ActionScript 2.0 :: Trigger A Function If The Mouse Doesn't Move For Sometime?
Feb 7, 2008
[URL]Did u notice that the video automatically became fullscreen if the mouse doesn't move for a specified time.How can trigger a function if the mouse doesn't move for sometime?
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Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
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Jan 31, 2011
I'm seeing inconsistent ROLL_OVER behavior. I have two movieclips (A and B) both containing an alpha=0 hit area child mc (rectangle contained in a mc symbol with the symbol's alpha set to 0 in the parent). I add the same event listener in each parent A & B:
hit.addEventListener(MouseEvent.ROLL_OVER, onRollOver, false, 0, true);
function onRollOver(e:MouseEvent):void {
trace("Mouse Rolled Over");
}
In parent A, when the cursor is over the hit area as the clip appears (using TweenLite.to(alpha), the listener above triggers properly without moving the cursor. In parent B, I have to move the curosor in order for the above listener to trigger. Moreover, in parent B, when the eventlistener is attached to the hit child mc (as shown above) rather than "this" (parent B), I actually have to remove the cursor from the hit area entirely and re-enter the hit area for the above listener to trigger? The parent mc's are loaded differently. Parent A, which works more reliably (mouse doesn't need to move in order for the listener to trigger), is pre-loaded and made visible (.visible = true). Parent B is rendered on the fly in the timeline and is a child of three levels of parents/grandparents...
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Mar 12, 2010
i have designed a gaming kiosk app in as3i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse eventseverything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the fingeroutside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly.
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Mar 13, 2010
i have designed a gaming kiosk app in as3.i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7. the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events. everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger
outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine).shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class?
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Dec 24, 2009
I've got an image gallery, that when the the image is clicked, it opens 2 images side by side like a magazine. Once the 2 images are loaded and visible, it makes visible 2 movieclips on each side to let you go to either the previous/next 2 images. Here's my code, I made bold the code that specifically relates to my problem. What I'm trying to do is when the button is clicked it either increases or decreases the imgCount by 2, and reloads the new images, but since the function I'm trying to initiate is triggered by a mouse event I don't know how to trigger it when the other function is triggered.
var imgCount:int = 1;
var imgLoader:Loader;
var lLoader:Loader;
[Code].....
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Nov 8, 2010
I would like to know if it is possible to trigger a jquery function to hide something after a Mouse event in flash.
I want this to run when something is clicked in flash:
$("#googframe").click(function() {
$("#googframe").hide();
});
i know how to monitor a click in AS3 but how do i get it to trigger this.
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Aug 9, 2011
Overview: I'm creating a menu where buttons have a sub-menu that pops-up when you hover over the main buttons. The menu will eventually be populated by scanning labels in the timeline, and that seems to be working fine so far. Everything works good enough except you can't move your mouse up and down a popped-up sub-menu without the mouse_out function triggering. The mouse_out listener seems to be applied to all individual sub-buttons when I'd like it to apply only to the parent MC container of each sub-menu.
Is there a problem with the way I'm assigning sub-buttons to container MC's ? I've explored using an array to store the MC's as well, but still had the same listener issue. Could someone look at my FLA? If you do a find for "PROBLEM", that is a good place to start.
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Aug 30, 2009
The problem is that no matter what file name I try to load it does trigger the onLoadError but always the onLoadInit even though the file doesn't exist. Local it's working but not online. Here's the code:
import flash.net.FileReference;
var jpgListener:Object = new Object();
jpgListener.onLoadProgress = function(file:FileReference, bytesLoaded:Number,
[code].....
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May 11, 2009
I'm using Flex and AS3 (I chose Actionscript project) to make a new project. I use Tweener for all my tween animations. Well now I have written a script that when a key is pressed (left or right key) a sprite should Tween to the left or right. Now that's not working...
I've pasted the code here [URL] and I activate the keylisteners (function activateKeys) in another class. Works fine cause it traces everything.
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Jun 27, 2006
how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
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Oct 10, 2009
[Code]....
When I run the above, it doesn't seem to trigger the imgDisplay or imgLoading functions(imgLoading was supposed to be progress event, but I changed it for testing).....it seems, the eventListeners are not working
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Aug 11, 2010
I'm trying to get the id3 information from an mp3 being streamed from FMS.I followed the samples I found online and am using the following client-[code]As a note the above code works fine to play the actual file (substituting mp3: for id3:, of course) it just doesn't seem to trigger the onID3 method (I've tried onId3 which is what the samples use).I am also able to view the id3 information from windows explorer and other external readers.The platform I'm ultimately targeting is Flash Lite 3.1 AS2, but I've tried various configurations and haven't had any success.
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Dec 10, 2010
I am trying to trigger two events with a mouse click. I have a filmstrip MC with 6 images (shows three until you click one of the buttons) and I have a left and right arrow in its own MC these are both in the main MC and the action script is located in the main on layer called actions. My code is as follows�
//event listener for the filmstrip left and right navigation
leftRight_MC.leftBtn.addEventListener (MouseEvent.CLICK, leftNav);
function leftNav (event:MouseEvent):void
[code]....
