ActionScript 3.0 :: Function Run MouseEvent.CLICK To Pass Parameters?
May 7, 2009
This will work:
Code:
addVolvo.addEventListener(MouseEvent.CLICK, addCar);
function addCar(evt:MouseEvent)
{
[code]...
... but I want to pass the a value when calling the function:
Code:
addVolvo.addEventListener(MouseEvent.CLICK, addCar(classVolvo));
function addCar(evt:MouseEvent, newClass:Class)
{
var car1:Car = new Car( 1, 1, classVolvo)
[code]...
This won't work. Because it then just passes the Class and not the MouseEvent. What should I write in the addCar(...) call function? Ie how to I manually pass an MouseEvent?
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Similar Posts:
Aug 13, 2009
I have some functions that have mouseEvents for their param and I am wondering how those can be use without the param. Meaning those functions where set up to work with buttons, but how can call those when I don't have a button to call them? Here is an example of one of the functions:
function forward(e:MouseEvent):void
{
ns.togglePause();
[Code].....
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Aug 16, 2010
How do i pass the e:MouseEvent to another function??
[Code]...
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May 22, 2010
I'm sure this must have been covered 100's of times but I have searched and searched with no joy so... I'm trying to simply pass a value into a function using a MouseEvent, CLICK (the example below is just that an example not what I'm actually trying to do)[code]...
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Sep 3, 2010
I'm having some trouble passing parameters with a function that is itself being passed as a parameter.In my application code I'm instancing that class five times:they are buttons in a menu.In that class, I've got an onRelease handler that does a number of things when a button is released, one of which is to invoke a function that is defined in the application level of the code.My problem is that I don't know how to send the function parameters.In my StandardButton class I have:
class StandardButton extends MovieClip
{
/* define properties */[code]..........
The function is successfully being "sent" to the StandardButton class, but without any parameters.How can I send parameters to the class instance with the way I've got this architected.
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May 12, 2009
I have a hard time getting this
Code:
var whichXML:String = "category1";
loadFirstTime(whichXML);
function loadFirstTime(whichXML:String):void {
XMLLoader = new URLLoader();
XMLLoader.load(new URLRequest(whichXML + ".xml"));
}
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May 15, 2009
I created a function to handle the size of a talk bubble for a chat application based on what's being loaded into the movie clip I want it to scale it's height that is. I have it working when like this
Code: Select allif (!gabChatBox.gabOp1.text == "") {
Tweener.addTween (gabChatBox.talkBubble,{height:200, time:1, transition:"easeOutElastic"});
}
[code]....
I am assuming that I must pass some sort of parameter over to the other function that is calling the resizeGabHandler()
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Jan 28, 2008
Here is the code that doesn't work:
Code:
myInterval = setInverval(open(3), 1500);
function open(n) {
clearInterval(myInterval);
this["item"+n].play();
}
I have also tried calling a function from setInterval which in turn calls a function with a parameter...also didn't work!
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Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
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Aug 11, 2009
After parsing some XML to create a vertical project list I'd like to be able to click on the image/icon representing each project and be taken to the URL that's been parsed in as well. Here's the error I get when clicking the dynamically generated Movieclips:TypeError: Error #1009: Cannot access a property or method of a null object reference.at NMD_work_fla::MainTimeline/itemClick()Below is the extracted code pieces related to the onClick function:
//Sample XML:
HTML Code:
<Projects>
[code]......
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Jan 29, 2010
I am attempting to get Flash - Javascript communication working using ExternalInterface.addCallback, using code found at http:[url].... I am trying to pass parameters into Flash using a javascript function, but it only works if I insert a 'window.alert' line into the code. Once I click OK, the parameter str is passed into Flash ok. The function is:
function sendToFlash(str) { if (str=="tools"){ window.alert(str); getFlashMovie("richFunctionality_corp").sendTextToFlash(str);[code]....
If I remove the window.alert, str isn't passed into Flash. Is this a browser speed thing? A value menu is passed out of Flash using getURL("index.php?pageID=239&menu=tools"), i.e. the page reloads and a php script sends the appropriate str value to the sendToFlash javascript function based upon the value of menu.
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Mar 23, 2010
I'm working with arrays in AS3 and some of the utility functions described in the livedocs such as filter() or some() would be very useful to me, if only I could pass parameters to them...
Actually, I cannot find a single example of the use of these functions with custom parameters passed to their callbacks. Everywhere, it is always used with constants ! E.g. on this page: [URL]
var arr:Array = new Array();var totalElements:uint = 100;for(var i:uint = 0; i<totalElements; i++) { arr[i] = Math.round(Math.random()*100);}function isLargerThan90(element:*, index:int, arr:Array):Boolean { return element > 90;}var highestNumbers:Array = arr.filter(isLargerThan90);trace(highestNumbers);
What I need is a kind of "isLargerThan" function with "90" as an argument's value, not as a constant. Something like
function isLargerThan(element:*, index:int, arr:Array, param:Object):Boolean { return element > (param as Number);}I find it very odd that I cannot find no mention of the way to do this on the whole WWW, because that makes these utility functions absolutely helpless in many many cases and programming with arrays a real pain...
