ActionScript 3.0 :: Losing Mouse_up After Reparent
Mar 18, 2009
how to fix it:
Code:
public function setupDragDrop(asset:MovieClip) {
asset.addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent) {
trace("1");
[Code]....
so basically just a function to add drag and drop functionality to an asset, note that when you mouse_down on the asset it takes it from where-ever it is and moves it to a container that sits at the top level in front of everything else.
This however appears to 'disable' the mouse_up event, which is never called in this case. If i remove the re-parenting then the mouse_up is called fine.
When the flash loads, the slideshow automatically starts. Then when i cpress on any of the thumbnail, then the timer for slideshow is stopped and currentIndex is updated, then the timer for slideshow is started. When i click on thumbnail images, everything is working except on one thumbnail image.Thus an error is showing which is
following:TypeError: Error #1010: term is undefined and has no properties at imageGall_fla::MainTimeline/slideTransition() at flash.utils::Timer/flash.utils:Timer::_timerDispatch() at flash.utils::Timer/flash.utils:Timer::tick()
Code: var buttons:Array = new Array( _button1, _button2,[code]........
I have 3 buttons on my stage (this is a small part of a larger project), named _button1, _button2, _button3 declared in an array so I can dynamically assign listeners and use a substring of the instance name to determine which button was clicked for other functions.My problem is that trace(e.target.name); returns the value _button1 on ROLL_OVER and ROLL_OUT as expected. However when clicking the button it returns "instance9" instead of the actual instance name I gave it.Why is this happening and how do I make it return the correct name? Why the hell would my buttonClicked function return a different result from the buttonOver function where the target is the same button for each function?
Is it possible to call a mouse-up listener if the mouse is stationary? So, if the mouse of moving over an object, and the mouse stops, you can send a mouse_up. My reason is because I'm working on a touch panel screen and it seems to keep the mouse on a constant state of left click down so I can't release any objects that are being dragged.
What if I want to dispatch MouseEvent.MOUSE_UP when un-clicking only some objects, not all of them? I mean, when I add eventListener that listens for MOUSE_UP, it's dispatched (thought with different targets) every time I un-click anywhere, if you understand what I mean. How can I "fix" it?
As I started developing mobile apps for iOS/Android using Adobe AIR I encountered strange problem (or feature). If you create Sprite and make it draggable using startDrag/stopDrag inside MOUSE_DOWN/MOUSE_UP event handlers, everything works. But if you add another listener MOUSE_CLICK to the same object, it starts to fire together with MOUSE_UP. Logically this behavior is all right.
What I need is to prevent firing MOUSE_CLICK handler when user drags the Sprite (startDrag) and I need it to fire when user did not drag the Sprite. What I'm trying to create is a small thumbnail bar which is draggable and after clicking on concrete thumbnail its large version/image opens up. This is actually not possible as MOUSE_CLICK fires everytime user drags whole thumbnail bar so large image opens up everytime.
How do I write a single function that would handle all three events of a single button? I am finding myself with 3 listeners and 3 different functions!
As soon as I start to drag the scrollbar, I get an error #1069 telling me that MOUSE_UP not found on flash.events.MouseEvent and there is no default value. I was watching a tutorial from Todd Perkins, and the scrollbar is built after his model. I really hope for an answer, it's killing me
I followed a dynamic gallery scrolling thumbs tutorial and then changed it quite a bit to fit my needs.
I basically added a previous and next button and image title box.
It all works great apart from one thing.
e.g. I click on thumb 5. I then use the next button and go to say... image15. I then click on thumb 9. When I use the prev or next button again it will resume from image15, but it should then carry on from thumb 9 as that was the last change I made.
I thought this would be as simple as assigning the thumb variable value to the image number variable. i.e myID = id; but it doesn't work. my variable myID actually loses its value when I click the thumb image (I used the trace to clarify).
Here is the code.
PHP Code:
function bttnClick(event:MouseEvent):void{ bttn.gotoAndStop(1); root.logo.visible = false; myID = id;
I've noticed recently (the last week) that when I open Flash CS4, the Tools panel and the Actions/Timeline/Compiler Errors/Output panel group are not automatically open, like they always were before. Does anyone know of anything I could have changed by accident?
At the same time this started happening, I have a file that has a moving hot spot that is set with keyframes (depending where the active button is on the bitmaped screen capture behind the button). Even though the button's onRelease handlers are advancing the timeline correctly, my button is not in the right place in the runtime version. If's still fine in the development environment. It's like the layers are out of sync with each other.
I'm using Flash uploader(uploadify, swfupload) with CodeIgniter, want to get the session data. I have found out that the flash does not send the session data, so I have set $config['sess_match_useragent'] = FALSE;
Now for example i have set session value myname in session and I can get it on my backend PHP script using Internet Explorer.[code]...
recently tried developing an flash application that would send info to php and php should read a browser cookie and pass back the cookie value as e.g myCookie = $myCookie, where:
$myCookie = $_COOKIE['test'];
Funny enough in Actionscript myCookie is read as blank but the other variables that are hard coded are showing. what could be the problem PLEASE HELP I desperately need the solution. My Code is given below:
I found the problem. I had my container as a guide. I took off the guide and it shows up in my server. But why did it show up on my local computer if it still was on guide then?I have external jpgs that are loading into a flash website. When I run it off my hard drive it works. But when I put it on my server the external jpgs are no longer loading. Does anyone know what I might be doing wrong with my paths?
I just recently made an online game and was asked to implement saving features. Everything works fine but a single detail... When I update the swf (right now I have a new version with corrected bugs) people are gonna lose all their saved data !
Is there a way to use the same shared objects over multiple swf ? Or simply to keep them over the version change ?
I have a logo which I have created in photoshop, it is made up of 4 layers, some of which I want to animate. I create my movie, I do so by opening my PSD file and then animating the layers. However I have a problem in that when I view my movie the image quality is poor, and there is what I would describe as noise around some of the image.
I'm trying to do something simple in actionscript as simple as this:- Create a variable: var urlVideo:String;- Use that variable inside a function and give it a value: urlVideo = ideoElemento.url.text();- Then create a new variable and give it the urlVideo value: var url:String = urlVideo;
Here's my code: var idVideo:String = "12"; var urlVideo:String;
I've created a globe in Flash CS3 and published it (no compression) as a swf The globe has a couple of layers with gradients used as highlights. When I import the file into another Flash document the gradients seem to disappear
This question has been asked and incorrectly answered a number of times already. Specifically, on an Apple computer, it seems that there is no way to get a video file (.mov, .mpg or any other) out of Flash Pro without severe loss of quality or complete destruction of frame rate.
My .swf files look fantastic, just like they are supposed to. The play at the correct frame rate and all items work as I have set them up. When I go to export it as an .mov or .mpg, the frame rate speeds up and slows down depending on the objects on the screen. I have played with the settings endlessly, knocking the quality down to almost the lowest settings (something I would rather not do after working very hard on my piece) as well as adjusting the frame rate options all over the place to see if anything changed. Nothing. I have read many a forum where Flash creators have the same problems and are tearing their hair out because their work is essentially useless being stuck in Flash.
I know that there are programs that convert .swf files to video very well, some of them cost about $100. Why buy Flash in the first place if you have to buy another, almost equally priced piece of software just to get your content out of Flash? I also know that there are hundreds of free video converters out there for Apples, none of them seem to be able to handle the .swf format, but can do just about everything else. I further know that for windows, there is the free Iwisoft .swf to video converter that works just fine, but does not handle Apple created .swf files when ported across to a PC. How is it that such software is easy and free on a Windows machine, but not a Mac?
I would love it if an Adobe rep could answer some of these questions because I have been all over the web looking for answer to which no one seems to have the right one. Most people can suggest a good video converter that works for them, but they haven't tried it on a .swf file and when the original user tries it, it does not work and the thread dies there.
I've hit a very strange issue in adobe flex and I'm not sure how to solve it. I have a popup box that is called on creationComplete before startup of my main application. The popup simply asks for an email address and then the application is enabled showing the email address in a label component.
However, when I try to access the email address from the label component called UserID.text in the application, it is always null even though it is visually present in the label box...It seems like it loses state somehow...so HOW in earth can I keep it from losing state? I need to access the label or some variable throughout the use of the application and everything I try always ends up in a null variable?The main part of the application that sets the label is here:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:controls="com.iwobanas.controls.*" xmlns:local="*" creationComplete="showWindow(true)"> private function showWindow(modal:Boolean):void
I built this incredibly brilliant scrolling thumbnail image viewer for a client in flash actionscript 3. (Basically it just scrolls up or down depending on the mouse position). It works so so, (I can never get the percentages right so that it shows the top most image) but, that's beside the point. What is REALLY irking me is when I have the browser window open with my .swf loaded and I click on another app on my desktop, the stupid scrolling thumbnail area in the browser window starts to freak out.
"Where is my mouseY?" I assume it is thinking.
Is there a stage.Unfocus event I can tell my scrolling thumbnail area to STFU with?
I'd even consider writing some javascript to call a flash function, if that's a preferred technique.
function checkMousePos(e:Event):void { if(mouseX < 145){ try{
I need user download JPEG file from my app, however, when user change the file name the saved file will be downloaded without extension.
For Example: I am using FileReference.download() and set the default filename as "demoPic.jpg" and user's windows system setting control file extension not being shown. So when the dialog opens a download window, only "demoPic" shown as the filename. If user saved file without changing filename, the saved file will be OK. But if user change file name, the download file will be saved without extension. is it possible to add file extension to filename when user forget it by flex code?
I have a flash file in a div. This div is set to visible (display:block;). The div has two sister divs. All three divs are controlled by custom built jQuery tabs, so when another tab is clicked, the currently visible div turns display:none;. When the tab is reclicked to set the flashes div to display:block, the flash file loses all its values that are stored (for example in a textarea, all the text gets reset, and where a element stores a path to the image, that gets reset).
I have tried other methods like width:0; height:0;, which sort of works, but as the flash file is larger than the other two divs, it is still visible underneath. So then I tried overflow:hidden; but the same issue still occurs as above (losing values).
visibility:hidden isn't applicable as there is a large white space where the flash file should be.
I need to allow a user to download images from my app, but everytime a user attempts to download, the extension is stripped from the filename I provide.This is only happening in Firefox & IE on Windows. It's working just fine on OSX.
I'm using FileReference.download(), and specifying the filename as "imageX.jpg". However, when the file dialog opens on Windows to save the document, only "imageX" is shown as the filename, and the extension is never saved. In the "Save As type..." field, there is only the "*.*" option available.
The majority of our users aren't technically savvy, so a lot of them don't realize that if they put a .jpg extension on the file they just downloaded, they'll be able to view the image.