ActionScript 1/2 :: Passing MC Not As Good As Hard Coded
May 6, 2009
I've got a transition after clicking on a moie clip that goes like this:[code]The mcName variable is a Movieclip delared in the first frame, and set with the name of a movieClip in the onRelease of a button instance:[code]It does take the variable into the FadeFrame function, but doesn't work.It comes out in trace as undefined with the _alpha property.If I hard code the movieClip name into the setInteval it has no problem.Any reason why it doesn't want to operate on the movieClip alpha this way?
So right now, I have a video player that pulls in all sorts of info (flv url, caption file url, video title, description, preview image, etc.) through an external xml file (playlist.xml). It works great, but I need to change the coding so it's not hard-coded into the FLA, rather from the embed code for the swf.
Here's the chunk of AS3 code that's involved in the original loading of the XML data as well as the html text too.
I have a list component that has hard-coded labels on it (for testing). I then rotate the list component 90-degrees and notice the text disappears(during design time).
I test the file and the labels do not show up also during runtime.
I can get the labels to show if I rotate the component back to its' original state.
if someone can shed some light to this matter... i'm pretty new (somewhat) w/ AS let's say, i got an .swf (voets enahnced mp3-player) @ [URL] --which works perfectly at the moment. i then referrenced this .swf in [URL] --which doesn't work prolly because the .swf is calling the XML (i.e. "onlineplaylist.xml") relative to its whereabout, which is /test08. the question is, is there any way around this problem, so that if i put all .SWFs in a certain location (server/directory/what-have-you...), and referrence it from another server &/or directory (like above), it would work?
Im playing around with the last.fm api... Specifically the "getLovedtracks" call.... [URL] This is a weird one that I have never come across... The above call requires a username to return a track listing so if I hard code the username into my class like this.... var username:string = "aidanmack" No problems the call works... if I make that username equal to a dynamic text box string that has "aidanamck" typed into it.. so something like... var username:string = mystage.textbox.text
the last.fm api wont except this... I get user does not exist But if I check the call with the charles proxy Flash is defo sending the username "aidanmack" So I wonder if its to do with have how last.fms api interprets the string?
I saw a post that touched on this, but I thought it deserved a thread of its own for explicit verification. It seemed that some of the resident geniuses here had given the thumbs-up to passing your whole doc or app class to a function. Please correct me if I'm wrong, as this sounds convenient but I assumed it would cause heart attacks and CPU meltdowns.
EXAMPLE: Say I have an app class that controls my entire game (or slideshow), and it has an ENTER_FRAME scrolling function that's 50 lines long with tons of conditionals so I want to take it out and make it an external file. I pop it into a new .as file but now all my variables are out of scope. I could pass them each individually, but there are so many it's impractical. So my question is: good or bad practice to pass the entire class?
Looking for a programming book that is in tutorial approach. Example this chapter teaches you how to do a login form. In the second chapter it teaches you how to integrate the login for to another app.Basically I'm looking for a book that teaches you real working application rather than abstract ideas. Programming language I have in mind is Adobe Air/Flex, Visual Basic. Functions I have in mind should at least cover Drag and Drops, Integration to a web form (form entry) and customizable interfaces.The languages i had in mind isn't fix. If you know a programming platform that has little code or easy to learn but still be able to develop a cool application.
Is there a component anyone knows of that will take XML and display it has a color coded string so you can read it easily? My app runs mostly from the dynamic XML that is loads. It would be great for debugging if I could click a button in the app to show me the XML it loaded in a readable format.
I'm constructing a game for college and I've run into a problem. I've created a drag and drop game,I have 9 instances called "case_01", "case_02" etc. The user must place them into one of two boxes (called "input_01" and "process_01"). I've then created an incorrect message on frame 3 and a correct mesage on frame 5. I've placed the following code on the submit button with the correct answers:
[code]...
but this isn't working correctly. Must each if have an else? I'm a complete novice at this actionscripting
I am trying to complete my navigation bar. I have the onRollOver / Out and Release states finished, my only problem now is that onRelease is not reversable. Once I click on another button, my previously pressed button is still in its down state. All my buttons have been created dynamically with no timelines involved. He is the button code that is within a for loop:
[code] navBar["myBtn"+i].onRollOver = function() { //create pointer mc over button
i want to add a SWF metadata tag to an ActionScript Project in Flash Builder 4, that denotes the default size and background color of the swf. i can do this in Flash Professional, but it doesn't work with ActionScript projects in FB4? can i not include this tag? i know i can set these properties in the properties panel, but i'd like to have them in my code.
