ActionScript 2.0 :: Playing Animations Depending On What Mc's Are Onstage?

Jan 18, 2011

Im building an interactive courtroom exhibit which has seven thumbnails along the bottom of the screen that can be dragged up to load a larger image of each into three possible positions above. Once in position, an "Assemble" button plays one of five possible animations, depending on what elements have been dragged.

I need to figure out a way to program which animation plays when its elements are onstage and I am stumped Im thinking of using an if-else statement but I dont know how to address the loaded images once they have been put in position.

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ActionScript 2.0 :: Playing Animations Depending On What Mc's Are Onstage

Jan 18, 2011

Im building an interactive courtroom exhibit which has seven thumbnails along the bottom of the screen that can be dragged up to load a larger image of each into three possible positions above. Once in position, an "Assemble" button plays one of five possible animations, depending on what elements have been dragged.I need to figure out a way to program which animation plays when its elements are onstage and I am stumped. Im thinking of using an if-else statement but I dont know how to address the loaded images once they have been put in position.

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Professional :: Playing Scenes In Test Movie Animations Stop Playing?

Dec 4, 2011

I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash.  The issue is I have gotten to a certain point about 15 scenes.  During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine.  When I go to play it on test movie it stops at a certain point.  At first I thought it might have been a misplaced stop action but there is none to be found.  The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play.  All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.

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My Animations Not Playing

Sep 12, 2011

I am working in Flash CS4 and am having an issue with my animations. I create a simple tween and press the enter key to play the animation but it does not play. Instead the enter key just toggles the timeline scrubber on and off. When I play the SWF file there is no animation either. If I manually scrub through the timeline the animation appears to be playing correctly. I am simply placing a box on the stage and moving it from left to right using a classic tween. I have tried shutting down and restarting my PC but that does not work. This just started today and was working fine up until today. I am unaware of having made any changes to preferences or anything. I have reset the Essentials view but it is still not working. When I hit CTR ENTER I can step through the frames one by one using the . and , keys on one of the animatioins, on a second one when I step forward a frame the box I am using disapears.

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IDE :: Playing Different Flash Movies Depending On Time?

Sep 27, 2009

i have a flash movie that has a clock , slideshow and text scroller that plays all day in my resaurant. I want to change it so that it plays a movie with special offers in the mornings, then plays a movie saying we're reopening at 4.15 in the afternoon and then play another movie wit clock/slideshow inteh evening. How can i set my flash code to play these 3 different movies at the specified times automatically.

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Slow Flash Animations After Few Hours Playing

Nov 24, 2009

I have recently developed a standalone Flash entertainment system, containing Flash games and screensavers etc., i have also included a third party mp3 player.
 
The problem i have is the PC is left switched on daily and the system is used quite heavily, i.e mp3's playing in background while screen savers are displayed and games are played.
 
Everything starts fine but after a few hours the flash animations slow down to about 2 or 3 frames per second, then the PC will finally crash.

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ActionScript 2.0 :: MovieClip - Playing All Animations At Right Time

Jul 11, 2008

I am trying to make this movie clip (presenter1) to play all is animations at the right times, when it starts the movie clip should be on the frame label rock which is frame 1 then on rollover it should go to frame label gesture which is frame 2 onRelease it should go to frame label walk which is frame 3 then if its already on the walk frame then go to walkback which is frame 4.

Code:
Select allpresenter1.onRollOver = function () {
if (frame = "walk") {
stop(); }
else if (frame = "rock") {
this.gotoAndPlay(2);
}}
presenter1.onRollOut = function () {
[Code] .....

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ActionScript 3.0 :: Difficulties Playing Animations In MovieClip Timeline?

Oct 5, 2009

I'm trying to build a site to act as a portfolio. I know AS2 pretty well but want to start using AS3.

checkout what I have so far. [URL] only the "Copenhagen" piece of paper works. The .FLA is here: [URL]

What I want to be able to do is close the "paper" by using the following script (within the movieclip)

Code:
closeb.addEventListener(MouseEvent.CLICK, onClickcb);
function onClickcb(MouseEvent):void
{

[Code].....

