ActionScript 3.0 :: Mouse_Up/Down Dragging?

May 12, 2011

I've got a MovieClip that I want to drag around the stage, but only whilst the mouse button is held.

I've got this code:

[Code]...

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ActionScript 3.0 :: Cannot Get MOUSE_UP To Stop The Drag

Feb 19, 2009

I can not get my MOUSE_UP to stop the drag. The drag starts on MOUSE_DOWN but then the object sticks to the mouse.

rec1_mc.addEventListener(MouseEvent.MOUSE_DOWN,sta rtdrag);
rec1_mc.addEventListener(MouseEvent.MOUSE_UP,stopd rag);
function moveIt(rec:MovieClip):void

[Code].....

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ActionScript 3.0 :: An Error On MOUSE_UP Event?

Jan 20, 2010

When the flash loads, the slideshow automatically starts. Then when i cpress on any of the thumbnail, then the timer for slideshow is stopped and currentIndex is updated, then the timer for slideshow is started. When i click on thumbnail images, everything is working except on one thumbnail image.Thus an error is showing which is

following:TypeError: Error #1010: term is undefined and has no properties  at imageGall_fla::MainTimeline/slideTransition()  at flash.utils::Timer/flash.utils:Timer::_timerDispatch()  at flash.utils::Timer/flash.utils:Timer::tick()

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ActionScript 3.0 :: Losing Mouse_up After Reparent

Mar 18, 2009

how to fix it:

Code:
public function setupDragDrop(asset:MovieClip) {
asset.addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent) {
trace("1");

[Code]....

so basically just a function to add drag and drop functionality to an asset, note that when you mouse_down on the asset it takes it from where-ever it is and moves it to a container that sits at the top level in front of everything else.

This however appears to 'disable' the mouse_up event, which is never called in this case. If i remove the re-parenting then the mouse_up is called fine.

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ActionScript 3.0 :: E.target.name Not Working For MOUSE_UP Listener?

Oct 4, 2010

Code:
var buttons:Array = new Array(
_button1,
_button2,[code]........

I have 3 buttons on my stage (this is a small part of a larger project), named _button1, _button2, _button3 declared in an array so I can dynamically assign listeners and use a substring of the instance name to determine which button was clicked for other functions.My problem is that trace(e.target.name); returns the value _button1 on ROLL_OVER and ROLL_OUT as expected. However when clicking the button it returns "instance9" instead of the actual instance name I gave it.Why is this happening and how do I make it return the correct name? Why the hell would my buttonClicked function return a different result from the buttonOver function where the target is the same button for each function?

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Actionscript 3 :: AddEventListener For MOUSE_UP Doesn't Work

May 7, 2011

The addEventListener for MOUSE_UP doesn't work -> anybody know whats wrong? It works if I remove the enter_frame line

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ActionScript 3.0 :: Call MOUSE_UP If Mouse Is Stationary?

Feb 7, 2009

Is it possible to call a mouse-up listener if the mouse is stationary? So, if the mouse of moving over an object, and the mouse stops, you can send a mouse_up. My reason is because I'm working on a touch panel screen and it seems to keep the mouse on a constant state of left click down so I can't release any objects that are being dragged.

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ActionScript 3.0 :: Add A MOUSE_UP Event Listener To The Stage From A Class?

Nov 15, 2009

in my class I am trying to add a MOUSE_UP event listener to the stage.How can I do this?

PHP Code:
//when I do this in the main constructor of my class
Stage.addEventListener(MouseEvent.MOUSE_UP, h_draggable_mouseUp);

[code]....

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Actionscript 3 :: Dispatch MouseEvent.MOUSE_UP When Un-clicking Only Some Objects, Not All Of Them?

Sep 24, 2011

What if I want to dispatch MouseEvent.MOUSE_UP when un-clicking only some objects, not all of them? I mean, when I add eventListener that listens for MOUSE_UP, it's dispatched (thought with different targets) every time I un-click anywhere, if you understand what I mean. How can I "fix" it?

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AS3 :: Flash - StartDrag Firing Mouse_up / Mouse_click Events

Oct 10, 2011

As I started developing mobile apps for iOS/Android using Adobe AIR I encountered strange problem (or feature). If you create Sprite and make it draggable using startDrag/stopDrag inside MOUSE_DOWN/MOUSE_UP event handlers, everything works. But if you add another listener MOUSE_CLICK to the same object, it starts to fire together with MOUSE_UP. Logically this behavior is all right.

