ActionScript 2.0 :: Alternate A True/false State Of A Button Each Time It Is Clicked?
Apr 7, 2008How do I alternate a true/false state of a button, each time it is clicked?
View 1 RepliesHow do I alternate a true/false state of a button, each time it is clicked?
View 1 RepliesI have an intropage with two mc buttons that resides in another mc. They are for an English and a Dutch part. So when I click on either one of them, they go to the "Home" label (frame 2). But now at the same time when the main timeline goes to "Home" I want the movieclip container that contains 6 buttons (The English or Dutch ones) to be visible false or true when I click on one or the other. As a part of the code will show some of you there must be an 1119 error that I can't figure out. It has to do with the FrameLabel that is supposedly undifined. [code]If i remove the if statement and just put the visible statement that also gives an error.But maybe the conflict could be that btnTxtFrameN_mc nor btnTxtFrameE_mc exist on the first frame where I wrote the code and only appear as from label "Home" (second frame)
View 9 RepliesSelectedcolor, true to the text true or false is false text into print.colorPicker component in, I select Export to a selected color, the color value myMC texte into summer, but accuracy can not control.
var myColorPicker:ColorPicker = new ColorPicker();myColorPicker.editable = false;myColorPicker.visible = false;myMC.visible= false;myColorPicker.addEventListener(MouseEvent.CLICK, clickHandler);myColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeHandler);[code].........
Basically what i have is three buttons which can be pressed in a maximum of 7 different combinations. Each of these buttons has a movieclip underneath that advances to the next frame when the button is pressed. Each clip has two frames with actions, frame 1 has:
stop();
var option1:Boolean = false;
and then frame 2 has:
stop();
var option1:Boolean = true;
So when you press a button you have true, and false when the button is pushed again.
i already have a constant loop between frames 2 and 4. At frame 4 i think i need to have some code that detects which state the 3 boolean statements are in and then load a movie depending on which statements are true and which are false.
How do i trace a radio button component whether its set to true or false?
View 1 Replieson frame 1 I've got 10 movieclips and each movieclip has a toggle button to make it visible true and false.
How do write the script to do the following on frame 10?
if only 1 movieclip is visible make one_mc visible true
if only 2 movieclips are visible make two_mc visible true
if only 3 movieclips are visible make three_mc visible true
... so on for all 10 hope this make sense.
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
[Code]...
how to keep a Movieclip Btn 'Over State' to stay in the over position until another button is clicked?
View 1 RepliesI used the tutorial here: [URL] to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial and have spent hours searching the net but still cant see what I'm doing wrong.
I've attached the file which should work to me. if the btn code is deleted from the main timeline the menu acts as it should but doesn't link any where. Actually I put the file here: [URL]
I used the tutorial here:to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial and have spent hours searching the net but still cant see what I'm doing wrong.I've attached the file which should work to me but doesn't. if the btn code is deleted from the
View 3 RepliesI used the tutorial here: [URL] to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial. I've attached the file which should work to me. if the btn code is deleted from the main timeline the menu acts as it should but doesn't link any where.
View 1 RepliesHow to make a button stay down state after been clicked?
stop();
var ldr:Loader = new Loader();
ldr.x = 300;
[Code].....
i need to know if there's a way to lock button symbols in a specific state once users click them? i have a series of 34 buttons, and they all contain an animated movieclip in their "over" state. problem is when i click on one, they play the "over" state very briefly again before my event happens, and it looks funky. any way to make it so once u click it, it stays in "down" state? i know using movieclips instead of buttons will resolve the problem but i'd like to know if there's a way to do it without converting them all to movieclips,
View 4 Replieshow to make a button stay in the down position in CS3, Actionscript 3.0?
I have 3 buttons, each with the same roll over state. What I'd like to do is when the button is clicked, it remains in the roll over state until something else happens.
I want to have a button with a rollover state that is different that the out state. I got that part, but I also want to keep the rollover state active if clicked. I can think of a couple ways to do it but I'm certain there is an easier way to do it. I have about 8 buttons and when I click on on I want that to stay in the rollover state, then when I click on another one I want the first to go back to the out state and the new one that I clicked to go to the over state and stay there.
View 3 Repliesi am working on a flash project i want to make the clicked button stay on the rollover state in the movie
see the fla file, i am using flash 8 pro
i was thinking to make frame by frame but i have many many buttons
I made a Flash menu with this tutorial:[URL]The animation is different but the scripting is basically the same. I have animated buttons (They're actually movie clips though) that play one animation on rollover, and a different animation on rollout.
