My Animations Not Playing
Sep 12, 2011
I am working in Flash CS4 and am having an issue with my animations. I create a simple tween and press the enter key to play the animation but it does not play. Instead the enter key just toggles the timeline scrubber on and off. When I play the SWF file there is no animation either. If I manually scrub through the timeline the animation appears to be playing correctly. I am simply placing a box on the stage and moving it from left to right using a classic tween. I have tried shutting down and restarting my PC but that does not work. This just started today and was working fine up until today. I am unaware of having made any changes to preferences or anything. I have reset the Essentials view but it is still not working. When I hit CTR ENTER I can step through the frames one by one using the . and , keys on one of the animatioins, on a second one when I step forward a frame the box I am using disapears.
View 3 Replies
Similar Posts:
Dec 4, 2011
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
View 4 Replies
Nov 24, 2009
I have recently developed a standalone Flash entertainment system, containing Flash games and screensavers etc., i have also included a third party mp3 player.
The problem i have is the PC is left switched on daily and the system is used quite heavily, i.e mp3's playing in background while screen savers are displayed and games are played.
Everything starts fine but after a few hours the flash animations slow down to about 2 or 3 frames per second, then the PC will finally crash.
View 1 Replies
Jan 18, 2011
Im building an interactive courtroom exhibit which has seven thumbnails along the bottom of the screen that can be dragged up to load a larger image of each into three possible positions above. Once in position, an "Assemble" button plays one of five possible animations, depending on what elements have been dragged.
I need to figure out a way to program which animation plays when its elements are onstage and I am stumped Im thinking of using an if-else statement but I dont know how to address the loaded images once they have been put in position.
View 0 Replies
Jul 11, 2008
I am trying to make this movie clip (presenter1) to play all is animations at the right times, when it starts the movie clip should be on the frame label rock which is frame 1 then on rollover it should go to frame label gesture which is frame 2 onRelease it should go to frame label walk which is frame 3 then if its already on the walk frame then go to walkback which is frame 4.
Code:
Select allpresenter1.onRollOver = function () {
if (frame = "walk") {
stop(); }
else if (frame = "rock") {
this.gotoAndPlay(2);
}}
presenter1.onRollOut = function () {
[Code] .....
View 7 Replies
Jan 18, 2011
Im building an interactive courtroom exhibit which has seven thumbnails along the bottom of the screen that can be dragged up to load a larger image of each into three possible positions above. Once in position, an "Assemble" button plays one of five possible animations, depending on what elements have been dragged.I need to figure out a way to program which animation plays when its elements are onstage and I am stumped. Im thinking of using an if-else statement but I dont know how to address the loaded images once they have been put in position.
View 3 Replies
Oct 5, 2009
I'm trying to build a site to act as a portfolio. I know AS2 pretty well but want to start using AS3.
checkout what I have so far. [URL] only the "Copenhagen" piece of paper works. The .FLA is here: [URL]
What I want to be able to do is close the "paper" by using the following script (within the movieclip)
Code:
closeb.addEventListener(MouseEvent.CLICK, onClickcb);
function onClickcb(MouseEvent):void
{
[Code].....
View 0 Replies
Jan 7, 2012
I have a Flash CS5/AS3 project, a large Flash game, that uses a LOT of animations. I've divided these up into a MovieClip on a Scene, with corresponding actionscripts and events, for the "exploring screens", and another MovieClip on a Scene for one of the challenges, and another such set for another challenge. This method allows me to put only the animations that section needs into the corresponding MovieClip, and link the events of the scene to its MovieClip.
However, I obviously have to link these. I use the following to do it:
stop();
thismovieclip.stop();
gotoAndPlay(1, "THAT_SCENE");
The next movieclip starts automatically when the next scene shows up. This works well in theory. But, though the correct Scene shows up, that scene's movieclip is skipping erratically (as opposed to playing smoothly), and its audiocues are playing, along with the audiocues from another movieclip that I neither called nor have on this Scene. (Mind you, that movieclip hadn't even RUN yet.)
View 1 Replies
Apr 8, 2009
anywhoo i have minimal actionscript training tho i know a bit... im trying to make an Item system were i make an object like a key or a helmet... and if i collide with it it disapears. and i get the item, then somewhere put _root.playerMC.standing.gotoAndPlay ("item"); .. maybe in the item i dunno..
so basically i set my characters up like playerMC then in that animation i have a body head arms and legs.. and in those i have different items equipped on each body part on each frame how should i set this up!!!.. i cant call those items deep in the animation the farthest i can go is like Playermc.gotoandplay ("walk") when i try to do like.. playermc.walking.head.gotoandplay ("item") it doesnt work..
View 3 Replies
Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
View 14 Replies
Aug 7, 2009
I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...
If the VIDEO (FLV) is done playing, gotoAndPlay(X)?
View 4 Replies
Oct 9, 2009
I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?
View 1 Replies
Aug 31, 2009
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
View 3 Replies
Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
View 3 Replies
Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
View 2 Replies
Apr 13, 2010
The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.
[Code]...
