ActionScript 3.0 :: Way To Isolate Character / Can Add Other Objects And Animations
Nov 11, 2011
I have this animation I made that I'm trying to import using Flash. It's a pretty simple animation, with a black background and orange for the main character.What I was wondering is this: is there any way to change the color of the character in Flash so that it will subsequently change the color in each of the frames?Also, is there any way to isolate the character so that I can add other objects and animations that move independently from the primary animation?
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Jan 22, 2010
I have created a stickman that can walk and it's a full 60 frames of him walking and at frame 60 he's the same as he is in frame 1 so it looks good and it loops well.
I want to have this same stickman jump and also duck at some point. Do I create completely new movie clips for those animations or do I put them all in one movie clip and use labels for the frames to jump around?
In my final flash movie output, I want my stick man to walk forward when I press the RIGHT arrow key, jump when I press the UP arrow and I want him to duck when I press the DOWN arrow.
Now I probably also want him to walk backwards as well so I'm thinking I need to also create a walking backwards walk cycle for him also? or is there some trick I can use to play the walk cycle backwards or something?
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Apr 22, 2011
I have an animation of a blue ball falling from the top of the screen, bouncing off the bottom and exiting through the top. This animation "Bounce" is an action all "Ball" objects can perform. How do I apply this animation to other "Ball" objects? I thought of making a second layer (the skin of the ball object) that follows the first layer animation.
I am asking because I have an animation of a blank character performing actions, i'd like to be able to design and decorate several characters for my animation that can perform the animations of the blank character (template). My game randomly designs different faces/clothing for these character objects, but i'm not sure how to animate them based on an already made animation.
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Feb 10, 2002
My only accomplishment so far with it was to create a space shooter game which i modified slightly and animated it or at least the enemy spache ships and the players spaceship.
Here is what I want to do, but cant seem to figure out
I want to have a character on screen who is standing stationary normally, but still facing a direction.(left or right)
Now I want to be able to switch to a walking animation towards the right when I press a key and a seperate animation for when he walks left also at the press of a key I want to do down and up to, but I should be able to figure those out once I learn left and right
I also want it so when I lt go of the key they stop the walking animation and return to stationary, but stay facing whatever direction i pointed them
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Apr 11, 2011
I've defined an array and want all the objects to start playing their animations when the project opens. Here's the relevant code (with only the first object playing the animation so far):
ActionScript Code:
var coinArray:Array = [coin1, coin2]; //an array which contains all of the coins
var numCoinArray:int = coinArray.length; //how many objects are in the coinArray
function init() //Loads assets to the stage and starts animations
{for(var i:int = 0; i< numCoinArray; i++)//set i to 0; if i is < numLevelArray perform code below; +1 to i {
var o:DisplayObject = coinArray[i]; //gets the object at index i,
o.gotoAndPlay(1); //perform operation on that object
}}
The error I'm getting at the moment is the line "o.gotoAndPlay(1)" where I get this error in the output section:
"Call to a possibly undefined method gotoAndPlay through a reference with static type flash.display: DisplayObject."
I'm presuming that the code line above "var o: DisplayObject = coinArray[i];" is the problem and should be changing DisplayObject to something else, I'm just not sure what?
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May 3, 2011
Is it possible to swap an object such as the player character after a certain event? Say, the player absorbs ten circles, her character is now upgraded to a character with a larger radius.
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Sep 9, 2010
I've added a ProgressEvent listener to an instance of FileReference. At different times in the code I call both upload() and load(). How can I isolate the progression event of only the upload method?
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Jan 21, 2009
I am trying to isolate one node within an xml object;
I am starting with:
ActionScript Code:
var my_XML : XML =
<xml>
<top_node>
[Code].....
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Jan 16, 2009
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Oct 18, 2010
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Nov 22, 2009
I'm trying to isolate words entered by the user into an "Input Text" (command). In a function that executes every time a key is pressed, I set a string, "newTxt", to the text entered.[code]This works fine; I'm able to check the string "newTxt". However, this checks the entire command rather than one word. When I replace line 2 with:[code]it freezes. In theory, it should add every letter until it reaches a space or ends, right? Could anyone find my mistake? Also, how would I go about checking for the second word (after a space)?
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Feb 12, 2010
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Sep 24, 2010
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
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Nov 27, 2010
Does anyone know the regular expression to test if a single string character has both upper and lower case character?
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Aug 11, 2009
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
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Apr 8, 2009
anywhoo i have minimal actionscript training tho i know a bit... im trying to make an Item system were i make an object like a key or a helmet... and if i collide with it it disapears. and i get the item, then somewhere put _root.playerMC.standing.gotoAndPlay ("item"); .. maybe in the item i dunno..
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Jan 13, 2004
I would like my character to move as if he was drunk I am unsure how to do that I am using the keyboard for his movement. I also have a character that moves at random I would like the drunk moving character to be able to catch this character and play a scene from within the drunk characters movie clip but I want this character to try and escape the idea is the drunk character gets points for how long he is able to hang on to this character
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Jan 1, 2011
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Sep 12, 2011
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Jan 23, 2010
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Jun 3, 2009
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Sep 11, 2009
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Apr 5, 2010
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Nov 2, 2010
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Mar 28, 2011
I have uploaded my Dreamweaver CS5 web site and the flash/swf files don't appear.What files are suppost to be with exported swf files when uploaded so they appear on the web on my web site
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Apr 13, 2011
My Newest Animations Are Not Animating. They are running in the timeline but are displaying as static images as animated shockwave files.
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Jul 27, 2009
i am totally new to flash and want to ask Is it possible to create complete flash animations in .net platoform with C# by using the flash APIs. Can anyone explain how it is done(which apis tools needed) and provide/link to some of the examples.
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Jul 27, 2009
I made an animation. I made a seccond animation that was suposed to go right after the first. I made a scene 2 and when I copy the frames over it says: Resolve liprary conflict, One or more library items already exist in the document. Replace existing items or dont replace.
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Aug 15, 2009
I am attempting to make a very simple Final-Fantasy-style fighting game and I am just having a little trouble getting the player (MovieClip) to play different animations while he is doing different things I have the concept down the player has a layer that splits up the different sections of animation, but in my code in an ENTER_FRAME looping function when I say[code]...
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