ActionScript 3.0 :: KeyEvent Doesn't Trigger Tweener?
May 11, 2009
I'm using Flex and AS3 (I chose Actionscript project) to make a new project. I use Tweener for all my tween animations. Well now I have written a script that when a key is pressed (left or right key) a sprite should Tween to the left or right. Now that's not working...
I've pasted the code here [URL] and I activate the keylisteners (function activateKeys) in another class. Works fine cause it traces everything.
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[flash=]function winger()
{
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without the counter it works. changing it into an if-statement with the counter af the 2nd tweener, doens't work either.
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Oct 10, 2009
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Feb 7, 2008
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Mar 12, 2010
i have designed a gaming kiosk app in as3i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse eventseverything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the fingeroutside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly.
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Mar 13, 2010
i have designed a gaming kiosk app in as3.i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7. the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events. everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger
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Apr 27, 2011
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May 15, 2011
I'm building part of an UI that suggests certain words based on to the user's input. (Quit like Google's suggestions) It works quite well but one detail bothers me: When I have a list of suggestions I highlight the list-items by listening to the arrow up and down keys. When the fist element is highlighted, and the user presses the up arrow, I want the cursor to be in the Text(Input)Field again, but at the last position.
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I'm creating a Golf game and I have several _mc's with a golfer swinging a club...front view, side view, back view.... I have them set up so the user can move the golfer around the screen with the arrowKeys. The spacebar activates the golfer to swing the club....But I would like the user to have more control over the amount of swing the golfer can take....ie. (full-swing, half-swing, quarter-swing, etc.)I have played several games were the space bar can be depressed for a few seconds to power up an object....the first one that comes to mind is PinBall, were the plunger is pulled back slightly with holding down the spbar for a short time, or it is pulled way back the longer you hold the spbar down. The code I have now is a basic KeyEvent Listner...
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[code]...
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Jul 7, 2011
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Code:
import flash.events.Event;
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Code:
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Apr 14, 2009
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Nov 18, 2009
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My scrolling counter is not displaying 1-9...only zeros every ten intervals. It plays, but the code is unfinished at line 37 in NumbersView.as. Notice Tweener is used to display the sprites. How do I finish this?
[Code]...
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Apr 12, 2011
tweener doesn't update myValue while passing the param while tweening. why?
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Tweener.addTween(this, {myValue: 1.0, time: 2.0, onUpdate: traceValue, onUpdateParams: [myValue]});
private function traceValue(value:Number):void
{
trace(value);
}
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Jul 19, 2009
Does anyone know how to propagate tweener mouse events only to the children of a movieclip? I have an mc with small thumbnail images inside that are also mcs. I'd like to scale them up with tweener, but I don't want to have to add a listener for every thumb (there are 50 of them). Propagating sounds like the way to go, but I'm having trouble.
Here's my code:
ActionScript Code:
// Listen for scrollPanel function
[code]....
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May 18, 2010
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Jul 28, 2010
I've just come across a problem when using the caurina Tweener for AS2. It works fine with an absolute instance name, for an object on the stage; however as soon as I try to use a dynamic instance name - it stops recognizing simple properties like _x and _y, returning this Output message:
## [Tweener] Error: The property '_height' doesn't seem to be a normal object property of menu1 or a registered special property.
## [Tweener] Error: The property '_width' doesn't seem to be a normal object property of menu1 or a registered special property.
## [Tweener] Error: The property '_y' doesn't seem to be a normal object property of menu1 or a registered special property.
## [Tweener] Error: The property '_x' doesn't seem to be a normal object property of menu1 or a registered special property.
Here is a code snippet:
ActionScript Code:
_root.currentitem = 1;
_root.xpos = 0;
_root.ypos = 0;
Tweener.addTween(["menu"+_root.currentitem], {_x:_root.xpos, _y:_root.ypos, _width:85.0, _height:85.0, time:_root.clicktime, transition:_root.clicktype});
All other tweens work fine. There are objects on the stage with instance names of "menu1", "menu2" etc.
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I have created a movieclip which when clicked, moves it's X position.
Now, how I can reverse this animation(make it go back on default X axis) if the movieclip is clicked again?[code]...
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Oct 31, 2010
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ActionScript Code:
if (mc_selected_bg.currentFrame == 1){
Tweener.addTween(MovieClip(mc_selected_bg),{_frame:10, time:0.6, delay:3.0})
[code]....
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