What I want to do, is have the button stay on the over state if it's clicked, (so people know what page they're on) until another button is clicked in which case it would do the rollout animation, and then the new button would stay clicked.
[URL]
But the scripting is different I'm not sure how to make it work with what I already have, and I don't really want to start over completely.
I never get the hang of these.'
Code:
_global.web_link_activate = (wArray[this.id]);
if (_global.web_link_active == "no"){
_root.load_area.zoomer.enabled = false;
_root.load_area.zoomer._alpha = 20;
[Code] .....
That should work but it does not. it always says "yes" wArray is a drawn from an xml document.
XML is
Code:
weblink="yes"
Can I set vars like true and false in xml kinda like weblink=false??
I have this code on a movie clip:
Code:
onClipEvent (enterFrame) {
this.gotoAndStop ()
if (Key.isDown(Key.DOWN)) {
this.gotoAndPlay ()
}
}
But the problem is, when I let go of the arrow key, the movie keeps on playing. How could I make this work, so that the movie clip would go to the first frame when you let go of the arrow key?
Because this code didn't work:
Code:
onClipEvent (enterFrame) {
this.gotoAndStop ()
if (Key.isDown(Key.DOWN)) {
[code]....
I just don't know how to set the true and false statements.
I am having a problem with stage event listeners in Explorer 7 and up.I place an object, say a circle, on the stage in layer 1. I make it a symbol and give it an instant name of myBall_mc.I add a blank keyframe at frame 25 and create a motion tween moving the circle across the stage.I add a new layer, name it actions and place the following code in the first frame.
stop();
stage.addEventListener(MouseEvent.CLICK, onClick);
function onClick():void[code].....
Works perfectly when testing. Works perfectly when exported to a .swf in Firefox. Doesn't work at all in Explorer 7 and up.If I add a button to the stage and change the event listener to listen for a mouse click on the button, it works perfectly in all browsers.
Now here's the weird part. If I leave the script exactly like I have it above and place a box, the entire size of the stage, over the stage and set its alpha to zero. It works perfectly in all browsers. This is without even changing the event listener from stage to whatever I called the stage covering object.It registers as a stage level mouse click!
I've tried to add imports but this didn't change anything. I tried to add the parameters ,true and ,false to the stage event listener after the function name. Everthting I've tried comes up short. The only thing that works for Explorer browsers is covering the stage with an object.
How do you find a odd or even number using bytes instead of modulus op?
View 8 RepliesHow do you use config constants with values other than true or false? The only documentation examples I've found uses the syntax:
ActionScript Code:
CONFIG::CONSTANT_NAME {
//do stuff
}
But what if the constant is set to a value like "hello"? How can I set a block of code to only compile if the constant is set to "hello" but not "goodbye"? I tried:
ActionScript Code:
CONFIG::CONSTANT_NAME == "hello" {
}
Are you aware how to set a variable to true or false in AS3;
I tried
Code:
var flip:void = true;
But this is not recognized by AS3.
I've written a PHP-script that returns true/false.I use a URLVariables-object to send two variables to the PHP-script (actually a username and password).
View 1 RepliesI have a button that imports an mp3 and is supposed to load completely before playing. Problem is, when I set the loadSound to false it doesn�t play at all, but when I set it to true it does play. Here is the code:
Code:
carregarSons = function (som, numeroVolume) {
_root.som1.stop();
_root.som1 = new Sound()[code]....
What is the most simplified way to get flash to return True(1) if a variable is > 0, returns False(-1) if a variable is < 0, and returns nothing(0) if the variable is 0?
View 4 RepliesIm trying to pass values to a php. My problem is when I try to pass the value (true / false) of a checkbox. Its set to be false by default but the thing is that I have not found the way to pass the "selected" status to my php.
I have the ckbx inside a movieclip and on a button press I pass the variables (loadVariables) from the movieclip to php (POST) I would like to know how to obtain the current status of the ckbx and pass it to a variable in Flash to send it to php (the last i know how to do)
I tried using if(check1.selected == true) but it does not work one button called submit - does the obvious
check1 - instance name for the checkbox component ck1 - instance name for the var (dyn txt) i am using to get the value
Need regular expression that will verify if all the letters in the word "cat" were also in the word "coating" in the proper sequence? So for the word "coating", the RegEx will test true for "cat" but false for "act".
View 2 Replies[URL]
is the code. I'm trying to change the boolean value of bottomLeft to false or true in the appropriate if sections, but I'm not sure how to properly format it to actually work
Given this: if(myVar){}, what will pass as true or false?In JavaScript for example, false are values like null, undefined, 0, '' (empty string), false.
View 2 Replies