I am wondering how is it possible to Save or Export a drawing which is done by code produced wihthin the swf??For example we have some lines where the user could draw on a board and after finishing his artwork he could export it as a bitmap or even better as an eps or swf
I have a question about shapes (i mean the flash.display.Shape class). Is it possible to import Shapes directly from the library as Shapes and not as Sprites/MovieClips? Shapes are supposed to be faster than MovieClips/Sprites, right? So why is it only possible to import MCs/Sprites from the library? I understand that generally shapes could be created solely by actionscript, but in my case the shape comprises of many points and is curved - so it's quite infeasible.
Is there maybe some sort of plugin to generate code that would draw the desired shape from a drawn shape in CS4? And a last one: Are there any benchmarks out there for performance comparison between sprites/mcs/shapes? How much performance do i loose by using a sprite instead of a shape?
Is there a component anyone knows of that will take XML and display it has a color coded string so you can read it easily? My app runs mostly from the dynamic XML that is loads. It would be great for debugging if I could click a button in the app to show me the XML it loaded in a readable format.
I'm constructing a game for college and I've run into a problem. I've created a drag and drop game,I have 9 instances called "case_01", "case_02" etc. The user must place them into one of two boxes (called "input_01" and "process_01"). I've then created an incorrect message on frame 3 and a correct mesage on frame 5. I've placed the following code on the submit button with the correct answers:
[code]...
but this isn't working correctly. Must each if have an else? I'm a complete novice at this actionscripting
I am trying to complete my navigation bar. I have the onRollOver / Out and Release states finished, my only problem now is that onRelease is not reversable. Once I click on another button, my previously pressed button is still in its down state. All my buttons have been created dynamically with no timelines involved. He is the button code that is within a for loop:
[code] navBar["myBtn"+i].onRollOver = function() { //create pointer mc over button
So right now, I have a video player that pulls in all sorts of info (flv url, caption file url, video title, description, preview image, etc.) through an external xml file (playlist.xml). It works great, but I need to change the coding so it's not hard-coded into the FLA, rather from the embed code for the swf.
Here's the chunk of AS3 code that's involved in the original loading of the XML data as well as the html text too.
I've got a transition after clicking on a moie clip that goes like this:[code]The mcName variable is a Movieclip delared in the first frame, and set with the name of a movieClip in the onRelease of a button instance:[code]It does take the variable into the FadeFrame function, but doesn't work.It comes out in trace as undefined with the _alpha property.If I hard code the movieClip name into the setInteval it has no problem.Any reason why it doesn't want to operate on the movieClip alpha this way?
i want to add a SWF metadata tag to an ActionScript Project in Flash Builder 4, that denotes the default size and background color of the swf. i can do this in Flash Professional, but it doesn't work with ActionScript projects in FB4? can i not include this tag? i know i can set these properties in the properties panel, but i'd like to have them in my code.
I have a depth issue with two movie clips. One of the movie clips I am creating is created with the createEmptyMovieClip function. the other I've embedded onto the 1st frame manually.The one I have embedded manually will not show on top of the one I've created in code. I've tried giving minus values to the one created in code and the manual one still
I have this game where there are moving targets(I move them by code) and you need to click them and every time you click them you get 5 points and they disappear I also made a 30 second timer to and when it hits zero it goes to a frame 7 (Game Over frame).[code]
I've got a couple of TextField initialized in code (as3). They use my embedded font (aharoni), and that just works. But the fonts that i've written directly into the movieclips in flash cs3, just don't work.
When i play the swf on another computer that doesn't have aharoni, the coded TextFields are aharoni, but the textFields in the movieclips that i've written directly are Times new Roman, because that computer doesn't have Aharoni. I've set the text font to my embedded font.
I have a list component that has hard-coded labels on it (for testing). I then rotate the list component 90-degrees and notice the text disappears(during design time).
I test the file and the labels do not show up also during runtime.
