Actionscript 3 :: Isolate The Tweener Class So That Loaded .swfs Are Not Interfering With Tweens
Feb 12, 2010
I am working on a UI that makes heavy use of the Tweener class, and which also loads an external .swf that I believe also uses the Tweener class.
After tracking down all kinds of buggy behavior, I'm thinking that the problem is that the loaded .swf is making calls to Tweener.removeAllTweens() *(This is just an assumption) and stopping other tweens that are happening in my UI.
Is this possible, and if so, is it possible to isolate the two versions of the Tweener class so that they don't reference the same object?
I have bought a gallery template that allows me to place content within external SWFs.I have a series of buttons within the SWF templates. The problem is that the buttons are interefering with the main timeline when hit. How would I fix this.
Currently they read: on (release) { _root.gotoAndStop(1);
for occasional tweens, such as those triggered/added by a button, is it a best-practice to remove the tween - Tweener.removeTweens(myObject); - or does Tweener automatically do this when the tween finishes? i understand tweens automatically overwrite themselves, so perhaps it's not useful (not encouraged) to remove occasional tweens, but what about infrequent tweens? if Tweener doesn't automatically remove tweens when its finished with them, wouldn't the objects that Tweener is referencing not be able to be garbage collected if removed?
I have a main flash movie, which I'm using to display various other smaller swf's.All the SWF's including the main one are set to flash player 8, action script 2.Script used is:loadMovie("swf/movies/moviename.swf", "p2");This is loading the swf into a correctly sized and placed movieclip with instance name "p2"This all works perfectly well apart from one particular swf. It has various script in it that seem to be interfering with the timeline of my main movie. Causing it to start playing, when it should be stopped etc. It seems to cycle through all the other keyframes until it gets back to keyframe that it sits on.
Is there a way of making sure none of the script within the loaded SWF will effect the main movie that it's loaded into?I tried usingthis._lockroot=trueon the 1st frames of the SWF's to be loaded, and also on the 1st frame of the main movie, but it does not work.I also tried loading to various levels, with no luck.Something in the externally loaded SWF's is causing the main movie timeline to go crazy. I guess either the interval timer or the endcount.Here's some of the code from the external swf thats being loaded into the container:
I have had this issue for months now, I get round it by simply renaming the class something else but I just wondered if I could do anything else.. Basically if main.swf uses Startup.as in a folder called com. and child.swf uses Startup.as in a folder called com (child is published in a different directory though with its own unique com folder) when child is loaded into main, child trys to use Startup.as but from the main's com folder (causing errors as this is not its Startup class) So I get round this by renaming childs Startup to say.. ChildStartUp. I think this issue has something to do with inheritance? Child inherits everything from main? So how would I stop child from using mains Startup.as?
I am running into a curious problem with Flash CS4 Professional.I am running Windows XP Professional SP3, and working locally off my hard drive using SVN for version control.The problem I am having is with loading an external SWF into my "master" SWF.I am using ActionScript 2 exporting to Flash 8 (due to project requirements). When I run the SWF that is being loaded externally (standalone), it shows my changes from when I modify my class files. However, once I load it into the master SWF, the changes are not visible. If I modify the FLA itself, the changes are shown, its just when I modify any class files, the changes do not show.This is very strange and I have no idea why I am having this issue.I have outputted the _url of the SWF and it is loading the correct file.I tested it on another machine, and I did not run into the same problem.I deleted everything out of the ASO folder and that did not fix anything. Since I am not the administrator on my machine, I have tried everything other than reinstalling Flash.
I found myself wondering whether it would be wiser for a person to construct complex animations (using multiple eases, transparency effects etc) in flash using the tween systems, or rather to create it in software like After Effects and export SWFs with transparency. I would imagine that for short, but complex animations, AE would be best because of the small SWF size of fewer frames being rendered. Another wonder I have would be whether creating complex tweens on a Flash timeline, then converting them to AS3 would be a processing nightmare. Should Tweens be restricted to simple tasks? Would anybody like to take a speculative 'stab' at the pros and cons of each method?
I have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf
I would like to use the Tweener class, but I have no clue where I should put the files in my actionscript directory in flash.
EDIT: I tried looking up after some tutorials, everybody is talking about that I should put the "gs" folder in my fla directory, thats not really usefull if there is not even a "gs" directory in the zip I downloaded! All the files are in the "greensock" directory, but when I try to import it I get:
Code: Select all5001: The name of package 'com.greensock' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:gsTweenLite.as
Flash - 8 : Above is an example of what I would like to do/have done. I've gotten as far as loading the "loaded.swf" into the "start.swf" but my problem is I'd love to use that little loading action I made earlier without copying and pasting into the new movie the same actions for a different link. So, how do I load "loaded2.swf" into "loaded.swf" via the link in "loaded.swf"?
I've got a property, var angleX:Number; declared right after my class declaration (therefore available to each function in the class). How do I go about tweening this value with Tweener? Specifically, I'm trying to do it in a mouse press event but am stumped by the object i need to pass - the keyword "this" isn't working.
Using the tweener class to control After Effects/embedded FLVs, I cannot figure out why I can't get all three of my buttons to work. The first one works fine, but the second two do not work at all. They do not even show the pointer finger cursor on ROLL_OVER. I have 3 FLVs each with a named instance and each with a button symbol for a hit spot also with a named instance.
