When the flash loads, the slideshow automatically starts. Then when i cpress on any of the thumbnail, then the timer for slideshow is stopped and currentIndex is updated, then the timer for slideshow is started. When i click on thumbnail images, everything is working except on one thumbnail image.Thus an error is showing which is
following:TypeError: Error #1010: term is undefined and has no properties at imageGall_fla::MainTimeline/slideTransition() at flash.utils::Timer/flash.utils:Timer::_timerDispatch() at flash.utils::Timer/flash.utils:Timer::tick()
As soon as I start to drag the scrollbar, I get an error #1069 telling me that MOUSE_UP not found on flash.events.MouseEvent and there is no default value. I was watching a tutorial from Todd Perkins, and the scrollbar is built after his model. I really hope for an answer, it's killing me
The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?
Code: public function setupDragDrop(asset:MovieClip) { asset.addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent) { trace("1");
[Code]....
so basically just a function to add drag and drop functionality to an asset, note that when you mouse_down on the asset it takes it from where-ever it is and moves it to a container that sits at the top level in front of everything else.
This however appears to 'disable' the mouse_up event, which is never called in this case. If i remove the re-parenting then the mouse_up is called fine.
I've created some error handling for external images loaded via a path in XML. Within the Flash preview it's fine and shows the full error message (and most importantly, the URL that isn't loading).
But in the browser, even locally, it doesn't out put this message!
Here's my code:
function loadIOError(event:IOErrorEvent){ errorLog+=event.text+' '; }
Code: var buttons:Array = new Array( _button1, _button2,[code]........
I have 3 buttons on my stage (this is a small part of a larger project), named _button1, _button2, _button3 declared in an array so I can dynamically assign listeners and use a substring of the instance name to determine which button was clicked for other functions.My problem is that trace(e.target.name); returns the value _button1 on ROLL_OVER and ROLL_OUT as expected. However when clicking the button it returns "instance9" instead of the actual instance name I gave it.Why is this happening and how do I make it return the correct name? Why the hell would my buttonClicked function return a different result from the buttonOver function where the target is the same button for each function?
Is it possible to call a mouse-up listener if the mouse is stationary? So, if the mouse of moving over an object, and the mouse stops, you can send a mouse_up. My reason is because I'm working on a touch panel screen and it seems to keep the mouse on a constant state of left click down so I can't release any objects that are being dragged.
What if I want to dispatch MouseEvent.MOUSE_UP when un-clicking only some objects, not all of them? I mean, when I add eventListener that listens for MOUSE_UP, it's dispatched (thought with different targets) every time I un-click anywhere, if you understand what I mean. How can I "fix" it?
As I started developing mobile apps for iOS/Android using Adobe AIR I encountered strange problem (or feature). If you create Sprite and make it draggable using startDrag/stopDrag inside MOUSE_DOWN/MOUSE_UP event handlers, everything works. But if you add another listener MOUSE_CLICK to the same object, it starts to fire together with MOUSE_UP. Logically this behavior is all right.
What I need is to prevent firing MOUSE_CLICK handler when user drags the Sprite (startDrag) and I need it to fire when user did not drag the Sprite. What I'm trying to create is a small thumbnail bar which is draggable and after clicking on concrete thumbnail its large version/image opens up. This is actually not possible as MOUSE_CLICK fires everytime user drags whole thumbnail bar so large image opens up everytime.
How do I write a single function that would handle all three events of a single button? I am finding myself with 3 listeners and 3 different functions!
1021: Duplicate function definition function onComplete1(event:Event):void { 1021: Duplicate function definition function stopSound1(event:MouseEvent):void { 1021: Duplicate function definition function backSound1(event:MouseEvent):void {
codes i used:
Code: var thereReq:URLRequest = new URLRequest("SOUNDS/how.mp3"); var there:Sound = new Sound(); var thereControl:SoundChannel = new SoundChannel();
Can someone explain me why when I listen for a custom event and then redispath it it is redispatched as an Event instead of an object of custom event type ?
Exemple : You make un custom event, name it CustomEvent.
