ActionScript 3.0 :: Mouse_out, Mouse_over, Mouse_up Handler In A Loop?
Aug 17, 2009
How do I write a single function that would handle all three events of a single button? I am finding myself with 3 listeners and 3 different functions!
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Similar Posts:
Dec 3, 2010
So I am making a basic Mouse_over/ mouse_out event, but if I pull the mouse off before the object reaches frame "box_big" then the mouse_out event will not activate. What is a way around this?
Code: Select allstop();
//box wip
MainBox.addEventListener(MouseEvent.MOUSE_OVER, Box_Expand);
MainBox.addEventListener(MouseEvent.MOUSE_OUT, Box_Contract);[code].......
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Jun 28, 2009
When I MOUSE_OUT before the MOUSE_OVER mc is still playing, it doesn't see the MOUSE_OUT. I tried adding a stop(); line to the beginning of the Button1Out function, but that didn't do squat.
Code: Select all//Button 1 Listeners and Functions
Btn1_hit.addEventListener(MouseEvent.MOUSE_OVER,Button1Over);
Btn1_hit.addEventListener(MouseEvent.MOUSE_OUT,Button1Out);
Btn1_hit.addEventListener(MouseEvent.MOUSE_DOWN, Button1Click);
[Code].....
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May 18, 2009
So I am making a basic Mouse_over/ mouse_out event, but if I pull the mouse off before the object reaches frame "box_big" then the mouse_out event will not activate.
Code: Select allstop();
//box wip
MainBox.addEventListener(MouseEvent.MOUSE_OVER, Box_Expand);
MainBox.addEventListener(MouseEvent.MOUSE_OUT, Box_Contract);
[code]....
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Apr 5, 2011
For the main page of my web site, I have six characters that represent the different sections of the site and act as buttons. They are different kinds of fish, so they are all irregularly shaped, and that is wreaking havoc on my rollovers. I have created hitArea clips for handling them, but that is not helping. My site has aquatic puns for section titles, so a rollover brings out a little character with a sign about the section's contents. It would be fine by me if the helper character comes out and stays until another main character is rolled over, but it needs to play the quick animation of him leaving before or along with the new helper coming in (we're talking about a half second or so animation).
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Feb 23, 2009
I'm making a simple point and click shooter with a custom cursor and I seem to have a bit of a problem. It is very similar to a problem that I've read here. It seems that when the cursor is over the button it constantly switches between the MOUSE_OVER and MOUSE_OUT state (and...preventing any clicks i assume). Now the solution on the previous mentioned post doesn't work for me since the custom cursor always needs to be on screen.
Here's a piece the code I'm using (customCursor is already added on the stage):
PHP Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
function follow(evt:MouseEvent) {
//I use this to keep my cursor on top.
[code]....
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Feb 26, 2009
What I would like to do is have various MC's act as buttons so I can have animations in their various states. I have no problem controlling the MOUSE_OVER and MOUSE_OUT animations, but I want another animation to happen with the MOUSE_DOWN action, and at the same time I want to disable the button controls. When I call a myClip.mouseEnabled=false;, myClip plays on, instead of remaining at the frame it is at, like it did with AS2. One solution I found was to create a second mc and have it cover myClip, but the animation I'm using makes it unusable.
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Jan 19, 2010
It seems that when the cursor is over the button it constantly switches between the MOUSE_OVER and MOUSE_OUT state (and...preventing any clicks i assume). Now the solution on the previous mentioned post doesn't work for me since the custom cursor always needs to be on screen.
Here's a piece the code I'm using (customCursor is already added on the stage):
PHP Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
function follow(evt:MouseEvent) {
//I use this to keep my cursor on top.
[Code].....
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Mar 11, 2009
I have a problem with mouse_over and mouse_out events. Well, I have two rectangles, a red A and a blue B. I want to show the A when the mouse is over the B. The A appears exactly over the B. Then the rectangle flashes.
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Jan 25, 2010
I have some MovieClips with mouse linteners, but if I mouse out of a movieclip instantly on to another one the 2nd movieclips MOVE_OVER event doesn't fire. Is there a work arround for this? If you don't know what i'm talking about the flash can be found here [URL] Try mousing from one movieclip to another without hitting the background and the tooltip wont show up. I was thinking of finding the movieclip i'm over by looking at the x and y position of the mouse and comparing that to the x y and z of all the movieclips but i'm hoping theres an easier way.
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Apr 28, 2009
I've found great tutorial about creating XML menu. Originally in the background of button was dynamicaly created shape. AS was adding filter to the shape on MOUSE_OVER state. I created movie clip and wanted to use gotoAndPlay() action to go to one of frames in movie clip on MOUSE_OVER state and MOUSE_OUT. Here's the problem. I've tried few solutions but I failed :/ Always was something wrong, often nothing was working.
[Code]...
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Jan 24, 2011
I'm trying to create a preview of which tower is selected for my game. I've set all of the 'background' of the level up with a class called EmptyBlock, which has buttonmode set to false. I then added event listeners to each one (this.addEventListener( MouseEvent.MOUSE_OVER, onMouseOver ); ) for both MOUSE_OVER, and MOUSE_OUT. Inside my onMouseOver function, I'm manipulating the x/y position of a MovieClip, and setting it's visible status to true. Inside the onMouseOut function, I'm setting the x/y position of the MovieClip to -25, -25 (Offstage, just hiding it from view), and setting it's visible status to false.
However, when I run the code and hover over this class (EmptyBlock), the MovieClip I'm manipulating flickers. It continuously flickers and doesn't stop. I tried creating the MovieClip's class and removing it (Creating in OnMouseOver and removing it in OnMouseOut) but that too flickered. Traces say that it's running the MouseOut constantly while the MovieClip is over it but not when it's not. What am I doing wrong here? I'm probably making a stupid mistake but...
On a second, smaller note: Once this MovieClip's class is created, it obviously intercepts the clicks I want to go to my EmptyBlock class. Is there anyway to forward the click onto my EmptyBlock class? The MC is not a child of my EmptyBlock class (but it is added as a child after the EmptyBlock class).
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Sep 26, 2010
i have this code that should get a face (eyes, shape, etc) in motion on Mouse Over. The thing is i dont know how to loop this onMouseOver code so it works like an onEnterFrame handler (while onMouseOver).Another way to put it: as long as the mouse stays over the Mclip i want the code to loop. How can i do this?Here is my code:
Code:
package{
import flash.events.MouseEvent;
import flash.events.Event;[code].....
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May 12, 2011
I've got a MovieClip that I want to drag around the stage, but only whilst the mouse button is held.
I've got this code:
[Code]...
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Feb 19, 2009
I can not get my MOUSE_UP to stop the drag. The drag starts on MOUSE_DOWN but then the object sticks to the mouse.
rec1_mc.addEventListener(MouseEvent.MOUSE_DOWN,sta rtdrag);
rec1_mc.addEventListener(MouseEvent.MOUSE_UP,stopd rag);
function moveIt(rec:MovieClip):void
[Code].....
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Jan 20, 2010
When the flash loads, the slideshow automatically starts. Then when i cpress on any of the thumbnail, then the timer for slideshow is stopped and currentIndex is updated, then the timer for slideshow is started. When i click on thumbnail images, everything is working except on one thumbnail image.Thus an error is showing which is
following:TypeError: Error #1010: term is undefined and has no properties at imageGall_fla::MainTimeline/slideTransition() at flash.utils::Timer/flash.utils:Timer::_timerDispatch() at flash.utils::Timer/flash.utils:Timer::tick()
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Mar 18, 2009
how to fix it:
Code:
public function setupDragDrop(asset:MovieClip) {
asset.addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent) {
trace("1");
[Code]....
so basically just a function to add drag and drop functionality to an asset, note that when you mouse_down on the asset it takes it from where-ever it is and moves it to a container that sits at the top level in front of everything else.
This however appears to 'disable' the mouse_up event, which is never called in this case. If i remove the re-parenting then the mouse_up is called fine.
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Oct 4, 2010
Code:
var buttons:Array = new Array(
_button1,
_button2,[code]........
I have 3 buttons on my stage (this is a small part of a larger project), named _button1, _button2, _button3 declared in an array so I can dynamically assign listeners and use a substring of the instance name to determine which button was clicked for other functions.My problem is that trace(e.target.name); returns the value _button1 on ROLL_OVER and ROLL_OUT as expected. However when clicking the button it returns "instance9" instead of the actual instance name I gave it.Why is this happening and how do I make it return the correct name? Why the hell would my buttonClicked function return a different result from the buttonOver function where the target is the same button for each function?
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May 7, 2011
The addEventListener for MOUSE_UP doesn't work -> anybody know whats wrong? It works if I remove the enter_frame line
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Feb 7, 2009
Is it possible to call a mouse-up listener if the mouse is stationary? So, if the mouse of moving over an object, and the mouse stops, you can send a mouse_up. My reason is because I'm working on a touch panel screen and it seems to keep the mouse on a constant state of left click down so I can't release any objects that are being dragged.
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Nov 15, 2009
in my class I am trying to add a MOUSE_UP event listener to the stage.How can I do this?