I can get the labels to show if I rotate the component back to its' original state.
My client has a simple shape that they want the user to be able to animate, i.e. it looks like a single square on the stage, but when you grab it and drag, a load of squares appear and fan out from the corner of the first. I was thinking, I can easily achieve the first part of this by attaching, say 20 movieclips of my square to the stage, but I'm not sure how to approach the back/forth draggable aspect of this.
I have a website project to finish on monday and I'm with a huge problem. I need to create textFields from AS3, load it's text from xml and use loaded CSS file in it. I've embedded the font but it doen't work, and worst, not working even with Times or Verdana fonts. I have embedded the fonts using default name, "Font 1", etc, since I read those export names must be different then system font name. Here are the code (bad one, only to show the problem), the CSS, and the capture of the swf is here:
I was trying to code a rollover rollout dropdown menu in code. I made a movieclip in the library which imports a rectangle sprite. The rectangle sprite moves down on frame2 and back up on frame3. When I called the frame from document level it gives me following error:
if someone can shed some light to this matter... i'm pretty new (somewhat) w/ AS let's say, i got an .swf (voets enahnced mp3-player) @ [URL] --which works perfectly at the moment. i then referrenced this .swf in [URL] --which doesn't work prolly because the .swf is calling the XML (i.e. "onlineplaylist.xml") relative to its whereabout, which is /test08. the question is, is there any way around this problem, so that if i put all .SWFs in a certain location (server/directory/what-have-you...), and referrence it from another server &/or directory (like above), it would work?
Im playing around with the last.fm api... Specifically the "getLovedtracks" call.... [URL] This is a weird one that I have never come across... The above call requires a username to return a track listing so if I hard code the username into my class like this.... var username:string = "aidanmack" No problems the call works... if I make that username equal to a dynamic text box string that has "aidanamck" typed into it.. so something like... var username:string = mystage.textbox.text
the last.fm api wont except this... I get user does not exist But if I check the call with the charles proxy Flash is defo sending the username "aidanmack" So I wonder if its to do with have how last.fms api interprets the string?
it is possible for me to add cut-out shapes onto Flash? I have cut them out in photoshop and pasted on a transparent background, but when I open them in Flash the background has changed to white.
Im trying to create a drag and drop module which can be used to build an Image. EX: Using a triangle and rectangles to create a House.
I have created the drag and drop module but I cant make them fix with each other.
I'll explain the functionality a little bit, but forgive my English if any mistakes since it's not my native language. The user is given a set of shapes and a question like "CREATE A HOUSE" so he should be able to drag the shapes that is given and and build the house.
I am drawing three circles in my flex application, using actionscript. But these circles are now pure 2D images, which is not looking good. How can I make it look like 3D using some shadows or shades inside the shape.
I'm working on an IK based character animation, and I have a question about the different IK "types".I've started by creating a charater, created using symbols to represent the various body parts, which works great, and I've created a shape based armature as well to handle the mouth because the shape based animation works perfectly for animating it.Is there a way to "attach" the shape armature to the symbol armature to that the mouth will move with the head during animation? It is difficult to keep the mouth armature aligned with the face manually, and the bones don't "stick" when I drag them from the symbol armature to the shape armature.
Why is it that when I draw with the pencil tool, my lines get auto-reshaped? This is nice but it's not nice when I try to draw a stickfigure and it turns out completely wrong. Sometimes when I draw a circle with the pencil tool it becomes a square. But then again I don't use a drawing pad. I use a mouse.
Somebody told me: "Because Flash is really a vector drawing tool, not a bitmap drawing tool. It is *interpreting* your marks as pieces of a curve. That said I think there may be a setting to remove this smooth - in effect using more line parts for you drawing."
How can i easily break the shape into two pieces so that I can change them into movie clips?I tried using the selection tool combined with shift key to create selections but the selection tool only does squares so it's very frustrating to select a portion of my drawing precisely using it, i've given up