ActionScript 3.0 :: Errors With Menu And Tweener
Nov 3, 2010
I am trying to create a hidden, rollup/rolldown menu, that once rolled on animates up and then exposes thumbnails that will be wired in a gallery type setting. I have hit a roadblock and farily new to As3. I'm pretty sure I'm doing something simple wrong, but I can't for the life of me figure it out. Can anyone please shed some light? I feel like there needs to be a course just in flash output errors! I'm thinking the problem is with my addThumbs(); function, but before this mass of errors, my Sprite was the source of new errors - I thought that it would be an easier option to place all of my thumbnails inside a container and then manipulate that containers alpha or presence than indiviudal items.[code]
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Similar Posts:
May 25, 2008
Code:
function showsubMenu(x,y,thisArray,gotoArray)
{
var curr_item:MovieClip;
[Code]....
now all menuItem's slide in at ones. but i want to slide them in one after the other?
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May 19, 2009
The first on is using the Tweener class and everytime that I press a button it fades out the loaded content of the previous selection, waits for it to finish and then loads the content of the button pressed. Everything works fine with this part.
The second code is the on that is using an Array to dynamicaly rollover, rollout and keep selected the buttons.It was also changing the content of the mc that everything is loaded on but without this fancy fade in - fade out..
Code:
import mx.transitions.*;
import mx.transitions.easing.Strong;
var FADEINSTART:Number = 2;
[code]....
Ive managed to make the previous mc to fade out but cant really make everything work properly..
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May 20, 2009
The first on is using the Tweener class and everytime that I press a button it fades out the loaded content of the previous selection, waits for it to finish and then loads the content of the button pressed. Everything works fine with this part. The second code is the on that is using an Array to dynamicaly rollover, rollout and keep selected the buttons.It was also changing the content of the mc that everything is loaded on but without this fancy fade in - fade out...!!
[Code]...
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Feb 22, 2009
i have menu on main time line with "menu_mc) it is animation tween so:
- frame one there is stop()
- when over, it plays untill frame 30, so the user can click the sub buttons
- when out, it plays and stop at frame 1
these errors are: 1- the following error appears when i load another swf ReferenceError: Error #1065: Variable event is not defined. at ELI_fla::MainTimeline/loadSection() at section1_fla::MainTimeline/frame147()
2- The following error appears when i click any where after the next swf loaded TypeError: Error #1009: Cannot access a property or method of a null object reference.
[Code]...
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Apr 25, 2011
When I attempt to select an item from the right click context menu, it sems as though the mouse "jumps". If I click repeatedly enough sometimes it will trigger the selected item. It only seems to be a problem on Windows FireFox/Chrome. It works fine on Windows IE, Mac Firefox/Chrome/Safari. Any ideas?I've added a function that displays a white halo when you mouse down to show where the computer is interpreting the mouse click.
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Nov 8, 2011
I'm a begginer flash game developer-ish individual working on my first project - An economic game with RPG elements, I'm mixing AS 3.0 with Flash CS5 (for the graphics, buttons, tweens and the simple stuff in general since it's easier for me atm than scripting it). The trouble started when I had to script in variables. I've sorted out a couple of issues but a few still remain:
1. I need to limit three of my main skills to 0-100. Only managed to stumble across tutorials for AS2,
2. Each character will have 3 main skills, and then the 18 secondary skills will be calculated from those 3 values. This works fine, when I modify existing variables directly in the code. The thing is that I created those buttons that add or subtract from a certain skill value, but when I press them the var changes but all of the 18 skills remain unchanged (as if they do not refresh themselves - i was thinking about an eventListener waiting for a change in skill value but if I would have to do one for every one of the 18 skills in conjunction with the 6 buttons to change levels - so 144 functions - im thinking maybe an array...but I'm such an actionscript newb that I can hardly translate the tutorials into my ideas.
3. Also wondering how to create a pool of unused skill points so when I add points I can't max it out right off the bat but rather take it from that value instead and once it's 0 you can't add points anymore.
4. Last but not least, I'm having trouble creating global values. My main menu is in scene1 and when I press Newgame it goes to scene2, the problem starts when i go back to main menu errors keep showing up (since scene 1 has no information about statistics but a function probably keeps asking )which means that the program can't get access to an attribute or a method of reference for the null object at MainMenu_fla (don't be fooled by the file name, I have everything in 1 fla file)Of course an error pops up for every skill, main or secondary.
