ActionScript 3.0 :: MouseEvent.CLICK Doesn't Work Properly - Function Is Not Triggering
Oct 2, 2009
In my class i've got something like this:
[Code]...
So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.
I am working with AS3 to build a very simple mp3 player on my site. So far the play and pause button work fine, but when I try to move the slider then click the pause button, it doesn't pause, and then clicking the play button again causes it to play a new file.I'm assuming that for some reason when I call the playMp3 function from my MouseEvent, it's within an object or something and not at the root, so it's like loading a new sound file, but I don't know how to fix that.URL...
The main AS timeline creates the enemy instance and calls them via the timer class. Inside the instance enemy movie clip there is some script to do a basic tween and there are functions to remove the enemy and to declare you've hit the enemy. The problem I'm having is when I try to call my KillEnemy function with a MouseEvent.CLICK (or MOUSE_DOWN, MOUSE_UP) event, it isn't registering, I realised this after testing the same function to listen for a MOUSE_OVER, MOUSE_OUT, it worked perfectly.
Can anyone explain why this is happening? Not just that the mouse seems to be a little delicate, even with the roll over listener called it isn't registering the event unless it hits a specific part of the movie clip enemy, which leads me to believe the movieclip is somehow built incorrectly? But even when testing the game with extreme settings (i.e. leaving the enemies on screen for a long time) the mouse clicks aren't registering still. Something is broken! Here is some of code inside the enemy movie clip, the problem lies on line 11:
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
I'm having a problem with adding a MouseEvent listener to a Loaded MovieClip. The loaded MC is a single frame and contains two animated MCs. There's some MouseEvent listeners already on the two MCs. Here's the code in my loader SWF:
I am trying to add a simple "getURL" type of functionality to a movieclip so that when it is clicked on, the user is taken to a url. i have tried 3 or 4 different ways to do this that all work when i test the movie clip in flash. However, when i embed the swf in a webpage, the click function does not work.I created a function:
Code: function gotoPage(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest('http://www.metteradvertising.com/marketing-help.html'); navigateToURL(targetURL); }
and I'm calling it this way ("Bmeasure" is the movieclip name):
I have a preloader which loads an external swf. When I test locally, everything works fine, but when I test remotely: Preloader runs.External swf doesn't load into preloader. I am using the contentPath to load my external swf, and the only as2 I am using is: on (complete) { this._parent.loaderPB._visible = false; this._parent.mcbgdloader.visible = false;} to hide the progress bar and graphic used in the preloader.
I hope I provided enough info. The preloader is a regular fla and the external uses screens.
I have a file with multiple buttons. The task at hand seems simple. Use eventListeners to go back and forth between frames. Here is the code I am using.
[Code].....
I've tried creating this project using movie clips instead of buttons, and it seems without a hit area the mouse_rollover doesn't work properly, it just flickers. All I'm trying to do is roll over the number have the background be a dark transparency and bring up the text box for 18 different numbers... Seems simple right? I've attached the current broken file for you to explore.
I 'm building a slide show w/ as2, most of the function are fine. However, the pause button doesn't work properly. It can pause the slide show, but not able to play the slide show again. (fyi - the previous btn & next btn work fine !) [code]
i have used the setinterval in a module. i clear the inetrval each time i make it using a function in other class. on long time run the clear interval stops functioning.
I added a movieclip and named "bot_mc" in another movieclip. Then, In Action panel, I use bot_mc.addEventListener(MouseEvent.DOWN, xxxx). However, when I drag and drop the container movieclip on the main stage and compile. There is no error occurs but the MouseEvent doesn't work.
After parsing some XML to create a vertical project list I'd like to be able to click on the image/icon representing each project and be taken to the URL that's been parsed in as well. Here's the error I get when clicking the dynamically generated Movieclips:TypeError: Error #1009: Cannot access a property or method of a null object reference.at NMD_work_fla::MainTimeline/itemClick()Below is the extracted code pieces related to the onClick function:
This code works properly in IE7 but in Firefox I have discovered that the images are loaded after than the swf. This swf file needs some parameters to work with the images, but if the images are not loaded previously then the swf does not work properly. In firefox, a page refresh is needed if the images are not yet loaded in the cache.