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ActionScript 3 :: Flash Animations Skipping - Uncalled Audio Playing

Jan 7, 2012

I have a Flash CS5/AS3 project, a large Flash game, that uses a LOT of animations. I've divided these up into a MovieClip on a Scene, with corresponding actionscripts and events, for the "exploring screens", and another MovieClip on a Scene for one of the challenges, and another such set for another challenge. This method allows me to put only the animations that section needs into the corresponding MovieClip, and link the events of the scene to its MovieClip.

However, I obviously have to link these. I use the following to do it:
stop();
thismovieclip.stop();
gotoAndPlay(1, "THAT_SCENE");

The next movieclip starts automatically when the next scene shows up. This works well in theory. But, though the correct Scene shows up, that scene's movieclip is skipping erratically (as opposed to playing smoothly), and its audiocues are playing, along with the audiocues from another movieclip that I neither called nor have on this Scene. (Mind you, that movieclip hadn't even RUN yet.)

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Control A MC Onstage From Within Another MC?

Jun 21, 2009

I want to control (i.e. play) a movieclip that's located on the stage from within another movieclip. The structure is basically like this... Stagemovieclip (mc)stop scriptanimationmovieclip (bt2)actionscript layer (code below)button (bt)the code within bt2 is:

[Code]....

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Set The Text Of An Onstage TextField?

Nov 3, 2009

I'm trying to set an onstage TextField instance's "text" property, while maintaining embedded fonts and its onstage appearance.Problem Encountered: Text doesn't show up when setting text via ActionScript on an on-stage TextField w/ embedded text.Workaround: Create and assign a TextFormat object:defaultTextFormat = new TextFormat('Arial', 100, 0x000000, true, true);Annoyance: This defeats the purpose of styling text with the IDE.

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ActionScript 3.0 :: One MovieClip Starting Another OnStage

Sep 2, 2011

In the transitional stage to AS3, I have 2 MovieClips onstage both with a short animation in them. MovieClip2 has the stop(); on its first frame. When movieClip1 gets to the end of its timeline I want it to start movieClip2 playing.
parent.movieClip2.gotoAndPlay(2); doesn't work.
Do I need evenetlisteners or something?

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ActionScript 2.0 :: Apply A Class To An Object OnStage Without Linkage?

Jul 1, 2009

I have a series of movieClip extension classes that are currently being applied via linkage in the library. I'm trying to find a way to loop the stage at compile and apply the classes to objects with specific instance names instead.

As it is now, if someone duplicates the library instance of a clip on the stage (which happens a lot), it loses the linkage. I could memo the entire dev team and tell them to re-apply the linkage anytime they dupe a clip, but I'd really rather not ask that of everyone...

After exhaustive searching, I'm still coming up with nothing for an actual AS2 solution to this. The only workaround I'm even finding is to create a variable reference to the clip in the class constructor, but I do not want that.

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ActionScript 3.0 :: Move A Movieclip Onstage Arrow Keys?

Aug 7, 2010

This actionscript 2 for moving a movieclip on stage in actionscript 2 .I would like to know what is the syntax in actionscript 3 .

movieclip.onEnterFrame = function(){
if (Key.isDown(Key.LEFT)) {
this._x -= 5;
}
}

cheers im new to actionscript 3 but nknow i need to make the change now.

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ActionScript 3.0 :: Access The Properties (x, Y, Direction) Of An Onstage Mc From Class?

Mar 24, 2011

I'm working on tweaking a very basic 2D platformer that has the following classes:

PlatformGame.as (goes with PlatformGame.fla)
HeroArm.as
PointBurst.as (not really addressed at all in this issue)

The PlatformGame code defines the hero with this code:

[Code]...

What I'm trying to do is attach the HeroArm movie clip to the hero movie clip, but I can't access the x, y and direction of the hero from the PlatformGame class, I guess because I simply don't know how. I know that at some point in HeroArm.as, I need to do something like:[URL]...

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Flash :: Move MovieClip Using Onstage Buttons, Not Arrow Keys

Mar 23, 2010

To move the MC, using arrow keys I used the following and it worked:

var timer:Timer;
var direct:String;
initStage();

[Code].....

I tried to convert this to use my onstage buttons: up_btn, down_btn, left_btn, right_btn to move MC box but couldn't figure it out.