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Jun 2, 2010
I've started working on a drop down menu and I keep running into the following errors.1120: Access of undefined property Moiveclip.1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display:DisplayObject.
Both compiler errors point to this line of code - navBar_mc.setChildIndex(event.target as Moiveclip, 1);
Actoinscripting:
import flash.filters.GlowFilter;import flash.events.MouseEvent;
var navBtnGlow:GlowFilter = new GlowFilter (0x999999, 0.5, 0, 15, 1, 2, true,[code]......
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Jun 5, 2004
I have created this site with a expanding / collapsin menu. When a user selects a menu e.g. "hammers" then the menu is loaded and show the submenues. When the users closes the menu by moving the mouse away from the area the menu collapses. If the user expands the menu again the menu should have remember the last visit menu and show the menu.
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Feb 27, 2011
i want to add new Menu in flash IDE and i want to add inside the adobe flash menu. How i can add new menu in menubar and new menu item inside the help menu. is it possible to do this things if yes then which language i have to use for this. what is way to start development and what is the .MXP file and how to create this .MXP file.
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Jan 27, 2010
The menu is like this http:[url]... (the site is in portuguese but it doesnt matter), when I click in on menu the actual menu does an alpha to 0 and the next menu appears using the alpha from 0 to 100 (and some animations like the cellphone going up).Now, how can I do a menu like that, whatever the menu I choose, it does that alpha animation ?
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Dec 28, 2009
since the development of Tweener is slow I am wondering if Tweener is still the preferred lib, or if there is a different lib that is preferred?
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Nov 28, 2009
I would like to tint a movieclip with the tweener class. This is how I tint the mc without the tween:
var c:Color=new Color();
c.setTint(0xff0000, 0.8);
clouds.transform.colorTransform=c;
it works but I would like to give it a smooth transition that's why I would use tweener.
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Nov 11, 2008
My acitonscript level is pretty much zero and I can't figure out why this code wouldn't work. I'm not sure if I need an array. Basically I have 25 MCs, I need to tween the alpha of one of them to 100 and the rest to 0. I can't even get any of them tweening using a loop and am not sure the best way to specify which one to tween to alpha 100.
for (var i = 1; i<=25; i++) {
import caurina.transitions.Tweener;
Tweener.addTween(bg_images.bg_image+i,{_alpha:0, time:.5});
}
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Apr 14, 2009
can someone please help me install tweener AC 3.0? They say to put it in my "project source directory" I've tried many ways, google alot, still no luck, How do i find out what my "project source directory" is?
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Nov 18, 2009
I would like to use the Tweener class, but I have no clue where I should put the files in my actionscript directory in flash.
EDIT: I tried looking up after some tutorials, everybody is talking about that I should put the "gs" folder in my fla directory, thats not really usefull if there is not even a "gs" directory in the zip I downloaded! All the files are in the "greensock" directory, but when I try to import it I get:
Code: Select all5001: The name of package 'com.greensock' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:gsTweenLite.as
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Apr 11, 2010
I made a site using the Caurina Tweener class with AS3 and it works great in IE and Chrome, but for some reason in FireFox it loads really choppy and some of the color tweens dont work properly.I looked up the FAQ and info on the tweener and it doesnt say anything about trouble with FireFox, has anyone else encountered problems with Caurina Tweener class in FireFox?
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Apr 1, 2009
Using Tweener, is it possible to run code in between two calls to it (Tweener)?I'm a little bit familiar with Tweener and am trying to use set ChildIndex() after one call to Tweener executes and prior to running a second Tweener.[code]I'm trying to get the sprites to switch levels in the depth chart (so to speak) so that one sprite will appear on top on the first pass but then appear behind another sprite on the second pass, but it seems like the lines of code execute while the Tweener is running, and the desired effect is not happening.
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Feb 18, 2010
My scrolling counter is not displaying 1-9...only zeros every ten intervals. It plays, but the code is unfinished at line 37 in NumbersView.as. Notice Tweener is used to display the sprites. How do I finish this?
[Code]...