What I need is to prevent firing MOUSE_CLICK handler when user drags the Sprite (startDrag) and I need it to fire when user did not drag the Sprite. What I'm trying to create is a small thumbnail bar which is draggable and after clicking on concrete thumbnail its large version/image opens up. This is actually not possible as MOUSE_CLICK fires everytime user drags whole thumbnail bar so large image opens up everytime.

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ActionScript 3.0 :: Mouse_out, Mouse_over, Mouse_up Handler In A Loop?

Aug 17, 2009

How do I write a single function that would handle all three events of a single button? I am finding myself with 3 listeners and 3 different functions!

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ActionScript 3.0 :: Drag N Drop MOUSE_UP Event Doesn't Work?

May 12, 2010

I bet this is not a new topic but I couldn't find solution for my problem in the net.I'm trying to make a super simple drag n drop. The code is below:

PHP Code:
s_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
s_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);

[code].....

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ActionScript 3.0 :: Start To Drag The Scrollbar - Error #1069 MOUSE_UP Not Found On Flash.events.MouseEvent

May 31, 2010

As soon as I start to drag the scrollbar, I get an error #1069 telling me that MOUSE_UP not found on flash.events.MouseEvent and there is no default value. I was watching a tutorial from Todd Perkins, and the scrollbar is built after his model. I really hope for an answer, it's killing me

[Code]....

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ActionScript 3.0 :: Difference Between MouseEvent.MOUSE_UP And MouseEvent.CLICK?

Apr 7, 2009

What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other? 

Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);

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ActionScript 3.0 :: Get Name Of Mc Mouse Is Over When Dragging An Other?

Jul 17, 2009

I want to if I can set a variable with the mc's name that the mc I'm dragging around hits.I did this before with eval() in as2 but there is not such a thing anymore. [code]...

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Professional :: Dragging Stage (several Mc's)?

Feb 15, 2010

I am looking for a way to "drag" several movieclips at a time and thereby create a panning effect on the entire stage. The movieclips are supposed to follow the cursor (a mask) on the X axis.

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DragStop Won't Stop Dragging

Dec 11, 2009

I have the following code:

Code:

lights1.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
lights1.addEventListener(MouseEvent.MOUSE_UP, dropIt);
lights1.buttonMode = true;

[code]...

I can start dragging the symbol no problem but no amount of clicking will get it to stop. Am I doing something wrong? Using Flash CS4 with ActionScript 3.

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Dragging Components In Flex?

Apr 3, 2010

so I am trying to drag around some images in a canvas. I am adding eventlisteners to the components and calling startDrag() and stopDrag() to pick them up and stuff:

component.addEventListener(MouseEvent.MOUSE_DOWN, component.startDrag)

The problem is that it is selecting the image at its (0,0) location and not where I initially click on it. So there's a sudden "jump" when I click on the image. It is not smooth.

I noticed that startDrag() has two default parameters, one of them is lockCenter and it is default to false. Maybe do I set it equal to true somehow? (I don't know how to pass arguments to my second parameter in addeventlistener)

Another question: if I want to add more conditions to it, like make a new function that uses component.startDrag(), how do I pass the component to this function while adding event listener to it at the same time? for example: I want to do:

component.addEventListener(MouseEvent.MOUSE_DOWN, some_other_function);

where some_other_function uses component.startDrag();

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Flash :: Dragging On Different Levels?

Apr 26, 2010

I have a flash project with three non overlapping panels (visual spaces) each of which contains different movie-clips. Each movie-clip in a particular panel is the child of that panel.Now, I want to drag one of the movie-clips from one panel to another (remove it as a child from the first panel and add it to the other) without a jitter and proper drag.What is the appropriate way to handle the drag architecturally

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ActionScript 3.0 :: Dragging Only X And Y Direction?

Feb 4, 2010

i am developing a flash game where i need to drag movie clips but i have to allow dragging only two direction x and y.

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ActionScript 2.0 :: Dragging Several Objects At Once

Mar 20, 2011

The code for dragging an object with the mouse is known:

mc.onPress=function(){this.startDrag(false);};
mc.onMouseUp=stopDrag;

I tried to drag two objects at a time using

mc.onPress=function(){this.startDrag(false);mc2.st artDrag(false);};
mc.onMouseUp=function(){this.stopDrag();mc2.stopDr ag();}

But this seems to drag only the object, corresponding to the last parameter in the function

How shall I drag more than one object at a time?

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ActionScript 2.0 :: Dragging MC Out Of Scrollpane

Feb 29, 2012

I can't seem to drag a movie clip out of my scrollpane. It works fine inside the pane, but it won't show when I drag it out!