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Calling Certain Animations In Other Animations

Apr 8, 2009

anywhoo i have minimal actionscript training tho i know a bit... im trying to make an Item system were i make an object like a key or a helmet... and if i collide with it it disapears. and i get the item, then somewhere put _root.playerMC.standing.gotoAndPlay ("item"); .. maybe in the item i dunno..

so basically i set my characters up like playerMC then in that animation i have a body head arms and legs.. and in those i have different items equipped on each body part on each frame how should i set this up!!!.. i cant call those items deep in the animation the farthest i can go is like Playermc.gotoandplay ("walk") when i try to do like.. playermc.walking.head.gotoandplay ("item") it doesnt work..

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Scaling Onstage MovieClip With "scaleX" Breaks Timeline Animation?

Nov 3, 2009

I'm scaling onstage MovieClips via AS properties "scaleX" or "scaleY", which kills any kind of animation the clips have within their container MovieClip, be it Classic or Motion Tweens. When I don't scale the MovieClips, they animate fine. I'm able to tell the clips to "gotoAndStop" on their own internal frames, and that doesn't affect their animation within their container clip. I'm referencing the clips via AS w/ their instance names defined in the IDE. I've also tried different clips and recreated them, getting the same behavior.

Is it possible to scale a clip via AS and still have it animate within its container timeline? Does applying an AS property to an onstage instance somehow dissassociate it from other timeline properties?

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Flash :: Scaling Onstage MovieClip With "scaleX" Breaks Timeline Animation?

Nov 3, 2009

I'm scaling onstage MovieClips via AS properties "scaleX" or "scaleY", which kills any kind of animation the clips have within their container MovieClip, be it Classic or Motion Tweens. When I don't scale the MovieClips, they animate fine. I'm able to tell the clips to "gotoAndStop" on their own internal frames, and that doesn't affect their animation within their container clip. I'm referencing the clips via AS w/ their instance names defined in the IDE. I've also tried different clips and recreated them, getting the same behavior.

Is it possible to scale a clip via AS and still have it animate within its container timeline?

Does applying an AS property to an onstage instance somehow dissassociate it from other timeline properties?

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Actionscript 3.0 :: If Press Play Button While The Sound Is Already Playing It Has The Same Song Playing In The Background

Nov 13, 2010

I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,

var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....

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ActionScript 3.0 :: VIDEO Stops Playing, Continue Playing Flash Movie?

Aug 7, 2009

I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...

If the VIDEO (FLV) is done playing, gotoAndPlay(X)?

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ActionScript 3.0 :: Detect Cuepoints Playing From FLV Movie That Is Playing From FLV Playback Component?

Oct 9, 2009

I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?

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ActionScript 3.0 :: Detect When A Playing Audio File Has Reached The End (stops Playing)?

Aug 31, 2009

I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer

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ActionScript 1/2 :: Stop Other Sounds From Playing While Current Sound Is Playing?

Apr 10, 2011

I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
 
This is the code that creates one of the sound objects

[Code]...

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Stop The Playing Sound And Start Playing The Button?

Oct 3, 2009

So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;

Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.

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ActionScript 3.0 :: MP3 - Stop Whatever Song Is Playing And Start Playing The New One?

Apr 13, 2010

The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.

[Code]...

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Professional :: Stop A Sound From Playing If It Is Playing Already

Dec 6, 2011

ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.

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Put Animations Into Buttons?

Jan 1, 2011

I'm not talking about taking the button and fiddling with the way it is. I have an animated glowing effect in both movie clip and graphic and all I want to do is have it play, overlapping the button's over frame. However, everytime I enable simple buttons, neither work. Is a code needed?

Also I need to know how to have my glowing effect to repeat in a specific way. The animation has an intro and a loop. I want it to end by going back to where the loop is to continue looping rather than going back to the intro where it would spantaneously pop up (should I use a generic gotoAndPlay (framenumber); code?)

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Load Swf's Depending On URL Parameters?

Jul 16, 2009

I need to load a SWF depending on a parameter in the URL ... how do I do in order to make flash recognize the RUL parameters? For example, I want that: [URL] load the index.php with an animation for utah, [URL] load the index.php with an animation for texas, and so on... how do i achieve this?

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CS3 :: Text And Animations Become Blurred

Mar 16, 2009

I've recently began using Flash, and came across an error which I'm afraid I've yet to resolve.While animating some text with the use of masks, it becomes blurred, like this: URL..As you can see, the first text - videos - has no problems, while the second text appears blurred. In the animation, the same happens.

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