Actionscript 3 :: Dispatch MouseEvent.MOUSE_UP When Un-clicking Only Some Objects, Not All Of Them?

Sep 24, 2011

What if I want to dispatch MouseEvent.MOUSE_UP when un-clicking only some objects, not all of them? I mean, when I add eventListener that listens for MOUSE_UP, it's dispatched (thought with different targets) every time I un-click anywhere, if you understand what I mean. How can I "fix" it?

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What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other? 

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[Code]....

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I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:

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However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:

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I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.

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[Code].....

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ActionScript 3.0 :: Losing Mouse_up After Reparent

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how to fix it:

Code:
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[Code]....

so basically just a function to add drag and drop functionality to an asset, note that when you mouse_down on the asset it takes it from where-ever it is and moves it to a container that sits at the top level in front of everything else.

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ActionScript 3.0 :: E.target.name Not Working For MOUSE_UP Listener?

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Code:
var buttons:Array = new Array(
_button1,
_button2,[code]........

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Is it possible to call a mouse-up listener if the mouse is stationary? So, if the mouse of moving over an object, and the mouse stops, you can send a mouse_up. My reason is because I'm working on a touch panel screen and it seems to keep the mouse on a constant state of left click down so I can't release any objects that are being dragged.

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ActionScript 3.0 :: Add A MOUSE_UP Event Listener To The Stage From A Class?

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in my class I am trying to add a MOUSE_UP event listener to the stage.How can I do this?

PHP Code:
//when I do this in the main constructor of my class
Stage.addEventListener(MouseEvent.MOUSE_UP, h_draggable_mouseUp);

[code]....

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As I started developing mobile apps for iOS/Android using Adobe AIR I encountered strange problem (or feature). If you create Sprite and make it draggable using startDrag/stopDrag inside MOUSE_DOWN/MOUSE_UP event handlers, everything works. But if you add another listener MOUSE_CLICK to the same object, it starts to fire together with MOUSE_UP. Logically this behavior is all right.

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ActionScript 3.0 :: Mouse_out, Mouse_over, Mouse_up Handler In A Loop?

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I bet this is not a new topic but I couldn't find solution for my problem in the net.I'm trying to make a super simple drag n drop. The code is below:

PHP Code:
s_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
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[code].....

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