ActionScript 2.0 :: Rollout Button - Call The Different Mc-s At Different Mouse States?
Dec 6, 2003
I'd like to make a button, but also with rollout state, thus I have to make it from MovieClips.All I have done is that incorporated three MC (up_mc, rollover_mc, rollout_mc) into a btn_mc,and applied some AS code to call the different mc-s at different mouse states.I attached an fla made with MX to show how I imagined.. but still does not work.
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Feb 10, 2011
I have 7 buttons on my stage (buttonA, buttonB, etc) all MC's. I would like to control the RollOver, RollOut & CLick with AS3. At first I thought I could just tell my button Listener where to go
i.e. gotoAndStop(2) which is RollOver state.
or gotoAndStop(3) which is Click state.
and gotoAndStop(1) which is RollOut state.
But when I "Click" and then rollout, I need the button to stay "clicked" until some other button is "clicked".
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Apr 20, 2004
I have the following code to control the rollOver, rollOut and release states from my buttons (btn_company, btn_products, btn_services and btn_enquiry):
Code:
for (var i in this) {
if (this[i]._name.substr(0, 4) == "btn_") {[code]...
I also have 4 movieclips (title_company, title_products, title_services and title_enquiry) which I also want to control with those buttons. When btn_company is pressed, title_company should go to frame 2, When after that btn_products is pressed title-products should go to frame 2 and title-company should go back to frame one.
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Dec 17, 2004
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
[Code]...
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Oct 16, 2011
I'm starting to learn actionscript 3 programming and am in the process of trying to create a simple game but am having trouble getting flash to call up various movieclip states.I have a movieclip called "Player" and inside that movieclip, I have Player_Stand,Player_Hit, and Player_Walk...
While I can get the master movieclip to move, I can't get it to play the embedded movieclips when I change states. I tried a more advanced method that did work where you stick all of the animations in one movieclip and then manually tell flash to advance each frame using gotoAndStop in a loop, but it would be easier to just have seperate movieclips that I could just call from a master movieclip file. I've tried various methods to solve this including having all of the movieclips on screen and then changing their visibility but that didn't work either.
[Code]...
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Feb 1, 2012
I am in the process of making a button (a very stubborn button) with a mouse event in the actions for a frame. Here is the full error: Error: Call to possibly undefined method addEventListener through a reference of static type Class. And here is the code for the listener:
[Code]...
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Jul 5, 2003
i got a MC that follows mouse movement with easing in y-axis.[code]but i only want it to follow the mouse only when the mouse is on top of this MC.using that script, the MC will follow no matter where i placed the mouse.
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Nov 18, 2009
I created some movieclip buttons, set a statement to disable it, but I can't enable them again when another button is selected how can i resolve this?
[Code]....
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Jan 21, 2012
I have a lengthy text running in flash movie. I want the movie clip to be stopped (meaning pause) when the mouse roll over on it to read the content... and when the mouse roll out from the movie it should be played continuously. ( not from the beginning. ) how to write the code snippets?
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Oct 11, 2009
the stage I have created a button, and inside that button I have created a movie clip with 15 still frames of an animation I want played when mouse rolls over the button. As you'd expect it plays fine when the mouse does roll over and it stops on the last frame as I have typed the stop(); command.How do I get that same animation to reverse, and play backward when I roll out?
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Jun 10, 2010
I'm working on a UI and I'm using a MouseOver of a MovieClip to trigger the play of animation in the exact same position.It works well, except if the mouse is moving too fast. Then it seems the playback gets stuck.
I'm just wondering if there are any ways to make this more responsive? I'm also wondering if having the MouseOver and the resulting animation could be causing the issue..[URL]...
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Oct 18, 2005
The main FLA has buttons linked to external swf files that are nested in a layer inside an html file. When rollover occurs, it opens up corresponding swf file. Problem is that when a user moves mouse too quickly over the stage, the rollout gets stuck in the last button the mouse posssibly passed by.
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Jul 29, 2005
I want my flash movie to go to a specific frame when the user moves the cursor away from the actual swf file (rollout) in the html page.
I tried different things, for instance having a big transparent movieclip in the background and use hitTest:
//this code is in the root level
this.createEmptyMovieClip('penCheck', 100000);
this.penCheck.ref = this;
this.penCheck.onEnterFrame = function() {
[code].....
This doesn't work until the user clicks outside the flash (flash loses focus).
