The first on is using the Tweener class and everytime that I press a button it fades out the loaded content of the previous selection, waits for it to finish and then loads the content of the button pressed. Everything works fine with this part. The second code is the on that is using an Array to dynamicaly rollover, rollout and keep selected the buttons.It was also changing the content of the mc that everything is loaded on but without this fancy fade in - fade out...!!
I have a chicken walking on the screen. The legs are separate movieclips nested. After a while I had the chicken walking rightwards, with hittest(there must be a better way) at the end of the stage he turned to the left and then again to the right after hitting the left barrier. I also got his right leg going up and down for a smoother walk. I did this with Tweener. But then the problems started. I didn't get the left leg also to move up and down.
The chicken got more and more crazy. And now he starts walking backwarsds instead of to the right, as I intended to, after publishing. Who has a better idea of letting this chicken walk or a good hint for functions to be executed when I want? Tweener is good, but maybe not for this? The chicken doesn't have to respond to a mouse action (maybe later), this is the code, for which the walking to the left apparently seems to be executed first....
I am trying to create a hidden, rollup/rolldown menu, that once rolled on animates up and then exposes thumbnails that will be wired in a gallery type setting. I have hit a roadblock and farily new to As3. I'm pretty sure I'm doing something simple wrong, but I can't for the life of me figure it out. Can anyone please shed some light? I feel like there needs to be a course just in flash output errors! I'm thinking the problem is with my addThumbs(); function, but before this mass of errors, my Sprite was the source of new errors - I thought that it would be an easier option to place all of my thumbnails inside a container and then manipulate that containers alpha or presence than indiviudal items.[code]
The first on is using the Tweener class and everytime that I press a button it fades out the loaded content of the previous selection, waits for it to finish and then loads the content of the button pressed. Everything works fine with this part.
The second code is the on that is using an Array to dynamicaly rollover, rollout and keep selected the buttons.It was also changing the content of the mc that everything is loaded on but without this fancy fade in - fade out..
Code: import mx.transitions.*; import mx.transitions.easing.Strong; var FADEINSTART:Number = 2;
[code]....
Ive managed to make the previous mc to fade out but cant really make everything work properly..
I would like to use the Tweener class, but I have no clue where I should put the files in my actionscript directory in flash.
EDIT: I tried looking up after some tutorials, everybody is talking about that I should put the "gs" folder in my fla directory, thats not really usefull if there is not even a "gs" directory in the zip I downloaded! All the files are in the "greensock" directory, but when I try to import it I get:
Code: Select all5001: The name of package 'com.greensock' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:gsTweenLite.as
I've got a property, var angleX:Number; declared right after my class declaration (therefore available to each function in the class). How do I go about tweening this value with Tweener? Specifically, I'm trying to do it in a mouse press event but am stumped by the object i need to pass - the keyword "this" isn't working.
Using the tweener class to control After Effects/embedded FLVs, I cannot figure out why I can't get all three of my buttons to work. The first one works fine, but the second two do not work at all. They do not even show the pointer finger cursor on ROLL_OVER. I have 3 FLVs each with a named instance and each with a button symbol for a hit spot also with a named instance.
recently, I research for the collection framework, and find LinkedSet(AS3Commons collection framework,it is a good opensource framework) written in ActionScript, but it can't use as dataProvider in ComboBox or DataGrid, because only implements ICollectionView can use as dataProvider. So I want to try if a class implements ICollectionView can work or not. I know Flex has build-in class implements ICollectionView, but I only want to define a class not use build-in class. The class as simple as possible.(can work is enough)
I am working on a UI that makes heavy use of the Tweener class, and which also loads an external .swf that I believe also uses the Tweener class.
After tracking down all kinds of buggy behavior, I'm thinking that the problem is that the loaded .swf is making calls to Tweener.removeAllTweens() *(This is just an assumption) and stopping other tweens that are happening in my UI.
Is this possible, and if so, is it possible to isolate the two versions of the Tweener class so that they don't reference the same object?
I am working on a gallery: the slider rotates the container with the images using Tweener class and easeOutCubic transition. There are 45+ images around the center of the container The movement is not smooth, especially when comparing to the way it would be with a small container. Also, and most important - A rough "snap" appears randomly in the end of the motion.
I'm having a small problem trying to build a simple little Menu Bar. I'm trying to make it so that if I click on one button (Movie Clip) it will make it look different, and then if I click on a DIFferent button (Movie Clip) it will make the old one normal, and the new one look like it is selected.
I tried doing so by creating a function that checked what page I'm currently in, and changed the look of the MCs accordingly, but when I run it, I keep getting the following error[code]...
I am trying to build a menu from my XML file and I am having a little trouble getting the correct values to appear. I am trying to get the value of categoryName into the variable pageCategory.The XML file has this structure:
I am following an online tutorial to build a horizontal menu bar in AS3. In the tut, they are using MovieClips, but for what I want to achieve I am using buttons.
