I've recently began using Flash, and came across an error which I'm afraid I've yet to resolve.While animating some text with the use of masks, it becomes blurred, like this: URL..As you can see, the first text - videos - has no problems, while the second text appears blurred. In the animation, the same happens.
I have a series of movieclips containing both bitmaps and text.After applying some 3d transformations and moving in 3d space, my text and bitmaps are slightly blurred. This is AFTER I reset all the 3d coordinates (ie z=0, rotationX=0, rotationY=0) Has anyone else encountered this? Is there a solution to get my crisp text and bitmaps back?
to get my text animations on top of my FLV?I added a component that has all the play, pause and all that stuff but I can't seem to get my text animations opn top.
I would like to be able to create a set of standard text animations for different length bulleted lists, headings etc and then feed these animations (probably with xml?) to create unique mc's.
Im having a tought time here with my text thats loaded from a xml file. It displays fine if its just in a movie clip thats just in one frame, but once i try to animate with the text ( like a side scrolling news header ) the text doesnt display. How am i supposed to work with the text?
I am trying to saturate a flash animation from left to right with a blurred wipe. I am attempting to do this by creating duplicate movie clips, with one of the movie clips having a filter to completely desaturate the color. I am hiding the saturated movie clip with a mask (basic rectangle) that I am animating to move out of the way revealing the "color". I would like my desired effect to "fade" in by adding a horizontal "x" blur to the mask. I have been successful at wiping in the saturation, but Flash seems to be ignoring the blur on the mask I have created.
I have a Flash CS3 movie (AS2) wich uses pixel fonts. The text is within a movie clip that uses the tween class to move with ease. Whe I publish it, everything OK, the text looks very crispy. But I want this movie to be centered in the browser window so I've used the tags <center> </center> in the html file as you can see below. When you play the movie it plays in the center but... with IE8 the text is blurred if the browser window is maximize, but crispy if you minimize the window!! With other browsers it works well with all windows sizes, IE7, Firefox, Safari...
I am using MX 04 and I have a rather large background for my movie 2046x396 and I made it into a mc to pan right to left... it looks ok in the designer and plays fine in the library, but with I testrun the movie it looks like the image is getting smeared on the screen... the movie speed is 60fps and the background mc I have tried from 100 to 300 frame motion tween.
I have a Flash CS3 movie (AS2) wich uses pixel fonts. The text is within a movie clip that uses the tween class to move with ease. Whe I publish it, everything OK, the text looks very crispy. But I want this movie to be centered in the browser window so I've used the tags <center> </center> in the html file as you can see below. When you play the movie it plays in the center but... with IE8 the text is blurred if the browser window is maximize, but crispy if you minimize the window! With other browsers it works well with all windows sizes, IE7, Firefox, Safari...
Have you ever tried to mask a blurred movieclip? If the mask is made manually and set on stage it works ok, if we use:mc.mask = mask;it seems like the mask is also blurred and it doesn't work as expected! Do you have any idea on how to solve this?
I don't know if this would be more appropriate under the 3D forum but it could go either way. I'm having a problem: when I access the 3D rotation properties of a DisplayObject (specifically a MovieClip containing a Loader and some TextFields), it becomes bitmapped and loses its scalability. Is this supposed to happen, and is there a way to regain scalability after rotationX/Y/Z are set to 0.0?
I have seen people complain about this, but no work arounds. The blurry eddges I see on the rounded portion of round rectangles is awful. IS there a workaround?
I was wondering if it is possible to have a mask applied through the setMask(); and have 2 out of the 4 edges blurred. That way you can can get kind of a soft wipe transition.
anywhoo i have minimal actionscript training tho i know a bit... im trying to make an Item system were i make an object like a key or a helmet... and if i collide with it it disapears. and i get the item, then somewhere put _root.playerMC.standing.gotoAndPlay ("item"); .. maybe in the item i dunno..
so basically i set my characters up like playerMC then in that animation i have a body head arms and legs.. and in those i have different items equipped on each body part on each frame how should i set this up!!!.. i cant call those items deep in the animation the farthest i can go is like Playermc.gotoandplay ("walk") when i try to do like.. playermc.walking.head.gotoandplay ("item") it doesnt work..
I just recently started playing with cs5 and it's new features. I tried to rotate a textfield with the 3D rotation tool, but when you do this, the textfields gets blurry.And it seems like it's not a vector text anymore, because when you zoom in, it still is blurry.Is there a way to prevent that?
I'm not talking about taking the button and fiddling with the way it is. I have an animated glowing effect in both movie clip and graphic and all I want to do is have it play, overlapping the button's over frame. However, everytime I enable simple buttons, neither work. Is a code needed?
Also I need to know how to have my glowing effect to repeat in a specific way. The animation has an intro and a loop. I want it to end by going back to where the loop is to continue looping rather than going back to the intro where it would spantaneously pop up (should I use a generic gotoAndPlay (framenumber); code?)
I am working in Flash CS4 and am having an issue with my animations. I create a simple tween and press the enter key to play the animation but it does not play. Instead the enter key just toggles the timeline scrubber on and off. When I play the SWF file there is no animation either. If I manually scrub through the timeline the animation appears to be playing correctly. I am simply placing a box on the stage and moving it from left to right using a classic tween. I have tried shutting down and restarting my PC but that does not work. This just started today and was working fine up until today. I am unaware of having made any changes to preferences or anything. I have reset the Essentials view but it is still not working. When I hit CTR ENTER I can step through the frames one by one using the . and , keys on one of the animatioins, on a second one when I step forward a frame the box I am using disapears.
I'm not only new to the forums, but also rather new to AS 3.0, so this might be something really simple but I can't seem to figure it out Basically, what I'm trying to do it make a photogallery that's essentially a grid of thumbnails. When the user rolls over a thumbnail, I want it to grow in size just a little bit and when they click it would get much larger.Now, that part is simple, but when all of these size changes take place, I'm trying to make the other thumbnails get out of the way, instead of the usual overlapping that would occur. So my question is this:Is there some simple way to change the properties of those thumbnail MCs to avoid overlapping at all costs, while remaining on the stage? Or would I have to animate every possible combination separately on ever possible thumbnail?
I just started to make flash animations using Adobe Flash CS4, but there's something I just don't understand. To create an animated object, I know I have to create a new movie clip symbol, animate it, and then put it in the main scene. But when I drag the symbol from the library to the main scene, only the first frame of the animation is copied! How can I copy the entire animation of a movie clip symbol to the main scene?
If I have a couple of animations in a single folder, it doesn't look like there is a way to animate the folder as a whole, so is it possible to group all the animations somehow and animate that?
I have uploaded my Dreamweaver CS5 web site and the flash/swf files don't appear.What files are suppost to be with exported swf files when uploaded so they appear on the web on my web site
i am totally new to flash and want to ask Is it possible to create complete flash animations in .net platoform with C# by using the flash APIs. Can anyone explain how it is done(which apis tools needed) and provide/link to some of the examples.
I made an animation. I made a seccond animation that was suposed to go right after the first. I made a scene 2 and when I copy the frames over it says: Resolve liprary conflict, One or more library items already exist in the document. Replace existing items or dont replace.
If I replace the one works right but the first doesnt. If I dont replace the first one works but everythings all messed up in the other one. Is there a way to combine the 2 animations together?
I am attempting to make a very simple Final-Fantasy-style fighting game and I am just having a little trouble getting the player (MovieClip) to play different animations while he is doing different things I have the concept down the player has a layer that splits up the different sections of animation, but in my code in an ENTER_FRAME looping function when I say[code]...