ActionScript 2.0 :: Get A Stationary Object To Follow The Mouse But Remain In Its Location?
Apr 7, 2005
I am trying to get a stationary object to follow the mouse but remain in its location. Example: i am trying to get the center of a compass to follow the mouse around screen while remaining inside the compass. i have only found out how to have it chase the mouse but not remain on a fixed point and rotate.
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Apr 7, 2005
I am trying to get a stationary object to follow the mouse but remain in its location.i am trying to get the center of a compass to follow the mouse around screen while remaining inside the compass. i have only found out how to have it chase the mouse but not remain on a fixed point and rotate.
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Apr 27, 2009
I am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.
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Dec 26, 2009
I am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.
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Feb 24, 2010
...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
Code:
objectMC.x=mouseX;
objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.
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May 18, 2009
I have this kind of menu structure design (see image attached), and the way It needs to work is when the mouse goes close to a topic it follows it and when the mouse is a certain distance away it springs back to its orginal place?
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Nov 14, 2010
I continue in my adventure with customizing a horizontal slider's functions. This is the very last thing I need to figure out and it is done.I have posted an SWF at the following link so you can see it working: neterhetdotcom/test/slidermask/ (change "dot" to a period "." as i am not yet able to post links)If you click on the scrollbar. You will see that a mask follows the click and displays an "orange" color... this orange color is supposed to indicate the progress of the slider across the scroll bar. the mask is positioned just to the left of the slider on the click so it allows the "orange" color for "progress" of the slider to "show up".
If you click and hold on the slider the mask does not track this motion. I need to know how to make the mask track the mouse along with the slider. The mask would have to align it's right edge to the point of the mouse click for it to work as the mask is the same width and just slightly taller than the visual scrollbar. (a narrow rectangle as well)How the scrollbars is set up in Flash is I have 2 layers with the scrollbar art on each. the bottom one is the default greay "off" state.. the top one is the orange "progress" state that has a mask attached to it so when the mask slides the orange shows up or goes away. (Thus indicating the progress of the slider across and back)So either the mask has to follow the slider button (on the left edge of the slider button) or the mask has to follow along with the slider on the mousedown state...(as long as the mask had it's right edge aligned to the mouse click)
Quote:
package
{
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
[code]....
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Sep 13, 2009
I cannot find how to have an object follow the mouse at a CONSTANT speed. The code I keep on finding is something like this:[code]I don't know if I'm just missing some really simple detail, or some major idea, but I'm pretty sure something as easy as this is possible.
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Sep 5, 2009
im trying to make my plane movieclip follow the mouse... which i have achieved although i want to give it a regestration point so that when the mouse turns or goes left, right, back etc, the front of the plane goes with it so it looks realistic aposed to a plane image moving left and right.
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Nov 6, 2010
I'm making a flash page with a basket movie clip that follows my mouse. The basket has a stop action on frame one so it stays there unless directed otherwise. Then I have a movie clip of a green berry that I made into a button (titled gb1). I need to make it so that when that is clicked it makes the basket go to the next frame (numbers change to show how many berries were collected). Here is my (unsuccessful) code as of now.
//1.
stage.addEventListener(Event.ENTER_FRAME,followBas ket);
//2.
function followBasket(event:Event):void {
var dx:int = basket.x - mouseX;
[Code]....
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Sep 13, 2009
I am using Flash 8 and AS2. I have been looking and looking, but I cannot find how to have an object follow the mouse at a Constant speed. The code I keep on finding is something like this:
Code:
onClipEvent (load) {
_x = 0;
_y = 0;
speed = 5;
} onClipEvent (enterFrame) {
endX = _root._xmouse;
endY = _root._ymouse;
_x += (endX-_x)/speed;
_y += (endY-_y)/speed;
}
The "/speed" part makes the object move slower the closer it gets.
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Jan 4, 2011
i am trying to make flash for website where many smileys are there on the screen and they follow the mouse at varying speed.now when i rollover to any smiley it should display a speech bubble with dynamic text..the problem is in the rollover..it does not stop there but keeps moving so speech bubble disappears very fast.im attaching the fla.
i put following code on the smiley
onClipEvent (load) {
speed = 15;
}
onClipEvent (enterFrame) {
[Code]....
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Jan 29, 2011
I am making my second flash game, I am still very much a beginner. This time i am trying to make a platformer in the style of fancy pants adventure. To do this i obviously need to make the camera follow my character. The problem is; i simply don't know how. I have yet to find a CS5 compatible solution with my less than good google skills, and so here I am.
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Mar 27, 2003
does anyone know a formula that causes an object to gravitate towards another stationary object? In the formula you can include the distance from the object and the objects mass as well as anything else you can think of.I tried to figure it out myself, but the effect is not realistic. In my version, the gravity becomes stronger when the two objects are far apart and it becomes weaker as the objects are closer together... here's what I used...[code]the diffx and diffy are the distance apart and the mass is the sized of the stationary object..