I have resolved the problem partially preloading the images in the previous page link using: <img src="imagebig.jpg" style="display:none;" alt="" width="781" height="1051"/> With this solution, the images are loaded prior to the swf loading.
I create one image gallery. But it doesn't work properly.That means i want to play like slide show with using setInterval method.Once first image loaded and second image if load i want some time to display for ex:2min waiting. After that load third image. this only i want to play this sequence.[code]
I have created a swf (exporting) that have action script that adds childs to the stage. When i export the file and see the result it is all ok. But when i use de same file inside a uiloader the action script seems not to work because de childs doenst apeear in the stage.
Code: addVolvo.addEventListener(MouseEvent.CLICK, addCar); function addCar(evt:MouseEvent) {
[code]...
... but I want to pass the a value when calling the function:
Code:
addVolvo.addEventListener(MouseEvent.CLICK, addCar(classVolvo)); function addCar(evt:MouseEvent, newClass:Class) { var car1:Car = new Car( 1, 1, classVolvo)
[code]...
This won't work. Because it then just passes the Class and not the MouseEvent. What should I write in the addCar(...) call function? Ie how to I manually pass an MouseEvent?
I'm a C++ programmer, but I'm a newbie in Flex. I'm developing a Flex 3 application for a social network using the FlashDevelop. For debugging I'm using the stand-alone FlashPlayer (10.3 debug) downloaded from Adobe. The application is a simple audio player which shows artist/album images.
The application worked properly on both local computer and remote server until I made some layout changes in Main.mxml. I added some HBoxes and changed Image placement. After that the application still works on my local computer, but it doesn't work properly after I upload it to a server.
Application buttons are not highlighted on over/out/click events, images loaded from the Internet are not displayed, text changed dynamically is not displayed, but when I click buttons a sound file is loaded from the internet and starts playing. It looks like some events which are responsible for components displaying are not dispatched, because some part of functionality not related to displaying still works.
To make sure that this is not a server problem, I rolled back to the previous revision. All works fine.
I suppose that this is a known issue, but I have no idea what is the reason.
Whenever I add a drag action to a movieclip and add constraints it doesn't work properly and the movieclip after its pressed jumps to the top of the screen.
How can I trigger a MouseEvent from a nested MC?Basically I have a Sprite that contains a Shape. I'd like that Shape to trigger the listener I've attached to it however, Flash just thinks the container Sprite is being clicked every time.
I have a big problem - I decided to make a website using flash as I am good with photoshop and thought it would be fairly easy to construct in flash using tutorials. All went well except now the website is published, weird things happen. The homepage works fine but when you click on "portfolio" some of the buttons don't appear and when you try the buttons, some images don't appear. Occasionally some of the buttons take you to the wrong place also. When I test the movie in flash, everything works fine so I can't work it out. I am a complete novice so advice will have to be spelt out in black and white.
I decided to make a website using flash as I am good with photoshop and thought it would be fairly easy to construct in flash using tutorials. All went well except now the website is published, weird things happen. The homepage works fine but when you click on "portfolio" some of the buttons don't appear and when you try the buttons, some images don't appear. Occasionally some of the buttons take you to the wrong place also. When I test the movie in flash, everything works fine so I can't work it out.
I have a MovieClip with two buttons inside of it (bottom portion) When I mouse over the MovieClip - it rises up, to revewl the buttons. My problem is, when I mouse over the buttons, the movie clip drops back down. The buttons don't have any actions upplied to them... It acts as though buttons were standing between the cursor and the movie clip... The idea is to hower over the movie clip > reveal the buttons > either move mouse away or click on one of the buttons. However, the movie clip closes when I touch either one of the buttons. Below is the code and thnks a bunch ahead of time:
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void { myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID }
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void { myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
I have a swf that loads into another flash file through an empty movie clip. For some reason, the swf isn't working properly. It works fine on it's own, but once it's brought into the other flash file via empty mc some elements of the swf do not show up or function properly.
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort