I have an event listener attached to a movie clip. The corresponding function has an instance of the loader class. So I am getting error #1034, coercion failed.
My thought is to have the event listener trigger a neutral function which itself will trigger the function with the loader class instance.
I need to trigger 4 different functions when I move the mouse poiter over a movieclip; do I need to use 4 listeners or can I use only one to call all the 4 functions?
Now I do this movieclip.addEventListener(MouseEvent.MOUSE.OVER, function1); movieclip.addEventListener(MouseEvent.MOUSE.OVER, function2); movieclip.addEventListener(MouseEvent.MOUSE.OVER, function3); movieclip.addEventListener(MouseEvent.MOUSE.OVER, function4);
In stage Number of MovieClips is there. and MovieClips inside some functions is there .iam giveing dynamic property to MovieClips same as function name.because iam click the MovieClip call the function.
mc.functionName="dosome()" mc.addEventListener(MouseEvent.CLICK,call_inside_function) function callinsidefunction(event:MouseEvent){ /// event.target.functionName
I really just want to know how to trigger a function when my movie hits a certain frame.
I made a very simple flash show to try to illustrate my problem a little more clearly. I have a green and a gray button. Using the 'switch_buttons' command I turned the gray button invisible at the beginning. What I then want to happen is that on the 10th frame the green button will become invisible and the gray button will appear. But I haven't had any luck. It seems like I need to call a function to switch the buttons somehow.
I want a function to be triggered when a certain global var becomes true - I want to do this using an event listener. I can do it as a one off using an if statement, but how do you set up a listener to trigger the function if the value becomes true at any time?
I need to trigger a function or reset a variable from within a sprite when it gets to a certain frame. I keep getting the error "Call to a possibly undefined method" when I call a function and I get "Access of undefined property" when I try to reset the variable directly. Both the function and variable are set globally in the first frame of my animation.
I have a simple f4V file that I am playing through the FLVPlayback component. It is working great. I even have a cue point in there, and it is firing off what it is supposed to do.
However, what I am curious about is if there is a way to detect when the file is done playing in order to fire off a function?
I suppose I could do it with a cue point, but I am going to need to do this a lot, and don't want to have to place cue points in all my videos.
I have found a lot of conflicting info on this subject, and am not sure how to do it, but it doesn't seem like it should be too hard.
I cant figure out how to trigger different url requests from my xml in one function.
Code: Select allprivate function drawButtonsFromXML(loadedXML:XML) { var xmlInfo:XMLList=loadedXML.main.button; for each (var xButton:XML in knappInfo) {
[code]...
So in other words.. Im getting all the names from the xml and adding them to the stage. But i dont know how to add the @site to the different buttons.
I'm having a bit of trouble figuring out why I can't trigger the function playUntil, which is another private function in this class, in this snippet. This is all residing in a class, and I'm wondering if that is what is making things tricky. Any help would be great. I tried tracing out currentTween.obj as well as currentDestination, both of which return undefined.
I am using the following key listener to trigger a login function: code: var keyListener:Object = new Object(); keyListener.onKeyDown = function() { if (Key.isDown(Key.ENTER)) { login(); }} Key.addListener(keyListener);
However this triggers the login function twice, which causes the user to get a error saying they are already logged in. I have a button on the stage which triggers the same function. code: login_btn.onRelease = login; And this works fine. How I can ensure that the keylistener only triggers the login function once?
I'm making a site that loads external swfs based on which button is clicked. When the swf loads it plays an intro and then stops at a certain point. My goal is that when you click another button the current swf plays an outro before the next one loads.The problem I'm having is making the outgoing movie trigger the function that loads the next.At first I tried just adding loadNextMovie(); to the last frame of the loaded swf. But for some reason this causes the two stops in the file from working so the thing just keeps looping. I have no idea why adding this function call would prevent stop(); from working.Is there another way to have the end of movie trigger the function? Also, why doesn't adding loadNextMovie(); to the last frame of the loaded swf work?
I am creating an intro where a sequence of tweens and transitons are triggered. The problem is that I can't figure out how to get an event to happen when a transition is complete. How can I get "headTitleTm" to trigger the "sigIn" function once it is done?
Code: function headTitleTransition(event:TweenEvent):void{[code]............
I am trying to make a simple mp3 player using flash. The songs are loaded using an XML file which contains the song list. I have "play" button with the instance name "PlayBtn". I have an actionscript file named "playctrl", the content of which are listed below:
package classes { import flash.media.Sound;
[Code].....
However on clicking the play button, I notice that the function playSong() is called 7-8 times(check by printing an error msg. inside the function) resulting in overlapped audio output and the player crashing as a result. The function should be called only once when the MouseEvent.CLICK is triggered.
I changed the startframe with the currentFrame command in order to run the function from the frame that its triggered. I dont wont to put limits on startframe by defining it into the code. The clip starts playing normally. Normal speed. In about the middle I want to change it speed. So (according to the code) I just have to place the cursor on the clip in order to trigger the function (it could be with the clip of a button). The thing is that everytime that the function is triggered the clip starts -not from the frame that it was triggered- but from the beggining.
thatBall.play(); var mc_playrateChange:MovieClip; function framerateF(mc:MovieClip,framerate:int,currentFrame :int,endframe:int):void{ mc_playrateChange = mc; mc.timer=new Timer(1000/framerate,endframe-currentFrame); mc.gotoAndStop(currentFrame); [Code] .....
well i have a function written on frame one but i want it to get triggered on the on ClipEvent handler of a movie clip that is placed on frame 2. but it doesn't seems to work...
as on frame one function textBoxVal() { test2 = "hello"; }
There is an output that fits in A4 papersize with a resolution of 827x1169px. I trigger a print function via Flash AS3
[code]...
But the printout does not fit on A4 paper size (it tries to print larger and can see only a small portion on the paper). How can I arrange this with AS3?
I am currently using ExternalInterface to call JS functions from Flex. Is it possible to do the same the other way around: have Flex execute a function when a certain trigger is executed in JS? I want to have a Flash app with buttons in HTML that when pressed call functions inside the Flex app.
Within a specific canvas, I would like a user to be able to press a combination of keys which will trigger an event.(a bit like a cheat in an old megadrive game). Not sure where to start though. Anyone know if it is possible and if so could you give me a clue with how to start?
[URL]Did u notice that the video automatically became fullscreen if the mouse doesn't move for a specified time.How can trigger a function if the mouse doesn't move for sometime?