In a first class you dispatch an instance of this event and it is managed by a method in a second class, let's say this one :
[Code]...
I missed probably something in event dispatching process but I don't know what. However I found a solution : In the first event manager, dispatch a copy of the custom event received instead of dispatching the object itself. It works in this case.
I have inserted two keyframes in the timeline, then i included scripts on each keyframe. The script in first keyframe is following:
stop();var mc:MovieClip = new MovieClip();mc.graphics.beginFill(0xFF0000);mc.graphics.drawRect(0,0,300,20);mc.graphics.endFill();addChild(mc);[code]....
The error which was reported while compiling is defined as follows: When i click on the movieclip 'mc' created in the first frame, an error like "ArgumentError: Error #1063: Argument count mismatch on gallery_fla::MainTimeline/clicked(). Expected 0, got 1." is showing. Actually i need to go to the second frame while clicking on the movieclip on first keyframe.
I have been experimenting with supplying better debugging information when an error happens in asynchronous code in AS3.
As an example of the poor error reporting be default, take the case where I force a null pointer in a Timer callback (github gist), I get the following stacktrace back on the console:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Function/<anonymous>()[/[path-to-source-file]/TestClass.as:14] at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()
This tells me very little about how the timer callback actually links to my code.
The question is: How can I get information about what code created the callback?
Im having some trouble here. I have an URLLoader which loads some XML file. However, I want my application working without the xml file also, so I added an event listener for IOError which is to call a "noxml()" function of mine. However... this is working perfectly fine when I test the movie, but when I open it from a browser and on a server ... just nothing happens. I tried putting a listener for securityerror and for just "error"..
There is a file (php script) stored remotely on the server and I want to read it into flash using AS3.0's URLLoader. However, if I unplug my cable just before reading the file, and attempt to read the file, I want to capture an Error event in some error handler, which would mean "internet connection is down, file can not be accessed". I am reading the AS3.0 documentation now for 2 hours already (mainly: "Handling asynchronous errors in an application" and "Events of URLLoader class"), but I didn't stumble across an example of how to catch an Error event of the URLLoader object when reading a remote file from the server. However I took all possible events I could find (even those which are not necessary at all), and tested them in the following code:
Code: public function URLLoaderTest( ) { _loader = new URLLoader( ); // _loader is private var of this class configureListeners(_loader); var request:URLRequest = new URLRequest("url_with_php_script"); _loader.load(request); [Code] .....
This code traces tons of data, when executed with internet connection up: Code: openHandler: [Event type="open" bubbles=false cancelable=false eventPhase=2] progressHandler loaded:10 total: 30 httpStatusHandler: [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0] completeHandler data: 1165428133 but it traces NOTHING (?!),
If the connection is down (whether closed by firewall, or cable-unplugged). So that basically means, none of the above events is fired, none of them takes care of the errorHandling in case of no-internet-connection (or if for some reason we can't reach the server atm). Any ErrorEvent i can use to catch such (connection down) Error Event? Or do I have to use Timer class instead to check wether the server responded in some time or not? I would like to leave this as the last option.
I have an error code #1009 and have been googling around and found a lot of links, yet I'm not sure where to put the Event.ADDED_TO_STAGE to make my project work. The error code is
I'm trying to add a focus event to a text box. For some reason the Focus_in works fine, but when I go to add the focus_out event it tells me that the name I am trying to assign to the listener is an undefined property???? of course it is I just created it and the one I created just before this for the same text box works just fine. here is the code: midTermGrade_txt.addEventListener(FocusEvent.FOCUS_IN, onFocusBevel);midTermGrade_txt.addEventListener(FocusEvent.FOCUS_OUT, offfocusbevel);As stated alread the first line of code works perfectly
I am writing test cases to test function with flexunit 4. I am using aysnc method. But when I add two or more asyncHandlers to the instance. I meet the problem: Error: Asynchronous Event Received out of Order.
Code snippets:
[Test(order=1, async, description="synchronize content on line")] public function testSynchronizeContentOnline():void { var passThroughData:Object = new Object();