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ActionScript 2.0 :: Dragging Scroller Bar Up And Down Accordingly

Dec 2, 2002

I'm messing around with a text box scroller. I want to be able to click on the scroller bar and drag it up and down accordingly.

Here is the code I am using:
on (press) {
startDrag ("_root.scroller", false, 578, 35, 578, 163);
} on (release) {
stopDrag ();
}

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ActionScript 2.0 :: Dragging More Than 1 MovieClip?

Dec 7, 2003

How do I drag more the 1 movieClip using this

on (press) {
startDrag(screen);
}
on (release) {
stopDrag();
}

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ActionScript 2.0 :: Dragging Up And Down Or Left To Right Only

Apr 6, 2008

I have a movieclip in the centre of a cross and want to make it move only along the lines of that cross. Is this possible with startDrag or do I need more complicated method? To illustrate: If you've moved left or right, you can't move up or down and vice versa.

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IDE :: Dragging Multiple Objects In As3

Feb 15, 2010

I have need to simultaneously move a slider (called "shadeGrabber") movie clip and a mask. I'd like to do this by dragging the slider and seeing the mask move with it.

The example movie clip on the left (called "PICTURE_WIPE") is what I'm going for, but interactive instead. I'm working in the movie clip on the right (called "PICTURE_WIPE copy 2")

Here's my code, for quick reference (found on the "AS" in the "PICTURE_WIPE copy 2" movie clip:

[Code]....

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ActionScript 2.0 :: Dragging More Than 1 MovieClips?

Dec 7, 2003

How do I drag more the 1 movieClip using this

on (press) {
startDrag(screen);
}

[Code]....

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ActionScript 3.0 :: Dragging The Entire Screen?

Feb 22, 2009

I'm trying to get objects to drag and drop. Instead of dragging just the circle, it drags the entire screen. I can get it to work if I use "this.circle.startDrag()" but I want to be able to use the startMove and stopMove functions on different children, text boxes and other objects generically. Here's the code:

circle.addEventListener(MouseEvent.MOUSE_DOWN, startMove);
circle.addEventListener(MouseEvent.MOUSE_UP, stopMove);
function startMove(event:MouseEvent):void {

[code].....

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ActionScript 2.0 :: MX - Dragging Zooming Locking A MC?

Aug 19, 2009

Being adventurous I've got (all built in AS1) a masked area that you can view an image in. I'm trying to make it so you can zoom it in and drag it around, within the masked area, but the dragging locks it so that you can't drag it to the point where it leaves the edge of the masked area - if you follow. So when you're zoomed in, the iamge is never allowed to be dragged off so far that it's not filling the masked area. I've tried all sorts of code and the following code seemed to work well

Code:
// imageMC = the clip being scaled/repositioned/dragged
limitLeft = 0-Math.round(imageMC._width-maskWidth);
limitUp = 0-Math.round(imageMC._height-maskHeight);
limitRight = 0;
limitDown = 0;
imageMC.startDrag(false,limitLeft,limitUp,limitRight,limitDown);

But since the border size around the image is adjustable (it could be 2, it could be 20) and that eats into the area used to show the image (eg image is offset by imgBorderSize and shrunk by imgBorderSize*2) I tried to factor that into the formulas because once I turned the borders up the above formulas wasn't working right anymore

Code:
// imageMC = the clip being scaled/repositioned/dragged
limitLeft = 0-Math.round(imageMC._width-maskWidth)-(imgBorderSize*2);
limitUp = 0-Math.round(imageMC._height-maskHeight)-(imgBorderSize*2);

[code]....

I also tried to make it so when you zoom in, it zoomed in on the center of the area you can see through the mask, not on the top left - so repositioning is occuring alongside the scaling for the zoom to try and acheive that. Nothing clever, just :

Code:
// ZoomCalc range = 0-100;
// imageMC = the clip being scaled/repositioned/dragged
imageMC._xscale = 100+(2*ZoomCalc); // 100% - 300%

[code]....

When it zooms out however it'd be nice if it didn't snap back to center via the above code, eg if yu're zoomed into bottom left it would stay viewing bottom left as it zoomed out - yeah?If anyone has ANY input to this I'd greatfuly welcome it :/ If I manage to get it working then I have to figure out what my layer above all these layers with clickable buttons don't work as soon as I implemented the dragging of the image layer Is there no way to have buttons on something that is being dragged? ((

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Make Item Disappear After Dragging It?

Sep 7, 2009

I basically am suppose to make "scarf" drag over to a movie clip named "winter_mc" and when it is on it, it is suppose to disappear but it's not disappearing. Here is my code used in the scarf:

Code:
on (press) {
startDrag(scarf, true);
}

[code]....

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