Actionscript 3 :: Dispatch MouseEvent.MOUSE_UP When Un-clicking Only Some Objects, Not All Of Them?
Sep 24, 2011
What if I want to dispatch MouseEvent.MOUSE_UP when un-clicking only some objects, not all of them? I mean, when I add eventListener that listens for MOUSE_UP, it's dispatched (thought with different targets) every time I un-click anywhere, if you understand what I mean. How can I "fix" it?
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Apr 7, 2009
What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);
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May 31, 2010
As soon as I start to drag the scrollbar, I get an error #1069 telling me that MOUSE_UP not found on flash.events.MouseEvent and there is no default value. I was watching a tutorial from Todd Perkins, and the scrollbar is built after his model. I really hope for an answer, it's killing me
[Code]....
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Nov 10, 2011
I have a menu that is built using its own AS3 class, when a link in this menu is clicked it fires a function according to some variables passed in from an external XML file.
The menu is made up of four subsections and I want the user to be able to jump to the parent of that subsection from a button that is completely separate from that menu.
What I'd theoretically like to do is trick the parent button into thinking it's been clicked when the user clicks one the buttons in this other menu.
Is this even possible? I'm tearing my hair out trying to think of a work-around, but I have to admit that it comes to passing variables, never mind passing them between classes!
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Nov 18, 2009
So, events bubble up the display list. That's great if that's what you want. But what if you have objects on the stage that are not related that need to listen for events from each other? A simplified example:
var objA = new ObjA;
addChild(objA);
var objB = new ObjB;
[Code]....
Object B can listen for events dispatched by object C. But I also need object A to listen for events dispatched by object C. Also, these objects are created in different classes so I can't hard code references to each other.
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Feb 17, 2009
I have unit A: on a mouseEvent: MouseUp and MouseDown event. I'm going click and dragging objects.
Unit A when I pick it up says I have picked up Unit A. I drop it in a location and it stays. GOOD
I pick up Unit B and it says I picked up Unit B. I drop it on top of Unit A and it says I have dropped Unit A. NOT GOOD.
I only want to drop unit B, not A. So I looked at the events:
Target: The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
So I use currentTarget instead:
currentTarget: The object that is actively processing the Event object with an event listener. Except they both return the same. Both will register Unit A, even though I am holding Unit A.
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Jul 24, 2009
I'm creating a simple drawing application that adds new Shape objects to a MovieClip "canvas" every time the user clicks and drags. The problem is, I'm noticing that even though the MouseEvent listeners are set to the MovieClip, the child Shape objects are being returned as targets as well. This disrupts the localX and localY as well, causing the drawing cursor to jump around as the coordinates change from being local to the entire MovieClip to local to the Shape the mouse is currently over.Is there any way to retrieve the most parental target from a MouseEvent?
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Aug 14, 2010
What would be the best way to check if a user clicked on a sprite or movieclip if the sprite or movieclip contains irregular shapes.
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Sep 21, 2006
I have been trying to deal with sound attachment. Attached is the source file that i am dealing with(I deleted the sound files because the size is too big): Simply, i have to click on the objects first before clicking on the play button. Each objects i clicked represents a different sound and will be stored in the array. So i will be clicking the objects in sequence and when i click on the play button, the music will play. Now comes the problem with my coding, I was unable to let my music coming out one by one at the time in sequence.
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Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
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Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
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Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
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Nov 6, 2010
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
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Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
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Jul 24, 2009
I have the following:
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?
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May 12, 2011
I've got a MovieClip that I want to drag around the stage, but only whilst the mouse button is held.
I've got this code:
[Code]...
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Feb 19, 2009
I can not get my MOUSE_UP to stop the drag. The drag starts on MOUSE_DOWN but then the object sticks to the mouse.
rec1_mc.addEventListener(MouseEvent.MOUSE_DOWN,sta rtdrag);
rec1_mc.addEventListener(MouseEvent.MOUSE_UP,stopd rag);
function moveIt(rec:MovieClip):void
[Code].....
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Jan 20, 2010
When the flash loads, the slideshow automatically starts. Then when i cpress on any of the thumbnail, then the timer for slideshow is stopped and currentIndex is updated, then the timer for slideshow is started. When i click on thumbnail images, everything is working except on one thumbnail image.Thus an error is showing which is
following:TypeError: Error #1010: term is undefined and has no properties at imageGall_fla::MainTimeline/slideTransition() at flash.utils::Timer/flash.utils:Timer::_timerDispatch() at flash.utils::Timer/flash.utils:Timer::tick()
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Mar 18, 2009
how to fix it:
Code:
public function setupDragDrop(asset:MovieClip) {
asset.addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent) {
trace("1");
[Code]....
so basically just a function to add drag and drop functionality to an asset, note that when you mouse_down on the asset it takes it from where-ever it is and moves it to a container that sits at the top level in front of everything else.
This however appears to 'disable' the mouse_up event, which is never called in this case. If i remove the re-parenting then the mouse_up is called fine.
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Aug 30, 2011
I have drawn intersecting lines. The user can click on a region inside the angle formed by the two lines.When the user clicks inside the area, the small region formed by the arc between the two lines showing the angle should change. How can I do that.the region between the intersecting lines is sprite object to dispatch event listener, but the arc is shape object.
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Oct 4, 2010
Code:
var buttons:Array = new Array(
_button1,
_button2,[code]........
I have 3 buttons on my stage (this is a small part of a larger project), named _button1, _button2, _button3 declared in an array so I can dynamically assign listeners and use a substring of the instance name to determine which button was clicked for other functions.My problem is that trace(e.target.name); returns the value _button1 on ROLL_OVER and ROLL_OUT as expected. However when clicking the button it returns "instance9" instead of the actual instance name I gave it.Why is this happening and how do I make it return the correct name? Why the hell would my buttonClicked function return a different result from the buttonOver function where the target is the same button for each function?
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May 7, 2011
The addEventListener for MOUSE_UP doesn't work -> anybody know whats wrong? It works if I remove the enter_frame line
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Feb 7, 2009
Is it possible to call a mouse-up listener if the mouse is stationary? So, if the mouse of moving over an object, and the mouse stops, you can send a mouse_up. My reason is because I'm working on a touch panel screen and it seems to keep the mouse on a constant state of left click down so I can't release any objects that are being dragged.
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Nov 15, 2009
in my class I am trying to add a MOUSE_UP event listener to the stage.How can I do this?
PHP Code:
//when I do this in the main constructor of my class
Stage.addEventListener(MouseEvent.MOUSE_UP, h_draggable_mouseUp);
[code]....
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Oct 10, 2011
As I started developing mobile apps for iOS/Android using Adobe AIR I encountered strange problem (or feature). If you create Sprite and make it draggable using startDrag/stopDrag inside MOUSE_DOWN/MOUSE_UP event handlers, everything works. But if you add another listener MOUSE_CLICK to the same object, it starts to fire together with MOUSE_UP. Logically this behavior is all right.
What I need is to prevent firing MOUSE_CLICK handler when user drags the Sprite (startDrag) and I need it to fire when user did not drag the Sprite. What I'm trying to create is a small thumbnail bar which is draggable and after clicking on concrete thumbnail its large version/image opens up. This is actually not possible as MOUSE_CLICK fires everytime user drags whole thumbnail bar so large image opens up everytime.
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Aug 17, 2009
How do I write a single function that would handle all three events of a single button? I am finding myself with 3 listeners and 3 different functions!
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May 12, 2010
I bet this is not a new topic but I couldn't find solution for my problem in the net.I'm trying to make a super simple drag n drop. The code is below:
PHP Code:
s_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
s_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
[code].....
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Jul 28, 2011
What's difference between "$event:MouseEvent" and "e:MouseEvent". What do they do?
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Nov 1, 2010
I believe this is trivia question but here it is.I have created class which loads some image and takes fragments of each for certain animation.And in flash stage where I instance classes, I need to know when loading is complete. How do I proceed that info, I presume dispachevent do that, but how?
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Jul 27, 2011
What does "$" means in actionscript 3? What's the difference between "$event:MouseEvent" and "event=MouseEvent"?
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