PS: No Javascript allowed. Just AS.
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Jul 25, 2009
I work with Flash all day at work, and I've made a million buttons. But today, I decided to make a few at home for my personal website. I made a rectangle, turned it into a button symbol, and made keyframes on each state. When I tested it, it didn't work. If I go to Control -> enable simple buttons, it works just fine, but either testing it with ctrl-enter or opening up the SWF gives me a dead button with only the up state.
I uploaded the fla. How could something so simple not work?
It was created in flash CS4, but I saved it down to CS3/Flash player 9 for the sake of compatibility.
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Feb 22, 2010
ive got an image with text pasted on the top. i want to turn into a button as when the mouse rolls over it i want it to go lighter. so i changed it into a button by pressing f8 convert to button and changed the alpha value in the over status, the brightness changed but the text diasappeared.take 2 - tried the same again minus the text, converted just the image to a button but now when i double click it to get the various hit, over down etc stage theyre not there! i tried to select edit but seemingly that just edits the alpha property but not in any particular stage
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May 9, 2010
Well I've got some problems changing the Up, Over, Down and Hit state of my button. For example when I have created 4 of those states, and I just normally save my flash file, the next time I open it my states are gone but when I play my animation the button still works with the correct states (the created Up, Down, etc. states). But then again when I enter my editor to create those Up, Over, Down, and Hit states they're just missing?
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Aug 11, 2010
I would like to know if there is a way to add states to a button in flex 4 in addition to the default states that are present.
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Jul 20, 2009
what i am trying to achieve is have a rollover on a button that pops up a 'window' with some text on it (i have this bit worked out) then once the user has finished reading the text they rollout from the 'window' and the image behind is restored. i have attached the .fla so you can see what i mean.
what is going wrong is that the active part of the rollover on the button is only very small and as the 'window' expands and then reveals the text, the active part of the button remains small. so when the user moves his or her mouse the 'window' disappears. i'd like it to stay open until they rollout from the entire text window.
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Jul 21, 2010
What i need is a series of pictures on a row that is mouse sensitive, if you move the mouse the gallery move in a loop, (no stop!)All theese pictures need thees effects:
Normal state: blur
rollOver: unblur
rollOut: blur
click: unblur and desaturate
clicked: all picture pressed remains desaturate until you reload gallery.
what i have done is this:
Code:
import gs.*;
this.buttonMode = true;
[code]....
This works but i would like to have unblur the last button pressed...[URL]
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Aug 5, 2009
I have a mouseOver and mouseOut stage of a button. Each button has some text in it. When I rollover the button the button does some animation, however, as soon as I rollover the text, which is inside the button, it triggers the rollout event. The text is inside the button and is inside another movie clip with no actionscript applied to it. The text is even non-selectable. What am I doing wrong?
[AS]
for(var i:Number = 1; i<4; i++){
var tmpMC:MovieClip = getChildByName('main_link'+i) as MovieClip;
[code].....
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Jan 26, 2004
I am trying to complete my navigation bar. I have the onRollOver / Out and Release states finished, my only problem now is that onRelease is not reversable. Once I click on another button, my previously pressed button is still in its down state. All my buttons have been created dynamically with no timelines involved. He is the button code that is within a for loop:
[code]
navBar["myBtn"+i].onRollOver = function() {
//create pointer mc over button
[code].....
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Sep 5, 2009
I have a movie that loads 5 external swfs. I want the buttons (or Movie clip buttons) to have up,over and down states and show the section loaded. Here is my code. I worked out all the errors. I figured I would work out the buttons first. I can't get them to hover or click at all.[code]
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Mar 21, 2012
I came across this piece of code and it intrigued me. I haven't seen skinning like this before. I'd like to know if there are any downsides and alternatives to it. For example, is it cpu intensive like addChild calls are?
<s:Button id="loginoutBtn" right="10" top="10" label="Log out" label.loggedout="Log in" skinClass.loggedin="skins.FBLogoutButtonSkin" skinClass.loggedout="skins.FBLoginButtonSkin" click.loggedin="logout()" click.loggedout="login()"/>
[code]........
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Mar 31, 2009
I'm just looking for a simpler way to control button states instead of writing separate onRollOver, onRollOut, onRelease for each button. I tried to control them all through an array. The button Movieclips are nested in two movieclips. main_nav has 5 movieclips and main-nav02 has 2 movieclips. I have a general idea of how an array works, how to set up elements and how to access each node (not sure about that last one).
This is my code so far.
Select all
////////MAIN NAV ROLLOVER CONTROLS
var navArray:Array = new Array("main_nav.one","main_nav.two","main_nav.three","main_nav.four","main_nav.five","main_nav02.one","main_nav02.two");
var indexNav:Number = Math.floor(navArray.length);
[Code] .....
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Aug 4, 2009
I have been working on a button class and ran into a little bit of a snag.
Here is the class I created:
package
{
import flash.display.*;
import flash.events.*;
[Code]....
Now while this class is working, I can't seem to figure out how to make it so when you click on one button it makes sure all the other buttons are sent back to the offState. I am using _mc's for my buttons. I think I need to put my buttons into an array and keep track of them at way, but I'm not sure about how to do that. Would I be able to get this effect to work in this .as file or would i need to write another one to control the buttons and where they are in there states(up/down/over).
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Jul 12, 2005
Take a look at the following sites; and notice their menus. Both have a rollover and rollout on their buttons, and when the button is hit the button stays down until another button is pressed. In the scissor sisters site, the neon bar still fades out after another has been pressed.
Franz Ferdinand
Scissor Sisters
I am trying to achieve this myself with my own site, which you can view in progess here:
My Site
I have mastered the button rollOver and rollOut effect, in which i gathered the code from a kirupa tutorial. My problem is, getting the neon bar to stay underneath teh last button that has been pressed.The main movie is located on the main timeline in frame 2, because frame 1 contains the pre loader.
The actions for frame 2 of the main timeline are:
Code:
stop();
movieLoader.loadMovie("news.swf");
total = movieLoader.getBytesTotal();
loads = movieLoader.getBytesLoaded();
[code]....
Now the buttons are not buttons, they are movieclips, which are located on the stage, and have instance names of b1 for news, b2 for biography etc etcInside the movieclip, the animation of the neon bar fading in takes 25 frames, and this has a stop action on the end.
This code is placed on the first frame:
Code:
stop();
news.onEnterFrame = function(){
if(rewind == true)
[code]....
So now my problem is to make sure that the last button clicked leaves the underline bar down until the next button is pressed.
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Mar 23, 2007
I started working on a little page of mine, and I already ran into some trouble hehe. I'm kind of learning as I go along. Heres the script I'm having some trouble with:
ActionScript Code:
this.qmbacking.onRollOver = function() {
//tweens rolling in the menu
[code]......
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Jun 25, 2009
I have a button hit state called btnWorkH, below is the start of my code to make it functional. The idea being, that when someone clicks the button, I add a child to the top, to make it look like it has been clicked and is maintaining an alternate color. How would I code this so that it becomes a toggle? As, I need a click (once this action has been performed) that removes the child... just not sure how to write the condition for this.
btnWorkH.addEventListener (MouseEvent.CLICK, workClick);
function workClick (e:MouseEvent):void{
addChild (workO);
workO.x = 62.5;
workO.y = 109.3;
addChild (txtAmy);
txtAmy.x = 105.1;
txtAmy.y = 109.3;
}
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Jan 30, 2010
I'm pretty new to this and racking my brains on the following problem: I have a movieclip-button, with 3 states (normal, over and clicked). I want to disable the functions in actionscript 3 that switch between the normal and over-states after the button is clicked, and not enable these functions for this button until another button is clicked. What's the best/ simplest way to do this?
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Aug 20, 2009
The parent slide show has audio buttons: mute, volume up, volume down, and replayThe loaded swfs will need to play sound based on user interactions, but how do I make it so the loaded swfs play at the appropriate volume set at the parent level? The parent does not exist at compile time, so a parent method call won't work. Somewhere I though I read I could use dispatchEvent to get the child swf to listen to the parent's button changes and make appropriate changes in its own volume levels.In the main class of the parent swf, I instantiate AudioPanel (as audioPanel) which builds the controls, keeps track of the volume and mute state, and dispatches a custom AudioEvent event when the buttons are clicked.The main class of the parent listens to the events dispatched by AudioPanel with this code:
ActionScript Code:
audioPanel.addEventListener(AudioEvent.VOL_CHANGE, volChangeEventHandler);
audioPanel.addEventListener(AudioEvent.REPLAY, replayHandler);
[code].....
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