ActionScript 3.0 :: MouseEvent.MOUSEDOWN Works But MouseEvent.CLICK Doesn't
Nov 6, 2010
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
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Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
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Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
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Apr 7, 2009
What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);
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Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
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Oct 2, 2009
In my class i've got something like this:
[Code]...
So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.
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Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
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Jul 24, 2009
I have the following:
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?
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Nov 10, 2011
Ok, so I am creating a slideshow presentation in Flash CS5. The code is very basic, however it does not work as intended. It's supposed to go to the next frame if i press a button, or press up/right arrow on the keyboard. However, the keyboard only works after I've pressed a button once.
my code:
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
slides.stop();
[Code]....
slides is a movieclip, where I've stored all my slides (Oh, by the way, I know my setup isn't the best, but I wouldn't use a lot of time on it, as it's for a religion class). FB is forward button, and you can guess what BB is..
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Oct 4, 2009
I have th following code below. When the monster is clicked I would like to remove it but the MouseEvent.Click event never fires? I'm using flash cs4.
import fl.motion.Animator;import fl.motion.MotionEvent;var this_xml:XML = <Motion duration="30" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*"> <source> [code].......
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Oct 28, 2009
Is there any reason why a MouseEvent.CLICK would affect only 1 of 5 items, whereas a MouseEvent.ROLL_OVER and MouseEvent.ROLL_OUT affect 5 of 5 items when each event listener is applied exactly the same way?For some reason, of the 5 images I've imported, only the last image is able to be clicked and have click actions applied, yet it is able to receive the ROLL_OVER and ROLL_OUT messages. So that leaves me thoroughly confused.
Here is the code I'm using, I'd greatly appreciate your help ---
Code:
import XMLManager;
import caurina.transitions.Tweener;
import MakeHand;
[code]...
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May 4, 2011
I'm having a problem with adding a MouseEvent listener to a Loaded MovieClip. The loaded MC is a single frame and contains two animated MCs. There's some MouseEvent listeners already on the two MCs. Here's the code in my loader SWF:
[Code]...
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Oct 28, 2009
Is there any reason why a MouseEvent.CLICK would affect only 1 of 5 items, whereas a MouseEvent.ROLL_OVER and MouseEvent.ROLL_OUT affect 5 of 5 items when each event listener is applied exactly the same way? For some reason, of the 5 images I've imported, only the last image is able to be clicked and have click actions applied, yet it is able to receive the ROLL_OVER and ROLL_OUT messages. So that leaves me thoroughly confused.
[Code]....
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Dec 15, 2009
I am trying to add a simple "getURL" type of functionality to a movieclip so that when it is clicked on, the user is taken to a url. i have tried 3 or 4 different ways to do this that all work when i test the movie clip in flash. However, when i embed the swf in a webpage, the click function does not work.I created a function:
Code:
function gotoPage(event:MouseEvent):void
{
var targetURL:URLRequest = new URLRequest('http://www.metteradvertising.com/marketing-help.html');
navigateToURL(targetURL);
}
and I'm calling it this way ("Bmeasure" is the movieclip name):
Code:
Bmeasure.addEventListener(MouseEvent.CLICK, gotoPage);
am i not able to attach "click" functionality to a movieclip?
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Jan 13, 2012
I am using an event listener for both rollOut and rollOver to a button, on roll over it populates a text field, roll out clears the field, however I would like on click to populate the field and leave it persistant untill another roll over event happens, curently the roll_out event takes priority and when I move my mouse it clears the field, regardless of click.
what is the best way to cancel the roll_out event?
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Jan 19, 2011
In my project I have 14 buttons which are added by adding the background image their in. So I have a var bg which i addChild(bg) thus also adding 14 buttons.
their listeners are set to Mouse.event CLICK, and they work fine unless i add a custom cursor then their dont work any more.
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Mar 4, 2011
I have the following code:
import flash.events.MouseEvent;
import flash.events.Event;
var mouseWheel_mc:MouseWheel_mc = new MouseWheel_mc();
var over:Boolean=true;
addChild(mouseWheel_mc);
[Code]...
there is a MovieClip named mouseWheel_mc which is being called at runtime from the library with 30 frames in it, sequential animation frames.I would like the MouseWheel motion to play these frames forward or backward depending on which direction the mousewheel is being pulled or pushed.
Everything works just fine, but the problem is that the event won't start until you actually click in the SWF window (inside). I thought I could remedy that by using an Event.INIT or Event.ACTIVATE call but neither of those remedy the situation.
How can I get the event to fire once the SWF is in the browser without having to first click within the SWF?
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Mar 9, 2011
got stuck on this for a while now: have this code but my mouse event is not responding:
function wrongRight(evt:MouseEvent):void
{
flap_Control.flap.mouseEnabled = flap_Control.flap.mouseChildren = false;
[code]....
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Apr 11, 2010
is it not possible to have both CLICK and DOUBLE_CLICK on the same display object? i'm trying to have both for the stage where double clicking the stage adds a new object and clicking once on the stage deselects a selected object.
it appears that DOUBLE_CLICK will execute both itself as well as the first CLICK functions in the path toward DOUBLE CLICK (mouse down, mouse up, click, mouse down, mouse up, double click).in other languages i've programmed with there was a built-in timers that set the two apart. is this not available in AS3?
