I am trying to complete my navigation bar. I have the onRollOver / Out and Release states finished, my only problem now is that onRelease is not reversable. Once I click on another button, my previously pressed button is still in its down state. All my buttons have been created dynamically with no timelines involved. He is the button code that is within a for loop:
[code]
navBar["myBtn"+i].onRollOver = function() {
//create pointer mc over button
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
I work with Flash all day at work, and I've made a million buttons. But today, I decided to make a few at home for my personal website. I made a rectangle, turned it into a button symbol, and made keyframes on each state. When I tested it, it didn't work. If I go to Control -> enable simple buttons, it works just fine, but either testing it with ctrl-enter or opening up the SWF gives me a dead button with only the up state.
I uploaded the fla. How could something so simple not work?
It was created in flash CS4, but I saved it down to CS3/Flash player 9 for the sake of compatibility.
ive got an image with text pasted on the top. i want to turn into a button as when the mouse rolls over it i want it to go lighter. so i changed it into a button by pressing f8 convert to button and changed the alpha value in the over status, the brightness changed but the text diasappeared.take 2 - tried the same again minus the text, converted just the image to a button but now when i double click it to get the various hit, over down etc stage theyre not there! i tried to select edit but seemingly that just edits the alpha property but not in any particular stage
Well I've got some problems changing the Up, Over, Down and Hit state of my button. For example when I have created 4 of those states, and I just normally save my flash file, the next time I open it my states are gone but when I play my animation the button still works with the correct states (the created Up, Down, etc. states). But then again when I enter my editor to create those Up, Over, Down, and Hit states they're just missing?
What i need is a series of pictures on a row that is mouse sensitive, if you move the mouse the gallery move in a loop, (no stop!)All theese pictures need thees effects:
Normal state: blur rollOver: unblur rollOut: blur click: unblur and desaturate clicked: all picture pressed remains desaturate until you reload gallery.
what i have done is this:
Code: import gs.*; this.buttonMode = true;
[code]....
This works but i would like to have unblur the last button pressed...[URL]
I have a mouseOver and mouseOut stage of a button. Each button has some text in it. When I rollover the button the button does some animation, however, as soon as I rollover the text, which is inside the button, it triggers the rollout event. The text is inside the button and is inside another movie clip with no actionscript applied to it. The text is even non-selectable. What am I doing wrong?
[AS] for(var i:Number = 1; i<4; i++){ var tmpMC:MovieClip = getChildByName('main_link'+i) as MovieClip;
I have a movie that loads 5 external swfs. I want the buttons (or Movie clip buttons) to have up,over and down states and show the section loaded. Here is my code. I worked out all the errors. I figured I would work out the buttons first. I can't get them to hover or click at all.[code]
I came across this piece of code and it intrigued me. I haven't seen skinning like this before. I'd like to know if there are any downsides and alternatives to it. For example, is it cpu intensive like addChild calls are?
I'm just looking for a simpler way to control button states instead of writing separate onRollOver, onRollOut, onRelease for each button. I tried to control them all through an array. The button Movieclips are nested in two movieclips. main_nav has 5 movieclips and main-nav02 has 2 movieclips. I have a general idea of how an array works, how to set up elements and how to access each node (not sure about that last one).
This is my code so far. Select all ////////MAIN NAV ROLLOVER CONTROLS var navArray:Array = new Array("main_nav.one","main_nav.two","main_nav.three","main_nav.four","main_nav.five","main_nav02.one","main_nav02.two"); var indexNav:Number = Math.floor(navArray.length); [Code] .....
I have been working on a button class and ran into a little bit of a snag.
Here is the class I created: package { import flash.display.*; import flash.events.*;
[Code]....
Now while this class is working, I can't seem to figure out how to make it so when you click on one button it makes sure all the other buttons are sent back to the offState. I am using _mc's for my buttons. I think I need to put my buttons into an array and keep track of them at way, but I'm not sure about how to do that. Would I be able to get this effect to work in this .as file or would i need to write another one to control the buttons and where they are in there states(up/down/over).
I have a button hit state called btnWorkH, below is the start of my code to make it functional. The idea being, that when someone clicks the button, I add a child to the top, to make it look like it has been clicked and is maintaining an alternate color. How would I code this so that it becomes a toggle? As, I need a click (once this action has been performed) that removes the child... just not sure how to write the condition for this.
I'm pretty new to this and racking my brains on the following problem: I have a movieclip-button, with 3 states (normal, over and clicked). I want to disable the functions in actionscript 3 that switch between the normal and over-states after the button is clicked, and not enable these functions for this button until another button is clicked. What's the best/ simplest way to do this?
I have 7 buttons on my stage (buttonA, buttonB, etc) all MC's. I would like to control the RollOver, RollOut & CLick with AS3. At first I thought I could just tell my button Listener where to go
i.e. gotoAndStop(2) which is RollOver state. or gotoAndStop(3) which is Click state. and gotoAndStop(1) which is RollOut state.
But when I "Click" and then rollout, I need the button to stay "clicked" until some other button is "clicked".