I have a depth issue with two movie clips. One of the movie clips I am creating is created with the createEmptyMovieClip function. the other I've embedded onto the 1st frame manually.The one I have embedded manually will not show on top of the one I've created in code. I've tried giving minus values to the one created in code and the manual one still
I have this game where there are moving targets(I move them by code) and you need to click them and every time you click them you get 5 points and they disappear I also made a 30 second timer to and when it hits zero it goes to a frame 7 (Game Over frame).[code]
I've got a couple of TextField initialized in code (as3). They use my embedded font (aharoni), and that just works. But the fonts that i've written directly into the movieclips in flash cs3, just don't work.
When i play the swf on another computer that doesn't have aharoni, the coded TextFields are aharoni, but the textFields in the movieclips that i've written directly are Times new Roman, because that computer doesn't have Aharoni. I've set the text font to my embedded font.
My client has a simple shape that they want the user to be able to animate, i.e. it looks like a single square on the stage, but when you grab it and drag, a load of squares appear and fan out from the corner of the first. I was thinking, I can easily achieve the first part of this by attaching, say 20 movieclips of my square to the stage, but I'm not sure how to approach the back/forth draggable aspect of this.
I have a website project to finish on monday and I'm with a huge problem. I need to create textFields from AS3, load it's text from xml and use loaded CSS file in it. I've embedded the font but it doen't work, and worst, not working even with Times or Verdana fonts. I have embedded the fonts using default name, "Font 1", etc, since I read those export names must be different then system font name. Here are the code (bad one, only to show the problem), the CSS, and the capture of the swf is here:
I was trying to code a rollover rollout dropdown menu in code. I made a movieclip in the library which imports a rectangle sprite. The rectangle sprite moves down on frame2 and back up on frame3. When I called the frame from document level it gives me following error:
I have a photo slideshow that is on loop play, with photos fading into one another. Right now, when the video starts over it has a hard transition from the end to the beginning. How can I make the end fade back into the beginning, keeping a smooth transition?
I was looking into a readymade flash CS4 project. It's kind of slideshow for some photos. I wanted to modify the Action Script in order to use the pictures in my computer's hard drive.
The code that has been used there in that project is something like
var gal_uno_uno="http://infernotech.co.cc/meracup.jpg"; var gal_uno_unoth= "http://infernotech.co.cc/meracup.jpg"; var gal_uno_dos="http://farm2.static.flickr.com/1073/756274318_d3bc6b17c9.jpg"; var gal_uno_do= "http://farm2.static.flickr.com/1073/756274318_d3bc6b17c9_s.jpg"; var gal_uno="http://farm1.static.flickr.com/217/485076305_fb0eb729e9.jpg";
but, I don't want to specify the url of the images. Instead I want to pick up these images from my hard drive.
I am wondering how is it possible to Save or Export a drawing which is done by code produced wihthin the swf??For example we have some lines where the user could draw on a board and after finishing his artwork he could export it as a bitmap or even better as an eps or swf
I've just been approached my current project needs to run from a CD and write data (bookmarking) to the hard drive. Been told the file will still launch from a html document and not AIR. Orginally had it built in AIR, no problem writing data. I remembered what I thought was a SharedObject but that does not sound right for writing out the data. Which is an xml file I am building from the student login.
Since I can't use AIR is there another function someone knows for writing a file to a location on the hard drive? Time is pressing on this one. I have to have an answer by morning.
I'm using action script 3.0 compiling the code to flash 10 how to get hard disk serial number with action script?I want to get this info without any security requirement. Is there a way to do it?
looking at xml being placed into flash via actionscript. How would one make it so that pressing a button (with a title like Morocco) call a select element of the xml without hardcoding.
I've tested the videos off of my harddrive, and they work great using a skin that flash has.But when I uploaded it, and test it on my server, nothing loads.