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Feb 7, 2009
Is it possible to call a mouse-up listener if the mouse is stationary? So, if the mouse of moving over an object, and the mouse stops, you can send a mouse_up. My reason is because I'm working on a touch panel screen and it seems to keep the mouse on a constant state of left click down so I can't release any objects that are being dragged.
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Oct 26, 2009
I found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
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Sep 22, 2011
How would I be able to create a scene where you scroll left to right using the mouse, but instead of having it at a constant rate and having the picture (background) move when your mouse is at a certain x coordinate to have it be that when you move the mouse away from an object the background will move, and will move faster the farther away the mouse is? I have tried scrolling back and forth with x coordinates, but I haven't been able to get this to work.
(I found an example of what I'm trying to describe here; [URL], just click play, skip, leave, and then leave again and you'll be able to see it).
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Aug 23, 2007
I have a simple movie that just runs to the end and stops. When it stops, I want an object to appear and remain visible while the movie is sitting there in its stopped state. Trivial. My current model of the Flash stage is that if you drop an object onto the stage, it's there for the whole movie and it's up to you to move or hide it to get what you want. (That is, you can't add an object to the last frame of the movie, at least without bringing ActionScript into play.)
So, as far as I can tell, the only way get what I want is to add the object to the stage, make it into a button, and use alpha control to hide the object/button until the last frame of the movie, when the alpha goes from 0 to 100. This works, but I'm filled with the feeling of "this has to be overkill". I'd have the same feeling if I started the movie with the object off-stage and moved it on-stage in the last frame. Is there a more reasonable / lighter weight way to do this?
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Jun 23, 2010
I am looking for a quick and simple way of having a movieclip follow the mouse with easing, until it reaches the mouse, at which point I want it to stop. It needs to ease out, so the standard cursorMC.x = mouseX will not do (also because it doesn't update the position of the mouse.
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Apr 20, 2009
I just wanted to check something if anyone can clarify this:
If I create an object with
Code:
And then replace it by doing
Code:
Does the original instance get deleted or will it remain in memory? If it does, how do I remove it properly?
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Apr 15, 2011
I am currently trying to create an app using flash AIR.I would like to find some more information on how to make an object snap to another ojbect then follow its path, eg. a person object is already on the stage, then drag an arrow to the object which snaps to it, then on play button it follows the arrow path. all in pure actionscript, no guide layers.
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Aug 27, 2009
I have created a small flash movie where the eyes of the character follow the cursor. Its based on this one here Only problem is, it only works while the mouse is actually over the movie. Is there any way to increase the sensitive area to the whole screen without increasing the actual size of the movie?
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Jun 1, 2010
I can't find any info on this so I guess I'll just ask. I'm trying to make moveclips that will follow the mouse pointer on MOUSE_OVER but only up to a certain distance then tween back to its original coordinates (preferably with a bounce or elastic ease).I tried startDrag(); on mouse over and that works quit cool but the problem is stopping the drag...
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Jan 4, 2011
I'm trying to get a little mc to follow my mouse but stop when it gets to the "walls" (borders).
I first tried to test when the mc itself hit that _x value:
Code:
if (this._x <= 88){
_root.mc_go = false;
} else {
[Code]....
but when the mouse leaves the area, the mc does not continue to follow it all the way to the border, it just stops immediately.
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Apr 21, 2004
make eyes move and follow a mouse on the _x and _y axis, but the eye needs constrained with in an eye socket.I have used two mc to constrain while mousedown.
// mc_1
onClipEvent (enterFrame) {
bounds = getBounds(this);
[code].....
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Feb 12, 2009
Using this code:
[Code]...
I have a compass that is rotating depending on the position of the mouse, however it rotates it from the top left of the stage not the movie clip, how to get the AS to recognise the centre of the compass.. Also, I thought a nice touch would be if the compass had a slight "wobble"
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Jun 8, 2009
I am trying to have a flashlight follow the mouse from it's pivot point. Rotating from its registration point, 180 degree rotation. Also have it move back to place if the mouse is off stage.
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Aug 1, 2009
Im trying to make a object follow the Mouse_x while locked on a Guide line for the Y axis, but in the Test the object doesnt follow the guide.
how to make a object do a Half Circle motion?
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Oct 9, 2009
I found several tutorials that work great for having movie objects follow the mouse but I haven't been able to find one that restricts it to only a certain area. This is one of the tutorials that I was looking at: http:[url].......What I basically want to do is have this hanging lamp tilt either left or right depending or where the mouse comes from.
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Jun 19, 2010
I have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position.[code]The problem with this is that during the 0.5 seconds that it takes the graphic to return to the mouse position, the user can still move the mouse, so it actually goes to different co-ordinates and when the user moves the mouse after the 0.5 is over, the cursor just jumps to the new location.How can I make it so that the graphic smoothly follows the mouse, (even if it's being moved and has to update in real time) and then returns to the standard mouse follow code (cursorMC.x = mouseX; etc) once it's met its final destination?I take it this requires some "mouse trail" code that gets removed once it's caught up with the mouse.
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