I am working on a gallery: the slider rotates the container with the images using Tweener class and easeOutCubic transition. There are 45+ images around the center of the container The movement is not smooth, especially when comparing to the way it would be with a small container. Also, and most important - A rough "snap" appears randomly in the end of the motion.
The first on is using the Tweener class and everytime that I press a button it fades out the loaded content of the previous selection, waits for it to finish and then loads the content of the button pressed. Everything works fine with this part. The second code is the on that is using an Array to dynamicaly rollover, rollout and keep selected the buttons.It was also changing the content of the mc that everything is loaded on but without this fancy fade in - fade out...!!
This is NOT the same as my last thread as i am after three and NOT ONE as last time. In the attached movie there are three seperate movies loading into three seperate tweens. Please note that i am happy with this movie as it is, and do not want to change anything about it except for the script itself. It refurs to three seperate clips "b.a","d.c" and "f.e". What i want is for the script to incorperate all three clips under one name of "mc" And instead of have three seperate widths, "width 1","width2" and "width3" i want the script to also incorperate all three widths and heights into just one name of "width" and one name of "height".
I have a few movie clips in the library. each is created at runtime, placed in an existing movie clip, and given some text (each movie clip has a dynamic text box inside). The header text loads, and then body, and then the enter button. My problem is that the tween for body don't work, yet the tweens for the header and the enter text work. The only difference between the header and the body movie clips, is that the textbox inside, in the body clip is set to multiline.[code]
I have a "photo" gallery that loads numerous SWFs through xml, one by one on click. All works fine. All my SWF work fine stand alone. But when I load them into the player, many swf dont work properly.in example, I have textinput textfields in many of the swfs, which work fine on their own but not when loaded into the player. Then I have a word search game that works fine when alone, not when in player. I can see there is something as my mouse cursor changes into the "button finger", but nothing visual.
All drag and drop assigments work fine etc. I have no idea whats up. I have receantly switched to as3 and in as2 there was _lockroot declaration that solved similar problems, but now in as3 (where it supposedly should be automatic) it doesnt work. As it seems that it cannot recognise it own stage value, or selection_focus when loadedinside another swf through xml.Using cs4, as3.
i've followed several tween classes tutorials across the internet. here's what I'm currently trying to do: there will be three buttons (let's name it A,B,C). when the user click A, it will move to X,Y coordinate on the stage (i've succeeded and have done it). then, when the user click B, B will now move to the same coordinate (succeeded too).
what i failed to do is when the user click B, i want A to return to its original position. do i have to use rewind or yoyo method to do this? how? can someone show me? this is my actionscript on frame 1: *info: top_mc is button A instance, mid is button B and btm is button C*
I've added a ProgressEvent listener to an instance of FileReference. At different times in the code I call both upload() and load(). How can I isolate the progression event of only the upload method?
[URL]I am desperately trying to isolate the snowfall to one area of my movie using the width & height controls in the script + X,Y coords, but cannot seem to control it's x,y positioning in the movie. It always starts in the top left (0,0).
I am currently creating a menu system for a site, that when hovered over expands from a short strip into the larger menu containing buttons/graphics etc. To reduce the number of frames used within the site, i am trying to achieve this method using the tween class / onMotionFinished action as opposed to having a movieclip which plays through when hovered over. However if you move the mouse off before the "loading in" animation is complete, it begins the "reverse" animation and seperate titles both appear on top of eachother.
Basically i need to stop the tweens from playing, should the user hover away before they are complete, like a movieclip would "rewind" if you were using that well documented method. Below is the script, and I have attached the .fla for you to have a look at.
When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?
I have this animation I made that I'm trying to import using Flash. It's a pretty simple animation, with a black background and orange for the main character.What I was wondering is this: is there any way to change the color of the character in Flash so that it will subsequently change the color in each of the frames?Also, is there any way to isolate the character so that I can add other objects and animations that move independently from the primary animation?
I am creating a interactive ad and am having problems getting the onMouseDowns to work properly.I have 4 thumbnail images that, when clicked on, need to enlarge and show a caption. My problem is that when the user clicks, it triggers an onMouseDown for all of the image thumbnail movieclips. What should happen is that only the thumbnail that was clicked on should enlarge.How can I isolate the click so that it just triggers the thumbnail movieclip that was actually clicked on? I have to use Actionscript 2 for this.I'm attaching my FLA (CS3) here as well as SWF file.
I'm trying to isolate words entered by the user into an "Input Text" (command). In a function that executes every time a key is pressed, I set a string, "newTxt", to the text entered.[code]This works fine; I'm able to check the string "newTxt". However, this checks the entire command rather than one word. When I replace line 2 with:[code]it freezes. In theory, it should add every letter until it reaches a space or ends, right? Could anyone find my mistake? Also, how would I go about checking for the second word (after a space)?
I've got a .swf that loads .flv's from a separate directory and we want to put it on our company website.
I've tested it online with the .swf in a simple html table and the .flv's load fine.
But when our developer puts them into a .php page for the website, the .flv's don't load at all. He swears the .flv's are in the right location and we are stumped as to why they don't load. Is it possible there's a conflict somewhere in this scenario? I don't know php so I can't troubleshoot it properly.