ActionScript 3.0 :: Difficulties Playing Animations In MovieClip Timeline?
Oct 5, 2009
I'm trying to build a site to act as a portfolio. I know AS2 pretty well but want to start using AS3.
checkout what I have so far. [URL] only the "Copenhagen" piece of paper works. The .FLA is here: [URL]
What I want to be able to do is close the "paper" by using the following script (within the movieclip)
Code:
closeb.addEventListener(MouseEvent.CLICK, onClickcb);
function onClickcb(MouseEvent):void
{
[Code].....
View 0 Replies
Similar Posts:
Jul 11, 2008
I am trying to make this movie clip (presenter1) to play all is animations at the right times, when it starts the movie clip should be on the frame label rock which is frame 1 then on rollover it should go to frame label gesture which is frame 2 onRelease it should go to frame label walk which is frame 3 then if its already on the walk frame then go to walkback which is frame 4.
Code:
Select allpresenter1.onRollOver = function () {
if (frame = "walk") {
stop(); }
else if (frame = "rock") {
this.gotoAndPlay(2);
}}
presenter1.onRollOut = function () {
[Code] .....
View 7 Replies
Apr 22, 2008
I have a MovieClip with several labeled animations on it's timeline. When I made the MovieClip I leaved extra frames between each labeled animation, to see things better and to better read the labels. Everything worked just fine, but then I needed to dispatch an event when each labeled section of the animation was done, so I trimmed out the extra frames (which were completely empty... no code, no drawings, nothing) and placed a dispatchEvent(); and a stop(); function on the last frame of each labeled section of the animation...
And this is when my problem occurred: the animation stops at a specific frame within each animation each time I play it. There is no code on that frame, the symbol doesn't run out of frames, or whatnot. I have cancelled all the code that I could to simplify things, and it still doesn't work. I tried adding back the extra frames, cutting out the action frames(so sort of undoing manually to the point that it last worked), but it still stops in the middle of each animation... If I could roll back to before this happened I would try not cutting out the extra frames and just placing the action frame where the animation ends, but I can't...
View 7 Replies
Dec 4, 2011
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
View 4 Replies
Feb 3, 2011
I was wondering if someone can help me. I have some difficulties playing a certain frame in another MovieClip. I have two MovieClips, MovieClip(content) and MovieClip(about_page). The about me button is placed in MovieClip(content) and I used the following code to go and play MovieClip(about_page) that is placed in the timeline:
about_btn.addEventListener( MouseEvent.CLICK, myrl1 );
function myrl1( event:MouseEvent ):void
{
gotoAndPlay("37");
}
But now when MovieClip(about_page) loaded i have a button that must go back and play a certain frame in MovieClip(content) I used the following:
close_btn.addEventListener(MouseEvent.CLICK,close1 );
function close1 (Event:MouseEvent): void
{
gotoAndPlay ("29");
}
[code]....
But for some reason it never goes back to Movieclip(content) and I get the following:
TypeError: Error #1010: A term is undefined and has no properties.
at content_fla::about_page_101/close1b()
View 1 Replies
Jun 27, 2010
How do I make it so that the movie clip animations play when I'm editing the root timeline?
View 3 Replies
Sep 12, 2011
I am working in Flash CS4 and am having an issue with my animations. I create a simple tween and press the enter key to play the animation but it does not play. Instead the enter key just toggles the timeline scrubber on and off. When I play the SWF file there is no animation either. If I manually scrub through the timeline the animation appears to be playing correctly. I am simply placing a box on the stage and moving it from left to right using a classic tween. I have tried shutting down and restarting my PC but that does not work. This just started today and was working fine up until today. I am unaware of having made any changes to preferences or anything. I have reset the Essentials view but it is still not working. When I hit CTR ENTER I can step through the frames one by one using the . and , keys on one of the animatioins, on a second one when I step forward a frame the box I am using disapears.
View 3 Replies
Nov 24, 2009
I have recently developed a standalone Flash entertainment system, containing Flash games and screensavers etc., i have also included a third party mp3 player.
The problem i have is the PC is left switched on daily and the system is used quite heavily, i.e mp3's playing in background while screen savers are displayed and games are played.
Everything starts fine but after a few hours the flash animations slow down to about 2 or 3 frames per second, then the PC will finally crash.
View 1 Replies
Jan 18, 2011
Im building an interactive courtroom exhibit which has seven thumbnails along the bottom of the screen that can be dragged up to load a larger image of each into three possible positions above. Once in position, an "Assemble" button plays one of five possible animations, depending on what elements have been dragged.