Here is their code. Select allfunction navOverF(event:MouseEvent):void{ event.target.filters = [navBtnGlow]; navBar_mc.setChildIndex(event.target as MovieClip, 1); dropMenus_mc.gotoAndStop(navBar_mc.getChildAt(1).name); trace("We are rolling over..." + navBar_mc.getChildAt(1).name); } I have worked out that the issue is in line three "(event.target as MovieClip, 1)", but how do I change this code to work with buttons?
i am trying to build a scrollable menu in flash using xml.i want it to display multiple options, once an option is chosen i want it to display another menu in its place with different options.
I'm trying to build an animated menu with seven buttons, 3 of which need a submenu. I have 4 regular buttons and 3 mc's on the main timeline. After creating the first mc with 6 submenu items that appear onRollover and trying to target the submenu buttons to open a new page nothing happens when I click on the button. I attached this code to the submenu button while it in the "Over":
Code: on (release) { this.skiMenu_mc.skMain_btn.getURL("ski/sk_main.htm", "_self"); } Here's the complete fla file if you're interested. I'm using Flash MX 2004.
I have some code to build a menu dynamically from an xml file.
Code: var myXML = new XML(); myXML.ignoreWhite = true; myXML.onLoad = function(success) {
[Code]....
Which works fine, pulls in the attributes, label, colour and so on and builds the menu. However it hapens all at once as the for loop executes, how would I insert a pause so that the menu appears to build over time?
I just signed up and am fairly new to flash so I hope I'm posting in the right spot. My problem that I'm having is I am trying to build a menu consisting 3 buttons, side by side that open and reveal subnavigation buttons on rollover. Then on rollout of the main container button, they close back to where they were. I have built the buttons and everything works great, the only problem is that on rollover of the internal buttons, the main button senses this as a roll out and plays the rollout animation event (closes the button). How can I make the main button not sense the rollovers of the internal buttons and only play the rollout event on rollout of the main button?
I've just started learning as3 and I've been trying to find a good tutorial on dropdown menu's using just xml and as3. Most of what I've come across so far are either static menus or menus driven with heavy use of the timeline. Is it even possible to build a nice fluid drop down menu completely in code?
Im trying to write a function that will build a menu based upon the vars that I passed it to. This is a simpler version on the code.(The library has a MC/Btn symbol with the linkage "btn");
Code: function bulidMenu(nItems:Number) { var menuMCx:Number = 100; var menuMCy:Number = 100;
[code]...
Why do I get an output of 4 on every clicked button, instead of 0,1,2,3 ? I tryed forwarding the " i " to the onRelease = function(i) {} and then in it declaring a new var and assigning it the passed " i ", but that doesn't work either :/
I've been working for a week on a very important task and learning (with Moock's book beside me) as I go. I'm trying to build a menu layout that functions a lot like an iGoogle page. Is this just a matter of a lack of syntax knowledge on my part or is this not possible? I can't find any examples of anything even close. I'm not sure which answer I'd prefer, but I'll take any insight that someone with more knowlege than me could offer
I´m trying to build a EnterFrameManager class. I wonder what would be the best way of doing this.
I´ve thought of something like:
public class EnterFrameManager extends Shape { private var instances_arr:Array = new Array() public function EnterFrameManager() { addEventListener(Event.ENTER_FRAME, enterFrameListener); }
[Code]....
Where each of the instances inside instances_arr would have an enterFrame public method that runs called from the EnterFrameManager object.
I commonly set the array index equal to the id in my for-loops so I can reverse call them by number. Like so...
ActionScript Code: links[i].id=i;
I want to do the same to an array of strings in order to make deep-linking recognize the url extension. The problem is strings can't be assigned an id. I have never written a class before. Is it difficult to make one so I can assign an integer "stringID" to strings in my array?
I'd hate to resort to writing a ton of if-statements to make the deep-linking work.
Not sure if this is possible but it has been annoying me for the least few days. Basically im aware i can do this to instantiate a class
[Code]...
However, if i pass in a string for the SOME_VARIABLE , is there anyway i can get the above to work? If i pass a string in i either get no error, or the fact that the datatype is incorrect. Im using an xml file to build up an interface. but the value of SOME_VARIABLE is passed in from the xml file as a string. I want to be able to detrmine which class to create from this string.
I want to pass through configuration arguments to a class. These are all the optional vars that go into configuring the class - and should be able to run in any order.
at the moment i just pass through the optional vars the regular way. Supposing the constuctor was like the following:
private var _reqVar:String; private var _optVar1:String; private var _optVar2:String;
[Code].....
assigning the argument to the var of the same key (i know in php to reference a variable name from a key you can use $$key = $value, is there an equivalent in as3?) display an error (using the 'throw' method) for variable names not supported by the class
I have two Flash Builder projects. Let's call them MainWeb and MainAIR. MainWeb defines and includes all of the classes for my application including a runtime loaded module that interfaces with our web services. MainAIR's Source Path references MainWeb/src and includes only two unique parts. The first file is of course the root MXML document. The other file overrides a compiled, runtime module defined in MainWeb called DataStreamer. DataStreamer interfaces with our web services for MainWeb and the alternate version of DataStreamer interfaces with the OS filesystem for MainAIR. This makes a very easy to maintain pair of projects and easy to build both the web version and the AIR version of my application.
It has worked well until I needed to add an instance of mx.controls.Image. Image references SWFLoader and loads resource/content swfs at runtime. Some of those resources have executable code, so I needed to do the following: