ActionScript 3.0 :: MovieClip - Controlling The MOUSE_OVER And MOUSE_OUT Animations

Feb 26, 2009

What I would like to do is have various MC's act as buttons so I can have animations in their various states. I have no problem controlling the MOUSE_OVER and MOUSE_OUT animations, but I want another animation to happen with the MOUSE_DOWN action, and at the same time I want to disable the button controls. When I call a myClip.mouseEnabled=false;, myClip plays on, instead of remaining at the frame it is at, like it did with AS2. One solution I found was to create a second mc and have it cover myClip, but the animation I'm using makes it unusable.

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So I am making a basic Mouse_over/ mouse_out event, but if I pull the mouse off before the object reaches frame "box_big" then the mouse_out event will not activate. What is a way around this?

Code: Select allstop();

//box wip
MainBox.addEventListener(MouseEvent.MOUSE_OVER, Box_Expand);
MainBox.addEventListener(MouseEvent.MOUSE_OUT, Box_Contract);[code].......

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Actionscript 3.0 :: Stop The MOUSE_OVER When MOUSE_OUT?

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When I MOUSE_OUT before the MOUSE_OVER mc is still playing, it doesn't see the MOUSE_OUT. I tried adding a stop(); line to the beginning of the Button1Out function, but that didn't do squat.

Code: Select all//Button 1 Listeners and Functions
Btn1_hit.addEventListener(MouseEvent.MOUSE_OVER,Button1Over);
Btn1_hit.addEventListener(MouseEvent.MOUSE_OUT,Button1Out);
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[Code].....

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Actionscript 3.0 :: Making A Mouse_over/ Mouse_out Event?

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So I am making a basic Mouse_over/ mouse_out event, but if I pull the mouse off before the object reaches frame "box_big" then the mouse_out event will not activate.

Code: Select allstop();
//box wip
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[code]....

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ActionScript 3.0 :: Custom Cursor Switching MOUSE_OVER/MOUSE_OUT?

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I'm making a simple point and click shooter with a custom cursor and I seem to have a bit of a problem. It is very similar to a problem that I've read here. It seems that when the cursor is over the button it constantly switches between the MOUSE_OVER and MOUSE_OUT state (and...preventing any clicks i assume). Now the solution on the previous mentioned post doesn't work for me since the custom cursor always needs to be on screen.

Here's a piece the code I'm using (customCursor is already added on the stage):

PHP Code:

stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
function follow(evt:MouseEvent) {
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[code]....

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ActionScript 3.0 :: Custom Cursor Switching MOUSE_OVER/MOUSE_OUT

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It seems that when the cursor is over the button it constantly switches between the MOUSE_OVER and MOUSE_OUT state (and...preventing any clicks i assume). Now the solution on the previous mentioned post doesn't work for me since the custom cursor always needs to be on screen.

Here's a piece the code I'm using (customCursor is already added on the stage):

PHP Code:

stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
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[Code].....

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I have some MovieClips with mouse linteners, but if I mouse out of a movieclip instantly on to another one the 2nd movieclips MOVE_OVER event doesn't fire. Is there a work arround for this? If you don't know what i'm talking about the flash can be found here [URL] Try mousing from one movieclip to another without hitting the background and the tooltip wont show up. I was thinking of finding the movieclip i'm over by looking at the x and y position of the mouse and comparing that to the x y and z of all the movieclips but i'm hoping theres an easier way.

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[Code]...

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ActionScript 3.0 :: MouseEvent.Mouse_Over / Mouse_Out - Continuously Flickers And Doesn't Stop

Jan 24, 2011

I'm trying to create a preview of which tower is selected for my game. I've set all of the 'background' of the level up with a class called EmptyBlock, which has buttonmode set to false. I then added event listeners to each one (this.addEventListener( MouseEvent.MOUSE_OVER, onMouseOver ); ) for both MOUSE_OVER, and MOUSE_OUT. Inside my onMouseOver function, I'm manipulating the x/y position of a MovieClip, and setting it's visible status to true. Inside the onMouseOut function, I'm setting the x/y position of the MovieClip to -25, -25 (Offstage, just hiding it from view), and setting it's visible status to false.

However, when I run the code and hover over this class (EmptyBlock), the MovieClip I'm manipulating flickers. It continuously flickers and doesn't stop. I tried creating the MovieClip's class and removing it (Creating in OnMouseOver and removing it in OnMouseOut) but that too flickered. Traces say that it's running the MouseOut constantly while the MovieClip is over it but not when it's not. What am I doing wrong here? I'm probably making a stupid mistake but...

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ActionScript 2.0 :: Switching Animations At Key Press/Controlling Character

Feb 10, 2002

My only accomplishment so far with it was to create a space shooter game which i modified slightly and animated it or at least the enemy spache ships and the players spaceship.

Here is what I want to do, but cant seem to figure out

I want to have a character on screen who is standing stationary normally, but still facing a direction.(left or right)

Now I want to be able to switch to a walking animation towards the right when I press a key and a seperate animation for when he walks left also at the press of a key I want to do down and up to, but I should be able to figure those out once I learn left and right

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ActionScript 3.0 :: MovieClip Flickering With MOUSE_OVER

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I have a basic rollover function for my button, which seems to work, but whenever the mouse is moved to the right (but remaining inside the movieclip) the MOUSE_OUT function starts happening, and then when the mouse is stopped moving, the MOUSE_OVER code re-activates. I have no other movieclips in front of it, but it is masked using actionscript. I don't understand why it's doing this, because the mouse never goes outside the area of the movieclip, so the MOUSE_OUT function shouldn't activate. The movieclip doesn't change side or shape at all, it just changes colour.

[Code]...

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Jun 15, 2011

I am attempting to have a text sentence slide out from behind and to the right of a company name. The company name is a movie clip and the sentence is a movieclip within a movieclip.On a mouse_over the sentence scrolls out from the right of the company name and then on a mouse_out the sentence scrolls back to the left behind the compnay name. This is working perfectly.Here's the trouble: after the sentence has scrolled back behind the company name and when the mouse is placed over the company name again, the sentence will not scroll out from behind the company name. The movieclip performs perfectly only one time and it won't repeat itself. I would like it to work everytime the mouse is placed over or removed from the company name. Perhaps you know why this is happening. Here is the code I am using on the main timeline. The inner movieclip has its own timeline for the sentence. It has a 60 frame tween on it with a stop() command on the first and sixtieth frame.

import flash.events.Event;import flash.events.MouseEvent;
rizzoCorp_mc.addEventListener(MouseEvent.MOUSE_OVER, moverRizzoF);function[code]......

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ActionScript 3.0 :: MovieClips In MovieClip MOUSE_OVER?

Aug 12, 2009

I have a square movieClip that expands into other movieClip options with a MOUSE_OVER. This works no problem. I drew an invisible rectangle underneath all of these options so that they would stay open when I moved the mouse towards them.

But when I try to code the first option to also work with MOUSE_OVERs and CLICKs it causes problems. At first when I tested the movie it looked fine until I tried to MOUSE_OVER the first new option - the new option produced no results. I think this was because the original invisible rectangle was on top of it.

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I am confident that I could probably get this all to work if I simply opened the original movieClip with a CLICK instead of a MOUSE_OVER, but I'd rather keep using a MOUSE_OVER if there's a way to do it.

I realize that this is all a bit hard to follow, so to summarize - I want a single movieClip to animate, revealing new movieClips. I want to be able to animate these new movieClips (with MOUSE_OVERs and CLICKs), all while the original movieClip remains "open" in its MOUSE_OVER state/frame.

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I have a movieclip that contains a textfield inside of it. This MovieClip has 2 frames, with the graphic changing colors in both frames and textfield staying the same.I have applied this code to it:

Actionscript Code:
btn.buttonMode = true;btn.addEventListener(MouseEvent.MOUSE_OVER, pauseBtnOver, false, 0, true);btn.addEventListener(MouseEvent.MOUSE_OUT, pauseBtnOut, false, 0, true);public static

[code].....

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ActionScript 3.0 :: MovieClip As Button Animate On MOUSE_OVER

Mar 16, 2009

I have a SCENE with 4 MOVIECLIPS near the bottom of the scene that when moused over I want them to scroll/animate upwards to reveal the full view of the movieclip which has a message on it. Very similar to www.sunchips.com. Please look at this and you'll know exactly what I'm trying to do.

In the main timeline I have the 4 movieclip properties set as BUTTON with instance names on each mc. The attached code is for the first button/mc. I want the mc to scroll up when you mouse over it then scroll down when you mouse out.

Here is the AS code that is on the last frame of the SCENE where it stops the intro animation.

I get this error message when I test the movie: 1061: Call to a possibly undefined method gotoAndPlay through a reference with static type flash.display:SimpleButton.

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MOUSE_OVER Event To Display An Invisible Movieclip?

Jul 20, 2009

I'm using a MOUSE_OVER event to display an invisible movieclip...so when user hovers mouse over movieclip it tweens from 0 alpha to 1 alpha. However, I'm having problems with it. The movieclip is a MusicPlayer, which contains other movie clips within it.  When I move the mouse over the music player's background it appears....I then move the mouse over the Play button and briefly the MusicPlayer disappears then reappears. This happens every time I move the mouse to different elements of the MusicPlayer? It quickly flashes invisible, then becomes visible again and its a pretty annoying effect.

Are there any alternatives to the MOUSE_OVER event? I was thinking about maybe drawing a rectangle that covered the area of the music player but was separate to the music player, so whenever the mouse was within the rectangle's x and y coordinates the MusicPlayer would become visible.

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i want to go to a frame when i roll over a movie clip (A) but instead of just the cursor i want to pick up and drag another clip (B) over (A) to make it happen. i already have the drag and drop script.

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I have to create a presentation with audio and animation synced - it's about 5 minutes.  It has 5 buttons at the bottom that the user can use to navigate to a particular subject of the presentation.  But I was asked if there could be a progress bar for each subject so that the user could see how far they've gone.  I'm thinking I could have something check to see how far along the audio is and have a bar move along as the audio moves along.

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ActionScript 3.0 :: Using MovieClip Inside Each Other For Different Animations

Jan 14, 2010

I'm making a game, and I made a class for the player character, as it is a platformer the character has different animations for different actions (jump, walk, etc...), I create a movieclip for each animation put them all inside a movieclip and tryed to use an array to set the visibility of each movieclip true or false. The problem is I can't reach the moviclips inside the each other.

The code I tried was these
Code: Select allprivate var charClips:Array = new Array();
charClips.push(char.walk, char.jump, char.down, char.stand);
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And for each action I call setVisible(char.walk).

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I have a MovieClip with several labeled animations on it's timeline. When I made the MovieClip I leaved extra frames between each labeled animation, to see things better and to better read the labels. Everything worked just fine, but then I needed to dispatch an event when each labeled section of the animation was done, so I trimmed out the extra frames (which were completely empty... no code, no drawings, nothing) and placed a dispatchEvent(); and a stop(); function on the last frame of each labeled section of the animation...

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Jul 11, 2008

I am trying to make this movie clip (presenter1) to play all is animations at the right times, when it starts the movie clip should be on the frame label rock which is frame 1 then on rollover it should go to frame label gesture which is frame 2 onRelease it should go to frame label walk which is frame 3 then if its already on the walk frame then go to walkback which is frame 4.

Code:
Select allpresenter1.onRollOver = function () {
if (frame = "walk") {
stop(); }
else if (frame = "rock") {
this.gotoAndPlay(2);
}}
presenter1.onRollOut = function () {
[Code] .....

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ActionScript 3.0 :: Controlling Movieclip From Array - Goto Inside Movieclip?

Oct 27, 2011

i have dynamic buttons in movieclip and i want the movieclip goto 2nd frame once some one click single movieclip while rest remains in 1st frame.the movieclips can be in arrayi have some code here:

Actionscript Code:
var mc:MovieClip = new MovieClip();for(var i:int = 0 ; i < numberOfButtons;i++){  var btn:MovieClip = new button(); 

[code]....

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how to animate a simple sprite for the 100th time, I hope I might found I more specific, and better explained answer to my problem. I'm trying to make a flash game, of course, and I want my main Player sprite to be able to play multiple animations based on specific input. So, a running right animation, a running left animation, a jump animation, and an attack animation.

[Code]...

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ActionScript 3.0 :: Assigning Actions / Animations To MovieClip Buttons?

Mar 18, 2011

I am following along this tutorial: [URL]. And I get to the part where I need to add code to get my buttons to work, and I copy and paste the code and then change the frame labels to match mine, but then I get a syntax error:
"About_Project_mc, Layer 'hit area', Frame 1, Line 1
1086: Syntax error: expecting semicolon before leftbrace."

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I have been working on a flash game where I add sub-animations to a movieclip by attaching child movieclips. This creates a hierarchy of movie clips with different animations, but the result of that was that the parent movieclip ended up growing indefinitely and eating lots of memory. Is there a way I can optimize such animation? If bitmap caching works, would I be able to cache all the children which were added before runtime (e.g children movieclips which were added during design and before publishing the SWF).

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I'm trying to build a site to act as a portfolio. I know AS2 pretty well but want to start using AS3.

checkout what I have so far. [URL] only the "Copenhagen" piece of paper works. The .FLA is here: [URL]

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Code:
closeb.addEventListener(MouseEvent.CLICK, onClickcb);
function onClickcb(MouseEvent):void
{

[Code].....

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ActionScript 3.0 :: Get MouseEvent.ROLL_OVER Or MouseEvent.MOUSE_OVER To Pass Through To MovieClip Underneath

Jul 9, 2009

I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?

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