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Jan 28, 2009
I have already created a custom mouse event which seems to work fine. It is simply a mouse event which passes an additional sound object. The problem is I am passing this event to another class which checks for collision of a movie clip with another and if true it adds the sound to an array. What I think is happening is a type conversion problem between my customEvent and the MouseEvent. [code]...
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Nov 17, 2009
I have a project that uses a lot of remoting calls and I'm hoping to abstract the process. I've hit a problem with passing parameters to the final call...[code]...
I know how to loop through the ...rest param to obtain their values but I'm struggling at how to construct the final gateway.call() which could have 1 arg or 10.
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Nov 24, 2009
i want to pass multidimensional array as parameters to a function.
i tried this.
sort(number);
function sort(num: Array):void;
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Jan 14, 2010
i have one movie clip named one_mc.And i have one function named thisFunction.to add an event listener, i would code:
one_mc.addEventListener(MouseEvent.MOUSE_SOMETHING , thisfunction);
1) I want to show a box containing some text when the mouse is OVER it. Of course, when its not over, the box should not appear
2) I want to give parameters to thisFunction in order to use it, the way i prefer!
I must make one eventlistener for MOUSE_OVER and another for MOUSE_OUT? How do I pass parameters for the function when i call it?
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Aug 15, 2011
I've got a main.as that loads SWF to the stage. the loaded SWF seppoused to pass a link to the main.as and trigger a javascript function to popUp that photo from that link.
I know there are two ways:
((root as MovieClip).parent.parent as Object).somefunction(parameters);
and to dispatch an event. inorder to pass parameters throug the event i need to extend it with another class.
isnt the (root as... ) more efficient if all i need is to pass a link?
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Oct 3, 2009
I am having a small problem in regards to a click and drag interface I am trying to create.
The user should be able to drag objects around the stage and when desired click to preform an animation.
The problem is that the click to initiate the drag also initiates the click of the animation to play.
I don't really want to make one of the commands a double click as that may feel clunky to some users.
Is there any way to cancel the animation click if the user moves the mouse before letting go?
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Dec 12, 2010
i have couple of videos that i want to play in succession. my theory on how to do this was to add an event listener that would call function to change the source of the FLVPlayback component and play once the initial video finished playing. The problem is that i don't know what parameters to pass to the eventlistener and the acting function. I just need someone to fill in the blanks to the following code
[Code]....
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Aug 27, 2009
The main AS timeline creates the enemy instance and calls them via the timer class. Inside the instance enemy movie clip there is some script to do a basic tween and there are functions to remove the enemy and to declare you've hit the enemy. The problem I'm having is when I try to call my KillEnemy function with a MouseEvent.CLICK (or MOUSE_DOWN, MOUSE_UP) event, it isn't registering, I realised this after testing the same function to listen for a MOUSE_OVER, MOUSE_OUT, it worked perfectly.
Can anyone explain why this is happening? Not just that the mouse seems to be a little delicate, even with the roll over listener called it isn't registering the event unless it hits a specific part of the movie clip enemy, which leads me to believe the movieclip is somehow built incorrectly? But even when testing the game with extreme settings (i.e. leaving the enemies on screen for a long time) the mouse clicks aren't registering still. Something is broken! Here is some of code inside the enemy movie clip, the problem lies on line 11:
[Code]...
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Oct 2, 2009
In my class i've got something like this:
[Code]...
So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.
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Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
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Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
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Nov 6, 2010
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
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Apr 7, 2009
I have this custom right-click menu. I need to call the reactOnClick() function with a specific parameter when clicking a specific right-menu item. I want to avoid multiplying the function for each right-click item.
Code: Select all//set up the custom right-click menu
rcnMenu = new ContextMenu();
//the value below is here just for testing purposes,
//the actual value could be anywhere between 3 and 13
var numberOfItemsTakenFromXml:Number = 5;
[Code].....
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Apr 7, 2009
What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);
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Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
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Oct 12, 2008
I would like to pass a mouse event : MouseEvent.CLICK as a parameter.
example:
ActionScript Code:
activateEvent(MouseEvent.Click,clickedEvent);
function activateEvent(event:MouseEvent,destination):void{[INDENT]
[Code].....
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Jun 12, 2009
want to make a sfw that receives parameters from the html tag. for example, when you embed youtube videos, in the <object> thingy you set the video you want to show. i want to do exactly the same, have a 'projector' (though not exactly videos), the swf knows what to do from the html tag params, and displays the right content. how do i red html params from the sfw (and how do i test it?).
also, is there any doumentation/examples on how to connect php/mysql to a flash movie?
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Jan 17, 2011
I'm looking for the best methods to pass variables to a MySQL and receive variables from that database as well.
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