View 2 Replies
Dec 6, 2011
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
View 2 Replies
Jan 1, 2011
I'm not talking about taking the button and fiddling with the way it is. I have an animated glowing effect in both movie clip and graphic and all I want to do is have it play, overlapping the button's over frame. However, everytime I enable simple buttons, neither work. Is a code needed?
Also I need to know how to have my glowing effect to repeat in a specific way. The animation has an intro and a loop. I want it to end by going back to where the loop is to continue looping rather than going back to the intro where it would spantaneously pop up (should I use a generic gotoAndPlay (framenumber); code?)
View 1 Replies
Mar 16, 2009
I've recently began using Flash, and came across an error which I'm afraid I've yet to resolve.While animating some text with the use of masks, it becomes blurred, like this: URL..As you can see, the first text - videos - has no problems, while the second text appears blurred. In the animation, the same happens.
View 1 Replies
Jan 23, 2010
I have a simple one today. How do i smooth out my animations. They seem to be a little choppy. Here is an animation to show you what i mean [url]...w
View 3 Replies
Jun 3, 2009
I'm not only new to the forums, but also rather new to AS 3.0, so this might be something really simple but I can't seem to figure it out Basically, what I'm trying to do it make a photogallery that's essentially a grid of thumbnails. When the user rolls over a thumbnail, I want it to grow in size just a little bit and when they click it would get much larger.Now, that part is simple, but when all of these size changes take place, I'm trying to make the other thumbnails get out of the way, instead of the usual overlapping that would occur. So my question is this:Is there some simple way to change the properties of those thumbnail MCs to avoid overlapping at all costs, while remaining on the stage? Or would I have to animate every possible combination separately on ever possible thumbnail?
View 1 Replies
Sep 11, 2009
I just started to make flash animations using Adobe Flash CS4, but there's something I just don't understand. To create an animated object, I know I have to create a new movie clip symbol, animate it, and then put it in the main scene. But when I drag the symbol from the library to the main scene, only the first frame of the animation is copied! How can I copy the entire animation of a movie clip symbol to the main scene?
View 5 Replies
Apr 5, 2010
If I have a couple of animations in a single folder, it doesn't look like there is a way to animate the folder as a whole, so is it possible to group all the animations somehow and animate that?
View 4 Replies
Nov 2, 2010
Would it be better to make long(5+ minutes) animations all in one file on the same timeline, or to make sections and assemble them later?
View 2 Replies
Mar 28, 2011
I have uploaded my Dreamweaver CS5 web site and the flash/swf files don't appear.What files are suppost to be with exported swf files when uploaded so they appear on the web on my web site
View 3 Replies
Apr 13, 2011
My Newest Animations Are Not Animating. They are running in the timeline but are displaying as static images as animated shockwave files.
View 1 Replies
Jul 27, 2009
i am totally new to flash and want to ask Is it possible to create complete flash animations in .net platoform with C# by using the flash APIs. Can anyone explain how it is done(which apis tools needed) and provide/link to some of the examples.
View 3 Replies
Jul 27, 2009
I made an animation. I made a seccond animation that was suposed to go right after the first. I made a scene 2 and when I copy the frames over it says: Resolve liprary conflict, One or more library items already exist in the document. Replace existing items or dont replace.
If I replace the one works right but the first doesnt. If I dont replace the first one works but everythings all messed up in the other one. Is there a way to combine the 2 animations together?
View 3 Replies
Aug 15, 2009
I am attempting to make a very simple Final-Fantasy-style fighting game and I am just having a little trouble getting the player (MovieClip) to play different animations while he is doing different things I have the concept down the player has a layer that splits up the different sections of animation, but in my code in an ENTER_FRAME looping function when I say[code]...
View 1 Replies
Mar 23, 2007
I am learning how using flash is like using legos. if you have two eight hole pieces, and you put them together using only two holes, the lego structure will not be as strong or work so well. seems like you have to cover the entire basis (put all eight holes into the eight pegs) for the program to work, and I am reading the help section for this, although if anyone knows of some good books that hold valuable knowledge and wisdom, I would certainly like to know about them, as I am dedicated to learning flash.
I have 1.swf, that in order to get it to operate as I have programed it, I must play it in the flash player. Playing it in Flash Professional does not work in its entirety because of conflicts in the enter key's duties. The 1.swf works as it should when played in the flash player outside of Flash Professional MX 2004.When I am loading 1.swf into presentation style 2.swf, and then play 2.swf in the Flash Player, the key board functionality of 1.swf (most specifically the enter key) does not operate as the 1.swf Actionscript 2.0 defines. I have created a projection file as well, to see if there was any other behavior that might occur, but the result were the same. Here is the section of the code dealing with the keys:I have tried separating the different if(Key.isDown(Virtual Key Code) statements into different keyboard listeners, but to no avail.If in order to solve this issue - if the kind Kirupian reading this stuff needs more
code, let me know, as I'll have the rest of the comments finished shortly.
//1.swf is loaded into a empty MC from within 2.swf.
this.createEmptyMovieClip("a_mc", 0);[code]
View 1 Replies