UPDATE:here's some code. essentially what i would like is have one or the other, not both with double click
stage.doubleClickEnabled = true;
stage.addEventListener(MouseEvent.DOUBLE_CLICK, twoClicks, false, 0, true);
stage.addEventListener(MouseEvent.CLICK, oneClick, false, 0, true);
[code]....
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Feb 25, 2011
When I listen to mouse click event on the stage, it seems it's not always responding to my mouse click event. what I have is:
stage.addEventListener(MouseEvent.CLICK, Test);
function Test(event:MouseEvent):void
{
trace("test");
}
I usually have to click a few times randomly on the stage to get the trace statement.
I thought when I add this event listener to the stage, it should respond to any mouse click within the swf area, no?
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Aug 8, 2011
I have a button with a MouseEvent.CLICK listener. The CLICK event is being triggered when the button is pushed, mouse is down while rolled out, then released when rolled in on the button again. I do not want this to happen, the click event should not occur when the button is being dragged.
My flash file contains a large amount of buttons and click listeners, I would like to solve this problem with as little code as possible. What is the simplest solution to this problem?
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Oct 10, 2011
I created a simple video and I tried attaching a mouse click event to it but the event doesnt fire. Here is my code:
var connection:NetConnection;
var stream:NetStream;
var video:Video;
[code]....
why wont the mouse event work?
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Aug 26, 2010
Is there a way I can remove the MouseEvent.CLICK when I go to another scence? I tried removeEventListener but no luck.
ActionScript Code:
// on the first frame of scene 1
import flash.events.MouseEvent;
my_btn.addEventListener(MouseEvent.CLICK, playmov);
[Code].....
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Jan 8, 2008
how to listen on a SINGLE CLICK as well as DOUBLE CLICK for an object?
Meaning, one behaviour if the object is single clicked and another behaviour if it is double clicked.
Simply adding two event listeners (CLICK and DOUBLE_CLICK) leads to CLICK handler getting called always.
I understand one could start a timer upon the CLICK and if another CLICK doesn't arrive within 'x' milliseconds generate a SINGLE_CLICK event, else generate a DOUBLE_CLICK event. It seems like a hack and dependant on CPU load.
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Feb 17, 2009
I have unit A: on a mouseEvent: MouseUp and MouseDown event. I'm going click and dragging objects.
Unit A when I pick it up says I have picked up Unit A. I drop it in a location and it stays. GOOD
I pick up Unit B and it says I picked up Unit B. I drop it on top of Unit A and it says I have dropped Unit A. NOT GOOD.
I only want to drop unit B, not A. So I looked at the events:
Target: The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
So I use currentTarget instead:
currentTarget: The object that is actively processing the Event object with an event listener. Except they both return the same. Both will register Unit A, even though I am holding Unit A.
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Aug 11, 2009
After parsing some XML to create a vertical project list I'd like to be able to click on the image/icon representing each project and be taken to the URL that's been parsed in as well. Here's the error I get when clicking the dynamically generated Movieclips:TypeError: Error #1009: Cannot access a property or method of a null object reference.at NMD_work_fla::MainTimeline/itemClick()Below is the extracted code pieces related to the onClick function:
//Sample XML:
HTML Code:
<Projects>
[code]......
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May 12, 2009
Suppose, I created a MovieClip(with instance-name= "myClip") on the stage. If I need to process MouseEvent.CLICK event on this movieclip(myClip), then we use addEventListener(bla.... bla...); method.
Now, my requirement is, in certain case, I do not want to occur any MouseEvent.CLICK events on this same movieClip(i.e., myClip).Then, How to do this? (or) What is the method/class used in this context?
Atlast, My requirement is: How to remove/disable Mouse_CLICK events when occur on a MovieCLip.
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Jul 4, 2010
If anyone has come across this problem or is educated enough so that you may come up with a working solution then please post here. Okay so at the moment I have 2 swfs. One swf is the main swf, which contains a class called Avatar. This class extends Sprite and has 1 child, which is a bitmap image.
What I do is load the child swf into the main swf, create an object of the Avatar class and pass the Avatar object down to the child swf. The child swf takes this object and adds it to a Sprite object as one of it's children. Then I add an event listener for MouseEvent.CLICK to the Sprite object (the one containing the Avatar sprite) that is in the child swf.
Now when I go to click the Avatar bitmap inside the Sprite inside the child swf. The mouse click event does not fire.
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Aug 25, 2011
I have a website in Flash CS4. When testing the movie, my swf file plays. When I access another menu button, the movie still plays and you still hear the sound. I have the skin where the user can stop the movie before going to other pages in the site but my Question is: How can I get the movie to stop playing if another menu button is clicked? I ask because when I go to another page and come back, the video is not showing but I still hear the audio.
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Feb 10, 2009
I've created 4 cubes, which turn on Rollover and Rollout, and on Click they should move to new x y coordinates.The Rollover and out on the faces (workfront,workback) work fine, but i don't get it right to put the Click on the whole cube.if tried to address it with workcube.addEventListener(MouseEvent.CLICK, workclick); but that doesn't work.if i address it with this or without workcube all my cubes react to the click
Code: Select allvar workcube:Cube = new Cube(new MaterialsList({front:mat2, back:mat3, top:mat0, bottom:mat0, left:mat1, right:mat1}), 60,60,60,10,10,10);
scene.addChild(workcube);
[code]....
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