ActionScript 3.0 :: Lock Button Symbol In Specific State Once Clicked?
Feb 3, 2010
i need to know if there's a way to lock button symbols in a specific state once users click them? i have a series of 34 buttons, and they all contain an animated movieclip in their "over" state. problem is when i click on one, they play the "over" state very briefly again before my event happens, and it looks funky. any way to make it so once u click it, it stays in "down" state? i know using movieclips instead of buttons will resolve the problem but i'd like to know if there's a way to do it without converting them all to movieclips,
I am looking to lock the over state of a button on a specific frame I have labeled. In other words, I only want the over state to lock on that specfic frame but behave normally on all other frames. Is there a way to do this with actionscript? If not, what is the most efficient way to do what I need to do?
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
I used the tutorial here: [URL] to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial and have spent hours searching the net but still cant see what I'm doing wrong.
I've attached the file which should work to me. if the btn code is deleted from the main timeline the menu acts as it should but doesn't link any where. Actually I put the file here: [URL]
I used the tutorial here:to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial and have spent hours searching the net but still cant see what I'm doing wrong.I've attached the file which should work to me but doesn't. if the btn code is deleted from the
I used the tutorial here: [URL] to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial. I've attached the file which should work to me. if the btn code is deleted from the main timeline the menu acts as it should but doesn't link any where.
I've created a button (symbol), and added a OVER state, which covers a bigger boundary than the UP state. However when I add the symbol/button to my stage, the roll over activates on any area covered by the over state, where I only really need it covering the UP state boundary. Any way of clipping the region covered, so mouse over is only triggered by the boundaries of the UP state.
how to make a button stay in the down position in CS3, Actionscript 3.0?
I have 3 buttons, each with the same roll over state. What I'd like to do is when the button is clicked, it remains in the roll over state until something else happens.
I want to have a button with a rollover state that is different that the out state. I got that part, but I also want to keep the rollover state active if clicked. I can think of a couple ways to do it but I'm certain there is an easier way to do it. I have about 8 buttons and when I click on on I want that to stay in the rollover state, then when I click on another one I want the first to go back to the out state and the new one that I clicked to go to the over state and stay there.
I made a Flash menu with this tutorial:[URL]The animation is different but the scripting is basically the same. I have animated buttons (They're actually movie clips though) that play one animation on rollover, and a different animation on rollout.
What I want to do, is have the button stay on the over state if it's clicked, (so people know what page they're on) until another button is clicked in which case it would do the rollout animation, and then the new button would stay clicked.
[URL]
But the scripting is different I'm not sure how to make it work with what I already have, and I don't really want to start over completely.
How would I do this in AS3? I want to call a function and run it with specific properties depending on which button is clicked.So how do the "_this" statement work in as3? in as2 I would write something like this and "this" would stand for the instance name:
I have many buttons in a few movie files, i need to select a few of these buttons and store them in an array so i use....
var twocolourbuttons:Array = ["mybutton1", "mybutton23", "mybutton34"];
I then need to show a movie file if the button that has been clicked on is in the array. so something like...
if e.target.name is in the array show the movie twocolor.visible = true;
i then need to go to a certain frame of the movie, depending upon where the button is found in the array. So if the button is at position three of the array, i need to jump to keyframe 3 of my movie.
I have a button which has two appearances in the button symbol editor. On the "Over" frame there is a highlighted rectangle for mouse hover - works great. On the "Down" frame I have added some type (a short sentence to indicate the user has selected incorrectly, that they have hit the wrong button), and I have a short sound to help with feel/feedback - this works great also.
However - the type on the "Down" frame only shows during the very short instant while the mouse is clicked, or if the mouse is held down the type will show and the sentence can be read. - This is not great.
Basically I need a longer duration for the appearance that is in the "Down" part of the button instance to show slightly longer; say one second - long enough for the type to be read. These Buttons are used at a point in the timeline where the action has been stopped; the user clicks incorrect answers until they select the correct button, and are brought to a latter part of the timeline/movie. Is there a way to lengthen the duration of the "Down" state of a button symbol?
I'm working on making a nitrogen tank that inflates a balloon a little bit more every time you click the tank. How do you set it up to go to a specific shape tween each time it is clicked, and then have it stop and make a reset button appear?
I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
I am trying to create a simple drag and drop Flash program where a user can drag xmas ornaments onto a tree. Instead of being able to drag the ornament once, I want a function so that every time an ornament is clicked on, it adds a new ornament of the same class to the stage where the ornament is clicked. Currently I have this working but there is one problem. It is not dynamic. Looking in the "drag" function, I have chosen the class "Symbol31" as the default ornament that gets added. Instead, I want the ActionScript to read the class of the ornament that was clicked on and to add that class, not "Symbol31" everytime.
Code: public class DragDrop extends MovieClip { private var originalX:Number;
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
I have 4 navigation button and like home, about us etc.... And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.
I'm using something like this in my MXML file: <s:label id='mxml_label' text.state1='test' text.state2='test 2' /> Now i would like to change the state1 text from as3 on runtime.
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?