PHP Code:
//when I do this in the main constructor of my class
Stage.addEventListener(MouseEvent.MOUSE_UP, h_draggable_mouseUp);
[code]....
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Sep 24, 2011
What if I want to dispatch MouseEvent.MOUSE_UP when un-clicking only some objects, not all of them? I mean, when I add eventListener that listens for MOUSE_UP, it's dispatched (thought with different targets) every time I un-click anywhere, if you understand what I mean. How can I "fix" it?
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Oct 10, 2011
As I started developing mobile apps for iOS/Android using Adobe AIR I encountered strange problem (or feature). If you create Sprite and make it draggable using startDrag/stopDrag inside MOUSE_DOWN/MOUSE_UP event handlers, everything works. But if you add another listener MOUSE_CLICK to the same object, it starts to fire together with MOUSE_UP. Logically this behavior is all right.
What I need is to prevent firing MOUSE_CLICK handler when user drags the Sprite (startDrag) and I need it to fire when user did not drag the Sprite. What I'm trying to create is a small thumbnail bar which is draggable and after clicking on concrete thumbnail its large version/image opens up. This is actually not possible as MOUSE_CLICK fires everytime user drags whole thumbnail bar so large image opens up everytime.
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May 12, 2010
I bet this is not a new topic but I couldn't find solution for my problem in the net.I'm trying to make a super simple drag n drop. The code is below:
PHP Code:
s_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
s_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
[code].....
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May 31, 2010
As soon as I start to drag the scrollbar, I get an error #1069 telling me that MOUSE_UP not found on flash.events.MouseEvent and there is no default value. I was watching a tutorial from Todd Perkins, and the scrollbar is built after his model. I really hope for an answer, it's killing me
[Code]....
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Aug 28, 2011
I'm having an issue with a drop down menu not returning to it's regular state after you have rolled over it. This issue is occurring in Firefox, and Safari and on my Mac. I visited the site [URL] on a oc and the drop down menu worked just fine. Does anyone have a clue as to why this is happening? I thought it might have something to do with my MOUSE_OUT property but I'm not sure.
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Aug 3, 2011
I have an MC on my stage (button2) which has certain properties.What I want is to hover over the button and get a bunch of child buttons appear above the button. This works fine, except I cannot get the mouse_out to work properly on the child buttons. I want to be able to move my cursor across the various child buttons, but when I actually move the cursor outside the container of the child buttons that is when I want them to disappear. Right now what's happening is if I mouse_out from ANY child button, they disappear.import
flash.display.MovieClip;
stop();
var posY;
[code].....
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Nov 10, 2009
I'm making a navigation bar which will be embedded into html via a php include(). What I'm trying to accomplish is when the user clicks a button, it stays in the mouse_down state while it's on the page. I have this much working, but as soon as the mouse moves off the button, the mouse_out function is called, thus playing the mouse_out animation.
Here's the relevant part of my code, with only one instance of each repeated part of code to save space:
ActionScript Code:
import flash.events.MouseEvent;
var getAbout:URLRequest = new URLRequest("about.php");
var pageURL:String=ExternalInterface.call('window.location.href.toString');
[Code].....
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Aug 20, 2009
On the 'buy' screen, there are 6 unit buttons with which you can buy troops. You can control these by clicking and holding.Clicking 'play' to go into a battle has 6 identical buttons used for deploying the troops you bought. These _should_ be able to be held down, but there is a problem. It seems that they erroneously call a 'MOUSE_OUT' event even if your mouse is not moving.The pattern dictating which battle buttons can be held and which can't is as follows: any buttons you clicked on the 'buy' screen will get bugged on the battle screen.But I don't get this. They're not the same buttons. I quite thoroughly remove them before going to the 'battle' screen (though I'm not convinced this actually means they're gone):
Code:
beginMatchButton.addEventListener('menuButtonClicked', function(e:Event):void {
for (i = 0; i < buttons.length; i++) {
[code]....
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Dec 27, 2010
as you can see by the code I used the "Code snippets" in AS3 and used the "Click to display a text field" in the menu there.
Anyways, it does what I want, however on MOUSE_OUT I want it to no longer display the text there, to not have it visible more than just when the mouse is over the image (bild1) in this case.
This is the code, how should I do this? best easiest solution? would be loads appriciated!
...Or if there's any other easier way to just display a text somewhere on mouse_over and then to not having it visible anymore on mouse_out
"bild1.addEventListener(MouseEvent.MOUSE_OVER, fl_ClickToPosition_5);
var fl_TF_5:TextField;
var fl_TextToDisplay_5:String = "BMW 335 E92"
function fl_ClickToPosition_5(event:MouseEvent):void
[Code]....
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