ActionScript 3.0 :: Trigger A Button's Over State Without The Mouse For A Specified Time?
Oct 12, 2010
I am trying to figure out how to trigger a button's over state (i.e. play the over state movie clip for about 4 seconds and then return to the up state) without the mouse event.
The playing of the movie clip would occur when an Action Script cue point in an flv was reached. I think I have the right code for the cue point handling, but have no idea how to specify the over state of a button, or how to tell it to play for a specified time and then return to it's up state.[code]...
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Jun 21, 2010
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[Code]....
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Jun 1, 2010
I created a button that has a movieclip in the rollover state. When you rollover the mouse, the movieclip will animate to appear as if the button will scale from a small to a large button even though it is the movieclip that is playing and not the button itself. But I also want to add a keyboard code to play the rollover instead of the mouse. I learned to write actionscript to play different scenes with the code below, but I'm not sure if I can play a button rollover with the same code.
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Jun 26, 2003
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Sep 3, 2009
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[Code]...
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Jul 29, 2010
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[URL]
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Oct 22, 2011
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[Code]...
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Nov 18, 2009
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Oct 21, 2010
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Aug 26, 2011
The title pretty much sums up what I am trying to do: I haven't started digging into using script in Flash yet, still being very much a beginner.
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Jul 21, 2008
i am trying this withou succes
Code:
curr_item.onRelease = DelegateFD.create(this, generateSubMenu, curr_menu, "submenu_mc", curr_item._x, 225, 1000, curr_item.node_xml);
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Mar 17, 2005
i know what is wrong with this function? This is a function which I use to trigger an action with different time duration. When I call this function it just wont work.
[Code]...
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Aug 10, 2009
I would like to start a timer on a button release which will trigger a "time up" on the user when a reasonable time to respond has been reached. I think I know how to use getTime to set a starttime variable but how do I trigger the "time up" without any user interaction?
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May 25, 2010
I need to get the time in the flvcontrol to trigger a slide image. Where I can find the reference for that control or offer up any code?
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Dec 17, 2004
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
[Code]...
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Dec 10, 2010
I am trying to trigger two events with a mouse click. I have a filmstrip MC with 6 images (shows three until you click one of the buttons) and I have a left and right arrow in its own MC these are both in the main MC and the action script is located in the main on layer called actions. My code is as follows�
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[code]....
The desired effect is to show the button which will get the filmstripMC to move as an active button and the other one as dead.I have tried an eventListener in the leftRight_MC to trigger the different states and it is buggy. It will go to the left but not to the right.
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Jul 7, 2003
I have some simple script:
[Code]...
I debug, and when I press the mouse, it traces TWICE! Why is this? (Does the same thing for onMouseUp).
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Aug 27, 2010
I'm attempting to use Flash for displaying "scrolls" on our educational access channel. I have an announcement on each frame, which has a 7 sec delay, and a footer that displays the current time. What I would like to do, using the vars the Hours and the Minutes trigger a command that at a set time, like 8:20, it would jump to another swf file that might contain a video playback component. I can't seem to come up with the right combination to trigger it a set time. Here is what the frame 1 AS contains.
ActionScript Code:
stop();
var wT:uint = 1000; //wT = waitingTime
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function customTimer (timeToWait:int = 1):void {
[Code] .....
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Nov 7, 2009
How would one force/trigger a mouse up event (besides lifting finger) in as3?
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Nov 3, 2011
so i've been following this tutorial on youtube about buttons and how to make them trigger certain things using AS3 Anyway, here's my code:
[Code]...
What suppose to happen is when i mouse over the button, some things appear, when the hover is off, everything goes back to normal The problem: When i mouse over the button, everything start blinking and the "some things" start appearing and disappearing while i hover over the button. When i remove aOut event and function - everything works like it should - "some things" appear when the button is hovered and stay there because there's no aOut code.
Tested the same thing using MouseEvent.CLICK instead of MouseEvent.MOUSE_OVER. When it's just by itself - works fine. I clicked the button and things appear. But when I add MouseEvent.MOUSE_OUT, nothing happens at all. The button becomes unclickable.
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Mar 15, 2002
I have a graphic (220px * 40px) in frame 1 tweened to frame 10.In frame 1 I have the following script:
**********
if (_xmouse>0 && _xmouse<220 && _ymouse>0 && _ymouse<40) {
play ();
} else {
stop ();
}
**********
trigger the tween when the mouse is over the graphic but nothing happens?
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Jan 31, 2011
I'm seeing inconsistent ROLL_OVER behavior. I have two movieclips (A and B) both containing an alpha=0 hit area child mc (rectangle contained in a mc symbol with the symbol's alpha set to 0 in the parent). I add the same event listener in each parent A & B:
hit.addEventListener(MouseEvent.ROLL_OVER, onRollOver, false, 0, true);
function onRollOver(e:MouseEvent):void {
trace("Mouse Rolled Over");
}
In parent A, when the cursor is over the hit area as the clip appears (using TweenLite.to(alpha), the listener above triggers properly without moving the cursor. In parent B, I have to move the curosor in order for the above listener to trigger. Moreover, in parent B, when the eventlistener is attached to the hit child mc (as shown above) rather than "this" (parent B), I actually have to remove the cursor from the hit area entirely and re-enter the hit area for the above listener to trigger? The parent mc's are loaded differently. Parent A, which works more reliably (mouse doesn't need to move in order for the listener to trigger), is pre-loaded and made visible (.visible = true). Parent B is rendered on the fly in the timeline and is a child of three levels of parents/grandparents...
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May 25, 2011
After about a week of arduous debugging and restructuring I've finally got my game engine to compile and run without any errors or wierd output. However, my control code, which I've moved almost untouched into it's own class, is failing to function due to events not triggering. It can be found at the bottom of this post, but I had to delete the contents of a few functions to make it fit in the char limit. The functions that are empty, aren't like that in the actual code, they didn't seem relevant to the problem.The important part to note in it is my block of addEventListener lines, flanked on either side by a trace message. Both of those traces fire successfully, so that would seem to indicate that the event listeners are being added fine.
The problem is that no events fire. At all. None of them. Keyboard and mouse input does not trigger the appropriate functions, I've tried traces just inside each of them, and they are never triggered.ctually, one event does fire correctly. The one that runs every frame. That goes perfectly, but the others do not.Is there any obvious flaw in my code that could cause it? Other than this, the entire application runs perfectly, without a single compile error and nothing in the output box except my traces.
Code:
package {
import flash.events.*;
[code].....
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Mar 12, 2010
I am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7 the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events
everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger
outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.
for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine)
shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class?
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Feb 7, 2008
[URL]Did u notice that the video automatically became fullscreen if the mouse doesn't move for a specified time.How can trigger a function if the mouse doesn't move for sometime?
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Feb 20, 2012
Is it possible to change the state of a mouse using actions script. So if the user clicks and holds down the left mouse button MOUSE_DOWN is it possible for actionscript to change the mouse state to MOUSE_UP without the user releasing the mouse?
I have a MouseEvent.MOUSE_DOWN
stage.addEventListener(MouseEvent.MOUSE_DOWN, start);
but in the start function I would like to set the mouse state to MOUSE_UP even if the user holds down on the button.
function start ():void {
trace("You have pressed the mouse button");
//SET MOUSE TO MOUSE_UP
}
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