The desired effect is to show the button which will get the filmstripMC to move as an active button and the other one as dead.I have tried an eventListener in the leftRight_MC to trigger the different states and it is buggy. It will go to the left but not to the right.
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Jul 7, 2003
I have some simple script:
[Code]...
I debug, and when I press the mouse, it traces TWICE! Why is this? (Does the same thing for onMouseUp).
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Dec 27, 2011
when the mouse rolls over an image, text appears (in a small rectangle) and it moves with the mouse, only while it is still over the image.
Or at least, does anyone know what this is called or how to do it?
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Mar 13, 2012
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
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Jan 12, 2011
I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:
[Code]...
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Nov 7, 2009
How would one force/trigger a mouse up event (besides lifting finger) in as3?
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Nov 3, 2011
so i've been following this tutorial on youtube about buttons and how to make them trigger certain things using AS3 Anyway, here's my code:
[Code]...
What suppose to happen is when i mouse over the button, some things appear, when the hover is off, everything goes back to normal The problem: When i mouse over the button, everything start blinking and the "some things" start appearing and disappearing while i hover over the button. When i remove aOut event and function - everything works like it should - "some things" appear when the button is hovered and stay there because there's no aOut code.
Tested the same thing using MouseEvent.CLICK instead of MouseEvent.MOUSE_OVER. When it's just by itself - works fine. I clicked the button and things appear. But when I add MouseEvent.MOUSE_OUT, nothing happens at all. The button becomes unclickable.
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Mar 15, 2002
I have a graphic (220px * 40px) in frame 1 tweened to frame 10.In frame 1 I have the following script:
**********
if (_xmouse>0 && _xmouse<220 && _ymouse>0 && _ymouse<40) {
play ();
} else {
stop ();
}
**********
trigger the tween when the mouse is over the graphic but nothing happens?
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Oct 11, 2011
I am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
[Code]...
The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
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Mar 17, 2005
I started another thread where i had gotten help and combined the snow tutorial and the programatic mask tutorial to create particles that reveal an in-focus image over a blurred one. I just need help making the particles swarm around the mouse when it is present and have the particles just float around when not. Presently the random motion is just fine and looks like this (i just inverted the this._x and this._y so that they would go with the mouse direction not away from):
[Code]...
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Jul 5, 2010
I have an event listener attached to a movie clip. The corresponding function has an instance of the loader class. So I am getting error #1034, coercion failed.
My thought is to have the event listener trigger a neutral function which itself will trigger the function with the loader class instance.
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Jul 27, 2011
These issues only appear on Safari and Firefox on Mac.I tested with Opera and Chrome and Windows (inc. IE), but they work fine.
Mac OS 10.6.8
Firefox 5.0.1
Safari 5.1
Flash CS5.5
1 Hiding the original black arrow cursor (Firefox only)When cursor rollovers to an Invisible button (oneBtn), I want to show custom cursor (newCursor) and hide mouse. But Firefox shows the custom cursor as well as the black arrow...
2. Mouse.show doesn't work only on Safari, Mac.When rollout to the invisible button (oneBtn), the custom cursor (newCursor) hides but the mouse doesn't appear. This happens only on Safari.
stop();
Mouse.show();
newCursor._visible = false;
[code].....
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Jul 26, 2006
I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?
Code:
randommultiquiz.onPress = randommultiquizOnPress;
function randommultiquizOnPress() {
_root.attachMovie("connect", "newconnect", 200);
newconnect._x = 0;
[code]....
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Oct 12, 2010
I am trying to figure out how to trigger a button's over state (i.e. play the over state movie clip for about 4 seconds and then return to the up state) without the mouse event.
The playing of the movie clip would occur when an Action Script cue point in an flv was reached. I think I have the right code for the cue point handling, but have no idea how to specify the over state of a button, or how to tell it to play for a specified time and then return to it's up state.[code]...
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May 25, 2011
After about a week of arduous debugging and restructuring I've finally got my game engine to compile and run without any errors or wierd output. However, my control code, which I've moved almost untouched into it's own class, is failing to function due to events not triggering. It can be found at the bottom of this post, but I had to delete the contents of a few functions to make it fit in the char limit. The functions that are empty, aren't like that in the actual code, they didn't seem relevant to the problem.The important part to note in it is my block of addEventListener lines, flanked on either side by a trace message. Both of those traces fire successfully, so that would seem to indicate that the event listeners are being added fine.
The problem is that no events fire. At all. None of them. Keyboard and mouse input does not trigger the appropriate functions, I've tried traces just inside each of them, and they are never triggered.ctually, one event does fire correctly. The one that runs every frame. That goes perfectly, but the others do not.Is there any obvious flaw in my code that could cause it? Other than this, the entire application runs perfectly, without a single compile error and nothing in the output box except my traces.
Code:
package {
import flash.events.*;
[code].....
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Mar 12, 2010
I am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7 the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events
everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger
outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.
for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine)
shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class?
View 6 Replies
Sep 1, 2011
I'm wondering how is this task done that listen to mouse move event when user cursor is out of stage?
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