I need to figure out a way to program which animation plays when its elements are onstage and I am stumped Im thinking of using an if-else statement but I dont know how to address the loaded images once they have been put in position.
View 0 Replies
Jan 18, 2011
Im building an interactive courtroom exhibit which has seven thumbnails along the bottom of the screen that can be dragged up to load a larger image of each into three possible positions above. Once in position, an "Assemble" button plays one of five possible animations, depending on what elements have been dragged.I need to figure out a way to program which animation plays when its elements are onstage and I am stumped. Im thinking of using an if-else statement but I dont know how to address the loaded images once they have been put in position.
View 3 Replies
Jan 7, 2012
I have a Flash CS5/AS3 project, a large Flash game, that uses a LOT of animations. I've divided these up into a MovieClip on a Scene, with corresponding actionscripts and events, for the "exploring screens", and another MovieClip on a Scene for one of the challenges, and another such set for another challenge. This method allows me to put only the animations that section needs into the corresponding MovieClip, and link the events of the scene to its MovieClip.
However, I obviously have to link these. I use the following to do it:
stop();
thismovieclip.stop();
gotoAndPlay(1, "THAT_SCENE");
The next movieclip starts automatically when the next scene shows up. This works well in theory. But, though the correct Scene shows up, that scene's movieclip is skipping erratically (as opposed to playing smoothly), and its audiocues are playing, along with the audiocues from another movieclip that I neither called nor have on this Scene. (Mind you, that movieclip hadn't even RUN yet.)
View 1 Replies
Aug 17, 2011
I have made a nested animation within a movie clip, but it doesn't show up frame-by-frame in the timeline is there a way to make it appear in the timeline?
I need to take a photo of my screen with each image on it for a stop motion animation project for school I tried exporting a series of still images as a workaround, but for some reason the data from the nested animation also fails to show up in any kind of movie export.
View 3 Replies
Jun 10, 2010
How would you go about creating a timeline animation for an iPhone or iPad application? I'm looking for something like a timeline animation in Flash. I don't need a technical explanation on how to program it, though.So here are some general questions:
- I read something about UIView for PNG sequences, but aren't these kind of animations resource intensive? And what about filesize? PNG can't be compressed like jpeg.
- What about vector-like animations? These would save a lot of kb's.
- Are there animation frameworks like TweenLite/TweenMax/Tweener/... (some well known frameworks for animations in ActionScript)?
View 2 Replies
Jan 29, 2012
i've been trying to make a presentation which is build out of several animations located on the main timeline.I wanted to use frame labels to navigate back and forth in the timeline, so I created back/next buttons and used switch/case code on them based on the frame labels.each animation has a label and a stop(); command at the end of it, right before the next animation.the code for the next button looks like this:
next_btn.addEventListener(MouseEvent.CLICK, click_handler);
function click_handler(event_object:MouseEvent)
{
[code]....
problem is at some point it stops working. i've added the "default: play();" code to try and fix it but it only goes so far.
View 3 Replies
May 1, 2005
I want to create a container MC on the main timeline and have different buttons that load a different navigation within the same container, and also has a preloader. look on the website below for example.[URL]..
View 2 Replies
Dec 30, 2009
Anyone experienced Flash player stops loading at around 80% of loading.I've seen at some places these websites (by me) stop loading at some point.Code:www.benvin.netwww.octopix.netWhy this happens? Is it a problem with ISP speed or any other things?
View 4 Replies
Jul 3, 2011
I'm having some difficulties using conditions with XML and AS3.
Having something like this in my XML:
Code:
<?xml version="1.0"?>
<schedule>
<class>
<name day="monday">AAA</name>
[Code]...
View 4 Replies
Jun 11, 2009
I have to create a presentation with audio and animation synced - it's about 5 minutes. It has 5 buttons at the bottom that the user can use to navigate to a particular subject of the presentation. But I was asked if there could be a progress bar for each subject so that the user could see how far they've gone. I'm thinking I could have something check to see how far along the audio is and have a bar move along as the audio moves along.
View 3 Replies
Jan 14, 2010
I'm making a game, and I made a class for the player character, as it is a platformer the character has different animations for different actions (jump, walk, etc...), I create a movieclip for each animation put them all inside a movieclip and tryed to use an array to set the visibility of each movieclip true or false. The problem is I can't reach the moviclips inside the each other.
The code I tried was these
Code: Select allprivate var charClips:Array = new Array();
charClips.push(char.walk, char.jump, char.down, char.stand);
private function setVisible(clip:MovieClip){
for (var i:int=0; i<charClips.length;i++){
if(clip = charClips[i]){
clip.visible = true;
}else{
clip.visible = false;
}}}
And for each action I call setVisible(char.walk).
