ActionScript 2.0 :: Double OnRelease State For Button?
Jun 8, 2008
I have a gallery located here:When you first land, there is a splash photo, and then once you click a button, it goes away. When a button is pressed, there is a down state image that gets swapped in.What I want to know is: how do I script it so that if the user clicks a button in a down state, the button will return to it's up state AND the splash image will reappear?The button up/down/over state script that I am using is posted below.
I have a button that animates when you rollover and animates when you roll off. Let's say it is my home button. But I don't know how or what code to have so that my home button stays paused or stopped at the end of my rollover animation when the movie clip page associated with the button is currently displayed. And then if I click on another button like the 'About Us' button to make the 'about us' page load, to have my home button stop being highlighted when the home page is not displayed anymore.
So far this is my button code: home_mc.onRollOver = function () { home_mc.gotoAndPlay ("_on"); } home_mc.onRollOut = function () { home_mc.gotoAndPlay ("_over"); }
I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
I'm having different elements on stage which can be dragged using startDrag.The elements themselves are buttons. OnPress will startDrag, onRelease will stopDrag.
All works fine except when I release the mouse button while my dragging element is underneath another element (lower depth), which is a button also.Result is that my dragging element keeps being stuck at my mousepointer..I was thinking of temporarily disabling all other buttons on stage while dragging but is there something I overlooked maybe?
I have a 400 x 300 video on frame 20 when a user clicks a button named double_btn I want them to go to frame 21 with the video still playing but double the size. Any ideas on how to do this?
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
Is there a way of telling a MC button to have a hit state like a normal button? I have some text popping up away from my MC button that is included in the hit state. When I roll over the main button the text pops up. But also, when I roll over where the text pops up it also triggers the pop up animation.
I'm trying to combine a mc button's drag functionality with a double click functionality.
I have the actionscript to do both - with the drag aspect working fine - but I'm having problems getting the double click to work too - basically meshing the respective scripts.
Tried variations on combining the scripts but nothing working so far
The script is below
//double click: set initial variables click = false; //function for the button press
I have never used the Double Click before but now that I am trying to apply it to a button it's not responding. button1.addEventListener(MouseEvent.DOUBLE_CLICK, buttonClick); function buttonClick(event:MouseEvent):void { trace('has been double clicked'); } Is there more to know about the DOUBLE_CLICK?
I'm trying to make buttons that involve a character pointing to indicate interaction.When a button is interacted with (mouse over or down) the character's arm points to that particular button. I separated his body, so that it remains constant on the main stage, no matter which button is being interacted with.The problem is, when the user is not mousing over or clicking down on any button, the character has no arms (since only his body remains constant)!How do I resolve this?The only thing I thought of so far is if there's any way to create an up button state that includes the arm (right now I have nothing for mouse up) THAT ENDS when the next button is interacted with. Is that possible? If I put the arm in the up state (in addition to mouse over and down) it stays when the interaction is over, which poses a problem when the user interacts with the next button (the character ends up with double the arms since each button introduces a different set of arms pointing towards that particular button).
I have a loop to create clip buttons w/jpg images on face && load same jpgs into main viewer clip. Problem is, the mc buttons won't respond to onRelease.
for(i=1;i<3;++i) { var mc = "mc"+i; // button mc clip names
the attached menu has functions for onRollover, and onRollout, however I was wondering if it was possible to create a function for onRelease that would mean that once the menu item was selected, the onRollout would not set the menu back to original color and would leave it highlighted so users could see that this was the page were on via the menu.It is saved in CS3 as I work with CS4 and it does not seem to let me save it back for 8 or earlier versions.
I've been following the tutorial "Creating Smooth Button Animation in Flash": urL...As with most menus, when the button is selected it needs to stay highlighted so the user knows which section they are in. The tutorial left this bit out.I've been unsuccessful so far. Can anyone help finish it?[code]
I'm amended a AS2 movie, which is a rotating banner add movie. In this movie there is a button which is always visible throughout the movie. I need to add a onRelease behaviour onto this button, so that it can call a JavaScript function when clicked.
I'm new to Flash, I have done some Flex work, but no Flash. How can I add the onRelease behaviour to the button and have it available through out the movie. I know how to convert the button to a movie clip and add the onRelease behaviour but it only lasts one frame, how do I make available through out?
Scene 1, Layer 'Actions', Frame 3, Line 2 1119: Access of possibly undefined property onRelease through a reference with static type fl.controls:Button. id like to get my website working. what im i doin wrong? id like to use the latest actionscript.
I'd like to keep all my button code on the made timeline as a discipline I'd like to start. I have a button instance named aboutBtn in a movie clip. That movie clip is nested in another movie clip. That final movie clip is on the main timeline and given an instance name of menu.
Would my syntax for onRelease then be: _root.menu.aboutBtn.onRelease = function() {
Or would it be: _root.aboutBtn.onRelease = function() {
Or: _root.menu.aboutBtn.onRelease....
What would the syntax to give that button an action be?
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
I am trying to add a simple navigation to an instance of a button on my stage through AS3. my code is below... I have used the same code in AS2, but i must be leaving something out in AS3..
I am using the mctween activated bttn.My bttns are looped and have been defined in a variable.I am trying to get specific onrelease functions such as loadMovie from each button in the loop depending on what bttn is clicked,but instead the onrelease functions is loading movies for all when any bttn in the loop is clicked.Heres my code.
Code: // Includes the tweening extensions. #include "mc_tween2.as"[code]....
I'm trying to make sure that if the user clicks, this.button_2 then this.button_2 will load movie2.swf alone not every movie for every bttn in the loop.
When I press the button nothing happens, but when I remove the attach code and just put the button on the stage with the appropriate instance name it does work.
I have a MovieClip with 3 functions to act as a button - onRollover, onRollout, onRelease. I want the onRelease function to cancel out the other functions once the user presses the button.
Basically, I have the function sliding another movieclip along the x axis. onRelease it slide to position 3 - which I want it to stay there, but my onRollout function keeps sliding it back to position 2 (which i need for users just browsing the navigation before a selection is made)
I have a set of 5 text buttons that I want to alter slightly with actionscript. An OnClip event moves the 5 text buttons onto the screen, then each button has a stop action as well as an OnPress/OnRelease that rotates it from black text to blue text and rolls back to black text again. I just need it to be black text to blue and stop when the viewer clicks the link to go to an HTML page.
How would you code it so that the text button rolls from black to blue and stays BLUE for the selected HTML page as long as the user is on it, letting them know where they are in the site's navigation. The sample code from button 1 is below:
My problem is pretty simple, but I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':
[Code]...
What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?