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Apr 12, 2011
tweener doesn't update myValue while passing the param while tweening. why?
public var myValue:Number = 0.0;
Tweener.addTween(this, {myValue: 1.0, time: 2.0, onUpdate: traceValue, onUpdateParams: [myValue]});
private function traceValue(value:Number):void
{
trace(value);
}
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Jul 19, 2009
Does anyone know how to propagate tweener mouse events only to the children of a movieclip? I have an mc with small thumbnail images inside that are also mcs. I'd like to scale them up with tweener, but I don't want to have to add a listener for every thumb (there are 50 of them). Propagating sounds like the way to go, but I'm having trouble.
Here's my code:
ActionScript Code:
// Listen for scrollPanel function
[code]....
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May 18, 2010
Recently I found Tweener And I followed the instruction of installment, but I got a compiler error:Desc: The class or interface 'caurina.transitions.Equations' could not be loaded.Sour: import caurina.transitions.Equations;Even I run the samples downloaded from the website, I got the errors, could someone tell me why is that?
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Jul 28, 2010
I've just come across a problem when using the caurina Tweener for AS2. It works fine with an absolute instance name, for an object on the stage; however as soon as I try to use a dynamic instance name - it stops recognizing simple properties like _x and _y, returning this Output message:
## [Tweener] Error: The property '_height' doesn't seem to be a normal object property of menu1 or a registered special property.
## [Tweener] Error: The property '_width' doesn't seem to be a normal object property of menu1 or a registered special property.
## [Tweener] Error: The property '_y' doesn't seem to be a normal object property of menu1 or a registered special property.
## [Tweener] Error: The property '_x' doesn't seem to be a normal object property of menu1 or a registered special property.
Here is a code snippet:
ActionScript Code:
_root.currentitem = 1;
_root.xpos = 0;
_root.ypos = 0;
Tweener.addTween(["menu"+_root.currentitem], {_x:_root.xpos, _y:_root.ypos, _width:85.0, _height:85.0, time:_root.clicktime, transition:_root.clicktype});
All other tweens work fine. There are objects on the stage with instance names of "menu1", "menu2" etc.
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Aug 27, 2010
I have created a movieclip which when clicked, moves it's X position.
Now, how I can reverse this animation(make it go back on default X axis) if the movieclip is clicked again?[code]...
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Oct 31, 2010
I would like to use currentFrame... so if it hits frame 1 i should delay 3 sec and tween to frame 10 and again delayed 3 sec and go on to frame 20 etc.... like this code:
ActionScript Code:
if (mc_selected_bg.currentFrame == 1){
Tweener.addTween(MovieClip(mc_selected_bg),{_frame:10, time:0.6, delay:3.0})
[code]....
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Jan 23, 2009
What is SVN? And what is its relationship to Tweener as3
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Mar 21, 2009
SO im currently working on a project similar to one that can be viewed at [URL] (my inspiration) and i have everything set up like the following. Link 1(resume) will take me to my desktop area link 2(portfolio) will take me to the living room and link 3(contact) will take me to a conference area. so while im in the living room and i want to go back to area one. here is my source (my project folder is resume, tweener is located in resume/classes)
[Code]...
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Jul 27, 2009
I need the Tweener for Lee Brimelow scrollbar actionscripting.So I'm trying to down load the Tweener but I missed his old topics on how to and were for my FLash version.
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Dec 23, 2009
I am executing a hittest when a chicken meets a crocodile; the chicken is afraid for the crocodile and turns back flying up in the air and back on the ground. In fact most of it works, allthough I can't get the wings to stop fluttering. As soon as the chicken returns on the ground, this must happen.This is the piece of code where it is about: (the function winger() is called once at the hittest)
[flash=]function winger()
{
var counter:int=0;[code].......
without the counter it works. changing it into an if-statement with the counter af the 2nd tweener, doens't work either.
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Dec 31, 2009
I'm having an issue getting Flash to recognize the instance name of a movie clip I'm attempting to reference while using Tweener. Here's my code and the error I'm getting. Note that this is not on the main stage. It is within another Movie Clip on the stage with an instance name of "nav" -
Error:
1120: Access of undefined property motion. (I get two of these)
Code: Select allimport caurina.transitions.*;
import caurina.transitions.properties.DisplayShortcuts;
Tweener.init(this.stage);[code]............
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