ActionScript 3.0 :: Call MOUSE_UP If Mouse Is Stationary?

Feb 7, 2009

Is it possible to call a mouse-up listener if the mouse is stationary? So, if the mouse of moving over an object, and the mouse stops, you can send a mouse_up. My reason is because I'm working on a touch panel screen and it seems to keep the mouse on a constant state of left click down so I can't release any objects that are being dragged.

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I am trying to get a stationary object to follow the mouse but remain in its location. Example: i am trying to get the center of a compass to follow the mouse around screen while remaining inside the compass. i have only found out how to have it chase the mouse but not remain on a fixed point and rotate.

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ActionScript 2.0 :: Get A Stationary Object To Follow Mouse But Remain In Its Location

Apr 7, 2005

I am trying to get a stationary object to follow the mouse but remain in its location.i am trying to get the center of a compass to follow the mouse around screen while remaining inside the compass. i have only found out how to have it chase the mouse but not remain on a fixed point and rotate.

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ActionScript 2.0 :: Using Smooth Motion Tween - Decelerate To Stationary?

Dec 7, 2003

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ActionScript 2.0 :: Make A Stationary Movie Clip Do A Jump Move To The Top

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ActionScript 3.0 :: Mouse_Up/Down Dragging?

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I've got a MovieClip that I want to drag around the stage, but only whilst the mouse button is held.

I've got this code:

[Code]...

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ActionScript 3.0 :: Cannot Get MOUSE_UP To Stop The Drag

Feb 19, 2009

I can not get my MOUSE_UP to stop the drag. The drag starts on MOUSE_DOWN but then the object sticks to the mouse.

rec1_mc.addEventListener(MouseEvent.MOUSE_DOWN,sta rtdrag);
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function moveIt(rec:MovieClip):void

[Code].....

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ActionScript 3.0 :: An Error On MOUSE_UP Event?

Jan 20, 2010

When the flash loads, the slideshow automatically starts. Then when i cpress on any of the thumbnail, then the timer for slideshow is stopped and currentIndex is updated, then the timer for slideshow is started. When i click on thumbnail images, everything is working except on one thumbnail image.Thus an error is showing which is

following:TypeError: Error #1010: term is undefined and has no properties  at imageGall_fla::MainTimeline/slideTransition()  at flash.utils::Timer/flash.utils:Timer::_timerDispatch()  at flash.utils::Timer/flash.utils:Timer::tick()

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ActionScript 3.0 :: Losing Mouse_up After Reparent

Mar 18, 2009

how to fix it:

Code:
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asset.addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent) {
trace("1");

[Code]....

so basically just a function to add drag and drop functionality to an asset, note that when you mouse_down on the asset it takes it from where-ever it is and moves it to a container that sits at the top level in front of everything else.

This however appears to 'disable' the mouse_up event, which is never called in this case. If i remove the re-parenting then the mouse_up is called fine.

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ActionScript 3.0 :: E.target.name Not Working For MOUSE_UP Listener?

Oct 4, 2010

Code:
var buttons:Array = new Array(
_button1,
_button2,[code]........

I have 3 buttons on my stage (this is a small part of a larger project), named _button1, _button2, _button3 declared in an array so I can dynamically assign listeners and use a substring of the instance name to determine which button was clicked for other functions.My problem is that trace(e.target.name); returns the value _button1 on ROLL_OVER and ROLL_OUT as expected. However when clicking the button it returns "instance9" instead of the actual instance name I gave it.Why is this happening and how do I make it return the correct name? Why the hell would my buttonClicked function return a different result from the buttonOver function where the target is the same button for each function?

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Actionscript 3 :: AddEventListener For MOUSE_UP Doesn't Work

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The addEventListener for MOUSE_UP doesn't work -> anybody know whats wrong? It works if I remove the enter_frame line

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ActionScript 3.0 :: Add A MOUSE_UP Event Listener To The Stage From A Class?

Nov 15, 2009

in my class I am trying to add a MOUSE_UP event listener to the stage.How can I do this?

PHP Code:
//when I do this in the main constructor of my class
Stage.addEventListener(MouseEvent.MOUSE_UP, h_draggable_mouseUp);

[code]....

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Actionscript 3 :: Dispatch MouseEvent.MOUSE_UP When Un-clicking Only Some Objects, Not All Of Them?

Sep 24, 2011

What if I want to dispatch MouseEvent.MOUSE_UP when un-clicking only some objects, not all of them? I mean, when I add eventListener that listens for MOUSE_UP, it's dispatched (thought with different targets) every time I un-click anywhere, if you understand what I mean. How can I "fix" it?

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AS3 :: Flash - StartDrag Firing Mouse_up / Mouse_click Events

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As I started developing mobile apps for iOS/Android using Adobe AIR I encountered strange problem (or feature). If you create Sprite and make it draggable using startDrag/stopDrag inside MOUSE_DOWN/MOUSE_UP event handlers, everything works. But if you add another listener MOUSE_CLICK to the same object, it starts to fire together with MOUSE_UP. Logically this behavior is all right.

What I need is to prevent firing MOUSE_CLICK handler when user drags the Sprite (startDrag) and I need it to fire when user did not drag the Sprite. What I'm trying to create is a small thumbnail bar which is draggable and after clicking on concrete thumbnail its large version/image opens up. This is actually not possible as MOUSE_CLICK fires everytime user drags whole thumbnail bar so large image opens up everytime.

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ActionScript 3.0 :: Drag N Drop MOUSE_UP Event Doesn't Work?

May 12, 2010

I bet this is not a new topic but I couldn't find solution for my problem in the net.I'm trying to make a super simple drag n drop. The code is below:

PHP Code:
s_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
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[code].....

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does anyone know a formula that causes an object to gravitate towards another stationary object? In the formula you can include the distance from the object and the objects mass as well as anything else you can think of.I tried to figure it out myself, but the effect is not realistic. In my version, the gravity becomes stronger when the two objects are far apart and it becomes weaker as the objects are closer together... here's what I used...[code]the diffx and diffy are the distance apart and the mass is the sized of the stationary object..

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How would I enable the enter key to work with the function listed below as well as mouse release....

[code]...

Not use to using key responses in junction with functions..

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As soon as I start to drag the scrollbar, I get an error #1069 telling me that MOUSE_UP not found on flash.events.MouseEvent and there is no default value. I was watching a tutorial from Todd Perkins, and the scrollbar is built after his model. I really hope for an answer, it's killing me

[Code]....

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I have a sprite,like follows:

Code:
var _sprite:Sprite=new Sprite();
...
_sprite.addEventListener(MouseEvent.CLICK,onClick);
addChild(_sprite);

[Code]....

when I click the _sprite,I want to make the mouse shape from a cursor to handCusor shape and call javascript function.

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How to create a mouse over event that call a function after 3 second?

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ActionScript 3.0 :: Create A Mouse Over Event That Call A Function After 3 Second?

May 5, 2011

how to create a mouse over event that call a function after 3 second?

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I'd like to make a button, but also with rollout state, thus I have to make it from MovieClips.All I have done is that incorporated three MC (up_mc, rollover_mc, rollout_mc) into a btn_mc,and applied some AS code to call the different mc-s at different mouse states.I attached an fla made with MX to show how I imagined.. but still does not work.

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ActionScript 3.0 :: Change Mouse Shape And Call Javascript Function?

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I have a sprite,like follows:

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[code]......

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Javascript :: Reference The Html Object That Made The Call To SomeFunction Directly Using The ExternalInterface.call Call?

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i have some actionscript that makes a

ExternalInterface.call('someFunction');

call.is it possible to reference the html object that made the call to someFunction directly using the ExternalInterface.call call?

Assume that the object that makes the call also has some Callbacks (via ExternalInterface.addCallback) that are accessible via javascript.

Currently:

Actionscript source
ExternalInterface.call("someFunction");
ExternalInterface.addCallback("someCallback",someASfunction);

[code]....

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Professional :: Making A Button With A Mouse Event - Error: Call To Possibly Undefined Method

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I am in the process of making a button (a very stubborn button) with a mouse event in the actions for a frame. Here is the full error: Error: Call to possibly undefined method addEventListener through a reference of static type Class. And here is the code for the listener:

[Code]...

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ActionScript 3.0 :: Difference Between MouseEvent.MOUSE_UP And MouseEvent.CLICK?

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What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other? 

Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
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ActionScript 2.0 :: Page Flip V2 ... Unload / Reload Tha Pageflip Before Unloading Call Function: RemoveML(); To Remove Mouse Listener

Apr 6, 2006

I need to Automate the Page flip where the user has no control. Make it into an animation per say. I know it can be done. But I can't seem to figure out how. I can make just the first page. But I can't make it keep going. You guys know what I'm talking about right?[URL] Here's the code and notes...

[Code]...

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ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

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