View 3 Replies
Mar 4, 2003
I'm working on an asteroids type game and i'm on the shooting aspect of the game. i was wondering how i would get the bullets to fly in the same direction as the ship when it was fired but not to turn when the ship turns... what i've got so far is:
[Code]...
View 2 Replies
Dec 22, 2010
I'm trying to get my head round bitmapData and everything you can do with it. I'm using pure AS3 at the moment.I've been playing with some Perlin noise examples - worked ok - and tried writing another image (png) onto the bitmapdata.The new image is EMBEDed in the as3 code:
Code:
[Embed(source='icon.png')]
private var ImageClass:Class;
private var img:Bitmap = new ImageClass();
I write the perlin noise to the BitmapData thus:
Code:
var bmd:BitmapData = new BitmapData(200, 200, true, 0x00000000);
bmd.perlinNoise(baseX, baseY, octaves, seed, stitch, fractal, channels, grayscale, offsets);
var bm:Bitmap = new Bitmap(bmd);
View 2 Replies
Feb 26, 2009
What I would like to do is have various MC's act as buttons so I can have animations in their various states. I have no problem controlling the MOUSE_OVER and MOUSE_OUT animations, but I want another animation to happen with the MOUSE_DOWN action, and at the same time I want to disable the button controls. When I call a myClip.mouseEnabled=false;, myClip plays on, instead of remaining at the frame it is at, like it did with AS2. One solution I found was to create a second mc and have it cover myClip, but the animation I'm using makes it unusable.
View 1 Replies
Jun 23, 2010
how to animate a simple sprite for the 100th time, I hope I might found I more specific, and better explained answer to my problem. I'm trying to make a flash game, of course, and I want my main Player sprite to be able to play multiple animations based on specific input. So, a running right animation, a running left animation, a jump animation, and an attack animation.
[Code]...
View 1 Replies
Mar 18, 2011
I am following along this tutorial: [URL]. And I get to the part where I need to add code to get my buttons to work, and I copy and paste the code and then change the frame labels to match mine, but then I get a syntax error:
"About_Project_mc, Layer 'hit area', Frame 1, Line 1
1086: Syntax error: expecting semicolon before leftbrace."
View 4 Replies
Nov 22, 2011
I have been working on a flash game where I add sub-animations to a movieclip by attaching child movieclips. This creates a hierarchy of movie clips with different animations, but the result of that was that the parent movieclip ended up growing indefinitely and eating lots of memory. Is there a way I can optimize such animation? If bitmap caching works, would I be able to cache all the children which were added before runtime (e.g children movieclips which were added during design and before publishing the SWF).
View 2 Replies
Nov 7, 2011
I have been having some difficulties with custom context menus with CS5.5 and AS3. I have this working in 2 places: - The FLA file which I use to develop this in (I work within an FLA, but distill everything down to an AS3 based Sprite which can be instantiated via code provided the various symbols are in the library) - In an test harness. (I ensure that the Sprite can be instantiated through pure Actionscript)
The custom context menu works perfectly in both the above scenarios. However, in my main application (which is a good deal more complicated than my test harness) I see the default context menu. All other mouse events on my nested clip work perfectly.
Is there some limitation with the Context menu in AS3? My code looks fine. It pretty much corresponds to the vast majority of Context menu implementations - so feel like there is something I am missing from the bigger picture.
[Code]....
View 2 Replies
Feb 3, 2012
By default I had 2 movieclips on first frame on the main timeline. And an actionscript code for first two movieclips.They are kept on each individual layer. They were working just fine but when I shifted all three keyframes from first to second frame on the maintime line. It doesn't works properly. The reason why I'm shifting them to next keyframe is because I wan't to insert a pre-loader on first frame.[code]
View 5 Replies
Feb 3, 2012
By default I had 2 movieclips on first frame on the main timeline. And an actionscript code for first two movieclips.They are kept on each individual layer. They were working just fine but when I shifted all three keyframes from first to second frame on the maintime line. It doesn't works properly. The reason why I'm shifting them to next keyframe is because I wan't to insert a pre-loader on first frame. Here's the output message I'm getting:
[Code]...
View 2 Replies
May 30, 2011
how can i pause and resume my hole game? i wanted to try it with some vars can give the var and tell me how to use it?
btwi have tryd to stop all the movieclip animations and removed all the event listeners
View 2 Replies
Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 Replies