oMouseListener.onMouseUp = function() {
if (Mouse.clickTarget is a MovieClip) {

[code].....

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ActionScript 3.0 :: Make A Generated Object Return To Its Initial Position

Dec 12, 2011

The issue i'm having is that i want to have dispersed code-generated stars, and then they form a form (reindeer, santa, etc).

The idea is how i make the stars disperse and then return to their previous positions, knowing that the initial positions were randomly generated as well.

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ActionScript 3.0 :: Sprite Object - How To Get Smooth Text

Nov 22, 2009

I have created instance of textField Object and set property scaleX and Y in large and then I my textfield set into Sprite Object. I saw my text in ugly font . How can I have my text in smooth .

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ActionScript 3.0 :: Two Sprite Object Directing To Same Event

Dec 12, 2011

I have two sprite object and they direct to same event like follows:
sprite1.addEventListener(MouseEvent.CLICK, mouseEventHandler);
sprite2.addEventListener(MouseEvent.CLICK, mouseEventHandler);
private function mouseEventHandler(event:MouseEvent):void {
//how to do it here?
}
When click spirt1 or sprite2,it will call mouseEventHandler function,my question is how to determine which sprite is click in mouseEventHandler function,sprite1 or sprite?

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Actionscript 3 :: Drawing On Screen From A Non-sprite Object?

Oct 5, 2010

I'm trying to debug AS3 code on production. I have no access to trace(), can't write to disk or open a socket. What I want is to display something on screen.

With AS2 I could just access _root and create a text field with my trace data.

how I can pull this off with AS3? My class extends Object, it is not a sprite and is never added to a parent display object.

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Controlling The Final Size Of A Sprite Object?

Feb 1, 2012

I'm rendering a xps file using flash (no MX or Spark), and I'm running into a sort of 'contradiction' that I'm unable to solve. [Note, that I'm trying to work only in core flash (e.g. Sprite, Shape, etc.), I've already solved (sort of) this issue using Spark.]

The pages of the xps file specify an explicit size. However, the content described (especially paths) in the xps file can sometimes extend outside of this area.

The problem is, I want the parent Sprite to have the size specified by the xps file, for example so scroll bars match the page size (not the sprite size), but in some cases the Sprite is much larger than this.

I've tried recursively going down and scaling everything UP, and then at the end scaling the parent container DOWN. Unfortunately, this causes translation problems with paths, and I assume it can also cause problems with bitmaps, etc.

Without using MX or Spark, is there anything I can do to control the size of the parent Sprite, other than scaling all the children independently?

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ActionScript 3.0 :: Change Dimensions Of Sprite Object?

Jun 25, 2009

I am new to Flash and ActionScript 3.0 environment. I have only basical knowledge regarding this platform.

My issue/problem starts here:

I have a Sprite object on the stage.

What I should do in order to change the dimensions (viz.,size,colour, or both ,etc) of this Sprite object, when it gets clicked?[code]...

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