The parent slide show has audio buttons: mute, volume up, volume down, and replayThe loaded swfs will need to play sound based on user interactions, but how do I make it so the loaded swfs play at the appropriate volume set at the parent level? The parent does not exist at compile time, so a parent method call won't work. Somewhere I though I read I could use dispatchEvent to get the child swf to listen to the parent's button changes and make appropriate changes in its own volume levels.In the main class of the parent swf, I instantiate AudioPanel (as audioPanel) which builds the controls, keeps track of the volume and mute state, and dispatches a custom AudioEvent event when the buttons are clicked.The main class of the parent listens to the events dispatched by AudioPanel with this code:
I did a search through the forum and thought I found what I wanted, but in the end couldn't get it to work, so basically all I need is to trigger a sound when the mouse cursor is over the "over" / "out" state. Since I have animations to the buttons, I already have this existing script working fine, just need that extra line of code to add sound to the certain state, but I couldn't think of it off the top of my head:[code]
I have a flash header at the top of an HTML page. Inside the flash header resides the navigation with mouse over buttons. Home | Services | FAQ | Contact Us When a person is on the Home page, I wish for that button to be in the mouse over state, which is 'active' state. The user then goes to the Services page, and there too, when the user gets to this html page I wish for this to go active. And so on and so on. How do I do this without making 4 different flash files? Isn't there a way I can control the movie clip's or button's states from the html page?? I believe I've seen this before but cannot for the life of me find a tutorial.
I'd like to make a button, but also with rollout state, thus I have to make it from MovieClips.All I have done is that incorporated three MC (up_mc, rollover_mc, rollout_mc) into a btn_mc,and applied some AS code to call the different mc-s at different mouse states.I attached an fla made with MX to show how I imagined.. but still does not work.
I have a mc which is 3 frames, with labels "Not Selected", "OverState" and "Selected". I add them to the stage with the first block of code, that is fine. The second block of code is my attempt to handle the states of the buttons. A selected mc goes to the correct state but it needs to go to "Not Selected" when another is clicked. My code does not do that. Also how do I handle the problem of MouseOver and MouseOut still working after a button is clicked?
PHP Code: var numBtnArray:Array = new Array; //add number buttons function addNumButtonsToStage():void{ for(var i:int = 0; i < 4;i++){ var numBtn:numBtn_mc = new numBtn_mc(); buttons_mc.addChild(numBtn); [Code] .....
I want to use Log4Fx to log button clicks from a state as i have a state based application with transitions.So on each button click I want to log which state was the user in while he clicked the button because the state change happens on a button click. Can someone suggest a code snippet?
I have a button in my application and I want it to respond a bit in a special way. Initially the label color of the button is White, I want the color of the text to change to 50% white on the Over State and to 25% on the Down state. Is this possible?
I tried an alternative way using css which does not do the percentage stuff but only changes the color (see css code below), but this does not seem to work. I more specifically want the color to change in terms of percentage like I mentioned above.
Note that I am using the Skin file only to loads images for each state on the button.
Is it possible to change the value of a dynamic text box inside a button's up/over states? For example, I have a button in my library which has a dynamic text field in both the up and over states. My AS loads XML data and adds the correct number of buttons while filling in the text boxes from the XML data. It seems like this should be possible, but so far I haven't made any progress.
I have 5 buttons. Each of which have different movie clips in the up, over and roll out state. To be more specific, each button looks like a window. on the up state curtains cover the windows. on roll over the windows open. on roll out they close again.
What I want to do is ON PRESS force the button to go to its roll out state and then cut off all user activity from all the buttons until the transition to the next page takes place.
Is there a component anyone knows of that will take XML and display it has a color coded string so you can read it easily? My app runs mostly from the dynamic XML that is loads. It would be great for debugging if I could click a button in the app to show me the XML it loaded in a readable format.
I'm constructing a game for college and I've run into a problem. I've created a drag and drop game,I have 9 instances called "case_01", "case_02" etc. The user must place them into one of two boxes (called "input_01" and "process_01"). I've then created an incorrect message on frame 3 and a correct mesage on frame 5. I've placed the following code on the submit button with the correct answers:
[code]...
but this isn't working correctly. Must each if have an else? I'm a complete novice at this actionscripting
So right now, I have a video player that pulls in all sorts of info (flv url, caption file url, video title, description, preview image, etc.) through an external xml file (playlist.xml). It works great, but I need to change the coding so it's not hard-coded into the FLA, rather from the embed code for the swf.
Here's the chunk of AS3 code that's involved in the original loading of the XML data as well as the html text too.
I've got a transition after clicking on a moie clip that goes like this:[code]The mcName variable is a Movieclip delared in the first frame, and set with the name of a movieClip in the onRelease of a button instance:[code]It does take the variable into the FadeFrame function, but doesn't work.It comes out in trace as undefined with the _alpha property.If I hard code the movieClip name into the setInteval it has no problem.Any reason why it doesn't want to operate on the movieClip alpha this way?
i want to add a SWF metadata tag to an ActionScript Project in Flash Builder 4, that denotes the default size and background color of the swf. i can do this in Flash Professional, but it doesn't work with ActionScript projects in FB4? can i not include this tag? i know i can set these properties in the properties panel, but i'd like to have them in my code.